"burn down the blocks! sparking collaboration through creative play"
TRANSCRIPT
S PA R K I N G C O L L A B O R AT I O N T H R O U G H C R E AT I V E P L AY
B U R N I N G D O W N T H E B L O C K S !
C A R O LY N C H A N D L E R A N N A VA N S L E E
HELLO, IT’S NICE TO MEET YOU.
@chanan @adventuringanna
L E T ’ S G O O N A N # A D V E N T U R E
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design challenge and immerse in the related context. What do you want to make better? For who?
Take insights from Sponge. Define your audience and their needs. Generate the solution idea you want to design.
Brainstorm multiple ideas (quantity over quality). Explore possible features and content. !
Form and refine your solution with user insights and design strategy. !
Express the importance and meaning of your solution.
HERE IS OUR ADVENTURE MAP:
L E T ’ S P L AY !
• Problem: Barriers to Group Co-Creation
• Solution: Collaboration Strategies
• In Practice: Spark-A-Thon!
• Tips, Tricks & Hacks
( A G E N D A )
Barriers to Collaboration and Co-CreationW E ’ V E G O T P R O B L E M S
D E PA R T M E N TA L S I L O SOne person = One role = One great way to stifle creativity
G E N E R AT I O N G A P SFrom WiFi to Hi-Fi, we’ve got some differences to overcome.
P O W E R D I S TA N C E SPressure to perform can be murder on creativity
K E E P C A L M & C O L L A B O R AT EStrategies to Maximize “Group Think” Dynamics
F O C U S E D C H A L L E N G E SAdding and removing constraints can force a game-changing
perspective shift in your perspective on a problem.
A B D U C T I V E L O G I CNothing gets the creative juices flowing like a non sequitur.
P L AYPlay is practice for the real world, but without the consequences
T H E S PA R K - A - T H O N
S PA R K - A - T H O N T Y P E AThe Problem-Finding Spark-a-Thon encourages bigger-picture thinking and involves field exploration
( L E T ’ S S TA RT O N E N O W… )
R E M E M B E R M A D L I B S ?
• Shout out some Activities!
• Next, give us some User Types!
• Finally, let’s have some Improvements!
I F Y O U A R E D O I N G T H I S F O R W O R K , M A K E S U R E T O I N C L U D E S O M E E L E M E N T S T H AT A R E R E L E VA N T T O T H E P R O B L E M Y O U W A N T T O S O LV E .
Activities Rescuing a cat from a tree
Brewing beer
Hopscotching
Hottubbing
Bicycling
Watching Star Wars
Rock climbing
User Types Angry teenagers
Disgruntled taxi drivers
Granola-munching hippies
Professional Circus performers
Mommy Bloggers
Hipsters
Improvements More slushy
Softer
More fluid
More tactile
Friendlier
Less stupid
Huggable
More bitter
Spark Frame
Make this activity...
Considering these problems...
Considering these problems...
improved in this way (more, less...) for these people:
we’ll spark solution ideas by asking:
CHALLENGE
SPARK
SOLUTION IDEAS
?
S PA R K U P A S O L U T I O N !
Break into teams of 2-4 with the folks around you and discuss your Challenge.
What is good about this situation now? What’s broken?
What do you think are the most urgent problems to solve?
W H E N Y O U ’ R E D O I N G T H I S F O R - R E A L S Y, C O M M I T T O A M U LT I - D AY A F FA I R .
G E T O U T I N T H E F I E L D
Spark Frame
Make this activity...
Considering these problems...
Considering these problems...
improved in this way (more, less...) for these people:
we’ll spark solution ideas by asking:
CHALLENGE
SPARK
SOLUTION IDEAS
I N S U M M A R Y…
The Problem-Finding Spark-a-Thon is good when your team is jumping to solutions too quickly.
It encourages bigger-picture thinking and involves field exploration. It helps with building a more collaborative team culture around ideating.
Think 80% play and 20% work.
S PA R K - A - T H O N T Y P E BThe Problem-Solving Spark-a-Thon develops collaborative creation and idea refinement
R O L E - P L AY
P R O V I D E C O N S T R A I N T S
G E N E R AT E I D E A S
C H O O S E T H E B E S T T O G E T H E R
S H O W O F F Y O U R S T U F F
I N S U M M A R Y…
The Problem-Solving Spark-a-Thon is good when your team has trouble expanding on ideas and then choosing the best - saying no to the rest.
It encourages team decision-making and provides guidance on navigating the uncomfortable aspects of criticism.
Think 50% play and 50% work.
T I P S , T R I C K S & H A C K S :
• These exercises can be used together, or separately
• Try a play warm-up to get people “in the mood”
• Solicit ideas both coming into the activity (or have some pre-prepared), and after it’s over
M A K E T I M E F O R I N T R O S P E C T I O N
SPONGE SPARK SPLATTER SCULPT STORYTELL
Choose a design challenge and immerse in the related context. What do you want to make better? For who?
Take insights from Sponge. Define your audience and their needs. Generate the solution idea you want to design.
Brainstorm multiple ideas (quantity over quality). Explore possible features and content. !
Form and refine your solution with user insights and design strategy. !
Express the importance and meaning of your solution.
REMEMBER OUR ADVENTURE MAP:
T H A N K Y O U !Y O U ’ V E B E E N A R E A L T R O O P E R !
@chanan @adventuringanna