casual non-visual games (phase i)
DESCRIPTION
Nazanin Oveisi's MFA in Design thesis project: Casual Non-Visual GamesTRANSCRIPT
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NON-VISUAL
EASY GAMESTHESIS R&D
NAZANIN OVEISIThursday, July 12, 2012
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MULTI-SENSORY WORLD
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SCREENS
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SCREENS
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“Most of the current devices are touch screens.. Itʼs very hard for a blind person.. and it takes a lot of effort to learn how to interact with them.”
Armond, 30 totally blind & partially deaf
TOUCH-Thursday, July 12, 2012
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Natural rhythm of lifeRhythmic sensory stimulation IntuitiveInternalUnconscious (if unaware)Everyone fidgets uniquely Why? To FOCUS
FIDGETINGThursday, July 12, 2012
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INTERESTED/ EXCITED FOCUSED ATTENTION
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INTERESTED/ EXCITED FOCUSED ATTENTION
BORED NO ATTENTION NEED TO FOCUS
NEEDS EXCITEMENT(MORE ADRENALINE)
FIDGET
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WHO FIDGETS?ANYONE (HUMAN) WHO HAS BRAIN Excess EnergyADD / ADHDBored EasilyShort Attention Cycle And even
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
Thursday, July 12, 2012
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VISUAL -
TOYS
GAM
ES
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VISUAL -
TOYS
GAM
ES
NON-VISUAL GAMES
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VISUAL -
TOYS
GAM
ES
NON-VISUAL GAMESEASY
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"A game is a form of play with goals and structure." Kevin Maroney
Social / IndividualGoalChallengeQuantifiable outcomeRulesToolsSkillsStrategy and chanceStructureLimiting contextFun GAMES
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Extremely visualSometimes have soundMobile No attention is needed (if pro)Only the sighted can playMild individual challengeRepetitive and less randomScoringNot complicatedEasy to interact with
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GAMES
iSpooksBeowulf
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“Audio games are very limited and while playing, you hear lots of sound effects instead of playing and
enjoying the game.” Armond, 30 visually impaired & partially deaf.
GAMESThursday, July 12, 2012
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GAMES
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GAMES
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EASY GAME CONTROLLERSThursday, July 12, 2012
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STATEMENT
Designing non-visual easy games that can be played by the sighted and the visually impaired.
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DOODLINGThursday, July 12, 2012
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DOODLING
• “It is cool to visualize how your brain works and I would like to use these brain doodling as an artwork.” Ava, 28
• Level of attention and meditation can be high at the same time
• The best brain state is when we are both focused and relaxed
• Meditation level is higher when eyes are not engaged• Vision sense is important for attention
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FOLLOW THE RHYTHM
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FOLLOW THE RHYTHM
Feedback Set upLevel of DifficultySelf-programmableNeeds attention
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FOLLOW THE RHYTHM 2
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An additional component on the headRandomness comes from the brainOnly two stages (levels): Fast and SlowPace of the vibration depends on meditation/attention
level of the brainSpeeds up the attention retain processApplicable on other game interfaces
FOLLOW THE RHYTHM 2
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Fun aspect of gamesHaptic TechnologyTactile elementsMore gamesProximities and scalesThe Blind
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Thursday, July 12, 2012