cavepainting: a fully immersive 3d artistic medium and interactive experience daniel f. keefe,...

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CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. Pierce Groover CS 395 – NPR Thursday, February 5, 2004

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CavePainting: A Fully Immersive 3D Artistic Medium

and Interactive Experience

Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw,

Joseph J. LaViola Jr.

Pierce Groover

CS 395 – NPR

Thursday, February 5, 2004

Introduction

• Cave environment

• 3D brush strokes

• Works for both up close and far away views

• “Extension of painting to three dimensions”

Related Works

• Cyber Glove– Schkolne– Move hands through the air

• Body Language User Interface (BLUI)– Brody and Hartman– Tracking wand

CavePainting

• CavePainting is composed of many 3D paint strokes– Individual strokes are layered and arranged in

space to produce a scene

• Several stroke types– Line, ribbon, tube, bumpy tube, trail of any

type of geometry, splat, extrusion, bucket– Artist picks a stroke type to indicate the

general characteristics of the stroke

CavePainting

CavePainting

CavePainting

Interaction

• Goal was ease of use– Not intimidating– Natural

• Take advantage of 3D space– Let user move around like traditional painting

Stroke Type

Color Picker

• Easy access

• Intuitive use

Two Handed Interaction

• Wear glove on off hand– Allows quick access to common tasks– navigation

Interactive Viewing Mode

• Timeline

Results

Results

• Users liked…– Ease of use, familiarity– Free movement

• Users didn’t like…– Accuracy– Paint was static– Color limitations

Examples

Examples

Future Work

• More advanced painting strokes– Textures, animation

• Better tracking– Performance art possibilites

Thank you

Any Questions?