casey collins selected works
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Casey Collins // Selected Works
L A ND S CA P EA R CH I T E C TU R E
Isle of Rum // Scotland
Isle of Rum, ScotlandNational Nature Reserve
Site of Special Scientific Interest
Small Isles National Scenic Area
Special Protection Area for Birds
Included in the Lochaber Geopark
Home of the Red Deer Research Program
Proposed Marine Protection Area
Scottish Geographic Access Rating : 1 (Lowest)
First Impressions
Field Study
Tourism analysis
Landscape layers
Character Areas
Trail Design
Outpost network
Art and design programmingI n p u t
O u t p u t
Visitor Experience AnalysisMethodology
Project BriefCommunity Trust Mandate : increase visitor numbers and keep them on the island longer
Aims : To generate economic growth through the development of innovative, niche, nature based-tourism
Objectives : Utilise asset mapping techniques to determine points of intervention // create access networks for visitors to explore the island’s secret wilderness // Incorporate programming that supports experiential development and design
Concept : The Natural Laboratory
Field Work
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11
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Rum is an incredibly diverse island and features 10 distinct character areas within roughly 40 square miles. Boundaries were drawn based on various landscape and anthropogenic layers of the island and each area was described visually through annotated sketches and detailed analytical readings of zoomed in segments of the masterplan.
As a design tool, the character areas informed trail design and facilitated an understanding of movement through the landscape in a unique way. Included in the trail network, specific outpost locations were identified based on their strong sense of place. Materiality, experience, history and landform collectively form different character bal-ances that are intended to guide design in sensitive and innovative ways.
Character AreasVegetation Woodland
Fauna
Blackhouses
Access
Landscape Layers Anthropogenic Layers
Hydrology
Topography
Geology
Peaks
HidesCastleStructures
BothiesPony pathsRoadVillage Path
1 hr 2 hr 3 hr 4 hr 5 hr 6 hr 7 hr 8 hr 9 hr 10 hr 11 hr 12 hr 13 hr 14 hr 15 hr 16 hr 17 hr 18 hr 19 hr 20 hr 21 hr 22 hr 23 hr 24 hr
60 km
36 km
30 km
29 km
26 km
24 km
16 km
14 km
12 km
8 km
21 km
43 kmCoire Dubh Papadil HarrisDibidil Trollaval Askival Hallival Western Cliffs
Kilmory Glen
Cliffs
T
R A
I L
H E
A D
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W a
l l
e d
G a
r d
e n
KelpFOREST
Kelp
KelpForest
KelpForest
KelpForest
Cave
Cave
Cave Kilmory Guirdhil
Coire DubhHallival
Long LochSouth Kilmory GlenCoire Dubh
Coire Dubh
Coire Dubh
Dibidil Trollaval Askival Hallival Coire Dubh
SamnahanInsir
Kilmory Kilmory GlenSamnahanInsir
Guirdhil
Dibidil
Kilmory GlenLong LochNorth
Kilmory Glen
Kilmory GlenGuirdhil
Guirdhil
Coire Dubh Trollaval Askival Hallival
Harris Orval
Papadil
Western Cliffs
HarrisDibidil
Harris
Western Cliffs
Kilmory GlenGuirdhil
Guirdhil
Kilmory SamnahanInsir
CavePapadil
Forest
Papadil
Guirdhil
Trollaval Askival
Hallival
Coire Dubh
Harris
Western
Papadil
Dibidil
KelpForest
Kilmory Glen
Cave
Orval
SamnahanInsir
Guirdhil
Long LochNorth
Kilmory
Guirdhil
Cliffs Trailhead
Trail Loops Programming Island FrameworkNetworks and Connections
Oupost
Bench
Bothy
The landscape of Rum is both inviting and intimidating. Several of the island’s most stunning features take several hours to reach on foot and round trips in a single day are ambitious. The terrain is wet and rugged. The proposed trail network uses simple, split log boardwalks to create a clear sense of direction through the landscape. The board-walk itself is a much easier surface to traverse than the uneven ground it floats on. This can both reduce walking times to some extent and allow visitors to fully realize and ex-perience the landscape without having to worry about what surprises lie underfoot.
The trails are intended to offer variety. Each route features a different experi-ence through at least one character area and visits anywhere from 1 to 7 out-posts on a journey. The inclusion of a marine trail extends the route network into the sea to offer diversity and exploration of Rum’s staggering coastline.
Trail Design
Tapered wooden pegs are driven into holesto fasten pieces together
Top piece boardwalk segments are rebated underneath to ensure boardwalk lies firm and level
Crosspieces extend out sideways to spread the weight of the load and keep the boardwalk afloat
Crosspieces supporting the split log walkwayare rebated on top secure the boardwalk in place
Boardwalk is constructed from locally sourced split logs of scots pine
Trollaval Askival Hallival
Potential Outpost Design - Ridge peaks
Trailhead Coire Dubh Trollaval Askival Hallival
Papadil
Harris Long Loch Kilmory Glen Trailhead
TRALLAVAL ASKI
VAL
HALLIVAL
ASKIVAL 812 MOld Norse for ‘Mountain of the Ash trees’, the highest peak on Rum reveals the island’s lost forests.
HALLIVAL 723 MIn the summer months the world’s largest population of Manx Shearwater’s feed in the rich coastal waters by day and return to their burrows on the slopes of hallival by night.
TRALLAVAL 702 MMeaning ‘Mountain of the trolls’ old Norse travelers thought the distinctive calls of the Shearwaters were actually the sounds of trolls on Rum.
NORSE PEAKS ON RUM
“In Scottish vernacular architecture there has been a distinct tendency to marry walls and roof into a strong, almost sculptural unity [...] This Scottish tradition insists on simple planes and a clear emphasis on the single shape of the building as opposed to an expression of its parts.” - Kendall and Harris A Future From the Past
Waymar
kers
Benche
s
Drystone Construction DetailSection 1:50
Trail Section 1 : 50,000
Shelters Summit Markers View Frames 3m
3m
Outpost site selections consider the diverse and fascinating landscape layers of Rum as well as their location within a larger network of physical connectivity. Outpost designs are intended to create landmarks in this vast landscape; provide shelter from the elements; and reveal and interpret a specific landscape layer of the island.
Materials considered for outpost designs will enhance the existing character of the area in distinctive and interesting ways. Construction methods consider access and availability and work within the constraints of a wild landscape. Each outpost is intended to tell a story of the island; how it was formed, how it has been used by previous generations and what it could be in the future.
Programming : Outposts
Cliffs
Guirdhil
Trollaval Askival
Hallival
Coire Dubh
Harris
Western
Papadil
Dibidil
KelpForest
Kilmory Glen
Cave
Orval
SamnahanInsir
Guirdhil
Long Loch
Kilmory
Guirdhil
Cliffs Trailhead
Propposed Outpost Sites
Proposed bothys
Existing bothys
Landmark Shelter Interpretation “Man, unlike animal is not a figure in the landscape, he is a shaper of the landscape, in body and mind he is the explorer of nature, the ubiquitous animal who did not find but has made his home in every continent.” - Kaster and Wallis - Land and Environmental Art
Otepää // Estonia
This semester long project was intended to examine the different landscape values, sensitivies and pressures in the Otepää region and to determine the capacity of the area to handle landscape changes resulting from pressure for additional recreation, sport and tourism
development.. The completed report took the form of a strategic landscape plan that is currently being used as a tool to inform and guide
future planning and design initiatives by the local municipality. The methodological framework was based on field work, sieve mapping,
character area classification and landscape value assessments which are shown in abreviated forms in the following pages.
METHODOLOGY Reading the layers
Settlements
Communications
Land cover
Hydrology
Soil
Topography
Landscape Character Assessment
METHODOLOGY Classification and Description
Landscape Analysis Landscape Character Landscape Value
enclosedforested
mysterious
CAPACITY MAPPING METHODOLOGY
Geophysical Ecology Recreation Culture
Rocks and soilTopographyHydrology
Biodiversity valuesForest structure
Activity patternCultural heritageAesthetic qualityDamage & erosion
Accessibility and transport
ESTABLISHING PARENT CATEGORIES
DETERMINING ASSESSMENT CRITERIA
SCORING PROFILE
CATEGORY WEIGHTING
DETERMINING CAPACITY
GRADIENT MAP GENERATION
CAPACITY MAP GENERATION
CHARACTER AREA BASE MAP
Sensitivity Pressure
High Medium Low High Medium Low
Geophysical Ecology Recreation Culture
x 2 x 4 x 3 x 1
Sensitivity Pressure
SUITABILITY ASSESSMENT
(Geophysical x 2 + Ecology x 4) (Recreation x 3 + Culture x 1)
medium
Character Existing infrastructure Capacity
+ + =
Suitability
seasonal activitiesrequired infrastructure & impact
rationale
EnclosedInaccessibleMysteriousArea 3
Conceptually this design is rooted in the spherical forms and rough textures found in the forest. This treehouse is designed to con-jure feelings of prospect and refuge; to cre-ate a focal point in an otherwise uniform for-est landscape and provide a unique human experience in a remote wilderness. Weather permitting the treehouse can be accessed year-round via raised boardwalk and could easily be implemented in other forest areas throughout Otepää. The master plan indicates the primary considerations of site selection; the boardwalk extends from the highest relief in the forest and a patch of felled trees ex-tend views into an existing open area to of-fer scenic variety and potential wildlife viewing.
Treehouse No. 1Otepää, Estonia
CONCEPT
MATERIALITY
TEXTURE
DESI
GN
Felled trees reveal views overnearby open space within the forest
A
Treehouse
A
Toilet
Boardwalk entranceTreehouse access
Trail
Plan A N
Section AA
Section A
Masterplan N
Gala Park
Proposed SiteThe proposed design centers around the idea of connectivity; path networks and viewing points connect spaces within the park; a variety of initiatives including crazy golf course design and allotments offer all members of the community an opportunity to engage with the site; increased vegetation and garden plant-ing reinforce biodiversity connections within the larger River context and establish clear park boundaries to support a strong identity; and finally the development of the Gala Garden in the lower section of the park exposes and stems from the central hill, where the entire community would gather for Galas and on which a
castle once sat.
Existing SiteThe existing Gala park lies on roughly 8 Hectares of land along the Northern bank of the Carron River. The site is large and includes mature woodlands and riparian vegetation however access to these spaces is limited, if available at all. There are significant amounts of litter scattered throughout the park and vandalism is a serious concern. The site has a rich history but its modern incarnation lacks indentity and as a result the larger community feels no connection to the space and has left it largely neglected for the last several years.
Scottish Scenic Routes Competition EntryLoch
Sand
Native Planting(Wildflowers)
Native Planting(ramsons and bluebells)
Native Planting(dense ferns)
Tarmac
Parking
Grass
Grass
A
B
C
C
oncr
ete
Path
Dezignus.com Daily posts: vector icons and silhouettes, brushes and shapes, design tutorials and books, and other treasures.
Dezignus.com Daily posts: vector icons and silhouettes, brushes and shapes, design tutorials and books, and other treasures.
Dezignus.com Daily posts: vector icons and silhouettes, brushes and shapes, design tutorials and books, and other treasures.
A
B
C
Sections
A concrete path meanders down a loch embankment weaving between existing trees and enhanced native vegetation to create a distinctive and dramatic experience in the landscape. The graded path makes the loch wheelchair accessible and the structure doubles as a retaining wall. The design uses timber screens to frame and obstruct views throughout thus creating diversity through experience, unity through materiality and a strong sense of place within the larger Loch Lomond landscape.
Path meander
Structural Segments
Experiential sequencing
Continuity through materiality
Prospect and Refuge
Design Development
Asplenium Trichomanes
Dryopteris Affinis
Polypodium Vulgare
Cyrtomium Fortunei
Hedra Helix Green Ripple
Hedra Helix Pedata
Hedra Helix Shamrock
Blechnum Spicant
Carex Frosted Curls
Carex Oshimensis Ever Gold
Deschampsia Flexuosa ‘Tatra Gold’
Festuca Glauca
Uncinia Uncinata Rubra
Convolvulus Cnoerum
Cotoneaster Damerii
Erica Carnea Springwood White
Euonymus Fortunei Kewensis
Hebe E A Bowles
Lavendula Augustifolia Hidcote
Lavendula Stoehcas Detail
Potentilla Primrose Beauty
Ajuga Reptans Atropurpurea
Bergenia-Cordifolia Green
Hosta Halcyon
Liriope Muscari Variegata
Omphalodes Verna
Pratia Pedunculata
Saxifraga X Urbrum
Tiarella Iron Butterfly
Vinca Minor
Vinca Minor Illumination
Aubretia Blue Whale
Centranthus Ruber
Erigeron Karvinskianus
Euphorbia Amygdaloides
Fragaria Vesca
Helleborus Foetidus
Helleborus Foetidus
Herniaria Glabra
Heuchera Green Spice
Heuchera Strawberry Candy
Iberis Sempervirens
Lithodara Diffusa
Pachysandra Terminalis
Phlox Subulata
Primula Vulgaris
Sedum Album
Sedum Album coral carpet
Sedum Ewersii
Sedum Hispanicum Var Minus
Sedum Kamtschaticum
Sedum Spurium Red
Sedum Spurium White
Sempervivum Montanum
Teucrium Chamaedrys
Group A C D E
Group A B C D E
Group C E
Group B C E
A // Perennials (Sun/Part Shade) B // Shade C // Shrubs D // Grasses & Ferns E // Trailing Plants
Festival Theatre Courtyard
This design proposes to redirect the focus of space from North and West walls with an installation of living wall on South elevation of Festival Theatre. The green wall will transform a dingy and run-down courtyard into a visually engaging space that will suitably complement the adjacent Festival Theatre as both a landmark and the epicentre of the largest arts festival in the world.
Green Wall
N
Green Wall Construction Detail
Courtyard Master Plan
Detailed Design Sample