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BUSINESS, ART & TECHNOLOGY (BAT) YEAR 7 AND YEAR 8 SYLLABUS
1.0 RATIONALE
In 2008, The Ministry of Education (MoE) Brunei Darussalam introduced a new
education system known as the National Education System for the 21st Century or
Sistem Pendidikan Negara Abad ke-21 (SPN21). The SPN21 education system is
committed to providing the country’s younger generation with education that will
prepare them for future roles as capable, creative and thinking citizens who would
uphold the local social values inherent in the national philosophy which adopted
the Malay Islamic Monarchy or Melayu Islam Beraja (MIB) concept. This will
enable all learners to reach their full potential equipping them with relevant 21st
Century skills to survive challenges of globalisation. The Ministry view quality
education as main provider of quality manpower as students will spend their adult
lives in a multi-tasking, multi-faceted, technology-driven, diverse and vibrant world,
and hence they must be equipped to meet the challenges globally.
The SPN21 curriculum sets out to provide a holistic education to produce well
rounded individuals which aims at maximising the intellectual, spiritual, emotional,
social and physical potentials of every individual. This can be achieved by
developing students thinking skills and equipping them with life-long learning skills
necessary in an ever-changing world. The emphasis of developing thinking skills
amongst our youth was pointed out in His Majesty’s Titah;
“A system of education serves not only to produce educated individuals, but
more importantly, it must be capable of a generation of thinkers. Being
educated is not a sufficient assurance in itself; but an educated generation of
thinkers - these are the people who will shape the nation's future. That is the
outcome we anticipate from this system of education.”
(Titah at 17th Teacher’s Day Celebration, 23 September 2007)
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Business, Art & Technology (BAT) is a new subject which will provide these skills.
It will be introduced in January 2012 at Year 7 and consequently to Year 8 in 2013
as part of the new SPN21 secondary curriculum for ALL students. BAT aims to
enhance students’ knowledge and skills through authentic project-based activities
as preparation for students living and working in a technological society. It is
interdisciplinary in the way in which it provides a means of applying, reinforcing or
extending concepts generated in other subjects. The subject provides students
with foundation skills in entrepreneurship, technology and creativity used as living
skills before specialisation in Year 9 to Year 10/11. Figure 1 shows the
progression of learning in terms of subjects related to creativity and technology
from preschool to Year 10/11.
FIGURE 1. PROGRESSION OF LEARNING RELATED TO
CREATIVITY AND TECHNOLOGY EDUCATION
Besides enhancing students’ knowledge, BAT also aimed at developing
techniques and skills like collaboration, communication and independent learning
and promoting positive behavioural change focusing on process rather than
product. It also aims on developing skills in problem identification, problem
definition, testing and developing alternative solutions, and presenting reports and
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portfolios. This will prepare them for lifelong learning and their future after
schooling years.
BAT uses Project-based Learning (PBL) approach to integrate varieties of
knowledge and skills which will help our students to be better prepared to meet the
uncertainties and challenges of the future with regard to social, economic,
ecological, scientific and technological changes, both locally and globally.
Through authentic real problem experiences, students have the opportunity to
synthesise knowledge, experiment with a variety of solutions so remain excited
about learning and develop holistically. Therefore, BAT demands a tremendous
shift in the way it is delivered in schools. Not only has there been a change in the
way the subject itself is conceptualized, but the curriculum demands a different
philosophy and approach to the process of teaching and learning.
1.1 AIM The main aim of Business, Art & Technology (BAT) is to provide learning
opportunities for students to develop entrepreneurial, artistic and technological
awareness, literacy, and capacity for lifelong learning required to live and work
effectively in the challenging world of globalisation. It will integrate all the learning
areas but focuses mainly on Social Sciences and Humanities, Art and Culture and
Technology.
Business, Art & Technology (BAT) will:
• develop students’ personal attributes (spiritual, mental, physical and
aesthetics values, leadership, entrepreneurship, morale);
• develop students with fundamental knowledge and skill through
entrepreneurial, artistic and technological activities and develop their
positive values and attitudes through project-based learning activities;
• develop students generic skills in research, analysis, leadership, team-
building, communication, critical thinking, creativity and problem-solving
through hands-on experiences;
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• not only make cognitive and skills development as the main focus but
other aspects of a holistic education such as the inculcation of spiritual,
moral, social, cultural attitudes and values, as well as physical
development are also emphasised through authentic activities;
• encourage students to participate in collaboration, cooperation, and high
levels of interpersonal skills, as well as the ability to act in ethically and
morally responsible ways.
2.0 GENERAL LEARNING OUTCOMES The knowledge, skills, attitudes and values students should have acquired by the
end of the course are stated in the general learning outcomes. The general
learning outcomes outlines what schools are required to teach and the learning
experiences students should be provided in the Business, Art & Technology (BAT)
curriculum. These outcomes are also used by schools as benchmarks or criteria
for assessing students’ achievements via a wide range of assessment modes.
BAT will use a Project-based Learning (PBL) approach which is organised in a
modular/thematic format. PBL is a systematic teaching approach which ensures all
students are actively involved in the learning process through inquiry based and
authentic activities. Through working in groups, students’ will enhance their ability
to collaborate, self and peer reflection and evaluate their own work and processes
as well as that of their peers.
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2.1 Dimension
FIGURE 2. DIMENSIONS OF BUSINESS, ART & TECHNOLOGY (BAT) CONCEPTUAL FRAMEWORK
The conceptual framework for Business, Art & Technology (BAT) as shown in
Figure 2 focuses on three dimensions which are:
• Knowledge acquisition and application
• 21st Century Skills
Thinking and problem solving skills
Entrepreneurial skills
Artistic and design skills
Practical Skills
ICT Skills
• Attitudes and values
The general learning outcomes in the first two dimensions can be assessed. The
third dimension, attitudes and values, is not directly assessed. It is an integral part
of the teaching and learning process in which students will achieve through
effective, meaningful activities implemented in the classroom.
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2.1.1 KNOWLEDGE ACQUISITION AND APPLICATION Knowledge acquisition and application focuses on how students access/obtain,
create/design, process and deliver key concepts and information in various forms
in order to fulfil a range of needs, situations and purposes and cultivate an attitude
of open-mindedness to diverse sources of information and evaluate as well as
filter information that is useful.
Therefore, by the end of Year 8, students should be able to:
• apply key concepts and knowledge of, artistic & design, entrepreneurship
and technology in an integrated manner to attain specified goals and solve
problems encountered in project-based learning activities; and
• identify opportunities, generate innovative ideas and manage resources .
2.1.2 21st CENTURY SKILLS Business, Art & Technology (B.A.T.) identifies these five skills required by students
to meet the challenges of 21st Century:
i. Thinking and Problem Solving skills; This aims to help students develop thinking skills as a deliberate skill which
generate a critical scanning of the situation before they make decisions.
Students have an increase capacity to generate ideas and be able to
explore and acquire knowledge by themselves. They would also acquire
greater confidence and self-esteem, therefore, more active participation in
the class room activities. It would improve students’ listening and
communication skills, teacher-student and peer interactions and social
values as well as bring about better concentration.
ii. Entrepreneurial skills; This aims to help instil entrepreneurial awareness and values. These are
carried out through projects and activities which are part of their daily lives
which will develop their competency in decision-making, working in teams
and collaboration, creativity, communication, business and marketing skills.
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iii. Artistic and Design Skills This aims to develop skills, knowledge and values through the construction
of experience, practice and increasing maturity in an active learning
environment. Through these experiences students develop awareness of
technology in design, a sense of appreciation of function and aesthetics and
use problem solving and creative thinking skills to create unique, appealing
and expressive product.
iv. Practical Skills This aims to develop necessary procedural and manipulative skills for
working with materials, tools and equipments through a work habit of a safe
and healthy environment. The students would demonstrate self-
management by working systematically, persistent with task, evaluating and
improving own performance.
v. ICT Skills This aims to develop ICT skills for creativity and communication in learning
confidently and selectively. Students will be able to acquire skills in ICT
application tools and understand how to use them in appropriate situation
and task. Through the use of ICT, students would retrieve, analyse,
process, present and exchange information and use technology efficiently
and effectively in solving problems and increasing productivity.
Therefore, by the end of Year 8, students should be able to:
• collect, process and analyse information necessary for strategic
planning and development;
• apply critical thinking and problem-solving skills in evaluating issues and
making decisions;
• demonstrate self management by working systematically and persistent
with task;
• develop a sound knowledge and understanding of basic business and
enterprise skills;
• demonstrate skills when using specific tools and materials;
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• develop communication through basic drawing skills;
• demonstrate effective communication, team-building and interpersonal
skills; and
• use computer software and apply ICT skills in projects.
2.1.3 ATTITUDES AND VALUES The development of attitudes and values are essential for students to
cultivate an interest and love for acquiring and applying knowledge and
skills, and a culture of lifelong learning. Through the projects and activities,
students would show leadership qualities, show cooperation as a team and
work collaboratively, show confidence and perseverance to find things out,
interest and curiosity in exploring their environment and question what they
find, be able to work independently and show resourcefulness when facing
challenges.
Therefore, by the end of Year 8, students should be able to:
• be socially responsible and caring, and show respect for other people’s
work and ideas;
• present ideas with confidence;
• show commitment on one’s own and when collaborating with others;
• show leadership when decisions have to be made;
• show perseverance when facing difficult task(s); and
• be reflective and self-motivated lifelong learners to meet the demands
of the rapidly changing world.
3.0 STUDENT LEARNING EXPERIENCES The active involvement of students in their learning is essential in Business,
Art and Technology (BAT) curriculum as emphasis is placed on Project-based
Learning (PBL). Learning experiences are activities and/or tasks, conducted
within appropriate contexts, which contribute to student learning. The learning
experiences provided to students should focus on general learning outcomes
which encompass elements of all three dimensions to equip students with the
21st Century skills (Thinking and problem solving skills, Entrepreneurial skills,
Artistic and design skills, Practical skills and ICT skills).
The BAT learning experiences that students need to acquire are to:
• apply concepts and knowledge in an integrated manner to attain
specified goals and solve problems encountered in project based
activities;
• develop critical thinking and problem solving skills while engaging in
project work;
• analyse and interpret the data collected, taking into account the issue
of validity and fair reliable tests;
• reflect on how their ideas and skills have changed as a result of the
activities conducted;
• exhibit open-mindedness and respect for evidence in investigative
work;
• communicate their ideas and work collaboratively and cooperatively as
a team when engaging in tasks;
• self-assess their own and their peer’s work, and take part in deciding
how to improve it;
• develop skills in using various tools, equipment and materials/ media in
developing products; and
• undergo basic business activities to help instil entrepreneurial
awareness and values.
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3.1 PEDAGOGICAL APPROACH In planning the BAT curriculum, implementation strategies is subject to vary
be based on students’ ability, teachers’ expertise, the availability of school
facilities and resources, and the timetable in schools.
Schools are encouraged to develop their own projects and resources
according to the needs, interests and abilities of their students where feasible.
BAT teachers within each school are encouraged to collaborate in developing
these projects. This collaboration is not limited to within schools but also
schools with in each cluster and beyond.
The BAT curriculum is designed in such a way that it can be offered with the
existing facilities in schools. Schools with special rooms can choose to use the
available facilities for the practical activities. It is also recommended that:
• Team/Pair teaching
o Helps compliment the teachers skills (e.g. Home Economics
teacher with Commerical Studies teacher)
o Assist in supervision for safety reasons (number of students in
workshops for practical activities)
• Block Time tabling
o to enable them to use classrooms and specialised rooms
together (ICT labs/ HomeEco rooms / D&T workshops/ Art
Rooms)
o enable pair/ team teaching and that the 4 periods allocated are
grouped.
3.2 ROLE OF SCHOOLS IN FACILITATING STUDENTS’ LEARNING EXPERIENCES
3.2.1 BAT Teachers To promote meaningful learning experiences, it is essential that teachers
provide opportunities for students to effectively build and equip students with
the 21st Century skills (Thinking and problem solving skills, Entrepreneurial
skills, Artistic and design skills, Practical Skills and ICT skills).
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This can be achieved when teachers:
• find out students’ current ideas and experiences and use them as a
starting point to build more effective ideas;
• adopt approaches based on students’ interest, abilities and should
have element of fun to motivate students;
• engage students in active learning process by stimulating their thinking
and creativity through inquiry-oriented based and project-based activities;
• create opportunities for students to participate actively and to work
together;
• provide students with the autonomy of making sense of the new
experience by encouraging them to reflect on their ideas and on their ways
of thinking;
• provide students with access to alternative ideas to their own and
connecting them to scientific ones; and
• monitor students’ progress and reflect on the effectiveness of the
learning experiences provided.
3.2.2 BAT Coordinators BAT Coordinators roles are to:
• monitor the implementation of BAT;
• act as a bridge between School administrators and also the departments
within MoE such as the Curriculum Development Department (CDD) and
Department of School;
• ensure the BAT teachers in schools collaborate in developing projects
and assessment;
• support and assist teachers in obtaining resources (e.g. funding,
flexible timetabling to support pair/team teaching and specialised rooms,
organising school visits, inviting guest speakers and so forth);
• ensure all assessments are conducted in a fair manner and assist BAT
teachers in developing a report for school administrators, relevant
departments in MoE and parents; and
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• identify the needs of the school and BAT teachers in terms of
resources and training to be reported to the relevant departments in the
MoE.
3.2.3 School Administrators School administrators are required to support BAT teachers and coordinators
in the implementation of BAT curriculum by;
:
• supporting and assisting in obtaining resources (e.g. funding, flexible
timetabling to support pair/team teaching and specialised rooms,
assistance from non-BAT teachers, organising school visits, inviting guest
speakers);
• ensuring all assessments are conducted;
• assisting them in producing reports for relevant departments in MoE
and parents;
• promote collaboration amongst BAT teachers within schools in
developing projects; and
• promote cooperation with other schools to offer professional exchange of
information and best practices.
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4.0 BUSINESS, ART & TECHNOLOGY (BAT) COURSE ORGANISATION
4.1 KNOWLEDGE ACQUISITIION AND APPLICATION
Learning Focus
Learning outcomes Students should be able to:
Business
• identify opportunities, generate innovative ideas and manage resources for business development
• identify the needs of users and customers • collect and analyse product information • apply marketing mix concepts • manage financial records and resources used • produce a simple business proposal
Art
• apply basic skills based on elements of arts and principles of design in nature and human / man-made forms
• apply ability in visual arts • apply art knowledge and skills • experiment with wide variety of materials / media and
processes • construct and design a presentation incorporating
multimedia elements.
Technology
• recognise the importance of using tools and materials correctly and equipment in a safe, healthy and ecological friendly environment
• Select and apply materials, techniques and technologies during project work that are appropriate
• Design and create formatted documents or reports effectively and suitably using a word-processing tool.
• Use a software suite in an integrated and effective manner.
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4.2 21ST CENTURY SKILLS The areas covered are included in the table below.
Learning Focus
This covers:
Thinking Skills
Generation of Ideas
• CoRT 1 to broaden one’s perceptions beyond the obvious one. Thus,
improve students’ quality of thinking;
making decisions and solving problem effectively;
able to use the imaginative skill to develop new and original ideas or things.
• CoRT 1 comprises of 7 tools:
PMI: Plus, Minus, Interesting
CAF: Consider All Factors
C&S: Consequence & Sequel
AGO: Aims, Goals, Objectives
FIP: First Important Priorities
APC: Alternatives, Possibilities, Choices
OPV: Other People’s Views
• Each of the CoRT techniques can be used individually for particular purposes:
Exploration CAF, OPV, APC
Action APC, FIP, AGO
Evaluation PMI, C & S, FIP
Team Building
• Practicing effective collaboration with team members
• Identifying and utilizing the strengths of team members
• Teaching the team self-regulation strategies
• Improving communication
• Making the workplace more enjoyable
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Entrepreneurial Skills
Communication and Collaboration
• Negotiation skills and interpersonal skills
• Presentation skills- communicate with a range or targeted audience
• Self management o working systematically and persistent with task
Marketing Skills
• Elements of marketing mix (4Ps)
o Product o Promotion o Price o Place
Developing Business Plan
• Practical and systematic approach to identify, plan and propose a business prototype
Artistic and Design Skills
Elements of art
• Elements of arts covers: - Lines - Textures - Colours - Shapes
- Spaces - Forms
Identify each concept, example: Art element: texture concept: things in nature have different textures – smooth, bumpy, scratchy, etc
Principles of design
• Principles of design covers - Contrast - Balance - Emphasis - Rhythm
- Pattern - Transition - Unity
Identify each concept, example:
Design principle: balance Radial balance has lines shapes or colours that shoot out from critical point
Common tools & techniques
• Tools include: - Pencils - Brushes - Pens - Crayons
- Water Colours - Scissors - Glue - other medias
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Practical Skills
Safety
• Safe practices in handling and using a variety of tools and equipment
• Safety issues within the working environment which includes dress & clothing, work attitude, work environment, use and storage of tools, equipment/materials)
• Hygiene and safe practices in selecting, storing, handling and preparing food
Materials
• Materials include: - Resistant Materials (Wood, Metal and Plastics) - Textiles - Food items
Tools & process • Tools and machines and their appropriate uses
ICT Skills
Security
• This will cover: - Viruses - Firewall
- Plagiarism - Backup data
Word Processing
• Open, create, edit, format, save and close document • Print and preview documents • Insert picture • Spell check
Spreadsheet
• Open, create, edit, format, save and close workbook • Enter and format text, number • Border, shading, fill colour • Insert, rename, delete worksheet • Print and preview worksheet • Calculation, formula, functions, charts, sorting • Recognize cell address.
Presentation
• Open, create, edit, format, save and close presentation • Enter and format text and slides • Insert object (sounds, animation, image, etc) • Slide transition • Hyperlinks
File organization • Save, rename, delete files • Copy / cut, paste to different folder • Search files
Internet / Research
• Basic features of internet browser Interface • Use different search engine • Searching skills – image/ video/ sound • Cut / copy / paste from website onto other applications.
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5.0 ASSESSMENT Assessment is an integral part of the teaching and learning process. Teachers
must be sensitive and constructive in giving feedback and detailed reporting
of students’ achievement to stimulate students’ motivation. School and
teachers are empowered to conduct quality continuous assessment on
students’ attainment.
Business, Art & Technology (BAT) will use portfolio assessment which
provides a collection of students’ work that can be used to appraise students’
performance over time. The work of the students can act as a;
i. ‘learning portfolio’ or ‘process portfolio’, which documents
student’s learning over time by showing all the documents and
reflections of work prepared by a student;
ii. ‘showcase portfolio’ or ‘presentation portfolio’, which students
can use to show best work rather than all of a student’s work ;and
iii. ‘credential portfolio’ or ‘assessment portfolio’, which shows
student work that is representative of variety of particular tasks
which will be assessed by their teacher or used for final
assessment and entrant to courses.
For assessment purposes, students are required to complete at least TWO projects in a year. These projects would be used identify the strengths
and improve the weaknesses of the students. The best work would be use to
showcase within the school or represent the schools in exhibitions. Students’
portfolio may also be used to channel them to programmes once they enter
Year 9 onwards.
APPENDIX 1
Sample Year 7 Themes
APPENDIX 1: Example of Business, Art & Technology (BAT) Year 7 Themes:
TERM 1 2 3 4 TH
EME
ENVIRONMENT: Pollution, Waste, Reuse & Recycle
Type - ‘List of environmental issues’: use Yahoo or Google as a research tool.
HOLIDAY
FESTIVALS A day or period set aside for celebration –
one of religious significance.
OUR SCHOOL
TASK
Create an appropriate project which tackles environmental issues. Create a product from
recycled materials
What would your destination and what is your idea of a
holiday?
Tasks may include: Poster designs / light meals / Plan out the design of the Multi-purpose hall to suit the theme
Where are the issues that need addressing at our school
(In preparation for new academic year)
SUGGESTED ACTIVITIES
May include: Volunteer work, collecting trash, visit a rubbish dump, a closer look at school environment
and the home, what rubbish is accumulated?
Visit a travel agents – ideas of venues to visit and why
Sample ‘Hari Raya’ cards – sample restaurant menu’s – layout designs/room plans for celebrating the actual day.
Closer look at our school, its environment and to identify areas where students feel there is a need for further enhancement /
improvement..
Create a product from recycled materials:
Possible Project Ideas might include;
• Simple Mechanism design to pick-up litter; • Bags • Fabric Flower • Wall Hanging • Fabric slippers • Birdhouse; • Milk carton pen pot; • Media collage; • Mini vase; • Paper Mache Bowl; • Scrap wood sculptures; • Pop-up Birthday card.
Possible Project Ideas might include:
• Design a brochure to visit the country of your choice;
• Ideal food items from your country
of choice;
• Design and make simple items from textile materials / craft items from country of choice;
• Eye catching design to advertise your country of choice.
Possible Project Ideas might include:
• Celebration cards for ‘Hari Raya’;
• Planning room layout at home for the celebration day;
• Gifts – Jewellery (Enamelling) – key ring holder, textiles – special bag
• Make special cakes for preparing ‘Hari Raya celebration.
• Decorating clothes/accessories for Hari Raya – Beads and sequins on Baju Kurong and tudongs/shawls
Possible Project Ideas might include:
• Your classroom design and layout;
• Design and make curtains/table cloths for classroom; Memo Board
• Design suitable posters /
charts/ calendars / Bulletin board;
• New small flower garden / design a bird box for the garden;
• New menu for canteen – menu holder for tables in canteen area.
Here are some ideas can you think of any more for gifted and talented and special needs students.
Here are some ideas can you think of any more for gifted and talented and special needs students.
Here are some ideas can you think of any more for gifted and talented and special needs students.
Here are some ideas can you think of any more for gifted and talented and special needs students.
Throughout the course: Entrepreneurial Skills will form part and parcel of the course with the view to develop sound knowledge and understanding of basic business and enterprise skills. Plan and develop innovative ideas, to make decisions, ability to work in teams, communicate competently and develop presentation and marketing skills.
APPENDIX 2
Sample Term 1 Planning
WEEK TOPIC CONTENT
TERM 1 Wk. 1
Orientation week with Form Teachers Orientation Week with Subject Teachers
Wk. 2-3
Introduction to BAT and Facilities
Tour of School Facilities: - Library, - ICT Lab, - Art Rooms, - Home Economics Rooms - D&T Rooms
Health and safety of facilities
Wk. 4-5
Mini Project E.g. Our School/ Our Classroom
Thinking Skills & Basic Entrepreneurial Activities (eg Brainstorming and mind-mapping)
Selection of group Group Presentation
Wk. 6-10
Project based activities Introduction to Theme: Reduce, Reuse, Recycle
Making (Storage for A4 Portfolio) Discuss / brainstorming on their
perception on the 3 R in groups. Identify recycle materials around the
school. Presentation from each group. Research – one /two materials that can be
recycle Ideas / planning for making Development and Making
Wk. 11 Evaluation and Testing
Presentation Marketablilty Peer Assessment Self Assessment
BRIEF SAMPLE OF TERM 1 PLANNING FOR BUSINESS,ART & TECHNOLOGY YEAR 7 2012
APPENDIX 3
Sample Theme 1 Project Overview
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S A M P L E P R O J E C T O V E R V I E W Project Theme: ENVIRONMENT: REDUCE, REUSE & RECYCLE Duration: TERM 1
Goal: Identify 3 ways you can eliminate waste and protect your environment.
Essential Question(s): What exactly is waste? What do we mean by reduce, reuse and recycle? Can you give examples of waste products and identify those which you can reuse and recycle.
Lesson Objective: Understand that waste is anything discarded, rejected, surplused, abandoned or otherwise released into the environment in a manner (or quantity) that could have an impact on that environment.
Rationale: Summary of the issue, challenge, investigation, scenario, or problem:
Consider the following – REDUCE: To make something smaller or use less, resulting in a smaller amount of waste. ‘Source reduction’, is reducing waste before you purchase it, or by purchasing products that are not wasteful in their packing or use. A key part of waste ‘reduction’ is ‘conservation’ – using natural resources wisely, and using less than usual in order to avoid waste. REUSE: You can ‘reuse’ materials in their original form instead of throwing them away, or pass those materials on to others who can use them! ‘One man’s trash is another man’s treasure! RECYCLE: Recycling occurs when save and take reusable materials to places where they can be remade into either the same product or new products. Making new items from recycled ones also takes fewer energy and other resources than making products from brand new materials. This leads us onto the “Design Brief” : Create a product from recycled material/s.
PROCEDURES: WHAT TO DO TASK/PROJECT/PRODUCT
• Introduction • General Analysis
To help further understand the environmental issues within the context of Reduce, Reuse and Recycle students will need to look no further than the home and school environment to identify waste material. Take your students for a walk around the school compound, can they identify environment problems? Feedback after walking around the school compound. Here is a list for Teachers which list items you should always recycle: Acid batteries, Aluminum cans, Building materials, Paint, Paper, Cardboard, Plastic Bags, Plastic bottles, Steel cans, Wood, Writing/copy paper, Newspapers, Magazines, Glass (particularly bottles and jars) Tires.
Students to make a list from around the school and at home to identify material which could be recycled. Use ICT to type out a list and individual or in groups to discuss findings.
• Research Brainstorming session from those materials identified which leads into ideas – feedback from students which may well lead into constructive ideas for making artifacts: i.e. Simple mechanism for litter pick-up, Scrap wood sculptures, Birdhouse, Wall hanging, Media collage, Paper Mache Bowl, Pop-up celebration cards, Bags etc…
From group feedback – students to identify the project they wish to investigate further – what products are on the market are recycled? Identify these products. Which direction and what materials do students wish to use to identify a suitable product?
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S A M P L E P R O J E C T O V E R V I E W • Identifying
Needs • Design Brief • Specification • Exploration of
Ideas
Discuss with students the strategies they need to follow to start thinking about a product they wish to make. Having considered the recycle materials they intend to use they now need to thing about planning their work – sketch ideas and make suitable notes explain ideas. Modeling making to get proportions/sizes correct. Discuss within the group students ideas and get feedback from students. How to improve? Use other materials? Mix materials etc…
Students to now think about some simple ideas – use sketches and modeling and evaluate their ideas through group discussions.
• Realisation (Making)
• Evaluation of work
Having spent time on sketches and evaluating ideas they now need to consider the final idea and explain why this particular idea. This now leads into the making of the artifact. Careful planning in identifying the stages in the making will need to be discussed. Evaluation will be to be discussed at the completion of the products. Question will need to be answered: What were the problems you encountered? How did you overcome the problems? If you had more time would you change your idea / design? Etc…
Students now go into the making/ realization of their product. After completion – students feedback, presentation and consider the marketing processes and procedures.
Assessments Dependent upon teachers’ preferences.
Formative Assessments (During Project)
Quizzes/Tests Practice Presentations
Journal/Learning Log Notes
Preliminary Plans/Outlines/Prototypes Checklists
Rough Drafts Concept Maps
Online Tests/Exams Other:
Summative Assessments (End of Project)
Written Product(s), with rubric:
___________________________________________________ Other Product(s) or Performance(s), with
rubric:____________________________________________
Oral Presentation, with rubric Peer Evaluation
Multiple Choice/Short Answer Test Self-Evaluation
Essay Test Other:
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S A M P L E P R O J E C T O V E R V I E W Resources Needed
On-site people, facilities: Teachers – specialist rooms should they be required.
Equipment: Dependent on materials identified. Possible areas of interest to undertake the project may well include DT Workshop, Art & Design areas, Food Areas, ICT.
Materials: Any type of recycle material
Community resources: Guest speaker from the community to identify environmental issues as seen throughout Brunei.
Reflection Methods
(Individual, Group, and/or Whole Class)
Journal/Learning Log Focus Group
Whole-Class Discussion Fishbowl Discussion
Survey Other: