by chris falco - drivethrurpg.com · in 1 st hglwlrq¶ s blood sorcery: sacraments and blasphem ies...
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Blood Sorcery: Rites of Damnation 1
By Chris Falco Sam
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Blood Sorcery: Rites of Damnation 2
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Blood Sorcery: Rites of Damnation 3
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Blood Sorcery: Rites of Damnation 4
© 2018 White Wolf Entertainment AB. All rights reserved. Vampire: The Masquerade®, World of Darkness®, Storytelling System™, and Storytellers Vault™ are trademarks and/or registered trademarks of White Wolf Entertainment AB. All rights reserved. For additional information on White Wolf and the World of Darkness, please, visit: www.white-wolf.com, www.worldofdarkness.com and www.storytellersvault.com.
Credits Author: Chris Falco Developer: Chris Falco Editor: Chris Falco, with help from Raúl B. Bouza Artist: White Wolf Art Packs Cover image from http://www.maxpixel.net
Special Thanks Dave Brookshaw, for his part in writing the original Theme system, and for insight provided towards updating it, as well as all of the other original writers for the Sacraments and Blasphemies supplement.
Raúl B. Bouza, for feedback in developing some of the base ideas used in the new system, and for an extra pair of eyes during the editing process.
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Blood Sorcery: Rites of Damnation 5
Table of Contents
Prologue 3 Int roduct ion 7 Chapter One: Sacr aments and Blasphemies 9 Learning Sorcery 9
Themes 10
Motif 11
Improvised, Learned, and Mastered Rituals 11
Casting Rituals 12
Limitations of Blood Sorcery 18
Theme Mechanics 19
Motif Mechanics 35
Rites and Miracles 41
Crúac 42
Theban Sorcery 60
Merits 79
Chapter Tw o: Str ange Sorcer y 85 Sons of Phobos 86
Bloodline: Sangiovanni 92
Dark Pacts 99
A ppendix One: T i l t s 108
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Blood Sorcery: Rites of Damnation 7
"Of all that is written, I love only what a person has written with his own blood"
— Nietzsche
Upon the Embrace, Kindred instinctively learn to tap into the power of the blood. Even Neonates learn a few basic Disciplines shortly after awakening for the first time, and any vampire is capable of using its power to heal, perform incredibly physical feats, and form unnatural Bonds of affection in others.
But the Blood is more powerful than that. The Blood is more wide reaching than that. Through the Blood, Kindred are capable of things that mortals can only dream of, works of power, and indeed, Sorcery, that can turn the world on its very foundation.
Kindred magic relies not on the imposition of otherworldly laws on our own, or on the supplication of spirits that might not be listening. Their Sorcery is powered from within, the Blood and the Beast, guided by the Man, reaching out and imposing their will and their nature on the world around them.
This doesn’t come as instinctively to most, though. One must spend time learning how to apply their Vitae in such specialized ways. But the effort is worth it; Blood Sorcerers are capable of feats that can shock even the most practiced of secular Kindred, and provides more versatility to its users than any single “common” Discipline ever could.
Blood Sorcery: Rites of Damnation is about Blood Sorcery, updating the more versatile systems provided in 1st edition’s Blood Sorcery: Sacraments and Blasphemies supplement to 2nd edition, as well as detailing dozens of rituals from both editions in the new format. It also provides a few options for antagonists and player characters to make use of
strange Blood Sorceries beyond the two most well known Covenant Disciplines.
Chapter One: Sacraments and Blasphemies provides the updated systems for use with Crúac, Theban Sorcery, and any other Blood Sorceries that characters might interact with, as well as a multitude of example rituals for each, both those converted from other systems and those created anew with the ones presented. This form of Blood Sorcery is a lot more versatile and powerful than what’s presented in the Vampire: the Requiem 2nd edition core book, still requiring lengthy rituals but vastly improving on the number of options available to any given Sorcerer.
It also contains a handful of merits for use with these new systems (including a new take on Threnodies), and advice for making use of these systems in a mixed-Covenant game.
Chapter Two: Strange Sorcery provides both antagonists and player options that make use of lesser known, niche forms of Blood Sorcery: the sacrificial magic performed by the Sons of Phobos, the perverse necromantic art of Cattiveria utilized by the Sangiovanni, and Infernal Sorcery that any Kindred can call upon, if they’re willing to make an appropriate bargain with the right sort of entity…
While not all of the antagonists in Blood Sorcery: Sacraments and Blasphemies have been covered here, that supplement is not required to make use of this one; it’s a self-contained, fully detailed 2nd edition equivalent, for the sake of the systems provided.
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