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MINOR POTION OF RESILIENCE Duration: Until end of round When this potion is used the bearer's RES is increased by 2. 3 MAJOR POTION OF RESILIENCE Duration: Until end of round When this potion is used the bearer's RES is increased by 3. 5 SUPREME POTION OF Duration: Until end of round When this potion is used the bearer's RES is increased by 4. 7 MINOR POTION OF VIVACITY Duration: Until end of round When this potion is used the bearer's INI is increased by 2. 3 MAJOR POTION OF VIVACITY Duration: Until end of round When this potion is used the bearer's INI is increased by 3. 5 SUPREME POTION OF VIVACITY Duration: Until end of round When this potion is used the bearer's INI is increased by 4. 7 MINOR POTION OF SPEED Duration: Until end of round When this potion is used the bearer's MOV is increased by 1. 3 MAJOR POTION OF SPEED Duration: Until end of round When this potion is used the bearer's MOV is increased by 2. 5 SUPREME POTION OF SPEED Duration: Until end of round When this potion is used the bearer's MOV is increased by 3 7

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8/18/2019 C3Artefacts Pretty

http://slidepdf.com/reader/full/c3artefacts-pretty 1/4

MINOR POTION OF RESILIENCE

Duration: Until end of roundWhen this potion is used the bearer's RES is

increased by 2.

3

MAJOR POTION OF RESILIENCE

Duration: Until end of roundWhen this potion is used the bearer's RES is

increased by 3.

5

SUPREME POTION OF

Duration: Until end of roundWhen this potion is used the bearer's RES is

increased by 4.

7

MINOR POTION OF VIVACITY

Duration: Until end of roundWhen this potion is used the bearer's INI is increasedby 2.

3

MAJOR POTION OF VIVACITY

Duration: Until end of roundWhen this potion is used the bearer's INI is increasedby 3.

5

SUPREME POTION OF VIVACITY

Duration: Until end of roundWhen this potion is used the bearer's INI is increasedby 4.

7

MINOR POTION OF SPEED

Duration: Until end of roundWhen this potion is used the bearer's MOV isincreased by 1.

3

MAJOR POTION OF SPEED

Duration: Until end of roundWhen this potion is used the bearer's MOV isincreased by 2.

5

SUPREME POTION OF SPEED

Duration: Until end of roundWhen this potion is used the bearer's MOV isincreased by 3

7

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MINOR PENDANT OF MIRAGES

The bearer of this Artefact gains the <<Target/+1>>ability. A fighter can only have one Pendant of

Mirages.

6

MAJOR PENDANT OF MIRAGES

The bearer of this Artefact gainst the <<Target/+2>>ability.. A fighter can only have one Pendant of

Mirages.

11

SUPREME PENDANT OF MIRAGES

The bearer of this Artefact gainst the <<Target/+3>>ability.. A fighter can only have one Pendant of

Mirages.

16

MINOR RUNE OF HEALING

The bearer of this Artefact gains the <<Cure/6>>ability.A Rune of Healing may be given to a Magician orFaithful, even if he is not a character A fighter can only have one Rune of Healing.An army can have only one Rune of Healing for every,even incomplete, 200 AP in it.

4

MAJOR RUNE OF HEALING

The bearer of this Artefact gains the <<Cure/5>>ability.A Rune of Healing may be given to a Magician orFaithful, even if he is not a character A fighter can only have one Rune of Healing.An army can have only one Rune of Healing for every,even incomplete, 200 AP in it.

10

SUPREME RUNE OF HEALING

The bearer of this Artefact gains the <<Cure/4>>ability.A Rune of Healing may be given to a Magician orFaithful, even if he is not a character A fighter can only have one Rune of Healing.An army can have only one Rune of Healing for every,even incomplete, 200 AP in it.

16

MINOR RUNE OF WILL

The bearer of this artefact gains the <<Resolution/1>>ability. A fighter can only have one Rune of Will.

6

MAJOR RUNE OF WILL

The bearer of this artefact gains the <<Resolution/2>>ability. A fighter can only have one Rune of Will.

12

SUPREME RUNE OF WILL

The bearer of this artefact gains the <<Resolution/3>>ability. A fighter can only have one Rune of Will.

18

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MINOR AMULET OF PROTECTION

The bearer of this Artefact gains the <<Insensitive/6>>ability. A fighter can only have one Amulet of

Protection.

5

MAJOR AMULET OF PROTECTION

The bearer of this Artefact gains the <<Insensitive/5>>ability. A fighter can only have one Amulet of

Protection.This amulet can be given to a fighter with the<<Insensitive/6>> ability. It is then simply turned into<<Insensitive/5>>.

10

SUPREME AMULET OF

The bearer of this Artefact gains the <<Insensitive/4>>ability. A fighter can only have one Amulet of

Protection.This amulet can be given to a fighter with the<<Insensitive/6>> or <<Insensitive/5>> ability. It isthen simply turned into <<Insensitive/4>>.

15

RING OF FORTUNE

The bearer of this Artefact gains the <<Luck>> ability.

20

SEAL OF NEGATION

The bearer of this Artefact gains the <<Negation>>ability.

7

RING OF BRAVERY

The bearer of this Artefact gains the <<Bravery>>ability.

9

SYMBOL OF POWER

The bearer of this Artefact gains the <<Focus>> ability.

14

CONSECRATED EMBLEM

The bearer of this Artefact gains the <<Illuminated>>ability.

14

CROWN OF THE STRATEGIST

The bearer of this Artefact gains the <<Strategist>>ability.

16

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MINOR POTION OF STRENGTH

Duration: Until end of roundWhen this potion is used the bearer's strength is

increased by 2.

3

MAJOR POTION OF STRENGTH

Duration: Until end of roundWhen this potion is used the bearer's strength is

increased by 3.

5

SUPREME POTION OF STRENGTH

Duration: Until end of roundWhen this potion is used the bearer's strength is

increased by 4.

7

OFFERING OF THE ZEPHYR

When the bearer of an Offering of the Zephyr is tosuffer a Damage roll due to enemy fire, the playercontrolling him rolls 1d6 and applies the correspondingeffect to the result:

1 or 2: The fighter suffers the Damage roll in the usualway3 or 4: The Damage roll is cancelled5 or 6: The fighter nearest to the Offering of the

Zephyr's bearer suffers the Damage roll in his place.If several miniatures are equally far from him, then theDamage roll is simply cancelled.

Offering of the Zephyr has no effect against projectiles

15