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  • 8/12/2019 Building on the Story of Dragon Age

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    Dragon Age II Walkthrough Warrior!

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    Building on the story of Dragon Age: Origins, but not exactly picking up where it left off,

    Biowares2011 fantasy epic, Dragon Age 2, will center around a place called Kirkwall. The burg

    is beset by many of the omnipresent problems of the companys proprietary fantasy universe:skullduggerous nobles, Templar vs. Mage conflicts, and, last but not least, the Blight.

    Though players will not have the opportunity to select their race, they do have control of genderand class, and the choices dont end there. As in every Bioware game, the player is given a huge

    amount of discretion over how the story plays out, discretion that can often be a little bit

    overwhelming or confusing. Regardless of its effect, were preparing a full text and videowalkthrough to guide you through every aspect of the game. Weve also got lists ofTrophies and

    Achievements,as well as aCheatspage, which collects all sorts of useful Dragon Age 2

    information.

    Table of Contents

    1. Prologue1. A Dwarfs Tale2. The Destruction of Lothering

    2. Act I1. Main Plot: A Friend in the Guard2. Main Plot: A New Home?

    1. Companion Plot: Birthright2. Companion Plot: Portrait of the Past3. Companion Plot: The Way It Should Be4. Secondary Plot: The Bone Pit5. Side Quest: Eustaces Pommel6. Side Quest: Remains of the Outlaw Bearded Beast7. Secondary Plot: Get Back to Work8. Secondary Plot: Loose Ends9. Side Quest: Sharp Little Pinpricks10.Main Plot: Long Way Home11.Side Quest: The Seal of House Talwain12.Companion Plot: Welcome Home

    1. Companion Plot: Nice Crime You Have Here13.Main Plot: A Business Discussion14.Companion Plot: Questions & Answers15.Secondary Plot: Fools Rush In

    1. Companion Plot: Isabelas Contact1. Secondary Plot: Finders Keepers16.Secondary Plot: The Unbidden Rescue

    1. Side Quest: Caste Treatise and House Accounting2. Side Quest: Redblossom Special

    17.Side Quest: The Remains of Sister Plinth18.Secondary Plot: The First Sacrifice19.Secondary Plot: Magistrates Orders20.Main Plot: Tranquility

    http://gamefront.com/dragon-age-2-trophieshttp://gamefront.com/dragon-age-2-trophieshttp://gamefront.com/dragon-age-2-achievementshttp://gamefront.com/dragon-age-2-cheatshttp://www.gamefront.com/dragon-age-2-walkthrough/#Prologuehttp://www.gamefront.com/dragon-age-2-walkthrough/#PrologueIntrohttp://www.gamefront.com/dragon-age-2-walkthrough/#PrologueIntrohttp://www.gamefront.com/dragon-age-2-walkthrough/#PrologueDesthttp://www.gamefront.com/dragon-age-2-walkthrough/#ActIhttp://www.gamefront.com/dragon-age-2-walkthrough/#Main3http://www.gamefront.com/dragon-age-2-walkthrough/#Main2http://www.gamefront.com/dragon-age-2-walkthrough/#CompBirthrighthttp://www.gamefront.com/dragon-age-2-walkthrough/#CompPortraithttp://www.gamefront.com/dragon-age-2-walkthrough/#CompTheWayhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndBonePithttp://www.gamefront.com/dragon-age-2-walkthrough/#SideEustacehttp://www.gamefront.com/dragon-age-2-walkthrough/#SideEustacehttp://www.gamefront.com/dragon-age-2-walkthrough/#SideBeardedhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideBeardedhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndWorkhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndLoosehttp://www.gamefront.com/dragon-age-2-walkthrough/#SidePrickshttp://www.gamefront.com/dragon-age-2-walkthrough/#Main4http://www.gamefront.com/dragon-age-2-walkthrough/#Main4http://www.gamefront.com/dragon-age-2-walkthrough/#SideTalwainhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideTalwainhttp://www.gamefront.com/dragon-age-2-walkthrough/#CompHomehttp://www.gamefront.com/dragon-age-2-walkthrough/#CompHomehttp://www.gamefront.com/dragon-age-2-walkthrough/#CompNicehttp://www.gamefront.com/dragon-age-2-walkthrough/#Main4bhttp://www.gamefront.com/dragon-age-2-walkthrough/#Main4bhttp://www.gamefront.com/dragon-age-2-walkthrough/#CompQuestionshttp://www.gamefront.com/dragon-age-2-walkthrough/#CompQuestionshttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndFoolshttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndFoolshttp://www.gamefront.com/dragon-age-2-walkthrough/#CompContacthttp://www.gamefront.com/dragon-age-2-walkthrough/#CompContacthttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndFindershttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndUnbiddenhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndUnbiddenhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideCastehttp://www.gamefront.com/dragon-age-2-walkthrough/#SideRedhttp://www.gamefront.com/dragon-age-2-walkthrough/#SidePlinthhttp://www.gamefront.com/dragon-age-2-walkthrough/#SidePlinthhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndSacrificehttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndSacrificehttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndMagihttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndMagihttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndMagihttp://www.gamefront.com/dragon-age-2-walkthrough/#Main5http://www.gamefront.com/dragon-age-2-walkthrough/#Main5http://www.gamefront.com/dragon-age-2-walkthrough/#Main5http://www.gamefront.com/dragon-age-2-walkthrough/#2ndMagihttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndSacrificehttp://www.gamefront.com/dragon-age-2-walkthrough/#SidePlinthhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideRedhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideCastehttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndUnbiddenhttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndFindershttp://www.gamefront.com/dragon-age-2-walkthrough/#CompContacthttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndFoolshttp://www.gamefront.com/dragon-age-2-walkthrough/#CompQuestionshttp://www.gamefront.com/dragon-age-2-walkthrough/#Main4bhttp://www.gamefront.com/dragon-age-2-walkthrough/#CompNicehttp://www.gamefront.com/dragon-age-2-walkthrough/#CompHomehttp://www.gamefront.com/dragon-age-2-walkthrough/#SideTalwainhttp://www.gamefront.com/dragon-age-2-walkthrough/#Main4http://www.gamefront.com/dragon-age-2-walkthrough/#SidePrickshttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndLoosehttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndWorkhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideBeardedhttp://www.gamefront.com/dragon-age-2-walkthrough/#SideEustacehttp://www.gamefront.com/dragon-age-2-walkthrough/#2ndBonePithttp://www.gamefront.com/dragon-age-2-walkthrough/#CompTheWayhttp://www.gamefront.com/dragon-age-2-walkthrough/#CompPortraithttp://www.gamefront.com/dragon-age-2-walkthrough/#CompBirthrighthttp://www.gamefront.com/dragon-age-2-walkthrough/#Main2http://www.gamefront.com/dragon-age-2-walkthrough/#Main3http://www.gamefront.com/dragon-age-2-walkthrough/#ActIhttp://www.gamefront.com/dragon-age-2-walkthrough/#PrologueDesthttp://www.gamefront.com/dragon-age-2-walkthrough/#PrologueIntrohttp://www.gamefront.com/dragon-age-2-walkthrough/#Prologuehttp://gamefront.com/dragon-age-2-cheatshttp://gamefront.com/dragon-age-2-achievementshttp://gamefront.com/dragon-age-2-trophies
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    21.Secondary Plot: Bait and Switch1. Companion Plot: Fenris Recruited

    22.Companion Plot: Talk to Anders23.Main Plot: Blackpowder Promise24.Main Plot: Wayward Son25.

    Secondary Plot: An Errant Letter26.Main Plot: Enemies Among Us

    27.Secondary Plot: Herbalists Tasks1. Side Quest: Map of Occupied Kirkwall2. Side Quest: Grimoire of the Apprentice

    28.Main Plot: Act of Mercy29.Main Plot: Shepherding Wolves

    3. Main Plot: The Deep Roads Expedition3. Act II

    1. Main Plot: Finding Home2. Companion Plot: Consoling Words3.

    Companion Plot: Speak to Fenris4. Companion Plot: Visit Anders

    5. Companion Plot: Plans for the Future6. Companion Plot: Calling on the Captain7. Companion Plot: Isabelas Ongoing Search8. Companion Plot: Questioning Beliefs9. Secondary Plot: Night Terrors

    1. Companion Plot: Isabelas Apology10.Main Plot: Prime Suspect

    1. Companion Plot: An Update2. Companion Plot: Family Matter

    1. Companion Plot: A Story Being Told11.Side Quest: The Midnight Meeting12.Secondary Plot: Inside Job13.Secondary Plot: Fools Gold

    1. Side Quest: Lyrium-Laced Bilge Hoop14.Side Quest: The Underground Railroad

    1. Side Quest: Search and Rescue2. Side Quest: How to Frame a Templar

    15.Side Quest: The Lost Patrol16.Main Plot: Blackpowder Courtesy

    1. Companion Plot: A Ship for Isabela2. Companion Plot: Mirror Image3. Side Quest: Honoring the Fallen4. Companion Plot: Back from Sundermount5. Companion Plot: The Long Road6. Companion Plot: Questioning Beliefs7. Companion Plot: Dissent8. Side Quest: The One True Pantaloons9. Companion Plot: Questioning Beliefs

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    20.Side Quest: Red Run Streets21.Side Quest: King Alistair22.Main Plot: Best Served Cold

    1. Companion Plot: Blade of Mercy23.Main Plot: The Last Straw

    Prologue

    A Dwarfs Tale!

    1. After an introductory cinematic, youre thrown into a combat tutorial. Defeat the wavesof enemies while learning your various abilities, present on the hotbar.

    2. You will not need to venture away from this area; the enemies will come to you.3. Right-click on enemies to attack them. For hotbar abilities, either click the hotbar or press

    the corresponding hotkey number. Some powers require you to left-click on a target toattack it. If youre already engaging thetarget, it will auto-attack.

    4. Press R to engage the closest enemy.5. Use area of effect attacks when dealing with groups of enemies, and use stunning and

    heavy-hitting attacks on single enemies, like the giant ogre.6. If needed, press the spacebar to pause the game, select the power youd like to use, and

    select a target. This can compensate for slower reflexes/decision making and save your

    life in future battles.

    7. When the ogre enters battle, he will charge. Side-step to avoid being knocked prone.1. The Destruction of Lothering

    The game opens with an interactive cutscene that offers you conversation paths.2. Once the cutscene ends, loot the dead refugee a few feet ahead. If you are a warrior, you

    may switch from your two-handed sword to a sword and shield.3. Move down the path, following the minimap in the top-right corner westward.4. Fight the gang of Hurlocks ahead. More will come at you from behind. During battle, you

    may switch between your character, the mage, and the warrior, to use their abilities.5. After your first battle, your main character will level up. Distribute attribute points as you

    see fit; in general, a warrior will want strength and constitution, a mage will want magic

    and willpower, and a rogue will want dexterity and cunning. Select whatever ability fits

    your play style. Alternatively, use the auto-level feature to let the game make therecommended choices for you.

    6. Loot all bodies you come across.7. Continue west. After another cutscene, there will immediately be battle ahead.8. This battle will lead into another cutscene, where two warriors will join your party. The

    male is wounded and will not help in battle.

    9. As the cutscene ends, you will enter combat once more. After this battle, some of yourcharacters will level up.

    10.Another interactive cutscene will start, in which the wounded man threatens yourcharacters sister. If you defend her in the conversation option, youll gain 15 friendship

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    points with her. Different conversation paths in this and future conversations will yield

    different friendship/rivalry results with your party members.

    11.Continue along the path, south-east, until you run into the next fight. During the fight,enemies will approach from behind.

    12.Continue south-east, into the next group of enemies. There will be a pair of archers on aledge; youll need to move beyond them, make a U-turn to the left and double back toreach them.

    13.Continue down the path. Around the bend, a tough battle awaits, including an enemymage. Drink potions when you need them, and protect your mage. The enemy mage is a

    priority target: it deals high damage, but has low health.14.Explore the alcove to the south-west. Loot the chest if you are a rogue. Locate and read

    the book near a corpse.

    15.A cutscene will lead into another battle. Youll be rapidly overrun,but dont worryatitular dragon is about to save you.

    16.A final interactive cutscene will take you to Kirkwall.17.Walk towards the guards blocking access to Kirkwall, marked with an X on your

    minimap.18.In a cutscene, the guard will direct you to Captain Ewald, who will now show up on yourmap.

    19.Walk through the guards and up the stairs, then head West until you reach the portcullis.20.Move North and approach Captain Ewald. Once you mention your uncle during the

    cutscene, the riffraff will think youre being let in before them and a battle will

    commence. Help Captain Ewald defeat the dozen traitors.

    21.Having gained the Captains favor, Ewald will find your uncle. As you speak with youruncle in a cutscene, you learn he cant get you innot directly, at least. Youll have to

    spend a year working off a debt to either a smuggler or a mercenary.

    22.After the cutscene, go speak with the two contacts, marked on the map. One is to theNorth, the other to the South. Listen to both of them before deciding who youd like towork for; you can only work for one, not both, so choose wisely.

    23.In this text playthrough, the mercenary, Meeran, was selected. The video walkthroughcovers the smuggler option. Depending on your conversation paths in the smuggleroption, you can complete this mission without combat, or you can ask for a bribe and fail

    the mission. This would allow you to gain money from the smuggle option and still

    complete the mercenary mission.24.You must prove yourself to Meeran by killing Lord Friedrich and his men. To find him,

    heat West, then South.

    25.Engaging Meeran in combat will earn you 5 rivalry points from Aveline. During thefight, youll face a second wave of attackersremember to protect your mage; you maynot see these reinforcements coming.

    26.With Friedrich dead, return to Meeran. Hell welcome you into the Red Iron.27.Speak with Gamlen, immediately to your North-West.

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    barrels that will Injure your corrects (reduce their maximum hit points until they

    are healed with an Injury Kit).

    42.When the battle is over, head South-West to exit the area.43.Return to the Viscounts Keep. Climb the stairs, then head South and enter the

    door marked on the minimap.

    44.In the ensuing conversation with Aveline, if you express interest in furtherhelping her, you will need to check the duty roster. Different conversation pathsmay yield different results.

    45.Check the nearby duty roster.46.Exit the keep to bring up the world map. Select the middle button on the lower

    right to change the map to KirkwallNight. Select Lowtown.

    47.Make your way to the quest marker to the South East of Lowtown. Youll run intoa battle along the way.

    48.Youll find the guardsman surrounded by enemies. Save him. During the battle,more enemies will arrive from the direction you came. You will gain 5 rivalry

    points with Varric, or 5 friendship points if you use sarcasm.

    49.Loot the body and the two chests.50.Double back North-West, then head East down the stairs toward the exit.

    51.Switch to KirkwallDay and head to the Keep.52.Move toward the quest marker to finish the quest. Speak with Aveline once the

    quest marker is on her, and youll have the opportunity to gain 10 friendshippoints with her in the conversation.

    Secondary Plot: The Bone Pit

    53.In Gamlens house, youll receive some notes from Meeran at your writing desk.He will offer you missions. For The Bone Pit, head to Hightown.54.Head East to Hubert. After speaking to him, return the way you came to accessthe world map.

    55.Select the Free Marches, then the Bone Pit.56.Head down the path, looting rubble along the way. Youll soon come across the

    skeleton of the Bearded Beasts for Arintal to your left, just past a forsaken mine

    entrance.

    57.Continue down the path into battle with looters.58.Loot the area, exploring the dead ends without proceeding eastward into the next

    area.

    59.Head North into the Bone Pit Mines to pursue the Bearded Beast side quest.There will be dragonlings and a dragon within.60.Thoroughly loot the area before battling your way West. The slender path to theEast visible on the minimap is presently inaccessible.

    61.Continue South. Loot the crate along the way. As the path bends East, a dragonand dragonlings lie ahead.

    62.Loot the alcoves and continue up the steps.63.Fight the dragonling, then enter the Western room it was guarding. Loot the

    barrel.

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    64.Continue up the steps and through the doorway into a fight. More dragonlings willsneak up from behind.

    65.Continue up the steps and grab the Deep Mushroom.66.Head up the steps and fight more dragonlings.67.Follow the path into a cutscene.68.

    Ignore the mans warnings and advance. Fully loot the dead-ends before goingtoward the Bone Pit Ledge.

    69.Once through the doorway, you will enter combat with a Mature Dragon. This is atough battle. It is, however, possible to kite the dragon with one party member

    while the others damage it. When the dragon is focusing its attacks on one partymember, such as Aveline, select her and run circles around the area. Keep this up

    as long as the dragon follows.

    70.With the dragon dead and the area looted, exit. You will have picked up a DragonFang from the dragons corpse for a future quest. Return to the Hightown marketand speak with Hubert. If you agree to work with him as a business partner, you

    will gain a new secondary quest, Get Back to Work. You will also gain 5

    friendship points with Aveline.

    Side Quest: Eustaces Pommel

    71.You will have picked up this side quest from the Bone Pit. Head to the ViscountsKeep.

    72.Speak with Guardsman Eustace.Side Quest: Remains of the Outlaw Bearded Beast

    73.You will have picked up this side quest from the Bone Pit. Head to the Docks inKirkwall.

    74.Travel South to speak with Arintal the Lesser.Secondary Plot: Get Back to Work

    75.You obtain this quest while speaking to Hubert during The Bone Pit secondaryquest. It is located in Lowtown (Day).

    76.Speak with Jansen, in the center of Lowtown.Secondary Plot: Loose Ends

    77.This is one of Meerans quests, delivered to your writing desk. Meet him in thecenter of Lowtown (Night). You may run into Highwaymen.

    78.Speak with Meeran. Accept his quest.79.Head to the Docks (Day).80.Speak to Gustav, in the South-East area. Guards will attack you.81.In this playthrough, I refused to kill the Lord. Time to report back to Meeran.

    Head to Lowtown (Night).

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    82.Once again, youll be assaulted by Highwaymen. Loot the corpses and youllreceive the side quest Sharp Little Pinpricks.

    83.Speak with Meeran. If you are honest with him, you wont get any more questsfrom Meeran. If you lie, youll gain 5 friendship points with Isabella, Meeran will

    pay you, and you can get more missions from him.

    Side Quest: Sharp Little Pinpricks

    84.In Lowtown (Night), enter the Hovel in the eastern side of this district. Beprepared for an immediate battle.

    85.Loot Ignacios body.86.Open the eastern door and kill the highwayman inside.87.Open the southern door and kill the two highwayman, then loot the chest.

    Main Plot: Long Way Home

    1. From the World Map, select the Free Marches, then Sundermount.2. Follow the path and battle poisonous spiders.3. Explore the southern bend to collect Elfroot.4. Head into the Dalish camp.5. Read the three books in the area.6. Follow the quest marker up the steps.7. As you continue up the path, corpses will spring form the ground and attack.8. Continue up the path into another corpse ambush.9. Keep following the path into a conversation. From there, loot the sack, and the

    Elfroot behind a pillar.

    10.Head up the path.88.Head into Sundermount Passage.89.Enter the cave. Giant spiders will drop from the ceiling.90.Search every alcovethere is generally loot to be found.91.Continue forward, descend the steps, and read the books by the campfire.92.Exit into the next area and fight the Corrupted Spiders that drop from the ceiling.93.Loot the barrel in the alcove; you will receive the Seal of House Talwain side

    quest.94.Before entering the Mountain Graveyard, head up the steps to the South-East and

    fight off the corpse ambush. With the corpses dead, more enemies will spawn

    Shades and a Shadow Warrior.95.Make your rogue loot the chest.96.Return down the steps and into the Mountain Graveyard.97.Search the bones in the alcove to the North.98.Examine the barrier.99.Advance and examine the mushroom.100. Head for the altar and fight the undead that emerge.101. Select the altar. You will encounter Flemmeth again.

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    102. Backtrack North, the return to the camp.Side Quest: The Seal of House Talwain

    103. Travel to Hightown.104. Speak with Sareth Talwain. If you used your world map to fast-travel toHightown, she will be South-East of where you enter the area.

    Companion Plot: Welcome Home

    105. This is Merrills companion plot. Travel to North-East Lowtown andspeak with Arianni to pick up the Wayward Son Main Plot quest.

    106. Enter Merrills house and speak with her.Companion Plot: Nice Crime You Have Here

    107. Travel to the Elven Alienage in North-East Lowtown.108. Enter Merrills home and speak with her.

    Main Plot: A Business Discussion

    109. If this is your first time heading to The Hanged Man inn, youll need toaccess it from Lowtown. The Hanged Man is South-West of Gamlenshouse.

    110. Speak with Varric. If you select the red fist conversation path, youll gain15 rivalry points with Varric. If you select the leaf, youll gain 5 friendship points.

    If you select the gem, youll gain 15 friendship points.

    Companion Plot: Questions & Answers

    111. This is Varrics companion plot. Meet him at the Hanged Man pub.112. Youll be introduced to Isabella in a cutscene. Youll talk to her later.113. Speak with Varric. Depending on your conversation path, you can earn

    friendship points with him.

    114. Speak with Isabella. Shell offer you the Fools Rush In secondary quest.Secondary Plot: Fools Rush In

    1. You obtain this quest by speaking with Isabella at the Hanged Man.Venture to Hightown (Night).

    2. If you entered from the North-East corner, head South-West and pick upthe bounty quest along the way. It is a note pinned to a wall.

    3. Once you reach Isabella, a fight will break out.4. After looting the corpses of the pretenders, speak with Isabella. You will

    be ambushed again.

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    5. Search the bodies and retrieve Hayders Letter.6. Follow Isabella to the Chantry, West. Youll run into another fight along

    the way.7. Enter the Chantry.8. The conversation will lead right into a final battle.

    Companion Plot: Isabelas Contact

    You unlock this quest by completing Fools Rush In. Speak with Isabela atthe Hanged Man pub in the heart of Lowtown. Shell give you the Finders

    Keepers secondary quest.

    Secondary Plot: Finders Keepers

    10.Speak with Martin in the South-West of the Hanged Man pub. Accept hisquest. Youll gain 5 friendship points withIsabela.

    11.Before you leave, open the eastern door and loot the crate in the roombeyond.

    12.Head to the Docks and speak with the Longshoreman, toward the South-West of this area.

    13.Speak with the Harbormaster in the north-western wing of this area.14.Aden wont give in to threats; he will only respond to coin. Apparently, if

    you have Varric in your party and refuse to pay Aden, youll be presented

    with the option to return at night to steal the list and have to fight a tough

    battle. In this playthrough, Aden was paid.

    15.Head to Woodrows Warehouse in the eastern Docks.16.Guards will block your path. The only way through is by the sword.17.Enter Woodrows Warehouse.18.Head West and open the southern door.19.Descend the steps. You will enter combat with raiders.20.When combat is over, loot the southern room; you may find Raider Plate

    Armor.

    21.Exit West towards the boats and search the crate. You may walk right intoa bear trap.

    22.Before leaving, loot the chest in the north-western room, but be wary of apoisoned dart trap. It will fire several volleys before exhausting itself.

    23.On your way out of this building (North-East), youll be ambushed again.24.Return to the Hanged Man and speak with Martin. If you tell him wherehis poison is, youll gain 10 friendship points with Isabela.

    Secondary Plot: The Unbidden Rescue

    25.This quest can be picked up in Hightown, on a bounty note pinned to awall. Travel to the Viscounts Keep.

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    26.Travel up the steps and North into a conversation. You will be offered aquest; accept it.

    27.Head to the Wounded Coast on the Free Marches map.28.At this point, you may enter an instance related to a rumor Varric

    overheard. The minimap will show a southward path that branches in two,

    then converges. Travel South. The Western branche is filled with GiantSpiders attacking a group of mercenaries guarding a dwarf. After the fight,the dwarf will speak to you and offer you the Blackpowder Promise main

    plot quest. You will gain 5 friendship points with Aveline and Isabella.

    29.Continue South and explore the westerly dead-end. Read the book on thefloor to pick up the side quest Caste Treatise and House Accounting.

    30.Leave the area through the southern exit.31.Return to the Wounded Coastwere back on track for the proper quest.

    Head South-West. Explore the dead-end along the way.32.Fight the Tal-Vashoth, then continue down the path. Speak with the Dalish

    Assassin along the way. If you tell her to let the man go, a fight will break

    out and youll gain 5 rivalry points with Isabella. If you reply with Dowhat you will, youll gain 5 friendship points with Isabella.

    33.Continue West, then South, until you run into the Viscounts son. Theconversation will lead into a battle, then another. And another.

    34.Tell Saemus to wait while you thoroughly loot the area. Youll pick up theRedblossom Special side quest.

    35.Speak with Saemus and tell him youre ready to head back.36.Youll gain 5 friendship points with Isabella and Aveline (possibly

    dependent on your conversation choices).

    Side Quest: Caste Treatise and House Accounting

    37.Locate and speak with Traditionalist Envoy in North-East Hightown.38.Though this quest is over, there are three other quests to pick up in

    Hightown. Start by grabbing Help Wanted in North-West Hightownit is a

    note pinned to a wall, and it will unlock The First Sacrifice secondaryquest.

    39.The other two can be found in Western Hightown. Speak with Macha toobtain the Enemies Among Us main plot quest.

    40.Speak with Magistrate Vanard to obtain the secondary quest MagistratesOrders.

    Side Quest: Redblossom Special

    41.Travel to Darktown. If this is your first time back in Darktown afterdealing with Anders, you will receive the Talk to Anders companion plot.

    42.Talk to Dalian Shaw in the heart of Darktown.43.Loot the sack next to Shawit may contain Plate Armor.44.The quest is over, but if you head into the southern part of Darktown, you

    can fight some thieves.

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    65.Approach the guards. If you decide to go after the murderer, enter theRuined Passage, South-West.

    66.Head East and fight spiders. Turn North and go through the door. As youreach the center of this large chamber, spiders will drop from the ceiling.

    67.Loot the Venomous Spider and pick up the Spiders Silk Gland. Loot thechest in the north-western corner.68.Continue North, through the door, round the corner and head East, lootinga skeleton along the way.

    69.Once you reach the north-eastern room, spiders will drop to the floor whenyou approach the chest in the corner.

    70.Return West down the tunnel until you can turn South. Open the door andclimb the steps.

    71.Several creatures will spawn in this large chamber with a central brazier.72.With the grand battle over, loot the chest and exit through the South, then

    turn East. Speak with Lia on the floor.

    73.Continue down the path into an ambush. Skeletons will spawn ahead ofyou and behind you.74.Round the corner and open the door to the North. Enter.

    75.If you say youll let the courts sort out the killers fate, youll gain rivalrypoints with Isabela and Aveline. If you kill him, youll gain 15 friendship

    points with Isabela and 5 with Aveline.76.Exit through the South.77.Leave the area and return to Hightown. Speak with the Magistrate in

    western Hightown.

    Main Plot: Tranquility

    78.This quest is unlocked by completing the main plot quest, A BusinessDiscussion. Travel to Lowtown.

    79.Find Lirene Fereldan in North-West Lowtown. Loot the crate just outsidethe house.

    80.Speak with Lirine. If you select the angelic halo conversation path, youllgain 5 friendship points with Varric and Mirrel.

    81.Exit Lowtown and start heading Westyoull run into a conversation. Ifyou let Bethany handle it, shell solve the misunderstanding without

    bloodshed (and youll still get XP).82.Continue West to exit the area, then travel to Darktown.83.Travel South and turn East when you can, then North until you reach two

    doors. Enter.84.As you speak with Anders, he will offer to help you if you help him.Depending on your response, you may close off this option (unverified).

    85.Leave Darktown and switch to Hightown (Night).86.Head North-West to the quest marker and speak with Anders.87.Go to the Northernmost part of the Chantry. Speak with Karl.88.Its a trap. Fight the Templars.

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    89.In the ensuing conversation with Anders, youll have a love-interest optionpresented (the heart).

    Secondary Plot: Bait and Switch

    90.This is a quest that Meeran (if you initially selected to work with themercenary) will send to your writing desk. Travel to Lowtown (Night).

    91.Speak with Anso the Contact in Western Lowtown. He will offer you aquest. If you reply with This better be worth it, youllgain 5 friendship

    points with Isabella and Varric.92.Head to North-East Lowtown (The Alienage). Youll run into

    Highwaymen along the way.

    93.Enter the Abandoned House.94.Prepare for a fight versus thugs beyond the southern door. Be wary of an

    explosive trap by the door.

    95.Enemy Reinforcements will arrive from behind.96.Open the chestits empty. This is the titular Bait and Switch.97.Exit to Lowtown. Its a trap. You will be assaulted by a gang of hunters.

    Slavers will jump down from the roof and attack as well.

    98.Head South-West into a cutscene. An elf will offer you a quest; accept.99.Leave Lowtown. You may encounter more Highwaymen.100. Head to Hightown (Night) and locate Danarius Manor, roughly in

    the center of Hightown. You may fight Guardsmen Pretenders along the

    way.

    101. Youll get to select two party members for this section. Onceinside the house, be wary of a trap just outside the door. Have your rogue

    disable it.102. As you enter the next room, youll be ambushed by shades.103. Continue through the next door.104. Head through the northern door. Shades will spawn in this large

    room, as well as a Rage Demon.105. Continue through the northern door, then again through the door

    immediately ahead of you.

    106. Three shades will be in this room, but more will spawn outside.Loot the chest in this room.

    107. Return to the previous room and move into the eastern portion.Open the northern door. Loot the two chests.

    108.

    Return to the previous room and take the eastern door. Shades anda Rage Demon will spawn.109. Loot the corpses. Youll find the Magistrats Key.110. Loot the chest, then exit the room and head south back to the

    chamber with the staircases.111. Climb the steps and open the northern door. Loot the chest in the

    room if you can; Isabella may not be able to.

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    112. Exit the room and take the southern door. Loot the chest and exitthe room.

    113. Open the central door. Enemies will spawn behind you.114. Loot the three chests, then exit the house, south-east.115. If you recruit Fenris, you will receive the Fenris Recruited

    companion plot.

    Companion Plot: Fenris Recruited

    116. You obtain this quest by completing the Bait and Switch quest.Travel to western Hightown and enter Fenris Mansion.

    117. Speak with Fenris. Depending on your conversation, you can gain20 friendship points with Fenris.

    Companion Plot: Talk to Anders

    You unlock this quest by speaking to Anders in Darktown after theTranquility quest.

    Speak with Anders in North-East Darktown. If you select a heartbreaker option, youll gain 10 rivalry points with

    Anders. If you reply with a red-fist option, youll gain 10 rivalrypoints

    with Anders. If you initially reply with the purple mask, youll gain 5

    rivalry points. If you reply with a heart option, youll gain 15 friendshippoints.

    Main Plot: Blackpowder Promise

    115. Travel to the Wounded Coast in the Free Marches.116. Head North-West, but explore the North-East branch you come across.

    Fight spiders and loot their chest.

    117. Return to the main path and continue North-West.118. Explore the next two dead ends; one will have a skeleton, the other a chest

    that you may not be able to open yet.

    119. The next curved, little dead end offers nothing.120. Continue down the path until you reach a campfire.121. Wind your way South-West, looting everything along the way, before

    continuing South-East.

    122. When you reach a path that runs East-West, turn West.123. Continue West into the dead end and grab the Elfroot.124. Backtrack and turn North-West.125. Continue down the path and turn North-East when you can, into a

    conversation.126. Continue up the steps and into a battle.127. Follow the path North into the next fight. You may not be able to loot the

    chest.

    128. Enter the Tal-Vashoth Cavern to the North-East.

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    129. Head South, through a door, down a flight of steps, and through anotherdoor, into a fight.

    130. Head through the southern door, down the flight of steps, and into anotherfight. Before the fight actually starts, you can head into the western dead end and

    loot the bones and chest.

    131.

    Venture down the north-eastern path for a chest and some raw lyrium.132. The South-East dead-end holds some silverite.133. Continue through the southern door, up the steps, and through the second

    door.

    134. Here lies the camp; prepare for a difficult battle. Once it is over, loot thearea thoroughly, including the eastern cave with the blue glowing sparkles on the

    ceiling.

    135. Continue through the south-western door.136. Travel West for more loot before leaving the area, South.137. Speak with Javaris in the eastern Docks.138. If Isabela was with you, shell leave.139.

    Continue forward into a conversation. If you dont bring up payment, youwont receive any.

    Main Plot: Wayward Son

    140. Speak with Vincento in western Lowtown.141. Speak with Samson in south-eastern Lowtown (Night). Along the way,

    speak with Sister Petrice to collect the Shepherding Wolves Main Plot quest.

    142. Head to the south-eastern Docks (Night). You may fight raiders along theway.

    143.

    Enter Arthuris Private Dock.144. Head through the door and into a fight. There are three traps on the floorin the center of this room. Disable them with your rogue.

    145. Loot can be found in a crate by the docks to the West, in a room up thesteps North-West, and in a crate in the easternmost room.

    146. When youre ready for a fight, move into the north-eastern room. You willface Captain Reiner, an Abomination, and lackeys. Be wary of traps on the floor.

    147. Loot the Abomination to find Thrasks letter to pick up the An ErrantLetter secondary quest.

    148. Loot the chest to pick up the Hideout Location Map.149. Exit the building and make for Darktown. Speak with Danzig in this

    regions South-East. Prepare for battle.150. Loot Danzigs corpse to find the Map to The Wounded Coast.151. Loot the chest if you can, then head for the Wounded Coast in the Free

    Marches.

    152. Head South-West and follow the bend until youre traveling due West,then turn South when you can. You may run into Tal-Vashoth along the way.

    153. Round the bend to the East and enter the Slaver Caverns.154. Head East and grab the Spindleweed.

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    155. Continue East through a doorway and into battle.156. Travel East up the steps, through the winding passage and into the cavern

    with the starry ceiling for loot.157. Head North, looting the cabins along the way, and pass through a slender

    corridor into a conversation.

    158.

    Prepare for a large battle that will lead right into a conversation. If you letthe wayward son carry on with his plan to join the Dalish, therell be peace whenyou are doneerr, that is to say, youll gain5 friendship points with Isabela and 5

    rivalry points with Aveline.

    159. Loot the chest in the western branch, then return to the Wounded Coast,North.

    160. Speak with Arianne in the north-eastern Lowtown.Secondary Plot: An Errant Letter

    o You pick up this quest during the Wayward Son quest.o Speak with Thrask in the Gallows. If you agree to keep his secret, youll gain 5friendship points with Aveline.

    Main Plot: Enemies Among Us

    163. You obtain this quest by speaking with Macha in western Hightown.Speak with Templar Recruit Hugh in the Gallows.

    164. Speak with Solivitus in the heart of the Docks to pick up the secondaryquest Herbalists Tasks, if you havent already.

    165. Travel to Wilmods Camp in the Free Marches.166. Head South down either path-they converge. You may find loot on both,so take a moment to explore them.167. Continue South, loot the dead end, then head South-East toward the

    Templars.

    168. Wilmod and Abominations will attack. Loot the bodies and crate, thenreturn to Hightown (Night).

    169. Travel to the Blooming Rose in south-eastern Hightown.170. Speak with Viveka.171. Climb the steps and enter the south-eastern room. Speak with Idunna. If

    you let the Templars handle her, youll gain 5 rivalry points with Isabela. If you

    let her live until the very end, then kill her instead of turning her in to the

    Templars, youll gain 5 friendship points with Isabella.172. Travel to Darktown and enter the Sanctuary in the heart of this district.173. Descend the steps warilya trap awaits, as well as battle.174. Head North and read The Veil, then proceed West to initiate a battle with

    skeletal archers, shades, and miscellaneous undead.

    175. Wind your way westward through the corridor into the large chamberbeyond. As you reach the heart of the chamber, more undead will attack.

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    176. Continue South, but watch out for an explosive trap in the L-corridoritcan wound your entire party. Send your rogue first to disarm it.

    177. Approach the mysterious hovering man in the south-eastern corner andprepare to battle the demon mages that arrive.

    178. Loot the area to grab the Grimoire of the Apprentice side quest, thenspeak with Keran. If you say youll tattle to the Templars, youll gain 5 rivalrypoints with Isabela and 5 friendship points with Aveline. If you tell him he canleave, youll gain no points from either.

    179. Speak with Cullen in the Gallows. If you vouch for Keran, youll gain 5friendship points with Aveline.

    Secondary Plot: Herbalists Tasks

    180. You need to retrieve 3 items for this quest. You pick up the Dragon Fangby looting the dragon at the end of The Bone Pit quest. You pick up the SpidersSilk Gland by looting a Venomous Spider early on during the Magistrates Orders

    quest. Travel to Sundermount for the third item, Ironbark.181. Head West into the Dalish camp and speak with Master Ilen. When you

    tell him youre looking for Ironbark, hell tell you where to find some.182. Search the crate behind Master Ilen to grab the map to unlock the Map of

    Occupied Kirkwall side quest.

    183. Exit the area, North-West, and head to the Ironwood Clearing.184. Advancing into battle with Hurlocks and an ogre.185. Grab the Ironbark to the East.186. Exit the area to the South and return to speak with Solivitus in the

    Gallows.

    Side Quest: Map of Occupied Kirkwall

    o You receive this quest by picking up the map in the crate by Master Ilen in theDalish camp in Sundermount.

    o Speak with Record Keeper Teryn in the Gallows.Side Quest: Grimoire of the Apprentice

    o You will have picked up this quest during the Enemies Among Us main quest.o Speak with Bonwald in western Lowtown.

    Main Plot: Act of Mercy

    191. You receive this quest as a letter to your writing desk. Travel to theWounded Coast Approach in the Free Marches.

    192. Step a few feet East into a battle with Dragonlings.193. Continue East and turn down the South path.

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    194. Speak with Thrask. If you respond with the checkmark, youll gain 5friendship points with Aveline.

    195. Enter the Runaways Cavern and you will be ambushed by the Apostatesyouve agreed to help. Help them with your sword.

    196. Continue South, through the doorway and down the steps, through asecond doorway and into a fight.197. Continue South through the doorway, down the steps and into anotherbattle.

    198. A conversation will begin right after the battle.199. Head South through the doorway and up the steps. In this next area with

    cabins, the final battle with Decimus awaits.

    200. The battle will lead right into a conversation. If you agree to help themwithout killing Thrask, youll gain 5 friendship points with Aveline and Isabela.

    201. Backtrack North to exit. You will fight more corpses along the way, forsome reason. Twice.

    202. Once you exit, youll enter a conversation. If you fail to convince SerKerass that you killed the mages, hell order his men to attack you. Every otherconversation option leads to Ser Kerras attacking you anyway, so you may as well

    try to convince him.

    Main Plot: Shepherding Wolves

    203. Travel to southern Lowtown (Night) and approach the Shady Character.Fight.

    204. After a suspicious conversation, head to Petrices Safehouse in northernLowtown.

    205.

    If you accept the quest, head through the trapdoor to your East into theUndercity Warrens.206. Travel East for a fight with a variety of over-sized spiders. A line of traps

    divides this room in half; the traps shoot fire from the walls.

    207. Climb the steps and head North, into another spider trap.208. Continue North and fight someyou guessed itspiders.209. Keep going North, then East. Youll need to climb another flight of stairs

    a trap at the foot of the staircase spawns a cloud of poison. And at the top of the

    staircase, you get to fight a poisonous spider. At least you get to loot a chest.210. Continue East. In case you hadnt noticed, Bethany points out that Ketojan

    hasnt been helping.

    211.

    Advance towards the thugs. During the conversation, Ketojan finallymakes himself useful. I guess he was waiting for a dramatic moment.212. Loot the chest and hope that your thugs were holding something more

    valuable than mine, because all I got was a rusty metal spoon.

    213. Continue up the steps and loot the prettier looking chest, then exit throughthe South to the Mountain Pass.

    214. A confusing conversation will ensue, with many made-up words. If youmention Bethany was a mage, you will be attacked. If you reply with the red X,

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    232. Grab the raw lyrium, then head East.233. Turn North down the passage lined with ominous stone figures that

    definitely wontever spring to life and attack you.234. Continue North and fight the Hurlocks.235. Turn West, down the steps and into another Hurlock battle. Grab the Raw

    Lyrium in the South-East corner of this chamber.236. Loot the chest at the foot of the dwarf statue to the West, then climb thesteps up to the door.

    237. Fight the ogre in the next room.238. Proceed through the western door, mindful of the bear traps.239. Turn South, then West, then North. Loot the chest.240. Continue North, then turn West. A Dragon will swoop down from the

    ceiling in the cavernous chamber beyond. Dragonlings will join the battle. This

    will likely be your most difficult battle yet (and theres an even tougher onecoming up). Watch for when the dragon is about to breathe fire, then move out of

    the way. Pull wounded party members back from the battle and kite the dragon as

    much as possible.241. Head West to the Primeval Thaig to end this segment of the expedition.242. Travel North, then East into a conversation.243. Continue East into a battle with Shades. And then, in a completely

    unpredictable turn of events, a Stone Golem will come to life and attack.244. Loot the chest, then the Orichalcum to the East.245. Descend the steps, North-East, and enter the Primeval Thaig (again?)246. Travel South, through the doorway, up the steps, and into a cutscene.

    Bartrand will lock you in. Dont you love that guy?

    247. Travel South, through the door, then turn East and open the door to a roomfilled with Shades and another Stone Golem. Try holding a choke point at the

    doorway. Itll be a tough battle, as the golem summons more waves of Shades,but you get to reap the reward of four chests.

    248. Continue South into a cavernous chamber and fight Shades. Profanes willspawn at the chambers exit, South.

    249. Continue South out of the chamber, then turn East into battle with Shadesand Profanes.

    250. Travel East down the corridor, through the door and into battle withShades and Profanes. A conversation will begin after the battle. If you agree to

    work with the hunger demon, youll gain 5 rivalry points with Aveline. If you

    refuse, youll gain 10 rivalry points with Merrill and 5 friendship points with

    Aveline. If you ask Merrill to kill it, she will fail, but you wont gain friendship orrivalry points. If you choose We kill it, you get the same outcome.

    251. In this playthrough, the hunger demon was killed. After looting the chest,continue East up the steps and through the door into another battle.

    252. Continue East, up the steps and into the final boss fight of the expedition.This will be the most difficult battle youve faced yet. When the Rock Wraith

    collapses into a hovering ball that crackles with energy, get behind a pillar to

    avoid the ensuing blast of energy.

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    273. After a conversation that explains you are about to enter a dream world,you are prompted to select which companions to bring along. Select Neo,

    Morpheus, and Trinitywait, wrong dream world. In this playthrough, Aveline,Isabela, and Anders were selected. Anders will be controlled by his demon/spirit

    Justicewhich isnt a bad thing.

    274.

    In this trippy dream world, youll immediately spot an ethereal bookfloating around to your West. Reading it will be tricky, because it only remains inone spot for a half second, but youll gain an attribute point once you succeed.

    Stand in a spot that the book returns to in its loop, pause the game as it reaches

    you, give the command to read it, then un-pause. Youll need to select it twice;once to get it to lie down, and once to read it.

    275. Proceed East, through a door, and face the barrels to your North. If yourearrange the barrels properly in a certain number of attempts, youll gain an

    attribute point. If you fail, youll summon shades. The objective is to arrange thelarge barrels on the bottom row and the small barrels in the top row. To

    accomplish this, select the barrels in the following order, with letters A and B

    representing the top and bottom rows, respectively, and numbers 1 through 4representing the columns, from left to right.

    A3A2

    A1

    B1B2

    B3

    A3

    A2B2

    B3

    A3

    A2A1

    B1

    B2B3

    B4

    A4

    276. Head South, through the door, then open the door to your North-East. Thisroom contains another puzzle that will earn you an attribute point. The objectiveis to stack the red barrels into a two-by-two square. To accomplish this, select the

    barrels in the following order, with letters A and B representing the top and

    bottom rows, respectively, and numbers 1 through 6 representing the columns,

    from left to right.

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    A2

    B2

    B1A1

    A2

    A3B3B2

    A5

    B5B6

    A6

    A5

    A4B4

    B5

    277. Exit the room and open the door to your West. Go through the door andinto a cutscene.

    278. If you make a deal with the sloth demon, hell reward you with 6 attributepoints at the end of this quest, but you will gain 15 rivalry points with Anders and

    have to fight. Dont worryunlike the Matrix, if you die in the Fade, you dont die

    in real life. At least, your companions dont.279. If you immediately refuse the demon, youll gain 10 friendship points with

    Aveline and Anders and have to fight the demon.

    280. With Torpor defeated, climb the steps and open the door to your West,into Feynriels Pride. It is advised to enter this room before Feynriels Desires,during which you may lose a party member.

    281. Continue West down the corridor and through the door to the West.282. Warn Feynriel about the demon, then fight it. Its really not as tough as it

    looks.283. Exit East, back into the hall, and fight a random rage demon.284. Head up the eastern steps and through the door into Feynriels Desires.

    Tell the boy to snap out of it. If Isabela is with you, the demon will temp yourpirate friend with a fancy new ship and herself. Apparently, Isabela likes big

    boats, and she cannot lie. If Merrill is with you, she, too, will give into temptation.

    You will have to fight your friend(s). You will later receive an apology

    companion quest from whoever betrays you.285. Once battle is over, speak with Feynriel in the hall. If you refuse to kill the

    boy, youll gain 5 rivalry points with Aveline and 5 friendship points with

    Anders. If you kill the boy, youll receive 10 rivalry points with Anders and 5friendship points with Aveline. In either case, the Keeper will reward you with the

    Tome of the Slumbering Elders, a book whose importance she expounds upon,

    claiming it has a rare magic beyond priceyet it is kept in your junk pile to besold for coin. Its exact value? 70 silvers and 18 coppers.

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    Companion Plot: Isabelas Apology

    o You obtain this quest if you brought Isabela with you for the Night Terrors quest.If you brought Merrill, youll have a Merrills Apology quest.

    o Talk to Isabela at the Hanged Man. If you initially reply with I forgive you,youll be offered a love option next.

    Main Plot: Prime Suspects

    288. Travel to the Gallows and speak with Emeric.289. Speak with Solivitus to pick up a new Herbalists Tasks quest.290. Travel to Hightown (Night) and enter the DuPuis Estate, to the South-

    West. You may have to fight Invisible Sisters along the way. Dont worryyoucan see them. Apparently, they dont know what invisible means.

    291. As you advance into the area, shades will spawn and attack.292. Read the note on the table to the East.293. Head up the steps to the East and through either of the two doors on the

    eastern wall, into a room filled with shades.

    294. Read the reply from Starkhaven on the table.295. Continue through the eastern door, turn South, and open another eastern

    door. Loot the chest and inspect the Vials of Blood.

    296. Exit West, turn North, and continue through the other eastern door.297. Climb the steps and read Merediths Apology on the table.298. Continue through the south-eastern door and inspect the chest of clothes.299. Exit the room and head through the north-eastern door into a conversation.300. In this playthrough, the selected conversation path was, Let me help

    you.301. Loot the chest, then exit the house, West.302. Return to the Gallows (Day) and speak with Emeric. Hes had a sex

    change and goes by the name Moira now.303. Travel to the Blind Alley in Lowtown (Night).304. Head West into battle. Completing this quest will unlock the An Update

    quest.

    Companion Plot: An Update

    o Talk to Varric in the Hanged Man. Agree to pay a visit to good old Bartrand. Thiswill unlock the quest, Family Matter.

    Companion Plot: Family Matter

    306. Travel to Hightown (Night) with Varric in your party. You may fight(In)visible Sisters.

    307. Enter Bartrands Estate in western Hightown.

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    308. Varric will be the only one in the house, for some reason. Youllimmediately be faced with waves of guards that you will easily mow through,

    only to discover that Varric is once again embellishing his little story.309. Once Varric starts telling the truth, head through the western door and

    fight some crazed guards.

    310.

    Continue West through two more doors and into a battle with a crazedcommander and his lackeys.311. Head through the northern door into another crazed battle.312. Continue North, then East around the corner. There is a trap in the next

    room that will spawn poisonous gas. Once triggered, guards will pour out of thetwo northern rooms.

    313. In the eastern room lies a chest with a Complex lock; loot it if you can.314. Exit the trapped room through the southern doorway into the houses main

    hall. Guards will attack, and there are traps on the floor and the steps.315. Climb the steps, East, into a conversation.316. Before going through the eastern door, explore the northern and southern

    rooms. Loot the chests and youll upgrade Varrics armor.317. When youre ready for battle, open the door. Bartrand will throw a smokegrenade and vanish; a few seconds later, crazed guards will start climbing the

    steps behind you. Bartrand will have a surprising amount of hit points.

    318. The battle will abruptly transition into a conversation. If you tell Varric tokill his brother, youll gain 15 friendship points with him and 5 with Aveline.

    319. Loot the chest and leave. In the ensuing conversation, you can earnanother 15 friendship points with Varric.

    Companion Plot: A Story Being Told

    oYou receive this quest by completing the Family Matter quest. Speak withVarric at the Hanged Man.

    Side Quest: The Midnight Meeting

    o You receive this quest through a letter at your writing desk. Travel to north-eastern Hightown (Night).

    o Its a trap. Kill the Templar and loot the chest.Secondary Plot: Inside Job

    323. You receive this quest through a letter at your writing desk. Speak toHubert in northern Hightown.

    324. Once you are taken outside of Kirkwall, the men ahead of you will attackwhen you advance.

    325. With combat over, loot the chest, exit the area, and meet Lilley in northernDarktown. Or her corpse.

    326. The conversation that follows can be resolved without combat.327. Head South-West and enter Brekkers Hideaway.

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    328. Move West into battle with thugs. A trap lies on the floor in the center ofthis room.

    329. Head North, up the steps, through the winding passage and into the nextbattle.

    330. Continue East, up the steps, through the winding passage, then South,toward the exit, into a conversation. Kill Brekker and his thugs.331. If possible, loot the chest, then exit the area, South.

    332. Speak with Hubert in northern Hightown (Day).Secondary Plot: Fools Gold

    333. You receive this quest by speaking with Yevhen in north-easternHightown. Travel to the Deep Roads in the Free Marches.

    334. Head North and turn East into a battle with Hurlocks.335. Continue South, West, then North down the steps into the excavation pit.

    Keep following the path; when you round the corner to head East, youll be near

    your objective.336. After the conversation, descend the steps to your South into the excavation

    pit and fight the spiders that drop from the ceiling.337. Loot the room to the East, then exit this pit and follow the path East, then

    North, into battle with Hurlocks.

    338. After thebattle, youll be offered a chance to purchase a rod, or scare itout of the dwarf. With Isabela, Aveline, and Merrill in your party, scaring the

    dwarf results in no rivalry points.

    339. Head East and use the rod on the golem.340. Follow the path North. Remember those golems lining the path on your

    Deep Roads expedition that I promised would definitely not come to life and

    attack you? Sorry about that.341. Continue North, fighting the evil golems with your new golem buddy.342. Head East, down the steps, and into battle with Hurlocks and an ogre.

    Unfortunately, your golem buddy will abandon you.

    343. More darkspawn will emerge from a door to your North; after battle, enterthat room. At the far end, loot the lyrium-laced bilge hoop to pick up a side quest,

    and the two chests, if you can.

    344. Exit the room, South, then leave the area, West.345. Speak with Yevhen in north-eastern Hightown. If you lie to the dwarf,

    youll gain 5 rivalry points with Aveline.

    Side Quest: Lyrium-Laced Bilge Hoop

    346. You receive this quest during the Fools Gold quest. Travel to the heart ofDarktown. You may have to fight thugs.

    347. Speak to the Whiskey Master.Side Quest: The Underground Railroad

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    348. You receive this quest as a letter to your writing desk. Speak with MistressSelby in the western Docks.

    349. Although the quest is complete, you can now read the board behind Selbyand accept two more quests.

    Side Quest: The Lost Patrol

    350. You receive this quest by speaking to a Qunari in the northern docks.Travel to the Wounded Coast.

    351. Head South-West into battle with raiders.352. Continue West until you can turn South down a path. Fight the

    abomination and his shade minions.

    Backtrack the way you came to leave the area, return to the northern docks andspeak to the Qunari.

    Side Quest: Search and Rescue

    353. You obtain this quest by reading Mistress Selbys board after completingthe quest The Underground Railroad. Travel to the Wounded Coast and head

    North-West into a raider ambush.354. Continue North-West, looting the dead-ends along the way, until you are

    ambushed by Mabari dogs.

    355. Explore the passages to the West, looting the area and fighting moreMabari, then travel southward down the path.

    356. Turn West when the path branches. You may aggro some raiders to yourEast.

    357. Head West into a dead end with a chest. After looting the chest, backtrackto the last junction and continue North-West.

    358. As you round a bend, some raiders will attack you.359. Continue North-East into battle with Tal-Vashoth.360. Head to the quest marker and pick up the Harlots Blush Flower for the

    Herbalists Task quest.

    361. Enter the Bounty Hunter Getaway cave.362. Kill the bounty hunters to the West, then head East and fight even more

    bounty hunters down the steps.

    363. Pass through the eastern doorway into another battle. There is a poisontrap on the floor just beyond the door.

    364. Explore the cabins to the North-East; one contains an unlocked chest, theother a complex chest.

    365. Speak to the captured apostate.366. Loot the cave with the starry ceiling to the East, then backtrack and exit

    the area.367. Once out of the bounty hunter cave, travel South-West, then North-West

    to exit the area.

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    391. Once youve killed the elven lunatic, exit North and return to speak to theArishok in the eastern Docks (Day).

    392. You will acquire the quests The Long Road and Dissent.393. Return to the Keep and speak to the Viscount.394. Youll receive the quests Offered and Lost, and Mirror Image.

    Companion Plot: A Ship for Isabela

    o Travel to the Hanged Man and speak with Isabela. Youll be presented with a loveoption.

    Companion Plot: Mirror Image

    396. Travel to Merrills home and speak with her. Youll be presented with alove option. Shell offer you a quest. Depending on your conversation, you can

    gain 10 friendship points with Merrill.

    397. Head to Sundermount and travel North-West into the elven camp.398. Loot the chest by the fire to pick up the Dalish Tattoo Ink for theHerbalists Tasks quest.

    399. Speak with Keeper Marethari, North. Shell give you a quest, and youllreceive a side quest, Honoring the Fallen.

    400. Travel North up the left-side path and grab the Elfroot along the way. Asyou approach the cave entrance, skeletons will rise in ambush.

    401. Enter the Hunting Grounds.402. Descend the steps, North, into a spider ambush.403. Loot Radhas corpse to get his or her amulet for the quest, Honoring the

    Fallen.

    404. Continue North, across a bridge, through a doorway, then West downsome steps and South-West into a passage that will lead to the second dead elf.Loot the corpse to grab his amulet.

    405. Backtrack up the steps, North-East, then descend another flight of steps,West, into another damned spider ambush.

    406. Continue North through the doorway and kill another spider.407. Descend the steps and loot the chest in the alcove to the West.408. Descend the steps, West, then turn East to loot the corpse of the third

    Hunter.

    409. Continue West, into a cutscene.410. Chase after the elf, West, then North, into another cutscene. Now you get

    to face the Varterral, which is basically a small version of the monster fromCloverfield. This battle is more annoying than it is difficult.

    411. After the long battle come a conversation. Youll somehow gain 10 rivalrypoints with Merrill if youre nice to her. I guess shes a masochist.

    412. Loot the Varterrals Heart for the Herbalists Tasks quest.413. Loot the pile of treasure to the North-West, then exit the area, South.414. As you backtrack your way out of the cave, skeletons will spring to life

    and attack.

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    415. Exit to Sundermount.416. Return to the camp to speak with the Keeper, South.417. If you give Merrill the thingamabob, youll gain 15 friendship points with

    her, but 10 rivalry points with Aveline.

    418. Completing this quest unlocks the Back from Sundermount quest.Side Quest: Honoring the Fallen

    o See the quest, Mirror Image, above.Secondary Plot: Herbalists Tasks

    o You obtain this quest by speaking to Solivitus in the southern Gallows.o You pick up the Harlots Blush Flower during the Search and Rescue quest.o You pick up the Dalish Tattoo Ink at the Dalish camp in Sundermount, in a chest

    by a campfire.

    o You pick up the Varterrals Heart during the quest Mirror Image.o Once youve acquired all three items, return to Solivitus for your reward.

    Companion Plot: Back from Sundermount

    o Talk to Merrill at her house. Youll be presented with a love option. If you choosethe green leaf, youll gain 5 friendship points with her.

    Companion Plot: The Long Road

    426. Speak with Aveline in the Viscounts Keep. Shell ask you to playmessenger.

    427. Head South-West to speak with Donnic.428. After confusing the poor man, return to speak with Aveline. Shell send

    you on another petty errand.

    429. Head North-West to post the roster.430. Return to Aveline. In this playthrough, Hawke helped set Aveline up with

    Donnic and gained 5 friendship points with her.

    431. Go speak with Donnic. Again.432. Head to the Hanged Man (Night) and speak with Donnic. Yet again.433. After a painful exchange of words, youll speak with Aveline. Youll gain

    5 rivalry points with her if you reply with No excuses! while the other option

    awards 5 friendship points.434. Travel to the Wounded Coast. If this is your first time bringing Fenris to

    the Wounded Coast in Act 2, youll be stopped by slavers. If you reply with,

    Fenris is a free man, then youll gain 5 friendship points with him. Fight the

    slavers, then speak to the elf again and gain another 5 friendship points if you sayWe go after them. You will receive the quest, A Bitter Pill. Exit the area, and

    return to the Wounded Coast to get back on track.

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    435. Travel West until you run into battle with some dogs. Heroically murderthe poor animals. Theres a bear trap on the floor.

    436. Light the signal fire.437. Continue West into battle with Raiders.438. Light the second signal fire.439.

    Head South-East into battle with Slavers. And another bear trap. Howmany bears have you seen? Because Ive seen zero bears, yet a ton of bear traps.

    440. Light the final signal fire.441. Retrace your steps to exit the area, then return to the Keep to speak with

    Aveline.442. Speak with Aveline again after the uncomfortable animal noises. If you

    say, Yes, so be careful, youll gain 5 rivalry points with Aveline. If you say

    Never, youll gain 10 friendship points with her.

    443. Completing this quest unlocks the Questioning Beliefs quest.Companion Plot: Questioning beliefs

    o You obtain this quest by completing the quest, The Long Road. Not to beconfused with Isabelas companion quest by the same name.

    o Speak with Aveline in the Viscounts Keep. Depending on your conversation, youcan gain 5 friendship points with her.

    Companion Plot: Dissent

    446. Travel to Anders Clinic and speak with him. Hell offer you a quest. Youcan gain 5 friendship points with him.

    447. Travel to South-East Darktown and enter the Gallows Dungeon.448. Head South, then East through a doorway and down a flight of steps. Lootthe area, then backtrack to the intersection and continue South until you fight

    Lyrium Smugglers.449. Continue South, down a flight of steps, until you can go North-West unto

    a dead end. A complex chest lies there.

    450. Continue South, through the doorway, then bank East into a largechamber. Youll trigger a web trap, and giant spiders will drop from the ceiling.

    451. Loot the skeleton, the bones, and the mushroom before continuing South,up a flight of steps, West, South up another flight of steps, then East up yet

    another flight of steps and into battle with smugglers.

    452. Continue East, then South through a doorway and into another smugglebattle.

    453. Climb the steps to the East, then head South until you run into aconversation with Templars.

    454. Depending on what follows, you may gain 15 friendship points withAnders and 5 with Fenris.

    455. Loot Ser Alriks corpse to pick up his papers.456. Climb the steps, South, then turn West to loot the alcoves before exiting

    the area back to Darktown.

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    494. Head to your mansion. Guess who came to visit? Your favorite uncle.495. Travel to Lowtown (Night) and speak with the Urchin.496. Follow the trail of blood. It will lead you toward the Hanged Man, then

    South into the Foundry.

    497. Follow the trail East, up the steps, then North, along the balcony, into thenorth-eastern corner of this building, where youll find a trapdoor.498. Descend through the trapdoor.

    499. Head North into battle with shades and a Rage Demon.500. Proceed North after looting the chest to the West.501. In the winding passages, grab the Orichalcum and continue West.502. Descend the steps and fight off the ambush once you reach the center of

    the room.

    503. Loot the room, then head South, through the passage, looting the chestalong the way. A battle will ensue after a cutscene; then, its cutscenes for the restof the quest.

    504. After a touching moment with your uncle, you receive the quests TheCaptains Condolences and Following the Qun.

    Companion Plot: The Captains Condolences

    o You receive this quest after completing the quest, All That Remains. Speak withAveline at the Viscounts Keep.

    Main Plot: Following the Qun

    506. Read the letter from the Viscount, at your writing desk.507. Head to the Keep to speak with the Viscount.508. Visit the Qunari compound in the Eastern Docks.509. Youll instead find yourself in a Winding Alley (which is somehow

    indoors), ambushed by mercenaries.

    510. Enter the Qunari compound. If Isabela is with you, she will once againcome up with a lame excuse to leave.

    511. Speak with the Arishok. He will send you after Mother Petrice.512. Travel to the Chantry (Night).513. Kill the feeble peasants that attack you.514. After more sentimental cutscenes, youll receive the quest, To Catch a

    Thief.

    Main Plot: To Catch a Thief

    515. Travel to your mansion. Isabela and Aveline will argue, and you have topick a side. In this playthrough, Hawke decided Isabelas little trinket was more

    important than the fate of Kirkwall.

    516. Travel to southern Lowtown (Night). You will fight dogs along the way.517. The Qunari will attack in southern Lowtown.

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    518. In the ensuing cutscene, you learn (unsurprisingly) that Isabela stolesomething from the Qunari. In this playthrough, Hawke agreed to let her keep the

    relic.519. After a battle that unfortunately cant be resolved by letting both parties

    kill each other, exit, West.

    520.

    Loot the corpse of Wall-Eyed Sam to read Isabelas letter.

    Main Plot: Demands of the Qun

    521. This quest ends Act 2, so finish up any other quests before undertakingthis one. Travel to the Qunari compound in the eastern Docks.

    522. After a conversation that goes south, go West with Aveline towards theKeep. You will fight Qunari along the way, and have the pleasure of fighting

    alongside Grey Wardens.523. Youll fight some more in Hightown, then meet Knight-Commander

    Meredith. In this playthrough, Hawke agreed to help her.524. Fight your way South, toward the Keep. Theres only one path to follow;

    other avenues will be cut off by fire and debris.525. Eventually youll meet up with the Knight-Commander again, as well as

    some important elf from the Chantry. In the ensuing conversation, Hawke decided

    to take command in this playthrough.526. In the next discussion, Hawke decided that We need a distraction.527. Once you enter the keep, Qunari will charge from all directions.528. Two traps on the steps block access to the second level. Head up the steps

    after disarming the traps, then continue East down the long hall and through thedoor.

    529.

    Defeat the Qunari Honor Guard.530. Depending on how youve treated Isabela in the past, she may waltz inwith the tome. The Arishok wants to take her back to his land of Qunari for what

    can only be a grizzly end, so in this playthrough, Hawke replied, You cant have

    her.531. The Arishok will challenge you to a duel to the death. The winner gets

    Isabela. And the feminist movement is set back another century.

    532. If you accept the duel, youll gain 10 friendship points with Varric.533. Dueling the Arishok results in a difficult battle. Avoid him when he

    charges up his powerful attacksyoull learn to recognize the sounds and

    animations he makes before attacking. Run figure-eights around the two pillars

    while you wait for your potions and powers to cool down.534. Try to use stun powers as much as possible; stun him, then attack, then runaway just as the stun ends. Wait for your powers to recharge, rinse and repeat.

    Roughly 7 healing potions and 7 stamina potions were used in this battle, but the

    Arishok was defeated without needing to load a previous save and try again, sothis duel is entirely possible to win.

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    Act III

    In this playthrough, the following quests were available at the start of Act III:

    o The Last Strawo A Talking Too The Storm and what Came Before Ito Check on Anderso Champions and Captainso Speak to Fenriso Isabelas Regreto Visit Gamleno Who Needs Rescuing?544. Before embarking on any of these, lets pick up a few more quests. Speak

    with Taarbas in central Hightown to acquire the quest, The Lost Swords.

    545. Speak with Hubert in northern Hightown to get the quest, Mine Massacre.546. Speak with Nuncio in south-eastern Hightown to get the quest, A Murder

    of Crows.

    547. Travel to your mansion and read the letters at your writing desk to pick upthe quest, On the Loose.

    Companion Plot: Isabelas Regret

    o Speak with Isabela at the Hanged Man. If youre nice to her, shell rejoin yourparty.

    o When you return to your estate, Isabella will be there. Shell offer you the quest,No Rest for the Wicked.

    Companion Plot: The Storm and what Came Before It

    o Talk to Varric at the Hanged Man.Companion Plot: A Talking To

    o Speak with Merrill in her home.Companion Plot: Check on Anders

    o Speak with Anders in his clinic. Once you leave Darktown, youll gain the quest,Justice.

    Companion Plot: Speak to Fenris

    o Speak with Fenris in his mansion. If you agree to accompany him to meet hissister, youll gain 5 friendship points with Fenris and the quest, Alone.

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    Companion Plot: Champions and Captains

    o Speak with Aveline in the keep.Side Quest: The Lost Swords

    o One Qunari sword is located in the north-eastern corner of Darktown, in Andersclinic.

    o Two swords are located on the Wounded Coast. One can be found in a pile ofbones by the north-western side of the coast, within a dead end. The other can befound in the center branch of the three branches that run roughly parallel to each

    other, like columns, in a Qunari camp.

    o One sword can be found in the northernmost western alley in the Docks, on askeleton.

    o One sword can be found in southern Lowtown, near the foundry, in rubble.o One sword is being sold at Korals Blades in North-West Hightown for 3.75 gold.o One sword is being sold at the weapon shop at the Gallows for 3.75 gold.o One sword is being sold at the weaponsmithy in Lowtown for 3 gold.o One sword can be found during the quest, On The Loose.o One sword can be found in the western Docks (Night), in a Master chest.o When you report back to Taarbas (in the heart of Hightown) with a sword, youll

    gain 1200 XP per sword if you dont ask for money, and 30 silver pieces and 100

    XP if you ask for money.

    Side Quest: Who Needs Rescuing?

    o This quest is bugged and cannot be completed until BioWare issues a patch. Insome playthroughs, you may find a bandit in the Wounded Coast, but he cannotbe interacted with. In other playthroughs, you may not find the bandit at all.

    Side Quest: The Awiergan Scrolls: First Aspect

    o This quest is acquired by finding a scroll in The Wounded Coast. Once you enterthe region, travel South-West into the first dead end; the scroll will be near askeleton. After reading the scroll, keep following the path as it curves West, then

    North-West, into a difficult battle with corpses. Once you defeat all the enemies,

    youll gain the quest, The Awiergan Scrolls: Pride Unbound.

    Secondary Plot: Visit Gamlen

    567. Travel to Gamlens house in the heart of Lowtown.568. Read the note on his table to acquire the quest, Gamlens Greatest

    Treasure.

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    health, and they allow you the opportunity to replenish your stamina reserves and

    stock up on the potions you can loot from the dragonlings.

    590. During these intermissions, the high dragons fireballs will lock on andfollow a character. Move the targeted character away from your other characters

    to avoid splash damage.

    591.

    The high dragon is deadliest to those in front of it. Constantly repositionyour melee attackers at the dragons flanks, and keep your ranged attackers out ofthe range of its dragon breath.

    592. With the dragon dead, loot the corpse to acquire the dragons fire glandand the quest Herbalists Tasks.