building a mobile app from the ground up
TRANSCRIPT
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Building a Mobile App from the Ground Up
TXCHANGE Webcastwith
Cathy HarrisVP Web and Mobile Technologies
Rob VigilSenior iOS Developer
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About Unidev
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Today’s Presentation•The Mobile Industry Today
•Voice of the Customer (VoC)
•What Solution to Offer?
•Mobile Technologies: Many Possibilities
•Building a Mobile Strategy
•An “Apple” Focus
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Mobile Industry Today
• Over 6 Billion Global Mobile Subscribers; 240+ Million
in USA
• Google Leading in Smartphone Subscribers Shares
• Window 8 – A Game Changer?
• Smartphones and Tablets Exceeded Desktop Sales
• Facebook has over 900+ Million Users; 50% of Users
on Mobile
• Google has 972 Million Users
• Groupon 51 Million Subscribers
Reference: comScore Report May 2012 U.S. Mobile Subscriber Market Share; KPCP Top Mobile Trends Feb 2011
Google Apple Rim Microsoft Symbian0%
10%20%30%40%50%60%70%80%90%
100%
Smartphones Subscribers (Share %)
Feb-12 May-12
3 Month Avg. Ending May 2012 vs. 3 Month Avg. Ending Feb 2012Source: comScore MobiLens
Sent text message to another phone
Used downloaded apps
Used browser
Accessed social networking site or blog
Played Games
Listened to music on mobile phone
0% 20% 40% 60% 80% 100%
Mobile Content Usage (Share %)
12-May 12-Feb
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Voice of the Customer (VoC)
• Listen
• Understand the customer
• Value
• Personalize the experience
• Share / Feedback
• Optimize
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What Solution to Offer? Native App Hybrid App (Web /
Mixed) Web App
Overview
• Targets a specific platform• Effective at integrating the unique
capabilities of the selected platform (i.e. Camera, GPS, Contact, etc)
• Enables Online / Offline mode• Technology: Platform APIs and
SDKs
• Combines Native and Web Technology
• Cross-Platform web technologies• Direct access to native APIs, as
required• Supports Smartphones and Tables• Technology: HTML5/CSS3,
JavaScript, native APIs and container
• Cross-Platform Compatibility• Formatted to the device • Accessed through the Web Browser• Dependent on Internet connectivity• Supports any web-enabled device• Less powerful than native app• Technology: HTML/HTML5, CSS/CSS3,
JavaScript
Customer Experience
• Rich Customer Experience with consistent and intuitive design with the selected platform capabilities
• Unique Platform Experience
• Maximized User Experience. • May appear similar to a native app
with some integration to device capabilities
• HTML5 may be a game-changer!
• Navigational User Interface displaying the same static content across platforms
• Features are limited to your domain, limited interaction with the platform capabilities
Speed and Cost • Slow / Medium to High • Medium / Low to Medium • Relatively Fast / Low; still requires device specific customization
Distribution • App Store • Usually via App Store • Mobile Browser, no app download
I am looking for a solution that is right for my business and best serves my customers
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Mobile Solutions
Cust
omer
Exp
erie
nce
Speed and Cost
Mobile Web
NativeApp
HybridApp
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Many Possibilities,Do I Need Them All?
SMS
Voice Commands
Sensors
Security
Bump
Geofencing
Augmented Reality
Bluetooth
Barcodes
QR
iAd
Search
Yelp Gowalla
Foursquare
Biometrics
Push Alerts
Camera
Cloud
NFC POS Transactions
WiFi (802.11U)
HTML5
Airplay
3G / 4G
Virtually Augmented
Reality
Widgets / Live Tiles
Mobile Mind Reader
Video
Secure Chips
Facial Recognition
Big Data
NFC Peer to Peer
Device Collaboration
Web TV
GPS
Chat
Accelerometer
… and there is more …
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Building a Mobile StrategyDiscover
Strategy
Roadmap
Implement
Optimize
Identify Your Goal Build Your Strategy
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An “Apple” Focus
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The Apple Solution
• Power of The Apple Solution• Benefits Of The App Store• App Marketing Strategy• Revenue Streams
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The Power Of AppleThe Money Platform!
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Benefits Of The App Store
• User Base With Money To Spend• Your Brand In Front Of Millions• Download Administration Handled By Apple• Free Promotion Upon Launch (What’s New)
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App Launch Strategy
• You Only Get One First Launch• Start A Social Marketing Campaign• Add Social Media Tie-Ins• It’s All About The Art
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Revenue Streams
• Paid App Revenue• In App Purchases• Advertising• Branding (Priceless)
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Developing with Apple: Caveats
• Limitations • Revenue Sharing (They Take Their Cut)• Time To Market 1-2 weeks• Finding The Right Provider
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Find us of Twitter, Facebook, Google+, and LinkedIn
Questions? Please contact us!
Thanks!
Cathy HarrisVP Web and Mobile [email protected]
Rob VigilSenior iOS [email protected]
www.unidev.com www.thenetimpact.com