ccc_cards
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7/29/2019 ccc_cards
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CCC
DECK
Hits all targets in
template; Armor
Failure check +2;
Courage check +2
to targets next
action
Auto HitFlame
assault lEaDEr inCinErator
mEDiC hEavy assault
DEmolition snipEr
4 4
4 4
4 4
2 2
2 2
2 2
1Melee +1 1Melee +1Courage 3ER 2Repair 6(5)
Courage 5ER 2Repair 7(6)
Courage 5ER 2Repair 6(5)
Reaction Reaction
Reaction Reaction
Reaction Reaction
Armor Value Armor Value
Armor Value Armor Value
Armor Value Armor Value
Armor Failure Armor Failure
Armor Failure Armor Failure
Armor Failure Armor Failure
2 1
2 1
2 2
7 4
6 4
6 5
MP MP
MP MP
MP MP
2 3
2 3
2 1
2 4
3 3
3* 2
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Personal Abilities Personal Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Corporate Abilities Corporate Abilities
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repair
rolls; self heals after 2 rounds
Nanite Armor: -1 to repair
rolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Nanite Armor: -1 to repairrolls; self heals after 2 rounds
Reliable: Low failure rate Reliable: Low failure rate
Reliable: Low failure rate Reliable: Low failure rate
Reliable: Low failure rate Reliable: Low failure rate
Lucky: Can negate 1success per match
Tough As They Come:+ 1 Blood
Speedy: +1 MP Brawler: +1 to Meleedamage
*Heroic: +1 to actionswhen 1 card away
Stealth: -1 MP; consideredto have half-cover
Leadership: +1 to all rollsfor allied MERCS within 1card length
Sweep: Attack sweepsacross hitting all in 90degree arc
Medic: Restores 1 Blood if
adjacent with MedKit
Wall Of Lead: +1 to targets
Suppression rolls
Demolitions: MultipleGrenades; Repair check todisarm mines
Crackshot: Can score 1
success per match
3 3
3 3
3 3
WEAPONS WEAPONS
WEAPONS WEAPONS
WEAPONS WEAPONS
1Wpn Str
2Wpn StrFN: 7Semi-Auto
FN: 5Pistol
EMP Grenade
x1; Armor Failure check +2
1 attack vs. 1 target; only short range
2 attacks vs. 1 target; cant re in melee
CCM- Fire & Move: -1MP; + 2FN
Range: 2
2Wpn Str
MedKit
x3; restores 1 Blood
2 attacks vs. 1 target; cant re in melee
CCM - Fire & Move: -1MP; + 2FN
1Melee +0
Range: M
2Wpn StrFN: 7Semi-Auto
3
1Melee +0* 1Melee +0*Courage 5*ER 2Repair 4*(3)
Courage 5ER 2Repair 7(6)
2Wpn StrSemi-Auto FN: 7*
x3; 1 attack vs. all
targets in template
2 attacks vs. 1 target; cant re in melee
CCM - Fire & Move: -1MP; + 2FN
3Wpn StrRange: 2Frag Grenade
4
2Melee +13
Courage 5ER 2Repair 7(6)
Wpn Str
Cant re in melee
CCM - Set & Rip: Must stay set for
1 round; 3 attacks per target on all
targets in the Extended T ring zone
Full Auto FN: 8 3
Wpn StrLRK
Wpn StrFN: 5Pistol
1 attack vs. 1 target; only short range
1 attack vs. 1 target; not short range
CCM- Load & Aim: Two rounds
between shots
FN: 5
1
4