casual game engines

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What’s Up With That? David Fox VP Technology, iWin [email protected]

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Casual Game Engines. What’s Up With That? David Fox VP Technology, iWin [email protected]. Why Lil’ Ol’ Me ?. iWin As Web Developer Java Applets Flash iWin As Downloadable Developer Homegrown Framework: SDL/DirectX Flash PC/Mac Multiplayer iWin As Publisher Popcap BlitzBasic - PowerPoint PPT Presentation

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Page 1: Casual Game Engines

What’s Up With That?

David FoxVP Technology, iWin

[email protected]

Page 2: Casual Game Engines

Why Lil’ Ol’ Me? iWin As Web Developer

• Java Applets• Flash

iWin As Downloadable Developer• Homegrown Framework: SDL/DirectX• Flash• PC/Mac• Multiplayer

iWin As Publisher• Popcap• BlitzBasic• Torque 3D• Orbital

Page 3: Casual Game Engines

A Buncha Technologies Flash Shockwave Silverlite Java C# C++ Basic Delphi

Page 4: Casual Game Engines

A Fistful of Frameworks BlitzBasic VirTools Torque DarkBASIC Playground SDK PopCap Framework SDL DirectX

Page 5: Casual Game Engines

In 20 Minutes! Yeah, Right.

Page 6: Casual Game Engines

WHAT METAPHOR?

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Cars?

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DirectX/SDL

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PopCap

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Playground SDK

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Java

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Unreal Engine

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Celebrities?

Page 14: Casual Game Engines

Flash

Page 15: Casual Game Engines

Torque

Page 16: Casual Game Engines

C#

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Python

Page 18: Casual Game Engines

Found It!

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Formalism == C# Post-Structuralism == C++ Marxism/Feminism == Flash New Historicism == BlitzBASIC Deconstructionism == DirectX Psychoanalysis == Java

Literary Theories!

Page 20: Casual Game Engines

HOLD ONTO YOUR HATS

Page 21: Casual Game Engines

Flash CS3 $700 Vector-Based Movie clips and timelines (Visual OOP) MP3 support, embedded markers, etc. ActionScript (like JavaScript) Flash 8 improved math/rendering speed Window, Mac, Linux, Mobile Phones,

PDAs, all Browsers Artist-Friendly “Real” Programmers Rare/Expensive

Page 22: Casual Game Engines

Flash Gotchas Great Prototype Tool Horrible GUI for Coding (use Eclipse) Painful Debugging Must write C++ wrapper for EXE

• Fullscreen Support• Right click handling• Logs• Support for other graphic/audio formats• Writing to disk

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Flash Tricks Embed flash in C++ using f-in-box

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Flash

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Director/Shockwave $1,200 Lingo or JavaScript/ ECMAScript Good for Downloadable

(Windows/Mac) OK for Web Games – Poor Penetration Good 2D sprite manipulation Strong audio support (streaming,

panning, embedded markers,etc.) Real time 3D (Shockwave3D) Havok physics engine Flash support Can expand with C++ XTras

Page 26: Casual Game Engines

Silverlight Web-focused Runs atop Visual Studio 2008 AJAX, VB, C#, Python, Ruby Cross-browser/platform (but Windows

focused) Poor penetration Unproven

Page 27: Casual Game Engines

Java Highly portable (Any browser, PC,

Mac, Linux, Mobile) < 90% browser penetration Version headaches Desktop use requires large JDK

download. Poor 2D library Java3D API Can be work w/ C++ using JNI

Page 28: Casual Game Engines

C# C++-like Language w/Java Features Microsoft’s Visual Studio Huge .NET Runtime Download (19MB) Vista/XP Focus

C#: Install huge .NET RuntimeSoon? Static .NET Linker/

Page 29: Casual Game Engines

XNA Game Studio 2.0 Express is Free For students, hobbyists, indies. Based on Visual C# Express 2005 Windows (XP SP2 only) and Xbox 360

C#: Install huge .NET RuntimeSoon? Static .NET Linker/

Page 30: Casual Game Engines

BASIC/Delphi/Other… BASIC Delphi Phython and PhyGame PHP … Assembly Language

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C++ Many seasoned programmers out

there Need to be a “serious” coder Fast, flexible, robust Best IDE: Visual Studio 2008 Many cheap/free frameworks Won’t work in browser (except

ActiveX)

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Majority of Hits Are C++

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(Director!)

But Not All…

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*Based on 50 of the best selling games in Real Arcade from 2004-2006

Frameworks Vary

Director10%

PopCap6%

BlitzBasic2% Flash

2%Torque

2%

C++68%

Delphi10%

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ENTER THE MATRIX

Page 36: Casual Game Engines

The Basics Deal with Mouse/Keyboard Input Draw Animated Sprites Write Text With Fonts Play Music and Sound FX Resource Loading

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“Hard” Features Matrix Price (Upfront + License) Runtime Performance Min Sys Reqs Size Dev Support and Documentation Vista Support Unicode Support Cross Platform (Mac, XBLA, Mobile) Localization Tools Other Tools

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“Medium” Features Matrix

3D Acceleration Vector Support Flash Support 3D Model Support Scalable Fonts Multiplayer Scripting Languages Particle Systems Encryption or Obfuscation of Assets

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“Soft” Features Matrix Learning Curve Known Bugs Custom Coding Required Different Game Genre Support Performance of Your Game Proven?

Page 40: Casual Game Engines

THE FRAMEWORKS

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$80 Basic/C Hybrid (Arrays, Pointers, OOP) Windows/Mac/Linux Modular Design Own IDE/Debugger OpenGL Support Lots of Source Code Also Blitz3D Good for Beginners

BlitzMax

Page 42: Casual Game Engines

Torque Game Builder 1.7 $100 Hardware Accel SceneGraph Driven Parallax Scrolling / Layers / Camera Advanced Physics/Collision System Tools Up the Wazoo

• Tile Editor• LinkPoint Editor / Collision Polygon Editor• Particle Editor• GUI Editor• Level Editor

Windows, Linux, or Mac OSX Multiplayer with TorqueNet Lite Script in TorqueScript (TGE)

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Playground SDK Free! DinerDash 2 (& Other PlayFirst Games) Easy-to-use, Developer Friendly API Hardware Acceleration / 3D / Flash Particle System Lua Script Support Cross-Platform (Mac, Web) Powerful Localization Compact Runtime Documentation / Community Support

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Sexy Framework Free (Just credit Popcap) Used In: Bejewelled, Zuma, etc. DirectX 5.0 Windows Only (98 to Vista) FMOD and BASS sound engines. Hardware Acceleration Option Easy Image Manipulation “Widget” Metaphor Memory Leak / Smart Pointers Performance Profiling Routines Sample Apps

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Home Grown SDL Free cross-platform multi-media

development API Graphics / Video Control Input / Events Audio / CD-ROM audio Threads Timers Win32/Linux/BeOS/~MacOS

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Home Grown DirectX Versions 5.0 to 10.0

• Features Vs. Penetration• Win98/Me = DX7.0• XP = DX8.0• My Advice? Stick to 7.0 or 8.0

Well-Tested Code Your Way

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THE BOTTOM LINE

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(Almost)

Framework Doesn’t Matter!

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Prototyping? Web Only? Mobile Only? Full Cross-Platform Play?

Know Your Purpose

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This ain’t rocket science.• Polygons? Frames Per Second? Resolutions?• Polymorphic 3D surround sound?• Gesture based vibrating controller?

Publishers (usually) don’t care

Players won’t know (unless they can’t play)

For 2D puzzle game, easy switching cost

Know Your Game

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Programmers ain’t bitching. Artists don’t have to code. Designers can find fun fast. Biz team can maximize profits.

Good Framework If…

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2D Downloadable Game? Don’t roll your own!

Bugs are inevitable:• Proven || Strong_Support || Open_Source

Easy to get started. No special knowledge. Easy to expand and write tools.

My Recommendation

Page 53: Casual Game Engines

Take a Picture Now!Casual Games SIG/Whitepaper/Technologyhttp://www.igda.org/wiki/Casual_Games_SIG/Whitepaper/Technology

Development Platforms for Casual GamesBy Phil Steinmeyer http://www.gamasutra.com/features/20050324/steinmeyer_pfv.htm

What About Flash? Can We Really Make Games With It?By Scott Bilashttp://www.drizzle.com/~scottb/gdc/flash-paper.htm

Casual Games Technology SurveyBy James Smithhttp://www.igda.org/casual/quarterly/2_1/index.php?id=8

Technology Face-Off Panel from Last Year’s Summithttp://www.casualgamessummit.com/presentations/

presentations.html

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G’luck! Want the Matrix or Links?

• See Handout!

• e-mail me at [email protected]

• www.casualgamessummit.com

• Casual Games Whitepaper