caelina

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7/18/2019 Caelina http://slidepdf.com/reader/full/caelina 1/1 Robust Normal Attack CC Bonus: 1D Bonus vs Brutal Attack Prioress Caelina of the Abbey of Matines The Stone Oremus (0) 2 Earth / 3 p / auto The Formula targets the Prioress Caelina herself, but the range indicates an area of effect. Along with all allied models within range, she gains the skills Tough/1 (or Tough/+1 if it already had that skill) and Master Strike (Robust). The Formula ends and the end of the turn where Caelina is wounded. Enhancements: 1 to increase the range by 1 inch 3 to increase the tough level by 1 Lethal Blessing (3) 3 Earth / 6 p / auto The Formula targets an allied miniature within range. The Formula takes effect when an Attack CC is played against the target. The target’s opponent suffers an amount of DAM equal to the Tough skill of the target. Enhancements: 1 for 1 extra target 2 for the effect to last until the end of the turn where a combat card is played against the miniature 4/6/10 8 3 2 10 Size 2 Tough/1 Leader Master Strike (Robust) Alchemist of the Outer Circle (Earth) Icon 4 1 1 2 2 3 3 Prioress Caelina of the Abbey of Matines 4 Icon Once per turn, an allied miniature within 2 inches of Caelina can “guard” her as though it had the Guard skill. Tough/1 A Tough miniature has a particular build or some other protection that allows it to withstan d even the most powerful blows. When this miniature is subjected to damage, the amount of damage is reduced by 1 to a minimum of 1 point. This skill has no effect on damage inflicted without a dice roll. Leader A miniature with this skill has an aura whose radius is equal to its Mind attribute in in ches. Any friendly miniature in this area may use the Mind attribute of the Leader instead of its own for any roll associated with this attribute. Additionally a Leader does not suffer the ill effects of any injuries when making an Initiative roll. A Leader always uses white dice for the Initiative roll. Prioress Caelina of the Abbey of Matines 47pt Special: the DAM dealt by the miniature using this Combat Card are read two colomns to the left. In return, the attacking miniature gets the skill Tough/1 or Though/+1 against its opponent’s next Com roll. 1  2 3 4

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Page 1: Caelina

7/18/2019 Caelina

http://slidepdf.com/reader/full/caelina 1/1

RobustNormal Attack CC

Bonus: 1D Bonusvs Brutal Attack

Prioress Caelina

of the Abbey of MatinesThe Stone Oremus (0)2 Earth / 3 p / autoThe Formula targets the Prioress Caelina herself,but the range indicates an area of effect. Alongwith all allied models within range, she gains theskills Tough/1 (or Tough/+1 if it already had thatskill) and Master Strike (Robust). The Formula endsand the end of the turn where Caelina is wounded.Enhancements:1 to increase the range by 1 inch3 to increase the tough level by 1

Lethal Blessing (3)3 Earth / 6 p / autoThe Formula targets an allied miniature withinrange. The Formula takes effect when an AttackCC is played against the target. The target’s

opponent suffers an amount of DAM equal to theTough skill of the target.Enhancements:1 for 1 extra target2 for the effect to last until the end of the turnwhere a combat card is played against the miniature

4/6/10

8

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Size 2Tough/1LeaderMaster Strike (Robust)Alchemist of the Outer Circle (Earth)Icon 

4

1 1 2 2 3 3

Prioress Caelina ofthe

 

Abbey 

of 

Matines

4

IconOnce per turn, an allied miniature within2 inches of Caelina can “guard” her as thoughit had the Guard skill.

Tough/1A Tough miniature has a particular build orsome other protection that allows it to withstandeven the most powerful blows. When this

miniature is subjected to damage, the amountof damage is reduced by 1 to a minimum of1 point. This skill has no effect on damageinflicted without a dice roll.

LeaderA miniature with this skill has an aura whoseradius is equal to its Mind attribute in inches. Anyfriendly miniature in this area may use the Mindattribute of the Leader instead of its own forany roll associated with this attribute. Additionallya Leader does not suffer the ill effects of anyinjuries when making an Initiative roll. A Leaderalways uses white dice for the Initiative roll.

Prioress Caelinaof the Abbeyof Matines

47pt

Special:the DAM dealt by the miniature

using this Combat Cardare read two colomnsto the left.

In return,the attacking

miniature getsthe skill Tough/1 orThough/+1 againstits opponent’s nextCom roll.

1   2

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