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C. Candace Chou Department Curriculum and Instruction University of St. Thomas [email protected] Instructional Design Theories, History & Models

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Page 1: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

C. Candace ChouDepartment Curriculum and Instruction

University of St. [email protected]

Instructional Design

Theories, History

& Models

Page 2: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Brainstorm

Write down as many words as you can related to “instructional design”

Page 3: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Business:

tangible: e.g., increased output, ROI

intangible: e.g., worker loyalty

Education:

activity-oriented, project-based, student-centered instruction

promote active learning

Benefits of Instructional Design

Page 4: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

What is a Teacher?

Advocate

Evaluator

Learner

Organizer

Collaborator

Model

Artist

Instructional Designer

Counselor

Coach

Motivator

Judge

Referee

Nurse

Confidant

Listener

Page 5: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Three Categories of Questions in Instructional Planning

Where are we going?

What will we do when we get

there?

How will we get there?

•Instructional goals?

•Content to be acquired?

•Prerequisite content to be acquired?

•Assessment?

•Performance?

•Context?

•Quality?

•Information?

•Materials?

•Activities?

•Sequence?

•Pace?

•Practice?

•Feedback?

Page 6: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instruction is a systematic process that involves teacher, learners, materials, and learning environment in order to achieve successful and identified learning goals.

The “system” refers to an orderly, logical method of identifying, developing, and evaluating a set of strategies aimed at attaining a particular instructional goal (Morrison, Ross, Kemp, 2004)

Instructional System Design

Page 7: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

An instructional system is an arrangement of resources and procedures to promote learning.

Design implies a systematic or intensive planning and ideation process prior to the development of something or the execution of some plan in order to solve a problem.

Instructional System Design is used interchangeably with Instructional Design

ISD is a systems approach for the design, development, implementation, and evaluation of instruction.

Page 8: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Education

Instruction

Training

Teaching

(Source: Smith & Ragan, 1999)

Page 9: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Training refer to those instructional experiences that are focused upon individuals acquiring very specific skills that they will normally apply almost immediately.

Teaching refer to those learning experiences that are facilitated by a human being - not a videotape, textbook, or computer program, but a live teacher.

Page 10: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional Design Process

Where are we going? (What are the goals of the instruction?)

How will we get there?(What is the instructional strategy and the instructional medium?)

How will we know when we have arrived?(What should our tests look like? How will we evaluate and revise the instructional materials?)

(Regan & Smith, 2005)

Page 11: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional design refers to the systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation. (Smith and Ragan, 2005)

ID Definition

Page 12: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instruction Design as a Process:

Instructional Design is the systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. It is the entire process of analysis of learning needs and goals and the development of a delivery system to meet those needs. It includes development of instructional materials and activities; and tryout and evaluation of all instruction and learner activities.

Definition I

Page 13: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional Design as a Discipline:

Instructional Design is that branch of knowledge concerned with research and theory about instructional strategies and the process for developing and implementing those strategies.

Definition II

Page 14: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional Design as a Science

Instructional Design is the science of creating detailed specifications for the development, implementation, evaluation, and maintenance of situations that facilitate the learning of both large and small units of subject matter at all levels of complexity.

Definition III

Page 15: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional Design as Reality

Instructional Design can start at any point in the design process. Often a glimmer of an idea is developed to give the core of an instruction situation. By the time the entire process is done the designer looks back and she or he checks to see that all parts of the “science” have been taken into account. Then the entire process is written up as if it occurred in a systematic fashion.

Definitions IV

Page 16: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Project manager

Instructional Designer

Instructor/Trainer/Facilitator

Subject-matter Expert (SME)

Programmer/Developer

Graphic Artist/Designer

Evaluator

Who’s Who in Instructional Design Process

Page 17: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

History of Instructional Design I

The origins: World War II

Psychologists and educators were called to develop training materials for the military services.

Early Development: The Programmed Instruction Movement, mid-1950s

Skinner (1958) introduced ideas on increasing human learning and the characteristics of effective instructional materials, called programmed instructional materials

Present instruction in small steps, require active responses to frequent questions, immediate feedback

Page 18: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

History of Instructional Design II

The Popularization of Behavioral Objectives

Rober Mager (1962) emphasized on objectives for desired learner behaviors

Bloom’s (1956) taxonomy employed hierarchical relationship among various types of outcomes

Robert Gagne (1962): Events of Instruction, Hierarchical analysis, Domains of learning (psychomotor skills, verbal information, intellectual skills, cognitive strategies, and attitudes)

Page 19: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

History of Instructional Design II

1970s: Leslie Briggs demonstrated that an instructionally designed course could produce up to 2:1 increase over conventionally designed class in terms of achievement, reduction in variance, and reduction of completion time, save $$$ in salary cost.

1980s: increased use of microcomputer has a major effect on ID practices, computer-based instruction, drill and practice

1990s, constructivism, problem-solving and collaboration, social-cultural issues, and rapid prototyping

Page 20: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Behaviorism: Behavioral theory emphasized the influence of the environment on learning. According to behaviorism, learning has occurred when learners evidence the appropriate response to a particular stimulus, e.g., Pavlov’s classical condition.

ID example: drill and practice. Memorization for basic information

Learning Theories & the Implications for ID

Page 21: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Cognitive Learning Theories

Gagne: Principles of Instruction

Translate behaviorist and information -processing theories into instructional strategies

Types of learning

• Intellectual skills (problem solving, higher-order thinking, defined concepts, concrete concepts, discriminations)

• Cognitive strategies

• Verbal information

• Motor skills

• Attitudes

Page 22: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Gagné: Events of Instruction

1. Gain attention

2. Informing the learner of the objectives

3. Stimulating recall of prerequisite learning

4. Presenting new materials

5. Providing learning guidance

6. Eliciting performance

7. Providing feedback about correctness

8. Assessing performance

9. Enhancing retention and recall

Page 23: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Gagné (continued)

Learning hierarchies: Learning is a building process that the lower-level skills provide the foundation for higher-level skills.

Math example: to work with long division problems requires the prerequisite math skills in number recognition, number facts, simple addition and subtraction, multiplication, and simple division.

ID examples: drills, tutorials, simulation

Page 24: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Constructivism

Learning is always a unique product “constructed” as each individual learner combines new information with existing knowledge and experiences. Individuals have learned when they have constructed new interpretations of the social, cultural, physical, and intellectual environments in which they live. (Dick & Carey, 2001)

ID examples: problem-solving, project-based learning

Page 25: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Instructional Design Models

Page 26: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models
Page 27: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Morrison, Ross, & Kemp Model

Page 28: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models
Page 29: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Understanding by Design (UbD)

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

Page 30: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Generic ID Model: ADDIE

Analysis

Design

Development

Implementation

Evaluation

Page 31: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Analysis PhaseProblem Statement

Needs Assessment

Task & Learner Analysis

Who is the audience?

What do they need to learn?

What is the budget?

What are the delivery options?

What constraints exist?

When is the project due?

What will the students do to determine competency (Powers, 1997)?

Page 32: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Design Phase

Select the most appropriate Web-based environment by examining the kinds of cognitive skills required to achieve your goal (Driscoll, 1998, p. 50)

Write the instructional objectives; select an overall approach and the program’s look and feel; outline units, lessons, and modules (Hall, 1997)

Design course content specifically for use with an interactive, electronic medium (Porter, 1997)

Page 33: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Design Phase II

What are your objectives?

What skills, knowledge and attitudes are you trying to develop?

What resources and strategies will you use in your instruction?

How will you structure the content of your learning materials?

How will you assess the learner’s understanding and whether or not they have met the objectives of the instruction?

(http://et.sdsu.edu/wschutt/addie/addieindex.htm )

Page 34: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Development Phase

Obtain and/or create the required media.

Use the Internet's strength to present information in many different multimedia formats so that the learners' preferences can be met (Porter, 1997, p. 196).

Determine the appropriate interactions.  They should be creative, innovative, and encourage learners to explore further (Porter, 1997, p. 200).

Plan activities that allow for student group work to help construct a supportive social environment (Simonson et al, 2000, p. 115).

Page 35: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Implementation Phase

Duplicate and distribute materials.

Install and maintain the course.

Discover errors through testing with target audience

Be prepared in the event that technical problems occur and discuss alternative plans with the students ahead of time (Simonson et al, 2000, p. 115).

Page 36: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

The Evaluation Phase

Test for instructional standards.

Plan several points during the course when students can provide anonymous feedback so that the instructor is aware of student confusion and misunderstanding (Schrum, 1998).

Conduct formative evaluations to improve the course and summative evaluations to judge the effect of the course (Bourne et al, 1997).

Page 37: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Use the Worksheet to

compare all four Instructional Design Models

Page 38: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Define problems

Target population

Task Content

Job analysis

SME role (Subject Matter Expert)

Needs Assessment

Page 39: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Tasks

A task is an action designed to contribute a specified end result to the accomplishment of an objective. It has an identifiable beginning and end that is measurable component of the duties and responsibilities of a specific job. A task statement has an action and a result (product)

For example:

Adjust gears on a 10 speed bikePrint a Microsoft World document on Windows XP

Page 40: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

SME vs TrainersSME are responsible on how tasks, to include the order of performance steps, are to be performed, while trainers are responsible on how that material will be presented (demonstrate - practice - hands-on test).

SME are responsible on technical-jargon, while trainers decide if that jargon needs to be explained (unless the jargon is offensive).

SME are responsible what is acceptable performance, while trainers decide how that performance will be evaluated (written, hand-on, oral).

SME are responsible for providing the performance objectives, while trainers are responsible for turning the objectives into a viable learning or performance objectives (task - observable action, conditions, standards - at least one measurable criterion).

Page 41: C. Candace Chou Department Curriculum and Instruction University of St. Thomas ccchou@stthomas.edu Instructional Design Theories, History & Models

Two Minute Paper

Summarize the most important points of today’s lecture

What is the muddies point in today’s material?