cadwallon - city of thieves - cry havoc

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Stunned: When a character is stunned , turn its character card ace down. On his next turn, the player may activate the character and spend 1 Action Point to recover rom the stun, and turn the card ace up. Tis does not count as his action or the turn. Te character will remain stunned until this  Action Point is paid.  A stunned character cannot do anything except deend i he is attacked.  A stunned character can be wounded , but cannot be stunned again until he recovers.  W ounded: When a character is wounded, turn his character card ace down and place a counter or token to denote this status. For the next round, the wounded character can not be activated. At the end o the round, the character recovers automatically . Remove the token and turn the card ace up again.  A wounded character cannot do anything except deend i he is attacked.  A wounded character cannot be stunned or wounded again until he recovers. Enraged: I a character wins a combat and his combat score is 2 or more points higher than his opponent, the loser runs away and  will be stunned .  When Combat Ends in a Draw: When playing this expansion the attacker doesn’t automatically win when a ght ends in a draw. Instead, each player adds up the total results o all dice he rolled or the ght. Te character with the highest total wins the ght. I both characters’ results are still tied, the attacker wins. Cry Havoc! Is a ree, mini-expansion or Cadwallon: City o Tieves. It eatures advanced rules and new Equipment cards to make combat even more interesting. In order to use the new Equipment you will also need to download Te Inn expansion rom the Cadwallon: City o Tieves Support page. Te Inn explains how to utilize these new cards. Cry Havoc! introduces weapons, traps, and spells that stun or wound player characters. When this happens, reer to the ollowing rules: In the dungeons o Cadwallon a secret Ritual Chamber lies waiting. Te bravest o thieves can choose to ofer stolen gems to the spirits that inhabit the Ritual Chamber. But beware…disturbing the spirits can be risky and potentially deadly! Place the Ritual Chamber near the game board so all players can see it, along with the 2 special Ritual Chamber Mission cards, ace up. Characters can travel to the Ritual Chamber rom any o the   pentacle spaces. During movement, a character can move rom any  pentacle to the Ritual Chamber or vice- versa, but he cannot enter and leave the Ritual Chamber on the same turn. It costs 1 movement point to move to or rom the Ritual Chamber . Militiamen can never move to the Ritual Chamber. I a player has a character in the Ritual Chamber who is carrying the treasure shown on one o the Ritual Chamber Mission cards still in play, he may spend 3 Action Points to make an ofering. Te player rolls one die: Cry Havoc! The Ritual Chamber  Y ou have awoken a Devourer Spirit!  Y ou cannot use the Ritual Chamber Mission cards this turn, and your character is wounded. I your character was already wounded , he is killed by the spirits. Remove him rom the game and distribute randomly any treasure he carries to empty rooms on the game board. Te spirits o Cadwallon accept your ofering! You may use a Ritual Chamber Mission card as you would a normal Mission card. Ater you use the Ritual Chamber Mission card, it is discarded rom the game

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Page 1: Cadwallon - City of Thieves - Cry Havoc

7/28/2019 Cadwallon - City of Thieves - Cry Havoc

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tunned: When a character is stunned , turnts character card ace down. On his nexturn, the player may activate the characternd spend 1 Action Point to recover romhe stun, and turn the card ace up. Tis

does not count as his action or the turn.

Te character will remain stunned until thisAction Point is paid.

A  stunned  character cannot do anything xcept deend i he is attacked.

A stunned character can be wounded , butannot be stunned again until he recovers.

 Wounded: When a character is wounded,turn his character card ace down and placea counter or token to denote this status.For the next round, the wounded charactercan not be activated. At the end o theround, the character recovers automatically.

Remove the token and turn the card aceup again.

 A wounded character cannot do anything except deend i he is attacked.

 A wounded character cannot be stunned orwounded again until he recovers.

Enraged: I a character wins a combathis combat score is 2 or more points hithan his opponent, the loser runs away will be stunned .

 When Combat Ends in a Draw: W

playing this expansion the attacker doautomatically win when a ght ends draw. Instead, each player adds up the results o all dice he rolled or the ghtcharacter with the highest total winsght. I both characters’ results are still the attacker wins.

Cry Havoc! Is a ree, mini-expansion or Cadwallon: City o Tieves. It eatures advanced rules and new Equipment cards to mombat even more interesting. In order to use the new Equipment you will also need to download Te Inn expansion rom the Cadwa

City o Tieves Support page. Te Inn explains how to utilize these new cards.

Cry Havoc! introduces weapons, traps, and spells that stun or wound player characters. When this happens, reer to the ollowing r

n the dungeons o Cadwallon a secret Ritual Chamber lies waiting. Te bravest o thieves can choose to ofer stolen gems to pirits that inhabit the Ritual Chamber. But beware…disturbing the spirits can be risky and potentially deadly!

lace the Ritual Chamber near the game boardo all players can see it, along with the 2 special

Ritual Chamber Mission cards, ace up.

Characters can travel to the Ritual Chamberrom any o the

 

 pentacle spaces. During 

movement, a character can move rom any entacle to the Ritual Chamber or vice-ersa, but he cannot enter and leave the

Ritual Chamber on the same turn. It costs 1movement point to move to or rom the RitualChamber. Militiamen can never move to theRitual Chamber.

a player has a character in the RitualChamber who is carrying the treasure shownn one o the Ritual Chamber Mission cardstill in play, he may spend 3 Action Points to

make an ofering. Te player rolls one die:

Cry Havoc!

The Ritual Chamber

 You have awoken a Devourer Spirit! You cannot use the Ritual ChamberMission cards this turn, and yourcharacter is wounded.

I your character was already wounded , he is killed by the spirits.Remove him rom the game anddistribute randomly any treasure hecarries to empty rooms on the gameboard.

Te spirits o Cadwallon accepyour ofering! You may use a RituaChamber Mission card as you woula normal Mission card. Ater you usthe Ritual Chamber Mission card, is discarded rom the game

Page 2: Cadwallon - City of Thieves - Cry Havoc

7/28/2019 Cadwallon - City of Thieves - Cry Havoc

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Te Ritual Chamber

Te Ritual Chamber Mission Cards

New Equipment Cards

Pistol Hatchet Round Shield

You can use this ability when attacking or defending.

I your character wins the ght, the loseris stunned ater he runs away.

Debt: 2 ducats

You can use this ability only when attacking.

I your character wins the ght, the loseris wounded ater he runs away.

Debt: 2 ducats

You can use this ability only when defending.

 Your character may re-roll one Combatdie when ghting.

Debt: 2 ducats