cegsa prestentation
DESCRIPTION
Presentation given to the Computers in Education Group of South Australia: Main point was to illustrate the wide use of social gaming by youth online; and the way it is used by them to build trust, reputation and authority. Attempts to press Web2.0 savvy teachers beyond the familiar or blogs, wikis and podcasts as more teens play games than use social media, and education needs to understand more about the motitvators and find alignment to use Wii, DS, PSP, Xbox et al in mainstream teaching - not exclude the possibility.TRANSCRIPT
Learning Virtually Anywhere
Spoon feed me.
While I scream at you.
The shift is more than from read to read/write.
The 3Rs of learning
REALISM
RELEVANCE
RESONANCEThe dynamics of curriculum development
Informal learning shapes our world view - it’s messy.
Knowledge is socially constructed online – good information is spread, where as bad information is healed.
Inside Human Networks...
Facebook, Digg, Twitter, Wikipedia, Runescape.
Wikipedia says errors and vandalism are
repaired on average in FOUR minutes.
Information is not right/wrong - it is in flux
Web1.0The internet augmented print
Web2.0The internet augments people
MAGICAL THINGS
The cause of exploration and discovery is not an option we choose
It’s a desire written in the human heart.
George W. Bush, 2003
We are magicians, not technicians
WeLook
ActThink
differently
School+Home+
Mobile+Internet+
People=Learning Environment
Teachers must CREATE RESONANCE between
Use existing embodiment of skillsin youth online (games/networks)
Desirable learning outcomes
WHY?
1:10 students stand on stage. 9:10 never will.
What does this teach?
If exams don’t work then we need to develop new assessment methods.
Culture of Participation
Henry Jenkins, 2008
Anyone see the problem?
21st Century CapabilitiesAchievement – advancing knowledge, learning new skills, challenging others, winning
Social Action– Helping others, making friends, self‐discovery and disclosure, collaboration, group success, authentic
Playful Discovery – when learning is enquiry driven
Immersive – discovery, exploration, role playing, escapism, safe fail, customisation, appearance, representation, serious games, authentic issues
Can this be used in assessment?
NSW 1:1 Laptop Policy Mapped
What is important to the system?
How is this useful classroom feedback?
Technology as an enablerMore excitingI want to do it..Responsive FeedbackI know where I am in this..Social CommitmentI enjoy working well with others..Goal OrientatedWe can figure it out, I can win.
When the work is satisfyingWhen kids experience being good at itSpending time with people they likeBeing to be part of something bigger
When their problem feels real.
Student Behavior changes when
BEYOND WIKIS ...
“the purpose of all video games is to
train a player to work harder while still
enjoying it”Nick Yee
We must collaborate or perish - across borders cultures, disciplines and firms, and increasingly with masses of people at one time
Can I learn to do as a Jedi please?
Game Based learning
WiiXboxPS2/3Mobile PhonesDSPSP
Pew Generations Online (2009) “Kids spend more time in social games than in social networks such as MySpace and Facebook”
Xbox Live - via iPhoneIdentity, Reputation and Connectedness
Gaming is mobile.
Convergence has already happened.
We have curriculum in WoW - Cognitive Dissonance
Games have crossed into lifestyle and Identityand around 43% of gamers are female.
Reputation is authority
THE RIPPLE EFFECTGames teach all the soft skills your
students are ever going to need.
(In fact they probably already did)
Over 1.2 million registered contributorsOver 70,000 content pages
Over 36,000 imagesOver 500 million page views
Games teach.
SHARED REALITY
Our ‘shared’ reality
Bluetooth
Wifi
3G
Portables
Augments and enables the experiences
IWBsKeyboardsMobiles (Smart Phones)CamerasAudio RecordersControllersAccelerometersGesture ControlsGeo‐trackingPoint of View
Web2.0 Read/Write WebMUVES (Virtual Worlds)(Second Life, Quest Atlantis)Game Platforms(Nintendo, Sony, Microsoft, PC)MMOs (Social Games)(Halo, Warcraft, Aion, Runescape)A/Synchronous conversation (MSN, Skype, GChat, Vent, Twitter)Bored of StudiesFacebook, Bebo, MySpace
Embodied In Experienced through
Our ‘shared’ reality
Connecting virtualspaces to local reality
Embedding holisticoutcomes into playfulactivities
Allow unexpectedmissions and outcomesthat shape learning
‘virtual’ enables ‘real’ motivation
WALKTHROUGHWhat can you do to jump into this?
The soft 21C skills
Critical Thinking
Collaboration
C0-Production
Organisation
Goal Orientated Effort
Communication
Define what theythey are in your context.
Soft skills are hard to assess in a framework that was not designed with games, social media and mass collaboration in mind.
Solution:Create a framework that does.
Problem:
Planet Intelligent - world view, social commitments, environment awareness, cultural sensitivity ...
People Intelligent - co-operative, collaborative, empathy, ideological, language, communication ...
Participation Intelligent - collective action, community support, negotiating goals, managing workload ...
Syllabus learning outcomes
21st Century learning outcomes
Planet / People / Participation
Thanks.
Dean GroomHead Educational Development
Macquarie University
“Go with honour”