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This may be the author’s version of a work that was submitted/accepted for publication in the following source: Graham, Tim & Sauter, Theresa (2013) Google Glass as a technique of self and the revitalisation of the monad. In Strong, C, Osbaldiston, N, & Forbes-Mewett, H (Eds.) Proceedings of The Australian Sociological Association (TASA) Conference 2013. The Australian Sociological Association (TASA), Australia, pp. 1-13. This file was downloaded from: https://eprints.qut.edu.au/71091/ c Copyright 2013 please consult author(s) This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. http:// www.tasa.org.au/ tasa-conference/ past-tasa-conferences/ tasa-conference-2013/ submiteditreview-abstracts-or-papers/

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  • This may be the author’s version of a work that was submitted/acceptedfor publication in the following source:

    Graham, Tim & Sauter, Theresa(2013)Google Glass as a technique of self and the revitalisation of the monad.In Strong, C, Osbaldiston, N, & Forbes-Mewett, H (Eds.) Proceedings ofThe Australian Sociological Association (TASA) Conference 2013.The Australian Sociological Association (TASA), Australia, pp. 1-13.

    This file was downloaded from: https://eprints.qut.edu.au/71091/

    c© Copyright 2013 please consult author(s)

    This work is covered by copyright. Unless the document is being made available under aCreative Commons Licence, you must assume that re-use is limited to personal use andthat permission from the copyright owner must be obtained for all other uses. If the docu-ment is available under a Creative Commons License (or other specified license) then referto the Licence for details of permitted re-use. It is a condition of access that users recog-nise and abide by the legal requirements associated with these rights. If you believe thatthis work infringes copyright please provide details by email to [email protected]

    Notice: Please note that this document may not be the Version of Record(i.e. published version) of the work. Author manuscript versions (as Sub-mitted for peer review or as Accepted for publication after peer review) canbe identified by an absence of publisher branding and/or typeset appear-ance. If there is any doubt, please refer to the published source.

    http:// www.tasa.org.au/ tasa-conference/ past-tasa-conferences/tasa-conference-2013/ submiteditreview-abstracts-or-papers/

    https://eprints.qut.edu.au/view/person/Graham,_Timothy.htmlhttps://eprints.qut.edu.au/view/person/Sauter,_Theresa.htmlhttps://eprints.qut.edu.au/71091/http://www.tasa.org.au/tasa-conference/past-tasa-conferences/tasa-conference-2013/submiteditreview-abstracts-or-papers/http://www.tasa.org.au/tasa-conference/past-tasa-conferences/tasa-conference-2013/submiteditreview-abstracts-or-papers/

  • 1

    Google Glass as a technique of self and the revitalisation

    of the monad

    Tim Graham

    University of Queensland

    Brisbane QLD 4072

    [email protected]

    Theresa Sauter

    ARC Centre of Excellence for

    Creative Industries and Innovation

    Queensland University of Technology

    Brisbane QLD 4059

    Australia

    [email protected]

    Word Count: 2920

  • 2

    Google Glass as a technique of self and the revitalisation of the monad

    Presented in ‘digital sociology’ stream

    Abstract

    In this paper, we use Google’s ‘Project Glass’ - a wearable computing device to be

    released this year - to feel out what some of the ontological implications of the

    imminent integration of augmented reality technologies into modern techno-

    social hybrid societies may be. We seek to bypass the utopian-dystopian

    dualisms evoked by popular discourse around Glass, to examine how Glass

    provides another technological technique of self. We build upon the work of

    Latour et al. (2012) to suggest that Google Glass provides a uniquely interesting

    case study upon which to test empirically, and hence revitalise, Gabriel Tarde’s

    concept of the monad as a useful method for tracing and visualising entities in

    digital networks. We emphasise the importance of considering technologies like

    Glass not as tools that have an effect on ‘the social’ but rather as just one

    ingredient in the complex assemblages that mutually shape physical and social

    landscapes and make up people. We thus avoid simplistic distinctions between

    the micro vs. the macro (Latour, 1995; Latour et al. 2012) and the online vs. the

    offline in order to account fully for the mutual interrelation between human and

    non-human actors in shaping the self and the social.

    Keywords

    Digital sociology – Google Glass – ontology – subjectivity – techno-social – actor-

    network theory – monads – digital methods

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    Introduction

    Google Glass is a smartphone-like device that users wear like glasses. Concerns

    have been raised regarding intrusions of privacy, ethical implications, and safety

    issues around the integration of wearable computing technology into everyday

    life. While such concerns may be justified, they are largely epistemological in

    nature. In this paper we draw attention to the ontological implications of

    augmented reality technologies by alerting to the affordances technologies like

    Glass offer to subjects and the social worlds they are assembled in to be made up.

    We build on the work of Latour et al. (2012) to suggest that conceptualising

    Glass as a technique of self revitalises Gabriel Tarde’s ancient and somewhat

    peculiar concept of ‘monads’. We bypass utopian-dystopian dualisms evoked by

    popular discourse around Glass in order to examine how Glass is a technological

    technique of self. Accounting for the use of digital tools as techniques of self

    through the notion of the monad provides an innovative method for

    conceptualising their role in modern social landscapes.

    Google Glass as a technique of self

    As mobile computing begins to progress from the smartphone towards wearable,

    augmented reality technology, some claim we are moving towards even ‘smarter’

    technologies. Google’s Project Glass or simply, ‘Glass’, is a smartphone-like

    device that users wear like glasses and control via voice-commands. Glass is

    Internet-connected and works as a phone, camera, GPS, and includes social

    media and other popular smartphone apps. Information is displayed by being

    superimposed onto the wearer’s normal vision; high-quality audio is transmitted

    through the skull directly into the eardrums using ‘bone conduction’. As shown

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    in an early concept video (Google 2012), Glass can project weather forecasts,

    reminders, traffic information, directions, product information, and video-calls

    straight into the view of its user.

    Glass provides a new way of scaling communication and experiencing day-to-day

    life. Walking around a local shopping centre with Glass allows the wearer to

    receive live advertisements that flag what’s on sale, be reminded about a doctor’s

    appointment later in the day, take a videocall from a friend and share snapshots

    of their shopping experience with mediated public audiences in temporally and

    spatially removed locales. These affordances provide ‘offers of subjectivation’

    (Latour 2005: 213) – new ways of relating to self and others and the world

    around that are, quite literally, “in your face”.

    Technologies, as well as non-electronic tools, form part of the complex yet

    mundane practice of assembling self in line with external expectations,

    influences and rules, and individual desires and aspirations. Navigating day-to-

    day life involves the use of tools to shape, manage and unfold subjectivity—

    techniques of self (Foucault 1988). Google Glass is one new utensil that enables

    users to relate to themselves and others and in this way form understandings of

    their conduct. Users provide data about themselves to the device and in turn

    receive information that helps them navigate the social and physical landscapes

    they inhabit. Without yet knowing exactly what the practical reality of using

    Google Glass will look like, we may imagine visiting a store while using Glass to

    call a friend. Glass will remember this concurrence and in the future notify the

    user about the latest sale on at the shop and the option of notifying the friend

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    about this sale. The assemblage between technological artefact and human user

    creates mutual interrelations. Human need and intention shapes technologies

    and, simultaneously, using technologies influences human conduct. Through this

    interrelation, practices of subjectivation open up.

    We will now turn to exploring how making these affordances and relations the

    object of sociological study can provide insights into the role of tools and

    technologies in ‘making up people’ (Hacking 1985; see also Foucault 1988;

    Michael 2006). boyd suggests that we exist in mediated (2008) or networked

    publics (2011) that are characterised by the constant presence of invisible

    audiences, the blurring of public and private, and the collapse of contexts.

    Increasingly persistent, searchable, replicable, (boyd 2008; 2011) and sharable

    (Papacharissi and Gibson 2011), the mediated public expands to greater scales,

    is social and constantly changing, and dependent on users providing flows of

    information. While the affordances technologies provide are the key ingredient

    to enabling such a mediated public to advance, these affordances ‘do not dictate

    participants’ behaviour, but they do configure the environment in a way that

    shapes participants’ engagement’ (boyd 2011: 39). Thus, users and technologies

    circulate in mutual interconnections, shaping and re-shaping one another in

    mutually reflexive ways and carving out new associations. We therefore need to

    think about digital technologies like Glass by ‘situating technologies and

    technologising situations’ (Michael 2002).

    Monads, Actor-Network Theory and emerging digital methods for sociology

    Gabriel Tarde’s century-old concept of ‘monads’ has recently been re-interpreted

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    and developed in ANT to contribute a novel direction for social theory in a

    networked digital age. Tarde argued for a “pluralist ontology and sociology”

    (Tonkonoff 2013:1) that challenged the dualist structuralism of contemporaries

    such as Émile Durkheim. Tarde advocated an alternate approach to sociology

    that regarded ‘society’ not in terms of ‘ghosts of ideas’ such as micro/macro,

    agency/structure, subject/object, human/non-human, and so forth (Tarde 2012:

    34). Rather, Tarde viewed society and the ‘social’ as a complex, unstable

    assemblage that emerges out of even more complex entities which, drawing on

    Leibniz, he termed ‘monads’. Hence, a monad can be conceptualised as an open

    current, or point, that emerges out of the processes of informational flows at

    various scales of natural phenomena. Latour provides further insight: ‘… monads

    are also completely materialist: they are guided by no superior goal, no grand

    design, no telos. Each of them, much like Richard Dawkins’s genes or Susan

    Blackmore [sic] memes, fights for its own privately envisioned goal’ (Latour,

    2002: 82). Monads spread and assemble through modes of relations that centre

    on imitation, invention, and opposition (Tonkonoff 2013: 270), or as Deleuze

    contends through difference and repetition (Deleuze 1994; Alliez 2004). Thus

    Tarde’s monadology enables an understanding of the ‘social’ not as a fixed

    feature of the human symbolic order, but as an emergent property of even more

    complex monadological processes that assemble and re-assemble at various

    scales of the natural world, ranging from the quantum realm, to the molecular, to

    genes, human beings, planets, galaxies, the known universe, and everything in

    between.

    Latour et al. (2012) argue that the age of digital networks and the new

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    availability of digital data sets make it possible to revisit Tarde’s idea of ‘monads’

    to dispense with concepts such as individual or society to describe social

    phenomena. By focussing on the digital traces left behind by actors in a network

    (human and non-human), Latour et al. (2012: 598) argue that we can ‘slowly

    learn about what an entity “is” by adding more and more items to its profile’. The

    radical conclusion is that datasets ‘allow entities to be individualized by the

    never-ending list of particulars that make them up’ (Latour et al. 2012: 600).

    Hence, a monad is a ‘point of view, or, more exactly, a type of navigation that

    composes an entity through other entities’ (Latour et al. 2012: 600). The central

    argument is that the ‘monadological’ social theory introduced by Tarde was

    untenable because it was too difficult to test empirically, but that the advent of

    digital data combined with digital navigation and visualisation now makes this

    type of social theory credible.

    Latour et al. (2012) provide an example of navigating through a dataset to

    analyse complex collective phenomena by starting at a point, or ‘dot’, in the

    network and navigating its connections to form a particular view of the whole.

    This ability to trace individualising profiles of agents through trajectories of data

    in digital networks without resorting to fixed or mysterious notions such as

    individuality, agency and structure, is what Latour et al. (2012) refer to as the

    ‘monadological principle’. In line with the notion established by ANT that

    explanations of “the social” should depart neither from the agent nor the

    structure, but rather trace connections between actors, Latour et al. (2012: 601)

    suggest that digital data offer ways of particularising and visualising the

    potentially innumerable entities that make up a monad in ways that were not

  • 8

    possible before.

    Latour et al. (2012: 593) use the example of looking up an academic on the

    internet to show how collecting information through various digital searches

    results in the assemblage of a network that defines an actor. ‘The set of attributes

    – the network – may now be grasped as an envelope – the actor – that

    encapsulates its content in one shorthand notation’ (Latour et al. 2012: 593).

    Taking this idea from Latour et al.’s example of Web 2.0 to our deliberations

    around Google Glass as a technique of self, we suggest that imminent wearable

    augmented reality technologies not only offer users new ways of relating to self

    and others but also open up ways for researchers to account for these relations.

    However, we are not suggesting that Glass or any other technology is the

    ‘necessary ingredient’ to render Tarde’s concept of the monad empirically

    provable. Rather, we seek only to highlight how Glass provides a new means of

    exploring the configuration of complex networks in hybrid techno-social

    environments.

    Doing away with dualisms

    Discussion around the implications and affordances of online communication

    devices in modern society commonly reinforce fabricated differentiations

    between online and offline, digital and natural, technological and social. Some

    applaud the ability for new technologies to enhance access to information,

    communication, and public engagement (Bentivegna 2002; Corner 2007; Jenkins

    2006; Rheingold 1993); others foresee the demise of social cohesion and the rise

    of alienation, anomie and antisocial behaviour (Putnam, 2000; Shapiro and

  • 9

    Leone 1999; Wellman 2000). While some insist on the separateness of

    technological devices from society – they require manual operation, have

    interfaces, have on/off buttons, etc. – this modern urge for ‘purification’ (Latour

    1993: 11) disregards the hybridity of techno-social life.

    Whether for good or ill, technologies develop constantly and reshape the social.

    As Latour (1991) would have it, technology makes society durable. As wearable

    computing technologies become more and more embedded into the day-to-day

    routines of modern subjects, we need to address the complex interconnections

    between human actors and digital technologies and the ways in which they

    shape one another. However, we should not account for these via simplistic

    good/bad, natural/technological, real/simulated dualisms. Rather than keep

    these spheres sacrosanct, we need more nuanced conceptualisations of how

    digital tools become enrolled in day-to-day life and the affordances they provide

    to actors to relate to themselves and others within the assemblages they are

    associated in.

    Conclusion

    New technologies have often been heralded as agents of change – whether for

    better or worse. Popular discourse around Google Glass tends to polarise

    towards utopian and dystopian outcomes—beneficial or detrimental; a privacy

    nightmare or a society where terrorists can’t hide; a constant connection to

    friends and family or a world of no escape. Similarly, it gages whether Glass will

    be adopted widely or fail like other augmented reality devices before it. We

    bypass such dualisms by exploring some of the ontological implications heralded

  • 10

    by the technological trajectory of mobile computing devices, of which Glass is the

    most recent and visible. In this we suggest that stringently policing the

    boundaries between the social and the technological is to ignore the complex

    intermediation that occurs between the two, and the affordance this

    interrelation offers for subjects and the hybrid landscapes they populate to be

    made up (Hacking 1985) and made durable (Latour 1991). Henman (2013: 300)

    highlights that ‘new and emerging technologies will continue to initiate old

    questions in new circumstances of what these technologies mean’.

    Hence, contingent upon one’s acceptance of the monadological premise, Google

    Glass (and similar technologies) provides new ways of relating to self and others

    and enables monads to be traced, created, modified, and maintained across

    seemingly disconnected and heterogeneous networks with increasing ease,

    speed and efficiency. The assemblage of human and non-human actors in

    digitally mediated networks enables monads to be traced beyond the often

    misleadingly evoked separate domains of the ‘digital’ and the ‘real’. The

    possibilities of relating to self and other and navigating the complex social

    landscapes users exist in become visible and traceable if we think about them in

    terms of the monadological principle. Conceptualising Glass in this way thus

    revitalises the plausibility of monads in social theory.

    Considering technologies like Glass not as tools that have an effect on ‘the social’

    but rather as just one ingredient in the complex assemblages that mutually shape

    physical and social landscapes and make up people accounts for the

    embeddedness of these tools in social relations. This allows us to realise the

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    importance of doing away with dualisms and distinctions between the micro and

    the macro (Latour 1995; Latour et al. 2012) in order to account fully for the

    mutual interrelation between human and non-human actors in shaping the self

    and the social. The opportunities digital data and imminent augmented reality

    technologies like Google Glass offer for the explication and visualisation of

    monads revitalises Tarde’s previously discounted notion and provides new tools

    for sociologists to account for the social in the digital age.

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