building learning games using rapid interactivity
DESCRIPTION
E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.TRANSCRIPT
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Rapid Interactivity for Effective eLearning
Building Learning Games
using Rapid Interactivity
Amit Yakhmi
Harbinger Knowledge Products
using Rapid Interactivity
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“You can learn more about a man
in an hour of play play play play than in a in an hour of play play play play than in a
Year of conversation”
- Plato- Plato
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Top 5 Myths
8
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Game Based Learning
Some Statistics
Game-based learning -
one of the new
technology trend for
2011. (Source: 2011
Horizon Report)
70% of major
� Game based learning is learning by playing games
� Games are engaging and fun
� Range from
• Simple to serious games
• Single/ multiplayer immersive games
• Synchronous and asynchronous 70% of major
organizations utilize
interactive software
and games to train.
(Source: Entertainment
Software Association,
2010)
• Synchronous and asynchronous
� Games are being used effectively not only for
relaxing the learners but also for teaching serious
and complex concepts in a more effective way.
� Interactivity is the most important factor in E-
learning/ game based learning today
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Game
Judgment
Process OutputInput
Instructional
Content
Learning
Outcomes
Game Based Learning – The Cycle
Game
CycleDebriefing
Behavior
System
feedback
Game
Characteristics
Source: A paper on Aspects of Game- Based Learning - Maja Pivec
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Source: http://www.leerbeleving.nl/wbts/3/what_is_it2.html
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Challenges in Game Based Learning
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� Trainers start with ready interaction models
� They select models that fit a given learning outcome (for
example, diagrams, games, surveys, simulations, exercises,
animations etc.)
� This gives them a starting point.
Rapid Interactivity for Games
Traditional Interactivity Rapid Interactivity
Specify a behavior and write a Flash
program that implements it
Find an interaction model and adapt it
to your course content
Built from ground-up for a specific
need
Starts with ready models that are
customizable
� This gives them a starting point.
� Trainers then easily customize and embed interactivity
into content.
Involves creative effort Involves selection
Involves programming No Programming
Inefficient Efficient
Complexity in development Easy to develop
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Building Games with Raptivity
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Raptivity Samples
Raptivity in actionRaptivity in action
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“CLINICAL CHALLENGES”
2008 Managed Learning Services Conference, Training Industry, Inc.© 2008 Harbinger Knowledge Products 3
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Harbinger Knowledge Products
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Thank You
Harbinger Knowledge Products
Thank YouVisit Us at Booth #604
Write to us: [email protected]
www.raptivity.com [email protected]