cebas visual technology finalrender 3.5 se for architects and designers

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finalRender 3.5 SE

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finalRender 3.5 SE

Sophisticated rendering power for 3ds Max users from cebas Visual Technology.

Introducing cebas’ finalRender to Architects and Designers of China:

| finalRender 3.5 SE |

cebas finalRender 3.5 SE comes in-built with a Stereo Camera for the 3ds Max user that can sophisticatedly reproduce true 3D stereo camera effects from within 3ds Max and even renders any live action footage, allowing proper compositing of existing footage (created with cebas thinkingParticles vfx for commercials or film) and seamlessly matches all rendering setups created in Maya as well, easily imported.

finalRender is the perfect choice for bigger production houses and advanced designer/users seeking the maximum in quality and flexibility, as well as, seamless integration with mainstream user base. finalRender uses the same rock-solid Hollywood production-proven rendering core and produces the same quality rendering results in architectural visualizations, game designs, commercial animations and many more.

*DomeLight, a feature of finalRender, is a groundbreaking lighting method used to create large scale believable and fast global illumination sceneries. DomeLight enables great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons. With this amazing feature, finalRender is now faster, smoother and better than before acceleratingthe animation, IR and QMC rendering modes.

finalRender 3.5 SE enhanced features 1

finalRender 3.5 SE enhanced features 2

finalRender has always been the most efficient renderer on the market when it comes to instancing complex meshes in the hundreds of thousands. Billions of polygons have never been an issue for finalRender. However cebas listened to its users and now offers a "render-pipeline" tool that many users want and keep integrating into their studio setups.

finalRender 3.5 SE technology & end-user focus :

What users say….

Igor Ivanovic, Project Visualizer & Engineer

http://tiny.cc/animavision

(See also Igor’s interview at https://www.cebas.com )

“ I use 3DS Max Graphite tools and finalRender’s fR-MTD modifier whenever geometry control through texture map is the right choice. One of the better features of fR-MTD modifier is having instant viewport feedback for different parameter values, which gives us the ability to tweak each detail as needed - this has been an amazing help in delicate designs. After this, if the geometry created with fR-MTD modifier is heavy, I convert it to fR-Proxy for fast viewport manipulation and preparation time, taking all advantages of the beautifully implemented fR-Proxy features.”

Igor Ivanovic, Project Visualizer & Engineer (Belgrade)

http://tiny.cc/animavision

Projects rendered with cebas finalRender 3.5

“ I’m very satisfied with Cebas softwares. They allow me to easily create images of high quality and offer total control on every technical front. ”

Marco Lazzarini, Architectural Visualizer & Oil painter

http://3dlink.it

( see also Marco’s Testimonial at https://www.cebas.com/ )

finalRender 3.5 SE technology & end user focus :

Marco Lazzarini, Oil painter & ArchViz (Bergamo, Italy)

http://3dlink.it

Projects rendered with cebas finalRender 3.5

“ 3D Is the biggest paint brush in my toolbox, and since I am formally trained in advanced surfacing, I adapted to the 3D world quickly. The cebas finalRender engine makes this just that much more enjoyable.

I get to use finalRender for all my clients for so many different applications: from theme park design, to product design and prototyping, architecture, stereoscopics, 3D illustration, motion graphics, and even web design. “

What users say….

Thom Schillinger, 2d/3d artist: posters & packaging art

All rights reserved: http://3dconceptualdesigner.blogspot.ca/

More of Thom Schillinger’s art (Littleton, Colorado)

All rights reserved: http://3dconceptualdesigner.blogspot.ca/

Game design with finalRender by 3d-io.com

http://www.3d-io.com/All Rights Reserved.

GAME concepts : PERRY RHODEN

Beso Mzhavanadze

3d vfx commercial animation using finalRenderhttps://www.youtube.com/user/BIGJuzzMovie

(See also Beso’s interview at https://www.cebas.com )

“... I would say that finalRender is highly adjustable and if you know how to use it, even with limited hardware power, you can get really good results and referring to my Beetle commercial video ad, this project I think involves the biggest scenes that I ever had to render - looks simple enough and lasting only 10 seconds but lots of layers and involved many millions of polygons! And high resolution textures and I was quite limited in terms of hardware but as I said, I rendered everything using finalRender with GI and the proof of the results is right before our eyes.”

More of what users say….

Commercial 2d and 3d models created and render using finalRender.

Copyright Beso Mzhavanadze (Tbilisi, Georgia)

finalRender 3.5 SE technology & end-user focus :

More of what users say….

“ finalRender is also great when it comes to integration into the existing pipeline. It works flawlessly with Autodesk Backburner, so rendering animated projects with your existing render farm is a breeze. finalRender Distributed Rendering feature is also great for rendering high resolution static images.”

Nikoloz GogochuriChairman of "Visual Effects and Computer Graphics Development Association CG Georgia.

Nikoloz projects on Youtube (https://www.youtube.com/user/cyb0213/videos)

(See also Nikoloz’s interview coming soon at https://www.cebas.com )

Nikoloz Gogochuri, 3D Artist (Georgia)

(https://www.youtube.com/watch?v=ZynEyfnNTWE )

Projects rendered with cebas finalRender 3.5

finalRender, a versatile plugin, used in commercial ads, 3d models, game art and more.

All shading and rendering can be done with the production proven 3ds Max scanline renderer. When the scanline pass is done, the finalToon line renderer pops in and takes over to produce the NPR line rendering part.

A few of finalToon‘s Amazing Features:

- Canvas Effect to simulate structured background material (Paper, Linen . . .)

- Edge Map to use any map to control the bump, color, thickness etc. of the lines

- Flash (swf) and Adobe Illustrator (ai) output

- Cartoon Shader to get the typical cartoon look

- Global/local line style settings

- Material converter

- Render Elements support for different line types like hidden lines, visible lines, etc.

Bonus: finalTOONfinalToon 3.5 is available as an integral part of finalRender 3.5 SE or as a standalone product.

A complementary copy of finalToon 3.5 is included with a purchase of the finalRender 3.5 version.

2d model ‘dining room’ Line styles using finalTOON. Copyright: Fire Advertainment.

Bonus: finalTOONA complementary copy of finalToon 3.5 is included with a purchase of the finalRender 3.5 version.

Gatorade ad commercials

All rights reserved:

GoldenWolf(UK),Anselm Von Seherr-Thoss

http://incendii.com/wp/

Amazing art and line styles shown here using finalToon by 3d Technical Director and VFX Artist, Anselm Von Seherr-Thoss.

cebas VISUAL TECHNOLOGY Inc.Suite 2202B – 4464 Markham StreetVictoria, BC V8Z 7X8, CanadaUSA: +1 323 774 1799Canada: Main office:+1 250.590.2913 http://www.cebas.com