carp creators debbie trilling

132
CARP CREATORS Debbie Trilling 1 debbie trilling a special edition of the virtual art space diabolus cybernetic art research project: the CARP creators

Upload: laszlo-diabolus

Post on 23-Mar-2016

217 views

Category:

Documents


0 download

DESCRIPTION

The special edition of the Cybernetic Art Research Project. Edited by Velazquez Bonetto 2009.06.23.

TRANSCRIPT

  • CARP CREATORS Debbie Trilling 1

    debbie trilling

    a special edition of the virtual art spacediaboluscybernetic art research project:

    the CARP creators

  • 2 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 3

  • 2 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 3

    The word: Cyberspace is known now as an artword, its born from the word Cyber (a shortform from the english word Cybernetic that again comes from the greek word Kybernetike; The art of navigate and the word Space. On the worldfamous Macy-Conferences in the years 1946 till 1953 Cybernetik was something of high interest. Wellknown and famous scientists as Alan Turing, John von Neumann and Heinz von Foerster started here from scratch the modern computertechnics and the programm-architecture, today the basics for the Cyberspace. The real Cyberspace was opened by Secondlife. So you speak of web 3-D or so called Metaverses. The Metaverses are Internet-based virtual time-space-infrastructures. The miracle that we are experiencing today: the Cyberspace, the dematerialized virtual time-space, the worldwide webbed society. where we surf around with lightspeed. An artist that is NOT using this virtual universe as a challenge and a goal doesnt deserve the name

    Avantgarde

    This e-book dedicated to the pioneer of the Cybernetic Art

    Nicolas Schffer.

    He was one of the most important artists of the second half of twentieth century. Father of Cybernetic Art, thus of so-called interactivity, he wanted to bring a prospective and non-backward-looking vision of Art, which could help mankind to develop itself with a good hold on true creative and liberating

    possibilities of our times.

  • 4 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 5

  • 4 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 5diabolus artspace

    virtual art spacediabolus cybernetic art research project:

    the CARP creators.

    debbietrilling

    Debbie Trilling entered Second life in October 2006, and immediately began creating.

    As a Technical Artist she combines the elegance of mathe-matics with the visual aesthetics of colour, movement and shape to produce work unique to Second Life.

    Within the Second Life virtual metaverse Debbie has found the medium of Particles a perfect outlet to bring these visu-alizations to life, and her particle work has been acclaimed for its sophistication and imagination.

    The Particle Garden, Debbies installation for CARP2, combines traditional SL particle techniques with complex coding algorithms to produce never-before-seen visual effects breathtaking in their beauty.

    Debbie also works with a number of Real-World science museums with a Second Life presence, including Ex-ploratorium - The Museum of Science, Art and Human Perception and Sploland - The Museum of Science, Art and Human Imperfection. On 30th Jan 2008 she will be creating the particle effects for a meteor collision with Mars scheduled for that date.

    Debbie hails from Cambridge, England. It rains a lot there.

  • 6 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 7

  • 6 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 7diabolus artspace

    virtual art spacediabolus the carp creators:

    debbie trilling

    1. particles

  • 8 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 9

  • 8 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 9

    Particle Gardenconcept, scripting & realisation: Debbie Trilling

  • 10 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 11

  • 10 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 11

    Particle Gardenconcept, scripting & realisation: Debbie Trilling

  • 12 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 13

  • 12 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 13

    Particle Gardenconcept, scripting & realisation: Debbie Trilling

  • 14 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 15

  • 14 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 15

    Virtual dancing partner V8concept: Debbie Trilling & Velazquez Bonettoscripting Debbie Trilling & Velazquez Bonetto particle effects & realisation: Debbie Trilling

  • 16 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 17

  • 16 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 17

    Virtual dancing partner V8concept: Debbie Trilling & Velazquez Bonettoscripting Debbie Trilling & Velazquez Bonetto particle effects & realisation: Debbie Trilling

  • 18 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 19

  • 18 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 19

  • 20 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 21

  • 20 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 21diabolus artspace

    virtual art spacediabolus the carp creators:

    debbie trilling

    2. virtualtheatre: the wall

  • 22 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 23

    Break those WALLSlyrics by Josina Burgess

    They build Walls between countriesThey declare each other BadThey say: There is the enemyBut the Walls are in their head

    There are Generals and there are PresidentsAnd they all speak out to the crowdTo convince just everybodyThat theres a war that is allowed

    Look in your heart to seeif there is a wall to breakand let your mind be freejust be real not another fake

    All these men, great and mightyTell us others they are badBut what real is and what is certainAre the Walls right in their heads It is time to awakenIt is time that it is saidgive us back what you have takenBreak those Walls right in your head

    Break those Walls............Break those Walls............

    BREAK THE WALLS Story

    We live our lives from day to day, in our jobs, in our houses, taking care of our business and are so busy, busy, busy. Always in a hurry, always running after something..in the evenings we sit for our tv, watch the news and see what is going on in the worldwe listen to the words spoken by people we think are the ones who Know it all..and believe what they say. We let them form our minds and thoughts and take it for granted most of the time.. We read papers and magazines and read the stories of people we think who Know it all, and believe what they say and take it for granted most of the time.. We shake our heads when we hear about wars and evil and death and destruction, pollu-tion and smog and climat change. We hear messages of energysources drying up, food that will be more expensive, and we shake our heads and go on with our lives from day to day, in our jobs and our houses and are so busy, busy, busy..Butdo we ask ourselves questions? Do we still Think ourselves? Do we Care about each other? Do we Help when Help is needed? What do We do? WHAT DO WE DO?We have Walls in our heads, we think to protect us from evil outside, as a shield is comforts us and makes it more easy to surviveWe think.. but we dont think at allwe just hide behind them because when we really would start to think, and to care, and to help things would changeand we dont like changing..we want to stick in our habbits of living our lives from day to day, in our jobs, in our houses and being busy,busy,busy. And in the evenings we sit for our tv and watch the news..and take whats said and showed for grantedmost of the time.

    Josi

  • 22 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 23

    Pink Floyd The SL WallMother, should I trust the government?

    diabolus art space

    Creativ director: Debbie Trilling Producer: Velazquez Bonetto

    Choreography and dancing: Caravaggio Bonetto, Debbie Trilling Elfod Nemeth, Klute Coppola

    Arena design and build: Velazquez Bonetto Wall design and build: Elfod Nemeth

    Puppets: Duggy Bing Special effects: Debbie Trilling and Velazquez Bonetto Costume design: Caravaggio Bonetto, Josina Burgess

    Scripting: Debbie Trilling Elfod Nemeth Velazquez Bonetto

    Song: Josina Burgess, Juniverse Stockholm

    On July 21 1990, nine months after the dismantlement of the Berlin Wall, Roger Waters and an all-star cast perfor-med The Wall at Potzdamer Platz in Berlin. The perfor-mance was watched by a live audience of 250,000 and half-billion people on TV.

    And now, the Cybernetic Art Research Project (CARP) bring The Wall to SL...

  • 24 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 25

  • 24 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 25

    The making of the Wall

  • 26 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 27

  • 26 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 27

    The making of the WALLDirection, Organisation, Production: Debbie Trilling, Velazquez Bonetto

  • 28 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 29

  • 28 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 29

    The making of the WALLThe Choreography & Dancing: Caravaggio Bonetto, Debbie Trilling, Klute Coppola, Elfod Nemeth

  • 30 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 31

  • 30 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 31

  • 32 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 33

  • 32 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 33

  • 34 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 35

  • 34 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 35

  • 36 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 37

  • 36 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 37

    The making of the WALLThe Audiovisual Set Control & Environment Design: Velazquez Bonetto, Debbie Trilling

  • 38 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 39

  • 38 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 39

    The making of the WALLThe Special Effect Design: Debbie Trilling, Josina Burgess, Velazquez Bonetto

  • 40 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 41

  • 40 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 41

    The making of the WALLThe Scripting: Elfod Nemeth, Debbie Trilling, Velaz-quez Bonetto

  • 42 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 43

  • 42 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 43

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 44 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 45

  • 44 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 45

    The WALL

    First Part:

    In the Flesh

    The Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 46 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 47

  • 46 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 47

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our Lives

    MotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 48 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 49

  • 48 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 49

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty Women

    Young LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 50 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 51

  • 50 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 51

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My Turns

    Another Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 52 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 53

  • 52 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 53

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbye

    Is There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 54 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 55

  • 54 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 55

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like Hell

    The TrialOutside the WallSecond Part:

    Break those Walls

  • 56 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 57

  • 56 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 57

    The WALL

    First Part:

    In the FleshThe Thin IceThe Happiest Days of Our LivesMotherDirty WomenYoung LustOne of My TurnsAnother Brick in the WallGoodbyeIs There Anybody Out There?Run Like HellThe TrialOutside the Wall

    Second Part:

    Break those Walls

  • 58 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 59

  • 58 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 59

  • 60 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 61

  • 60 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 61

  • 62 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 63

    The Cybernetic Art Research Project proudly present....

    ** The Wall ** ** ALL PROCEEDS TO RELAY FOR LIFE **

    On July 21 1990, nine months after the dismantlement of the Ber-lin Wall, Roger Waters and an all-star cast performed The Wall at the Potzdamer Platz in Berlin. The performance was watched by a live audience of 250,000 and an estimated half-billion people on television

    And now, an international team of artists working with the Cyber-netic Art Research Project (CARP) bring The Wall to Second Life ...

    A collaboration spanning over 10 weeks to bring Pink Floyds The Wall into Second Life, with spectacular results... The five inital SL performances were a complete sell out and the original concert venue was filled within minutes.The Production Team of this incredible SL show are now reloca-ting to Havens Paradise to the 4 SIM Mankind Tracer Amphithe-atre.

    The Production Team of this incredible SL show are now reloca-ting for further performances to the 4-SIM Mankind Tracer Amphi-theatre @ Havens Paradise which has capacity for 150 people.

    What the audience have to say: A MASSIVE, MAGICAL HIT.An unforgettable, enchanting triumph, THE WALL dazzles the senses and touches the heart.

    Packed with shocks, sorcery, special effects and incredible costumes, THE WALL IS A SL SENSATION.

    A GREAT BIG LUSCIOUS SL MUSICAL EXTRAVAGANZA.THE WALL has taken SL by surprise and will be a hit musical, powerful and subversive. Its a fabulous production.

    An incredible technical feat to have achieved all this within SLUp with the best live performances ever to be staged in SLSets a new benchmark for live performances in SL

  • 62 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 63

  • 64 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 65

  • 64 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 65

    The WALL production in Havens paradise

    2008 Mai

  • 66 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 67

  • 66 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 67

  • 68 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 69

  • 68 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 69

  • 70 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 71

  • 70 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 71

  • 72 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 73

  • 72 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 73

  • 74 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 75

    THE WALL V2NMC-DIABOLUS HYPERCUBE THEATRE

    The CARP Wall Team:Creative Director: Debbie Trilling (UK)

    Producer: Velazquez Bonetto (Germany)Wall Design: Elfod Nemeth (UK)

    Animated Puppets: Duggy Bing (US)Animations: Caravaggio Bonetto (Austria)

    Original Music: Junivers Stockholm (Sweden) & Josina Burgess (Holland)

    Stills Photography: Adec Alexandria (UK)Dancing & Joyfulness: Klute Coppola (France), Southern

    Riptide (US)with valuable contributions from:

    Scio Kamanchi (US) Gypsy Paz (US) Lyddyn Tzara (US) Celeste Moonlight (US) DJ Jenns (UK) windyy Lane (US) George W

    Bush (US)and, of course, Pink Floyds incredible album The Wall

    The CARP Team have especially updated and re-scripted near every element of the show for NMC, as well as adding entirely

    new effects and surprises.The Wall V-2 is now even bigger, more colourful and more

    visually stunning than ever before!Amazing. Not so much viewed as it is experienced ~

    Metaverse MessengerAll I can say is WOW. GREAT show ~ Second Arts

    Nothing short of spectacular. A complete immersion ~ Looking Glass

    This is Second Life at its best, a creative and experimental gathering of people from all over the planet. Impressive,

    touching and thoughtful, and particularly well organized ~ MixedRealites

    The Wall V-2 will be performed at twice-weekly at NMC Campus West:

    EVERY FRIDAY 2pm SLTEVERY SUNDAY 2pm SLT

    Access to the venue is via. the following SLURL:http://slurl.com/secondlife/

    NMC%20Campus%20West/127/47/612/

  • 74 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 75

    The WALL V2

  • 76 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 77

    Geschrieben von Pierre Corell Freitag, 27. Juni 2008

    Artikelinhalt The Wall Teil 2 - Pink Floyd in Second Life

    Heute wird wiederum Musikgeschichte in Se-cond Life geschrieben werden! Pink Floyds legendre Show, The Wall, wird in einer neuen Fassung zum zweiten Mal in Second Life aufge-fhrt. Bereits im April diesen Jahres hatte der erste Teil fr Furore gesorgt und nicht weniger als 1.260 Besucher waren zu den 14 Veranstaltungen begeisterte Gste. Mit Liebe zum Detail und der Anpassung an die virtuelle 3D-Welt wurde eine Show prsentiert, die seinesgleichen derzeit nicht findet. Initiatoren sind CARP, das Cybernetic Art Re-search Project, die zugunsten der Amerikani-schen Krebshilfe wirken. Die psychedelische Band der 60er, Pink Floyd, sollte man kennen, interessiert man sich fr sphrische Klnge, die mit rockigen Elementen das Fliegen im Geiste und der Zeit ermglichen, und dabei stets zeitkritisch blieben. The Wall, als eines der bekanntesten Projekte der Band um Roger Waters, wurde 1990, neun Mo-nate nach dem Fall der Mauer, auf dem Berliner Potsdamer Platz uraufgefhrt. Live dabei waren 250.000 Menschen! An den Bildschirmen noch einmal eine halbe Billion zustzlich - und sie alle schwrmen noch heute, zu Recht.

    Auf dem Campus, einer Sim des NMC Obser-ver, wird die zweite Variante der Show prsentiert werden, in den nchsten Wochen immer Frei-tags und Sonntags um 2pm (PST). Wer die erste dieser Feuer- und Lichtshow bereits genieen konnte, kann der Pressemitteilung kaum Glau-ben schenken, sagt man doch darin aus, dass sie noch grer und spektakulrer sein wird als im April. Neue Elemente und berraschungen wurden integriert, ebenso wie alle Elemente der knapp einstndigen Vorfhrung neu berarbeitet wurden. Ganz wichtig fr den Besucher ist ein pnktliches Erscheinen, denn zum einen ist die Lag-Gefahr garantiert, das Bersten der Sim in Nhe und der Cache definitiv an der Schmerzgrenze angelangt. Was jedoch lohnenswert ist, hilft doch allein ein Neustart ab (und wird am Ende auch ntig sein). Vergleichsweise gering gegenber dem Genuss einer Show bei der spektakulre Lichteffekte ebenso Pflicht sind wie das optische Strzen der Mauer zu den Klngen der Rockgiganten. Ausserdem sollte man alle Medieneinstellungen, nach der entsprechenden Leistung des Rech-ners, auf das Maximum hoch treiben und vor allem zulassen. Die live Performance wird dabei von erfahrenen Knstlern beider Welten inszeniert und nutzt die besten Techniken der SL-Engine der hiesigen Mglichkeiten, stellt jedoch eine eigene Interpre-tation von Pink Floyds The Wall dar. Verwech-seln darf man es nicht mit jenen Shows, wie zum Beispiel der bei youtube viel besehenen aus dem

  • 76 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 77

    Januar, bei der einige Avatare zu Klngen des Albums animierte Instrumente leidlich maltrtier-ten. Ganz im Gegenteil soll auch in der V-2 kein einziger Avatar auf der Bhne zu sehen sein. Hernach allerdings, nach Abschluss der wund ausklingender Musik, darf man auf den Trm-mern der Mauer tanzen. Willkommen im neuen Zeitalter der knstleri-schen Mglichkeiten Second Lifes! Viel Spass kann man nur wnschen, Genuss und inneren Frieden. Landmark zur Show:

    NMC Campus West (127, 47, 612)

    Webseiten mit weiter fhrenden Infos: NMC Campus Observer PDF-Dokument ber CARP (12,4mb) Bericht von 2nd Travel zur ersten Show Bearbeitete Fotos sind entnommen der Flickr-Show der ersten Performance von Debbie Trilling.

  • 78 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 79

  • 78 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 79

  • 80 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 81

  • 80 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 81

  • 82 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 83

  • 82 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 83

  • 84 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 85

  • 84 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 85

  • 86 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 87

  • 86 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 87

  • 88 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 89

    Montag, 21. Juli 2008

    The Wall Eine virtuelle Multimedia-Show Geschrieben von Giridevi Duranjaya

    Vorgeschichte 1979 erschien das Konzeptalbum The Wall von Pink Floyd, einer wegweisenden Rockgruppe, die neben Tangerine Dream, Santana, Jethro Tull u.a. besonders den Sound der 70er Jahre geprgt hat. Die Stilmittel bestanden v.a. in einem Mischen elektronisch erzeugter Klnge zu einer psy-chedelischen Soundtextur. Hier setzte auch die Stimme der Kritiker von The Wall an, denn die Entwicklung des spezifi-schen Pink Floyd Sounds zeigte keine Weiterentwicklung, vielmehr muss man wohl die inhaltliche Entwicklung zu einem Konzept der Darstellung innerpsychischer Zustnde als Entwicklungsschritt betrachten.

    Es geht um einen identittssuchenden Jugendlichen, der um sich herum einen emotionalen Wall (of Sound) errichtet hat, genervt und pathologisiert durch mtterliche berfr-sorge, Abwesenheit vterlicher Zuwendung und grausame Schulerlebnisse. Statt die letzte Konsequenz der inneren Emigration, den Suizid zu ziehen, wird der Protagonist zu einem gesellschaftlichen Mitlufer mit faschistischen Zgen. Er schafft es nicht, alle Emotionen zu unterdrcken und klagt sich selbst vor einem imaginren Gericht an. Das Urteil besteht in einem Zerstren der Mauer, die er als Schutz um sich herum errichtet hat.

    Dieser Inhalt wurde 1980/81 zunchst in gigantischen Bh-nenshows in den USA/Grobritannien und Westdeutsch-land dargestellt. 1982 entstand ein Film, in dem reale und Zeichentrickpassagen vermischt sind.Eine Reanimation erfolgte nach dem Fall der Berliner Mau-er 1989. Im Juli 1990 wurde The Wall symboltrchtig auf dem Potsdamer Platz mit bekannten Stars aus der Rock- und Popszene neu inszeniert.

    Das CARP Projekt

    Seit April 2008 zog die erste virtuelle Variante als digitale

    Show im Grid von Second Life ber 1200 Besucher in ihren Bann. Wegen des Zuspruchs im Juli neu aufgelegt, wird die Show zweimal die Woche, am Freitag und Sonntaga-bend jeweils um 2 Uhr PST noch eine Weile aufgefhrt. Den Zuschauer erwartet eine minutis synchronisierte, farblich, symbolisch und technisch beraus expressive Show, die ber den Computerscreen bertragen einem wirklich das Gefhl einer Live-Bhnenshow vermittelt. Man kann es als kleines Wunder ansehen, was das CARP-Team (Cybernetic Art Research Project) hier leistet. In einem Interview mit der Projektleiterin Debbie Trilling versuchte ich der Entstehungsgeschichte etwas auf den Grund zu gehen. Auf der nchsten Seite findet ihr einige Bilder und die freie bersetzung aus dem Englischen (Interview und bersetzung: Giridevi Duranjaya).

    Giridevi Duranjaya: Debbie, vielen Dank dafr, dass Du Dir Zeit nimmst fr das Interview; ich wei, dass Du eine sehr beschftigte Person in SL bist. Aber ich denke auch, dass es fr Besucher Eurer Show eine zustzliche Erfahrungs-ebene sein kann, ber den Entstehungsprozess und den Hintergrund dieses Projektes mehr zu hren. Nach meinen Informationen bist Du als Creative Director verantwortlich fr das Gesamtkonzept und unsere Leser wrde interessie-ren, woher Du Deine Ideen genommen hast, inwieweit die vorhergehenden Inszenierungen von The Wall eine Rolle gespielt haben und was Du zusammen mit dem Team die-sen historischen Vorbildern neu hinzugefgt hast.

    Debbie Trilling: In der Inszenierung von The Wall bei Pink Floyd kommen etliche ironische Bilder zum Einsatz, vor al-lem die Riesenpuppen, die gekreuzten Hmmer und natr-lich die Mauer selbst. Diese haben wir in unsere Produktion bernommen. Aber es war uns sehr wichtig, nicht nur eine Kopie zu schaffen, sondern eine individuelle und knstle-rische Vision und Interpretation. Insofern haben wir viele neue Elemente hinzugefgt. Auch den Soundtrack haben wir neu zusammengestellt, manchmal sehr subtil und kaum wahrnehmbar, manchmal sehr offensichtlich. Ein ausge-sprochener Pink Floyd-Fan wird manches wiedererkennen in unserer Show, aber auch ganz neue Dinge wahrnehmen. Wir haben uns generell sehr bewusst mit dem Geist und

  • 88 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 89

    der Essenz des Originals auseinandergesetzt.

    Unser Motto vom ersten Tag der Produktion an war die Frage Mother, should I trust the government? aus dem Song Mother. Whrend die ursprngliche Version als das individuelle psychologische Problem eines jungen Man-nes verstanden werden kann, der depressiv wird und sich isoliert, bertrgt unsere Version dies auf eine soziale und kulturelle Ebene; sie fragt nach den Einflssen von ue-ren Krften auf Individualitt und Kreativitt. Ein weiterer Leitsatz auer dem oben erwhnten ist Eine Regierung, die wenig regiert ist eine Regierung die am besten regiert. Beide zusammen ergeben die Vision unserer Produktion. Sie hat viel mehr (anti-)politische Untertne als die Original-version.

    Giridevi Duranjaya: Die Vision ist eine Sache, eine andere jedoch ist die Realisation. Wie sehr warst Du beteiligt an der Umsetzung der Ideen in textuelle, kinetische, visuelle, sonische und performative Ausdrucksformen? Und wie hast Du die Leute gefunden, die fhig waren, die Ideen in mediale Aktionen zu bersetzen?

    Debbie Trilling: Die Wahl des Teams war vermutlich der wichtigste Faktor fr den Erfolg unserer Produktion. Auer mir besteht das Kernteam aus folgenden Personen: Velazquez Bonetto (Germany); auf ihn fiel die Wahl automatisch; er hat auergewhnliche problemlsungso-rientierte, technische und knstlerische Talente und kann grozgig mit seiner Zeit und seinen vielfltigen Begabun-gen umgehen, was man selten findet. Er hilft sehr, damit eine knstlerische Idee sich realisiert. Elfod Nemeth (UK) wurde gebeten, die Mauer zu designen und zu scripten. Er hat eine unglaubliche Liebe zum Detail, sehr fortgeschrittene Scripting-Kenntnisse, aber auch beim Bauen und mit Texturen in SL kennt er sich gut aus und ist ehrgeizig, was Qualittsstandards angeht; er ist ein Perfektionist und hat die Geduld und Fhigkeit mit jemandem solange zu arbeiten, bis ein Ziel auf hchstem Niveau erreicht ist. Duggy Bing (US) war die einzige wirkliche Wahl fr die Herstellung der animierten Puppen. Als RL und SL

    Knstler mit auergewhnlichem Talent, was man an sei-nen extrem populren Cartoonimals sehen kann, konnte er die Produktion mit seinem knstlerischen KnowHow anreichern. Caravaggio Bonetto (Austria) bernahm die Ver-antwortung fr die Animationen, die Choreographie und die Kostme. Sie brachte ein knstlerisches Flair, Farbe und eine Gefhlstiefe in die Produktion, die wenige andere htten in dieser Form umsetzen knnen. Josina Burgess (Holland) and Junivers Stockholm (Sweden) steuerten ihr musikalisches Talent bei, um den letzten Song Break those Walls, der am Schluss live per-formed wird, hinzuzufgen. Josina ist auch LeadDancer in der Show. Velazquez, Josina, Caravaggio und Junivers sind Mitglieder des Cybernetic Art Research Project (CARP) und wir haben uns alle dort kennengelernt. Aber auch weitere Personen leisten wichtige Beitrge, z.B. Adec Alexandria (UK), die die Photos fr die anfngliche Photoshow zusammenstell-te, Scio Kamanchi (US), der fr die Hubschrauberszene whrend des Songs Happiest Days of Our Lives und fr die Militruniformen whrend des Songs Run like Hell verantwortlich zeichnet, Gypsy Paz (US) und Lyddyn Tzara (US), die das Glas in der Bettszene (One of my Turns) zerbrechen und Klute Coppola (France) und Southern Rip-tide (US), die tnzerische Effekte und Freude in die Show bringen.

    Giridevi Duranjaya: Wie hast Du die Arbeit koordiniert? Wieviele Treffen waren ntig und wie oft wurde gebt?

    Debbie Trilling: Ganz ganz viele Treffen und Trainings waren ntig, um die zahllosen Elemente der Show zusammen-zubringen. Wir ben immer noch regelmig, vier Monate nach der allerersten Auffhrung. Fr die Koordination bin ich im wesentlichen zustndig. Ich wusste, was ich mir fr eine bestimmte Szene vorstellte und wer im Team das am besten ausfhren kann. Ich beschrieb meine Idee skizzen-artig und lie dann das Teammitglied seine eigene Variante entwickeln. Alle Mitwirkenden sind erfahrene RL-Knstler und SL-Content-Creator; sie alle waren in der Lage auf-grund meiner Andeutungen eine einzigartige individuelle

  • 90 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 91

    Lsung zu finden.

    Giridevi Duranjaya:Wenn Du mchtest, kannst Du bitte auch den Lesern eine Vorstellung davon vermitteln, ob hin-ter diesem Projekt eine RL-Firma steht oder wie das ganze finanziert wird.

    Debbie Trilling: Unsere Produktion The Wall wird von der sich selbst finanzierenden CARP-Gruppe organisiert. Besit-zer sind Velazquez Bonetto und Josina Burgess. CARP ist vllig unabhngig von irgendwelchen Einflssen von auen und finanziert sich nicht aus externen Quellen. Die Produk-tionskosten werden von den Mitgliedern selbst getragen und alle Erlse gehen an Hilfsorganisationen. Wir sind sehr dankbar, von NMC Campus eine Sim-Gegend zur Verf-gung gestellt zu bekommen fr die Auffhrungen.

    Giridevi Duranjaya:Welches waren die grten technischen und organisatorischen Herausforderungen im Produktions-prozess?

    Debbie Trilling: Ohne Zweifel war die grte technische Herausforderung die Synchronisation der sieben Controller mit dem Soundstreaming nach SL. Dies kostete uns die meisten Nerven und Kopfschmerzen whrend der ersten Zeit. Doch haben wir inzwischen eine Menge Tricks und Techniken dazu gelernt und knnen nun ziemlich garan-tieren, dass an einem guten Tag innerhalb von SL die Synchronisation mit einer Abweichung von einer halben bis zu 2 Sekunden funktionieren wird. Das ist eine akzeptable Toleranz. An einem schlechten Tag gibt es wenig Chancen fr uns, das zu reparieren, wenn es verloren gegangen ist. Manche Sachen in SL kann man einfach nicht kontrollieren. Aber das gibt es ja auch in RL und wenn es passiert, ms-sen wir damit leben, auch wenn es enttuschend ist. Zum Glck kam das bisher sehr selten vor. Organisatorisch gab es keine erwhnenswerten Probleme. Als die Rollenverteilung klar war, war es nur eine Sache der Produktion der einzelnen Elemente und dann ihrer Zusam-mensetzung, schlielich noch die Koordination innerhalb einer Show. Meistens ging es sehr kooperativ zu; natrlich gab es auch die ein oder andere Reibung. Ich behielt mir stets das letzte Wort vor. Es gab z.B. unterschiedliche Mei-

    nungen ber die Gre und Hhe der Mauer. Ich entschied letzten Endes immer zugunsten des visuellen Eindrucks.

    Insgesamt jedoch herrschte ein groer Teamgeist und jeder arbeitete daran sein Vision und die der anderen Wirklichkeit werden zu lassen. Es ist eine schwierige Aufgabe, wenn man manchmal jemandem, der hart gearbeitet hat, eine Sache zurckgeben muss, um sie zu ndern oder umzuar-beiten; das machte mir manchmal Probleme; aber es muss natrlich sein, damit am Schluss alles zusammenpasst. Die Leute sind alle eigenstndige und auch eigenwillige Knstlernaturen und so kamen natrlich auch manchmal hitzige Diskussionen auf. Hier war Josina stets eine sehr diplomatische und beruhigende Vermittlerin. Letztendlich kamen stets alle zu einer gemeinsamen Abstimmung.

    Eines der grten Probleme von seiten der Zuhrer sind die Facelights. Sie mssen unter allen Umstnden ausge-schaltet werden, da sie sonst unsere Lichtkomposition auf der Bhne zerstren. Man sieht dann nur grau. Wir geben jeweils vor Beginn der Show eine entsprechende Ansage aus. Das ist ein Inworld-Problem, denn SL stellt nur 6 Licht-quellen (auer Sonne und Mond) zur Verfgung und diese werden vom Klienten nur innerhalb seiner nchsten Nhe gerendert. Wenn man also neben jemandem im Zuschau-erraum sitzt, der eine Lichtquelle hat und die Bhnenlicht-quellen damit einschrnkt, kann es sein, dass man von der Show nichts sieht. Wenn ich jemanden im Zuschauerraum sehe, der Facelight eingeschaltet hat, dann macht mich das sehr wtend. Giridevi Duranjaya: Was hast Du fr einen persnlichen Hintergrund fr diese Arbeit? Bist Du Medien-Designerin oder etwas hnliches?

    Debbie Trilling: Ich war Computerprogrammiererin bevor ich Software-Designerin und -Testerin wurde. Ich beherr-sche etliche verschiedene Programmierungssprachen und habe viel Erfahrung mit allen mglichen Software-Program-men. Ich kann nicht malen oder mit dem Stift kreativ sein in RL, aber ich habe eine Begabung, neue Software sofort zu begreifen und damit in krzester Zeit auf einem hohen Niveau zu arbeiten. Ich benutze den Computer, um kreativ

  • 90 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 91

    und expressiv zu sein. Insofern wrde ich mich techni-schen Knstler nennen im Gegensatz zum natrlichen Knstler. Meine Kunst besteht eher aus Algorithmen und Pixeln, als aus Leinwand und lfarbe. SL kam zu mir als ob ich schon immer darauf gewartet htte. Und ich hatte das Gefhl, das Medium gefunden zu haben, das zu mir passt. Particle-Kunst in SL war mein erstes Kreativ-Erlebnis und damit stelle ich auch immer noch aus: http://slurl.com/secondlife/Gypsy%20Falls/64/40/803/. Giridevi Duranjaya: Gibt es auch Kompetenzen, die Du Dir whrend des Produktionsprozesses von The Wall neu angeeignet hast?

    Debbie Trilling: Velazquez und ich erarbeiteten gemeinsam die Kontroller und Kommando-Parser welche die Show am Laufen halten. Wir haben das so automatisiert, dass wir nur auf Start drcken mssen und alles vollautomatisch abluft. Es gibt sechs solcher Kontroller und einen zustz-lichen von Elfod, der fr die sukzessive Stein-auf-Stein-Konstruktion der Mauer zustndig ist und auch fr deren Abbau und den finalen Kollaps. Alles wurde in der Linden-Scriptsprache geschrieben und alles zusammen genom-men ist natrlich eine Arbeit wie diese mit den stndigen Verbesserungen auch eine gewisse Kompetenzerweite-rung. Das ganze ist auf 160 Avis ausgelegt, auch an Tagen, an denen der Sim berfllt ist.

    Giridevi Duranjaya: Weshalb hast Du speziell das Thema The Wall ausgewhlt? Ist das eine persnliche Vorliebe oder hat es auch etwas mit dem Wndebauen in SL zu tun? Ich denke da auch an die roten Bannlinien, an die man stt, die fr die einen einen gewissen Schutz bedeu-ten, fr die anderen aber ausgrenzend wirken. Debbie Trilling: Es war eher eine spontane Idee und bereinkunft mit Velazquez, die uns kam, als wir ber den Plnen zum Berliner SIM saen. Wir legten eigentlich sofort mit dem Arbeiten los. Es dauerte eine knappe Woche, bis die Sache zu einer offiziellen CARP Produktion erklrt war und die Basiskonzeption stand, die auch heute noch das Projekt trgt. Ich denke, Velazquez und mich hat dabei vor allem sofort die Mglichkeit gereizt, das ganze als Show umzusetzen mit den entsprechenden Effekten und Scripts

    und somit dieses Projekt von den raffiniertesten und aus-geklgeltsten Techniken des SL-Scriptings profitieren zu lassen.

    Ich habe zwei Hauptkriterien fr The Wall:1. Alle Objekte, Skripte, Kostme, Bilder usw. sollten ausschlielich fr diese Show produziert sein und nicht irgendwo aus zweiter Hand gekauft. Alles sollte erstmalig sein und noch nirgendwo in Gebrauch. Das schafften wir zu 95%. Wir erhielten einige Tanzanimationen und Kampf-posen als Spende und verwendeten sie natrlich. Genau dafr suchen wir aber im Moment auch nach einem talen-tierten Scripter fr Animationen, der Lust hat, an zuknfti-gen CARP-Produktionen teil zu haben.

    2. The Wall sollte neue Mastbe setzen fr Live-Auf-fhrungen in SL, einen neuen Standard fr andere, um sich motivieren zu lassen, es nachzumachen und eventuell zu verbessern.

    Giridevi Duranjaya: Welche Projekte sind in der Zukunft geplant?

    Debbie Trilling: Ich plane im Moment zwei Solo-Projekte unter der Schirmherrschaft von CARP: V-2 ~ Gravitys Rainbow. Das ist ein Edutain-ment-Projekt rund um die deutsche WW2 V-2 Rakete und Thomas Pynchons Novelle Gravitys Rainbow. Auch mein Sim in SL heit so; hier zwei Webadressen: http://en.wikipedia.org/wiki/Gravitys_Rainbow http://www.v2rocket.com/start/start.html Hubble in Particles: Das ist ebenfalls ein Edutain-ment-Projekt um das Hubble Teleskop, das die Photos der Frhphase des Universums wiedergibt mithilfe von Second Life Partikeln. Die nchste groe Team-Produktion wird sein The Rings - The Metaverse Protest Musical, wo ich als Special Effekt-Knstlerin mitarbeite. Das ist eine Produktion von Velaz-quez.

    Giridevi Duranjaya: Debbie Trilling, wir sind beeindruckt und bedanken uns fr die ausfhrlichen Statements!

  • 92 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 93

  • 92 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 93

  • 94 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 95

  • 94 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 95

    art space diabolus

    The Final Brick in The Wall....

  • 96 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 97

  • 96 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 97

    The Final Brick in The Wall....Mother, should I trust the government?

    Friends

    The Wall has been running since April 2008, after being originally concieved as a CARP Project in January. To date, we have performed 28 times to around 2000 people. This is an average of 70+ attendees per performance, and we all remember the night that we had an audience of 160...

    Our production has been critically acclaimed, audiences have loved it and some have returned time after time...

    One of my original objectives with The Wall was to set a new benchmark for live performances in Second Life. The general view seems to be that we have achieved this, and this is my opinion too. When I watch the show now I see very little that could be done to improve it ~ and currently my list of improvements is less than five items.

    Everyone who has been involved with the show has gone that extra mile to make it what it now is; I feel that we all can be, indeed *should* be, justly proud of what has been acheived with this production.But, as me ole gran, gawd bless er art, used to say, All goods things must come to an end....So, it is with some saddness that I have decided that the Final Brick in the Wall will be at 2pm on Sunday 24th May 2008.I will not here go into each and every reason I have for this decision, and instinct and intuition play a part too, but will briefly mention two:

    1) It was always my intention that The Wall would end on a high-note, and not skulk off into the shadows like some defunct West End show. Last nights show was a wild runaway success. I believe that as a performance we have reached our peak. Next weekend we play PeaceFest 08, and I suspect that this will attract a new and large audience for us. We then play one more weekend after that, to ride that wave....and then call it a day.

    Me old gran, gawd bless er cotton socks, used to say, Debs, keep um wanting more...and, if that fails, get a lar-ge divorce settlement. She was a woman of wise cliches.

    2) The Rings premiers on 6th September and it is impor-tant that CARP direct all our energies into this production, with the intention of making it at least as successful as The Wall. The Rings is a large and important show, and it makes sense to me that we promote it to the new group members that have joined since seeing The Wall. CARP have received a lot of postive attention as a result of The Wall; it is sensible that we utilise this. Let us keep delive-ring fresh, high-quality, unique and important shows to our potential audiences.

    Again, as me ole gran used to say as she darned grandpas underpants, Out with the old; in with the new.So, thats it really. Those are my thoughts, my instinct, my intuition and ultimately my decision. It is accompanied by a sense of sadness; but a good sadness, a healthy sadness ~ the sadness of leaving behind a loved one to set off on a world sightseeing tour.I sincerely hope that The Wall has left you with proud and joyful memories.I want to thank you all for tolerating my occasional out-bursts of temper, my nit-picking of every detail, my con-stant fiddling with most every element of the show.

    I want also to thank you all for the tremendous efforts you have made in those elements of the show that you were personally responsible for. Finally, many sincere thanks to Vela & Josina for allowing me the opportunity to direct this production, and having the belief in me that it would be a project worthy of CARP. If you have any concerns, or want to discuss this further then please IM me....

    Oh, and one final word from me ole gran, up in High Hea-ven, Debbie! Stop picking your nose and eating it!

  • 98 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 99

  • 98 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 99

  • 100 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 101

  • 100 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 101

  • 102 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 103

  • 102 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 103

  • 104 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 105

  • 104 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 105

  • 106 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 107

  • 106 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 107

  • 108 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 109

  • 108 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 109diabolus artspace

    virtual art spacediabolus the carp creators:

    debbie trilling

    the rings

  • 110 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 111

    Not possible in the real lifeFriday, October 17, 2008http://npirl.blogspot.com/2008/10/rings-homo-sapiens-version-20-protest.html

    Alpha Auer

    The RINGS is a work created in Second Life by a multinational team within the Cybernetic Art Research Project (C.A.R.P). Josina Burgess, one of the minds behind the production tells that this has been developed through months of collaboration by a creative team drawn from Germany, the Netherlands, Sweden, Austria, Italy, France and the UK. Taking its principles from hyperfunctionalism as well as H.J.Krysmanskis Power Structure Research.

    This team has put together an impeccable musical production which utilizes cutting edge technologies such as collaborative worldwide song composition/ recording/ mixing techniques, automatic audiovisual timeline controlling systems, flying seat systems as well as a 4d live-cut camera system and puppet animation record/play system.

    Says Josina Burgess:

    Every scene has a real concrete RL Inspiration, not a formal one but more the content of it. The title RINGS comes from the Power Structure Research. We used as a content base the description of H.J Krysmanski. In the themes we added a 5th ring. In this ring are the victims of the system. The form we used always has to do with the themes from then. But it was never the goal or the intention to use styles from what ever direction. Better to use fitting formats that helped to understand the content of the message. We call that Hyperfunctionalism...

    ... All together this 4 ring system shows and describes the worldwide experimentation to re-organize the ruling class; that without a strong state and under the conditions of regulation of economic, collective forms have to survive. The absolutely designated personnel of this Ring castle. In fact a few thousand in the outside ring, operates more

    and more in a environment of absolute corruption: The relation of corruption in the Antiques and in Modern times towards world-relations were named as falsifications. Corruptions (as a statement) cant play any role in the governance forms of today, because they themselves are the substance and the totality of the Empire. Corruption is the true performing of commands, without any relation or adequate subscription to the Demimonde (Hardt u. Negri 2002, 398).

    The Rings is an impeccable production, which would do any Real Life theatrical venture proud; taking the fundamental concepts of Real Life scenography and stage production into a virtual dimension particularly through the usage of the controlled camera system. Indeed for me there were immediate Real Life associations, one being the Laterna Magika from Prague. Thus I could not help but wonder how its creators Alfrd Radok and Josef Svoboda would have used the technology in relation to the multilingual social milieu of the metaverse.

    The underlying premise of Laterna Magika was the seeking of a universal non-verbal theatrical language, which Radok and Svoboda considered to be of essence in view of the emergence of a global culture - and this as early as in the 1950s. Thus the entire lavishness of the stage constructions as well as the extensive usage of media elements were used to this end, i.e., they carried an inherent mission which went far beyond the pursuit of a merely spectacular visual display. Radok and Svoboda were in pursuit of developing a visual language of narrative, capable of expressing far more than the obvious: One of a level of sophistication and complexity that would render the spoken word obsolete in its ability to convey layers of meaning and narrative. So, I cannot help but wonder whether the theater producers of the metaverse might not give this consideration also: Today, in the metaverse we are indeed faced with a multi-lingual culture. The delightful neko designers whose devoted customer I am and whom I often try to engage in conversation are usually Japanese and not in good command of English. Another good example to this conundrum would be the colony of French Chris Marker aficionados that seems to have

  • 110 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 111

    grown in my neighbor sim Ouvroir, which houses the Chris Marker exhibit of the Gestaltungsmuseum, Zurich. Again, I find that, more often than not, communication in English with these new neighbors proves to be a problematic proposition.

    The visuals of the Ring are indeed beyond any reproach. The stage sets, the special effects, the usage of shape, texture and color satisfied even a stickler for perfection like myself. The animations that bring together the choreography are impressive and then most importantly the quality of the music is of such a level that I felt compelled to ask Josina Burgess additional questions with regard to its creation.

    Having voiced my admiration for the production of the Rings - and again, I am truly impressed with the high level of professionalism and perfection here, I nonetheless have questions: The all important one is the reliance upon the spoken word to the extent that the performance does. And yet another one is the usage of an enclosed auditorium: Since we are in an environment where as far as creativity is concerned the sky seems to be the limit, why not take this into the very skies of Second Life? Or under the water? Or indeed both? Wouldnt this also not go towards some truly unexpected, if not downright magical usages of the controlled camera system which contributes so hugely to the viewing experience of the Rings?

    This is a truly talented team of people that have put together a performance that is definitely a must see in Second Life. And in the end, I would love to see them move further into the development of a purely visually narrative language as well as into the realization of content material that is more in the nature of a free fall rather than one which materializes as the conveyance of a somewhat direct message. In short one that leaves more room for the associative, the ephemeral, the complex, the alluded. I have no doubt whatsoever that their combined creativity is more than amply equipped to accomplish even far more substantial feats than the mere realization of my hopes in this regard.

    Here is a video by Gary Hazlitt and his Just Virtual Film of C.A.R.P.s first musical production: The Wall, V-2

    The all original score is the work of Junivers Stockholm (S) and Josina Burgess (NL), while the lyrics on which this is based too originate from Josina Burgess, together with Medora Chevalier (UK) and again Junivers Stockholm. Indeed looking at the credits list much of the creative momentum behind this work can be ascribed to Josina Burgess who has also been instrumental in the design of the sets and costumes and Junivers Stockholm who has also been effective in scripting and special effects, the script writing and direction to KoTW and camera directing. Velasquez Bonetto is the creative director/producer as well as the builder and scripter of the Rings. The songs are sung by Josina and Junivers working together from a distance by sending files over to each other from Holland to Sweden and vice versa. Other names involved in the creative effort are Debbie Trilling and Elfod Nemeth (both from the UK) for special effects, Caravaggio Bonetto (A) for scenario, building and graphics, Medora Chevalier (UK) for the concept of the King of the World song which she co-authored with Junivers Stcokholm, beyond which Medora was also the narrator, script and supervising editor to KoTW. Panorama photography has been undertaken by Jan van der Woning (NL), the animations by Sca Shilova (NL). The actors and dancers of the Ring are: Blanche Argus (S), Josina Burgess (NL),Debbie Trilling (UK) Medora Chevalier (UK), Klute Coppola (F), Efrantirise Morane (I), MillaMilla Noel (I), Junivers Stockholm (S), Sca Shilova (NL) and the sax was played by Jazzoru Otoole (S).

  • 112 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 113

  • 112 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 113

  • 114 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 115

  • 114 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 115diabolus artspace

    virtual art spacediabolus the carp creators:

    debbie trilling

    metropolisProducer/ creative director:

    Velazquez Bonetto (D)Soundtrack creator: nnoiz Papp (D)

    Costumes and character design: Josina Burgess (NL)

    Robot design & animation: Sca Shilowa (NL)Set design & build:

    Velazquez Bonetto (D), windyy Lane (USA), Caravaggio Bonetto (A), nnoiz Papp (D)

    AV-animations: windyy Lane (USA)Muybridge animations:

    Josina Burgess (NL), Velazquez Bonetto (D)Video recording/editing: Debbie Trilling (UK)

    Venue camera: Velazquez Bonetto. (D)Additional song: Junivers Stockholm (S)

    Performers:Debbie Trilling (UK)Josina Burgess (NL)

    MillaMilla Noel (I)Efrantirise Morane (I)

    Velazquez Bonetto (D)

  • 116 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 117

    Forever Artistic

    This was truly a great event tonight at Diablolus!!!

    They will be doing it again Sunday 3pm sl time but, try to be there an hour earlier, or you may not get in :) Will give some pics of it! Just a few cause its an awesome thing to see! This is a first in SL !!! Thank you Velazquez and Josina, also Debbie Trilling and all those that participated!! Takes about an hour so be ready, all potty breaks and all done and get ready for a wonderful program!

    Velazquez Bonetto and Josina Burgess started with working out this Idea to bring it to Second Life.

    Velazquez Bonetto rebuild the Whole Metropolis, wro-te programms and scripts, situated every scenery at its place and brought new technology into SL .Josina Burgess created all the caracters, avatars, costumes and together they used Muybridge simulati-ons for mass groups where needed.Nnoiz Papp wrote and composed the music specially for Metropolis.Windyy Lane build the upperclass scenery and made all the animationsSca shilova build the robot and the animations for it.

    the actors are:Debbie TrillingMillaMilla NoelEfrantirse MoraneJosina BurgessVelazquez Bonetto

    A Camera system is build in the seats where the au-dience will sit , also the seats, with audience in it, will fly around in Metropolis form scene to scene to be a part of the whole.

    Its so far the biggest project ever done on SL, it took months of working, building,creating, rehearsing and animating.The actors/avatars playing the key figures teleport from stage to stage and perform in between camera close-ups.

    The whole Metropolis is a 1 hour breathtaking experi-ence on SL, but not only on SL even in RL people will be able to watch this via You Tube as a new way of making a artistique event going beyond borders.

    SECOND ARTSPosted on April 19, 2009 by Morris Vig

    Ive been hearing that the CARP/Diabolous team re-sponsible for the inworld tour de force of Pink Floyds The Wall was at it again, this time making an inworld version of Fritz Langs classic 1927 science fiction silent motion picture, Metropolis. Today, I finally got around to attending a performance.

    [Side thought: Its like Josina Burgess, Debbie Tril-ling and their partners in the SL theatric arts at CARP know exactly what trips my artistic trigger. I love Pink Floyd and Roger Waters work, hence my enjoyment of The Wall. In the Viggy collection of classic movie DVDs, Metropolis (even my crappy version of it) sits right alongside Citizen Kane and Casablanca. The history of the Metropolis movie is really something interesting, too...click here for more info on that. But I digress...]

    My verdict (like mine is importanta debatable point)? CARPs Metropolis is at least the peer of their version of The Wall, if not its superior. The subject matter for both stories is equally grand, and CARP uses Metropolis as an allegory for the state of the world much like they did with The Wall: So we see

  • 116 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 117

    Langs vision of the futurethe everlasting difference of the rich and poor, the elite and the worker, the gree-dy people on the top and the suffering massesvery much alive today as now we see what greediness of the elite did to the world- economics and us, the people.

    Today we are living a crisis that is maybe worse then the one just after the War.

    The main message of Metropolis was that it gave a solution to Post-War Germany to attempt a Social Market.

    This in fact is what Metropolis as a movie created at that time. And this was exactly 60 years ago!

    Are we powerless and resigned ?

    Or do we change this future?

    Do we change our own Metropolis?

    With that as foreshadowing.theres MUCH more after the fold, including a 100-plus piece slideshow to document this visual treat

    Technically, you have to start with the theatrical set. This is a dense build that minimizes the use of prims (perhaps CARP needs to be in a double-prim sim like those in Bay City and Nautilus!) and maximizes the use of textures to achieve the dramatic effect. As you will see below, the textures are both rich and grand. They also use textures as a means to demonstrate masses of characters the chorus, if you will and accomplishes this with impressive effect. How to ensure that the many, many textures load in a reaso-nable amount of time in a full sim? Easy they took the first six minutes of the show to display credits and literally pre-load the entire pack of textures used in the

    show. Genius.

    This compact build also allows for attendees to sit in custom-scripted seating and be physically (this is a virtual world, so it cant be physical,but hopefully you get my meaning) moved from scene to scene. The seating also is a marvel three sets of seats, flying around the set like a choreographed guided tour of the property. Viewers also place themselves at the mercy of the flying seats no need to use flycams or mouseviewjust sit back and enjoy the ride.

    Lastly, the one thing you cant see in the slideshow below: Music. The score for this show is really strong. Its electronic in nature and complements the show quite welljust like the textures, the animations, the costumes

    So heres the slideshow. Its quite a show, all 60 mi-nutes of it. And, like The Wall, the Metropolis compa-ny invites the attendees down to the floor to celebrate the show once its done. Cant beat that!

    Do yourself a favor and try to see this show. Metro-polis is a grand theatrical performance that shows us how the Second Life platform can be used in ways we may not have thought possible.

  • 118 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 119

  • 118 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 119

  • 120 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 121

  • 120 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 121

  • 122 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 123

  • 122 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 123

  • 124 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 125

  • 124 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 125

  • 126 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 127

  • 126 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 127

  • 128 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 129

  • 128 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 129

  • 130 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 131

  • 130 CARP CREATORS Debbie Trilling CARP CREATORS Debbie Trilling 131

  • 132 CARP CREATORS Debbie Trilling diabolus artspace