building memory… notes from class on 11/13/06. the game think about what types of objects we will...
Post on 21-Dec-2015
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Building Memory…Building Memory…Building Memory…Building Memory…
Notes from class on 11/13/06Notes from class on 11/13/06
The Game• Think about what types of objects
we will need in our system and some of the properties and capabilities of those objects.
• The next slides show the results of our brain-storming
CompoundGraphicBetter Name - Card
• Has two pictures (face, and background)
• Ability to flip from one to another
Card Holder• Holds onto the first card that has
been selected.• Perhaps holds onto the second
card that has been selected as well.
Difficulty Selection Mechanism
• Allows the user to specify how easy/difficult they want their board to be.
AI Simulator• Allow human player to play
against the computer.– Need to change player selection to
allow for human vs. human or human vs. computer players.
Some Notes• Some of these objects are directly
from the problem domain• Some of these objects creep into
implementation details• Focus first on the overall system
and then worry about the specific implementation details.