business and computing deanery 3d modelling tools week 6 boolean and meshes
TRANSCRIPT
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Business and Computing Deanery
3D Modelling Tools
Week 6 Boolean and Meshes
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3D Modelling Tools 2
Last week Storyboards
Planning your model Sketches Resources
2D to 3D Have you started researching yet for
your Model A?
What have you done?
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3D Modelling Tools 3
This week Compound objects
Boolean Mesh modelling
Working from a graphic Working with sub-objects
This is the last lecture on pure modelling Only an introduction
Up to you to develop and improve your skills
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3D Modelling Tools 4
3D Booleans Powerful sculpting tools Multiple objects Usually destructive
3ds max v7
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3D Modelling Tools 5
Union Boolean Union or addition
The intersecting or overlapping portion of the geometry is removed.
3ds max v7
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3D Modelling Tools 6
Intersection Boolean Intersection
Where they overlap
3ds max v7
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3D Modelling Tools 7
Subtraction Subtraction (or difference)
The Boolean object contains the volume of one original object with the intersection volume subtracted from it
a - b b - a3ds max v7
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3D Modelling Tools 8
Activity Make a fruit bowl
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3D Modelling Tools 9
Compound objects Loft Boolean Terrain Blobmesh
Metaballs Connect And more
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3D Modelling Tools 10
Terrain Creates terrain
objects from contour line data
3ds max v7
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3D Modelling Tools 11
BlobMesh The BlobMesh
compound object generates metaballs or spheres
For simulating thick liquids and soft substances that move and flow when animated
3ds max v7
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3D Modelling Tools 12
Connect Connect two or
more objects between "holes" in their surface
3ds max v7
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3D Modelling Tools 13
Activity Connect two cylinders together
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3D Modelling Tools 14
Using editable poly objects 1 Leave adding any texture maps until your
modelling is finished Meshes can have other meshes attached Meshes can be sliced or cut Smoothed
> Modifiers menu > Mesh Editing > Smooth or > Modifier menu > Object-Space Modifiers >
TurboSmooth Uses NURMS Non-Uniform Rational Mesh Smooth Adds edges Can be turned on whilst modelling in polys
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3D Modelling Tools 15
Using editable poly objects 2 Tessellated
Increase the density of faces or edges Split or insert a vertex Caped Bridged Hinged from an edge Extruded Extruded along a spline
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3D Modelling Tools 16
Painting Deformations Use a ‘brush’ to deform the surface
E.g. add veins to an arm Work with a terrain
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3D Modelling Tools 17
Working with mesh modifiers MultiRes modifier Reduces the
number of polygons
Very useful for low polygon meshes for gaming
Attach your textures after
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3D Modelling Tools 18
A problem How to model a mini How do I go about it?
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3D Modelling Tools 19
Research – Pictures and sizes Length/width/height: 3.6 x 1.9 x 1.4
meters
MINI Cooper pictures and MINI Cooper videos
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3D Modelling Tools 20
Research - How to model? How have other people modelled
something similar? What method has been used here?
Omernick, M., (2004)
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3D Modelling Tools 21
Research - How to model? What method has been used here?
Omernick, M., (2004)
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3D Modelling Tools 22
Extrusion
Omernick, M., (2004)
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3D Modelling Tools 23
More research – using pictures How do you find
out how to model from a pictures?
Remember to include this type of research into your documentation
3ds max v7
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3D Modelling Tools 24
Activity Using the pictures of the mini in the
viewport create a block model
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3D Modelling Tools 25
Mini Steps 1 Create a box to the right overall size
3.6 x 1.9 x 1.5 meters Set up a viewport background
Calibrate the background image Make the images have the same heights/widths of the
object and centred on the object Make sure that your calibration box is centred on the
origin Lock Zoom/Pan
locks the background image and objects together Create the body
Create a box, what size? Convert to a poly Extrude a number of times
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3D Modelling Tools 26
Mini Steps 2 Shape the body using vertex, edges
and transform Mirror Connect or weld Smooth the mesh Perform MultRes Perform Boolean to make wheel
rims
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3D Modelling Tools 27
To come Independent study
Work on Portfolio 4 Work on research and storyboard for
Model A Due Week 8
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3D Modelling Tools 28
Portfolio 4 Make a model
of a claw with four fingers and a thumb
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3D Modelling Tools 29
Questions You have been asked to model a
mini car for use in a game Describe the steps you would take in
planning the model List at least three sources you could
use to research how to build your model
Discuss and evaluate 3 different methods to model the car, make a recommendation for one
Describe how you would reduce the file size of the mesh
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3D Modelling Tools 30
Impendent study Directed reading 3DS Max 7 Bible
Read Chapter 14, 15, 16 and 17 Portfolio 4 Presentations next week Tutorials
Modelling a Claw Modelling an Airplane Lofting a Telephone
Lecture week after Intro to Materials
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3D Modelling Tools 31
References 3ds max v7, (2005) User Reference and
Tutorials Murdock K.L., (2005) 3DS Max 7 Bible,
John Wiley & Sons Inc, ISBN: 0764579711 MINI Cooper pictures and MINI Cooper
videos http://www.autobytel.com/content/research/photogallery/index.cfm/action/ViewPhotos/photo_type_int/3/series_id_int/37885, accessed 4th November 2005
Omernick, M., (2004) Creating the Art of the Game, New Riders,. ISBN: 0735714096