c enter for t echnology in t eaching and l earning csi web adventures using forensic games to...
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CSI Web Adventures Using Forensic Games to Inspire Careers in Science
Yvonne Klisch & Lynn Lauterbach
Supported by a grant from the National
Science Foundation (NSF)
History of the Project
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CSI: The Experience
Museum Exhibit
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
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CSI: The Experience
Web Component
NSF grant
Prior Outcomes: Learning & Satisfaction
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Expectation: enhance the exhibit
Vehicle for deepening Science Learning• Forensic Science Content (declarative knowledge)• Forensic Techniques (procedural knowledge)• Problem-solving (scenario-based learning)
Vehicle for Science Career Inspiration
Audience: Reach Adolescents & Family
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Challenges
COMMUNICATE: It’s not exactly like TVExample: forensic professionals are specialists NOT generalists
TV show cast Real-life forensic scientists
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
SCAFFOLD the conceptsExample: teach nuclear DNA before mitochondrial DNA
Challenges
AVOID teaching misconceptionsExample: it takes more than a minute to do DNA analysis
TARGET the right level of fidelity and authenticityExample: Is it really necessary for players to understand how DNA
sequencing works?
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
BALANCE the cognitive loadExample: game heuristics vs. science content
• More traditional learners become frustrated
• Game players become disinterested if it is too easy
Challenges
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Development Process
EXPERTSEXPERTS
Launch Case
Launch Case
Test and Revise
Test and Revise
LEARNINGOBJECTIVES
DEVELOP REVIEW PRODUCE• Create Storyline• Produce PPT• Paper Prototyping
• Experts• End-users
• Graphics• Game Engine
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Prototyping Research
Boys & Girls Club and Schools
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http://forensics.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Case One: Rookie Training
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Case One: Learner Control
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Medical Examiner
Case One: Rookie Training
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Knowledge Checks
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Cases Two and Three
Case Two (Intermediate Level) A dog handler is found dead at Las Vegas Dog show- accident or foul play?
Content (examples)• DNA analysis
• Indented writing
• Tool mark comparison
• Forensic odontology
Case Three (Advanced Level) A burned-out car is found in the desert – with a burned body inside. Who is it? Accident or murder?
• Facial reconstruction
• Hair comparison and analysis
• Fingerprint analysis
• Digital forensics
Cases Two and Three: Exploratory
Suspect #1
COLLECT MORE EVIDENCE AND QUESTION SUSPECTS
SOLVE THE CASE
DebriefingSuspect
#2Suspect
#3
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CSI Office
GET TOOLS
Crime Scene
COLLECT EVIDENCE
CSI Lab
PROCESS EVIDENCE AND GET CLUES
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Suspect #2
Suspect #3
CSI Office
GET TOOLS
Crime Scene
COLLECT EVIDENCE
CSI Lab
PROCESS EVIDENCE AND GET CLUES
Suspect #1
COLLECT MORE EVIDENCE AND QUESTION SUSPECTS
Debriefing
SOLVE THE CASE
Cases Two and Three: Exploratory
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Tool Mark Comparison
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Solving the Mystery
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Web Logs
over 1,030,000 web visits since launch
over 603,000 unique visitors
average visits/day: over 1,400
average time spent on site: 5:22 minutes
45% direct traffic, 28% from referring
sites, 27% from search engines
visitors from 157 countries worldwide
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Who Uses It?
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Weekend dips suggest school use
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CSI in science classes
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
This was an amazing homework project.
This is a fun and addicting game my teacher got me in to it.
I love this website! I’m so glad my biology teacher gave us this assignment! […] Thanks!
Comments from Students
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CSI in science classes
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Comments from Teachers
This has been a great tool to give students an interactive experience, which otherwise would be very expensive. […]. Very well done!
This is amazing! I am going to be teaching a 1-week forensics/CSI unit next week with my students. […] I am going to use this site as a great support to my unit.
I would like to see more cases to solve. I have been using this for my classes during our genetics unit.
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Career Inspiration
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
I thought I might like to be a forensic scientist – and today I got to “be” one.
This is a great experience for kids who want to go into the medical field When I grow up I want to be a pediatrician, but if I didn’t become that then I would most likely be a medical examiner!
I totally want to become a forensic scientist after this.
I am thirteen years old and always wanted to be involved with forensics. This activity gave me the opportunity. Thank you.
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
There’s More…
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Educators’ Guide
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Online Activities
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CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Cool Links
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Field Test Results
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Middle school (n=385) and high school (n=350) students (total=735)
Questions:
• Content & procedural knowledge (pre- and post-test)
• Satisfaction
• Usability
• Career motivation
• Role play
Classes were randomly assigned to ONE of the three cases
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Field Test Results
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Content knowledge increased between pre- and post-test
t-test: 10.70, Case 1; 7.67, Case 2; 17.03, Case 3; p < 01.N=207, Case 1; N=202, Case 2; N=326, Case 3.
Case 1 Case 2 Case 3
Pre-test
Post-test
Mea
ns
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Field Test Results
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Usability is highest in Case 1, but Cases 2 and 3 provide the stronger role play experience
Satisfaction Usability Role play
Case 1
Case 2
CareerMotivation
Case 3
Satisfaction: F = .014, p > .05; Usability: F = 39.22, p < .01;Career Motivation: F = 1.74, p > .05; Role play: F = 10.97, p < .01
Mea
ns
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Field Test Results
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
Usability was the only predictor for post-test performance (controlling for pre-test performance)
Satisfaction and role-play experience were predictors for career inspiration
CENTER FOR TECHNOLOGY IN TEACHING AND LEARNING http://webadventures.rice.edu
The Web Adventure Story