bundling – mobile & social innovation for 2017 | andrew sheppard

18
2017 INDUSTRY INNOVATIONS Presented by: Andrew Sheppard, CEO GREE International Entertainment, Inc. San Francisco // Melbourne // Berlin

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Page 1: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

2017INDUSTRY

INNOVATIONSPresented by:

Andrew Sheppard, CEOGREE International Entertainment, Inc.

San Francisco // Melbourne // Berlin

Page 2: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

2016HOW DID WE GET HERE?

Page 3: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

EROSION OF THE MIDDLE CLASS

Page 4: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

“Middle” has neither the scale benefits nor the agility of smaller teams, and has not participated in growth &

maturity of the mobile platform “Rich” receive recursive benefits from scale, brand, ability to leverage

top IPs“Poor” can continue to innovate with small teams, access platform

featuring

MOBILE GROWTH ELUDES “MIDDLE”

*AppAnnie Estimates, US Revenue in January 2017

Page 5: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

4 KEY TRENDS

1. CREATIVE EXITS

2. VERTICAL PARTNERSHIPS

3. RISE OF INTERNATIONAL MARKETS

4. BUNDLING

Page 6: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

1.CREATIVE EXITS

Page 7: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

2. VERTICAL PARTNERSHIPS• From audience to IP holder: how should developers build hits

today?

• Vertical partnerships can come in the form of: •Moving older games to low cost developers•Co-developing•IP Partnerships•For Hire Partnerships

• This can impact a number of roles within a company including: • Publishing• UA• Brand/Franchise Marketing• Live Ops• PR• Platform Relationships

• As a result you’ll see companies outsourcing development without losing revenue

• Development• Art• Engineering• Product• Design• Product

Marketing

Page 8: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

3. RISE OF INTERNATIONAL MARKETS

Page 9: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

COST OF LIVING

BERLIN65%

WARSAW41%

SHANGHAI54%

DUBLIN80%

SAN FRANCISCO: 100%

Page 10: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

DIFFERENCES BETWEEN INTERNATIONAL MARKETS

• Content approvals are required

• Must partner with a Chinese company & only with government approval

• Hands out $4Bn in government subsidies

• SR&ED (“SHRED”) tax breaks - one of the biggest sources of government cash for private sector innovation & research

• Hiring subsidies more common

• Favor the conversion of temporary contracts into open-ended ones, e.g. reactivating long-term unemployed, supporting groups at risk of labor-market exclusion, etc.

Page 11: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

“There’s only two ways I know of to make money –

bundling and unbundling.”

~ Jim Barksdale, VC, Netscape CEO

4. BUNDLING & UNBUNDLING

Page 12: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

A strategy that joins products or services together in order to sell them as a single combined unit.

BUNDLING:

UNBUNDLINGThe process of breaking apart a product or service into smaller parts.

Page 13: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

ECONOMIC WAVES OF BUNDLING & UNBUNDLING

BundlingBroadcast → Cable

Bundling45s → LPs

UnbundlingCDs → MP3s

BundlingiTunes → Spotify

UnbundlingCable → Netflix → YouTube

BundlingICQ → AIM → Facebook

UnbundlingFacebook → Messenger

Page 14: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

• Shooting / Combat

• Driving / Racing

• RPG

• Storytelling

• PvP / Multiplayer

BUNDLING IN AAA GAMING

TOP AAA GAME … incorporates multiple gameplay styles

Page 15: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

UNBUNDLING IN MOBILE GAMING

• Shooting / Combat

• Driving / Racing

• RPG

• Storytelling

• PvP / Multiplayer

TOP AAA GAME … deconstructed for mobile

Page 16: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

BUNDLING CASE STUDY

SimulationMatch 3

2015*20M Installs$30M revenue

2016*100M installs$180M revenue(+20% RPI, unlocks ability to increase UA)

For January 2017*, Playrix’s total mobile revenues ($17M) are greater than Zynga’s ($14M)*AppAnnie Estimates

Page 17: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

BUNDLING CHECK LIST

●Provide a clear, 'better together' value proposition

●Focus on 'attach products' with low penetration, high potential

●Stick with higher-margin attach products

●Ensure value of attach product is high enough vs. core product

HOW TO TAKE ONE GAME AND MARKET TO THREE, NON-OVERLAPPING AUDIENCES:

Page 18: Bundling – Mobile & Social Innovation for 2017 | Andrew Sheppard

THANK YOU&

QUESTIONS