cfi_539267_tomdavies
DESCRIPTION
ÂTRANSCRIPT
DESIGN JOURNAL
THOMAS DAVIES
ABPL30048 ARCHITECTURE DESIGN STUDIO: AIR
SEMESTER ONE 2013
TUTORS: GWYLL JAHN & ANGELA WODA
02
CONTENTS -
Introduction 04
PART A. EOI: CASE FOR INNOVATION
A.1 Architecture as a Discourse 06
A.2 Computational Architecture 13
A.3 Parametric Modelling 18
A.5 Conclusion 23
A.6 Learning Outcomes 24
References 25
PART B. EOI II: DESIGN APPROACH
B.1 Design Focus 28
B.2 Case Study 1.0 34
B.3 Case Study 2.0 36
Development 38
B.4 Technique: Development 46
B.5 Technique: Prototype 55
B.6 Technique Proposal 57
B.8 Learning Objectives & Outcomes 63
References 64
03
Cover Image: UK Pavilion Shanghai World Exhibition 2010. Source: http://upload.wikimedia.org/wikipedia/
commons/c/c2/UK_Pavilion_of_Expo_2010_2.jpg
PART C. PROJECT PROPOSAL
C.1 Gateway Project: Design Concept 66
Digital Design Process 70
Construction Process 81
C.2 Gateway Project: Tectonic Elements 82
C.3 Gateway Project: Final Model 85
Critique and Commitment 93
C.5 Learning Objectives and Outcomes 103
References 106
My name is Thomas (Tom) Davies. I’m in my
third year of the Bachelor of Environments
course here at Melbourne University. I plan
on Mastering in Architecture and so Architec-
ture Design Studio: Air is the perfect stepping
stone to completing that goal.
Back in Semester One of Year One I took
the Virtual Environments subject, and whilst I
found it extremely challenging, I believe that
was a terrifi c subject as it allowed as to ex-
plore different technologies to come up with
something that I would have only ever previ-
ously done by hand.
For that subject we were asked to create a
wearable lantern that had links to the natural
environment around us. We did this by using
the Paneling Tools Plugin on Rhino. Whilst
my design wasn’t successful and couldn’t
be fabricated, it really opened up my eyes
to the possibilities of digital fabrication and
model making on a large scale. It opened
up a whole new world to digital design that I
was not familiar with, and that I was keen to
investigate further in my studies.
Since completing Virtual Environments I have
tried my hand at learning AutoCAD and Revit
and since taking this subject I have become
slightly more profi cient at using Rhino.
I fi nd it extremely important that I learn all
these programs as digital design is very
much the way of the future. From my re-
search I have found that more and more
buildings are being constructed and designed
digitally and so if I am to fi t into this indus-
try then it imperative I excel at using these
programs.
Digital design can create some extraordinary
buildings and projects that could only be
dreamed of if we were to still only work by
hand. It is changing the world of construction
in a positive way.
I look forward to using Rhino with the Grass-
hopper plugin, as I think they can do wonder-
ful things together in creating new and inno-
vative designs.
Hopefully by the time I fi nish this subject, my
fi nal presentation will look as good as the
buildings I have been studying and looking at
as precedence for this studio.
INTRODUCTION -
04
Me
PART A. EOI: CASE FOR INNOVATION
Discourse and Digital Design
05
A.1 Architecture as a Discourse
‘[A]ny serious “rethinking” of architecture at the start of this century
cannot be undertaken without upsetting the structure and emphases
of the traditional profession, of traditional typologies, and of traditional
modes of envisaging the architectural subject […].’
Vidler, Anthony (2000). ‘Review of Rethinking Architecture and The Anaesthetics of Architecture by Neal Leach’,
Harvard Design Magazine, 11, pp. 1-4, p. 3
IMAGE ONE: Plug in City - Archigram
06
Anthony Vidler completely sums up the idea
of ‘Architecture as a Discourse.’ These days
more and more buildings are being digitally
designed. Fifty years ago, this idea would
have seemed ridiculous, however new soft-
ware makes even the most far-fetched ideas
seem possible. That is the changing face of
architecture. While not everyone will agree
that designing in this way is right, digital ar-
chitecture has created a new realm of think-
ing that goes against what traditionally was
taught about architecture and design.
Sometimes the use of architecture doesn’t
even have to result in a completed building. It
can just be an idea that changes the way we
humans see the world or the space around
us. It can provoke thought and cause con-
frontation. This is architecture as a discourse.
It is meant to be a solution to a problem that
causes people to follow this new revolution.
The Situationists of Europe in the 1950-60’s,
and Archigram of the same time period were
two groups of revolutionists who re-wrote all
that was been said about the world. Image
One shows a piece of unbuilt work Archigram
designed called the ‘Plug-In City.’ They had
experimented with architecture as a changing
medium that could be completely manipu-
lated and re-worked to meet the needs of a
particular time or situation. This Plug-In city
was made up of a number of different mod-
ules that could be included or excluded from
the whole structure as it was needed.
07
08
Image Two looks at a piece of work the
Situationists did regarding the city of Paris.
Instead of connecting the city via streets they
connected it via the feelings that each quad-
rant of the city made you feel. This psycho-
logical look at the world was something that
wasn’t that popular during the mid-1900’s,
and by completing the study, the Situationists
made people more aware of their surround-
ings. They helped people think about the
world they lived in not just look at it.
In Richard Williams’ 2005 paper ‘Architecture
and Visual Culture’ he spoke of how people
can only truly look at buildings once they
understand the ideas or meanings behind a
building. And he agreed that not everyone
will have the same idea about a built form or
will necessarily like it, but as long as it gets
people talking then it has been successful.
Williams also discussed that architecture is
a multi-disciplinary practice and involves the
cohesion of a number of different people.
Sometimes many different professionals
must be consulted so that the best solution
is achieved. This is what we will be doing
when we complete our main design task for
the Wyndham City Council. Architecture as a
discourse allows for this cohesion to create
an intriguing product that has elements from
every discipline coming together to create an
interesting whole.
IMAGE TWO: Invisible City - The Situationists
Masdar Institute of Science and Technology, Abu Dhabi, 2010.
Architects: Foster and Partners.
09
IMAGE THREE: Masdar Institute of Science and Technology
The fi rst building I will look at is the Masdar
Institute of Science and Technology in Abu
Dhabi. Designed by Foster and Partners and
completed in 2010, the building is used as a
library and is designed in such a way as to
make Masdar City; in Abu Dhabi, the world’s
fi rst carbon neutral desert community. Be-
cause it is situated in a desert the building is
relatively open to the elements, and its inte-
rior is fairly similar to most modern buildings
of this day and age.
The roof structure is the real hero of this
building. It was designed digitally to allow for
shade from the harsh sun and also to inte-
grate numerous PV panels. Using a number
of different programs, Foster and Partner’s
Specialist Modelling Group (SMG) were able
to simulate the sun’s impact on the site. They
were able to model where it would hit at dif-
ferent times of the day, and therefore where
these PV panels needed to be located in
order to gain the most sunlight. These panels
generate most of the power needed to run
the entire building. SMG were responsible for
the design and construction of the roof.
It was created by digitally formulating a
series of identical curves that could span the
length of the structure. The different lengths
of beam were all created using a single
mould which SMG would digitally manipulate
depending on how long the beam needed to
be. By designing and fabricating in this way,
they could be sure that the entire structure
fl owed as one smooth whole.
Rarely have companies used a single tool to
create a whole structure like SMG did with
their roof. This is economically much more
effi cient as it results in much less material
wastage. Also it means the building can be
constructed quicker because there should be
no mistakes when it comes to material selec-
tion and performance. Usually companies
would create a number of different moulds
based on a computed algorithm that they
could then build the structure with. This is
more labour intensive and time consuming.
SMG changed the way software was writ-
ten so that the process they employed could
be much quicker and easier to create an
environmentally world-leading project. Now
other companies are starting to follow suit.
By featuring the Masdar Institute of Design
and Technology in AD, the magazine is
making devoted architecture fans become
more aware of world leading processes. The
readers of this magazine will understand
that it was digital technologies that enabled
the roof structure to be created. It is creat-
ing a discourse that places an emphasis on
new design technologies and construction
techniques. While not overly well-known this
building should become central to architec-
tural discussions as it focusses on preserving
the environment something which in this day
and age is very topical.1
10
IMAGE FIVE: Roof StructureIMAGE FOUR: Masdar Institute
Sudpark Basle, Switzerland, 2010.
Architects: Herzog and de Meuron.
The building above is Sudpark Basle, an
apartment block in Switzerland. It was built in
2010 by the Digital Technology Group (DTG)
within the Herzog and de Meuron fi rm. The
DTG is a group of forward-thinking archi-
tects and designers who specialise in CAD
software. With each building they undertake,
the group use completely different software
depending on the type of building they are
constructing.
They then keep that software and use it the
next time they build a building of a similar
type. In that way, the buildings that Herzog
and de Meuron design are extremely special-
ised and unique to their practice.
The Herzog and de Meuron fi rm have a high
emphasis on the architecture of a space
meaning that they believe in designing build-
ings that can actually be constructed and that
give a sense of welcomeness to the users.
So they only use CAD software that will actu-
ally assist them in designing a practical build-
ing. They continually fabricate sketch models
throughout the design process so they can
realistically see what the computer is design-
ing.
11
IMAGE SIX: Sudpark Basle
Herzog and de Meuron are world-leaders
in their theories. Rarely do experts in CAD
software design with the practical use of a
space in mind. Usually these experts would
design wacky, out-there structures that can’t
actually be physically built. Herzog and de
Meuron have a focus on how someone will
use the space whilst also placing as empha-
sis on state-of-the-art building design. This
relates back to architecture as a discourse
as the architects are creating a new culture.
They are building ‘proper’ buildings whilst still
using modern technologies. They are proving
that the ‘out-there’ can still be functional.
The Sudpark Basle is amazing in that the
patterning on the facade (that was created
using the theories in Image Eight) make it
hard to establish from the outside where one
apartment starts and the other fi nishes. This
adds a sense of privacy to the space but also
creates a sort of ‘glued on’ feel to the facade
on what is a fairly rectilinear building.
When looking at Image Six on the previous
page, we can see that the streetscape sur-
rounding the Sudpark Basle is fairly scarce
and plain. The dynamic facade of the apart-
ment block creates an architectural discourse
as it would get the passers-by talking about
this new, strange and beautiful building
amongst what is a fairly boring area. It cre-
ates a discourse as these same passers-by
may then investigate the building further
and realise that it is an extremely innovative
building. Magazines like AD bring buildings
like this into the forefront of the public’s mind.
The architectural discourse of this building
created a new innovative system of the de-
signing that transformed a boring Switzerland
street into an icon of modern architecture.2
IMAGE SEVEN: The Facade
12
IMAGE EIGHT: The Process
A.2 Computational Architecture
13
Computer programs aren’t meant to be a
replacement to an architect’s imagination. If
used well CAD can effectively be a supple-
ment to an architect’s design ideas and can
make the design process a much simpler and
easier method for solving problems. Con-
trastingly, if a designer was to employ com-
putation then their imagination and ideas are
bounded by programs possibilities. These
programs can’t ‘think’ for a designer they can
only complete a series of commands that
they are ordered to complete from their user.
Greg Lynn’s Blobwall Pavilion (Image Nine)
is one example of computational architecture.
The whole structure was made from hollow
plastic bricks that were designed computa-
tionally and constructed using a computer-
controlled robotic arm. The entire process
from designing to fabricating was done
entirely electronically, something which is a
common theme throughout all of Greg Lynn’s
works.3
IMAGE NINE: Blobwall Pavilion - Greg Lynn
In Yehuda E. Kalay’s article ‘Architecture’s
New Media: Principles, Theories and Meth-
ods of Computer Aided Design’ the author
recalls how architecture was ‘offi cially born’
in the 1450’s. Since then it has steadily
progressed from being solely about construc-
tion, to more about design, and now about
computerisation. Before computers were
introduced architects began with a sketch
and an idea that slowly progressed via draw-
ings to incorporate every design idea to be
constructed.
Often during the design process an archi-
tect would create a model so that they and
the builders are able to envisage what the
fi nished product will look like. By designing
in this way both the architect and the builder
became aware of any specifi c construc-
tion techniques required and how the whole
building comes together. Kalay discussed
how now, with computers, this model making
process, which can be quiet time consuming,
is made much quicker and easier to do. Digi-
tal models can quiet simply be created using
programs like Rhinoceros and Grasshopper
and any changes needed can be quickly
adjusted via these programs. In the ‘olden
days’ any adjustment would require another
model being built which is extremely inconve-
nient and time consuming. Essentially com-
puterisation makes everything easier (Kalay,
2004).
Since computerisation became the norm
the traditional design process has begun to
change shape. According to the AIA Califor-
nia Council the design process has become
much shorter because of computerisation.
Right from the start architects are able to
conceptualise an idea and then work to make
it a realistic project by designing and ma-
nipulating it using CAD. Designing is made
much easier, resulting in a much shorter
design process. This has also resulted in the
architectural profession becoming less about
beautiful drawings and artists and more
about sophisticated designs and technical
wizards.
‘The dominant mode of utilizing computers in architecture today is that of
computerisation; entities or processes that are already conceptualized in
the designer’s mind are entered, manipulated, or stored on a computer
system. In contrast, computation or computing, as a computer-based de-
sign tool, is generally limited.’
Terzidis, Kostas (2006). Algorithmic Architecture (Boston, MA: Elsevier), p.xi
14
Museo Soumaya, Mexico, 2011.
Architects: Fernando Romero EnterprisE (Free)IMAGE TEN
The Museo Soumaya, Mexico, designed by
Fernando Romero EnterprisE (FREE) is one
example of a building that shows evidence
of computational design. The facade of this
building is made up of aluminum hexagons
that fi t together to create one coherent whole.
This design strategy was conceived at the
very beginning of the design development
stage. So during the rest of the design pro-
cess it was decided that the architects at
FREE should work out a way of making this
structure work. Only through the use of CAD
programs could a facade like this be created.
Without it, geometries in this fashion would
have been nothing more than an unrealistic
dream. For the Museo Soumaya, the design
really did challenge the construction process
and throughout it created completely new
ways of building. This building really is a child
of performance orientated design.
For the industrial area of Mexico this building
was really the fi rst in its class. Whereas we;
in this studio, and many other computerized
designers will use famous precedents to de-
sign and construct our sculpture, FREE had
no precedence from which to work off. It truly
was a unique innovation that the government
hope will redefi ne the area.
The FREE team used a modelling package
from Gehry Technologies to create a 3D
model of the project. This stage of the design
process was crucial as the hexagon pattern
couldn’t be changed and it was imperative
that it worked. The FREE team used the
model to check that the facade worked and
that everything they were doing was correct
and that everything worked together. Had it
not then they would have had to re-visit the
initial phases of the design process to con-
struct a more viable hexagon pattern.4
IMAGE ELEVEN: The Structure
16
Silk Leaf Stadium, Tokyo, Japan, 2012.
Architects: Coop Himmelblau.
This Silk Leaf Stadium by Coop Himmelblau
opitimises computational architecture. The
roof of the stadium is lightly perched on top
of the structure and gives the impression
that it is merely fl oating above ground. A lot
of planning went into this roof to enable it
to be ‘tied-down’ at only four different points
around the stadium.
Architects at Coop Himmelblau worked tire-
lessly to make sure that the parameters of
their roof design enabled it to be built with
these four anchor points in mind. Through
computational experimentation they were
able to get just the right curve on the roof to
make it sit evenly across the stadium and
appear symmetrical to the viewers. Too steep
and it would have been harder to construct,
and not steep enough and the roof would
impede too much on the surrounding con-
course. Computerization enabled the archi-
tects to model different roof structures quickly
before the fi nal one was chosen.
The wings to either side are an example of
more computational architecture as they
move to either close off or open up the roof
at the touch of a button.5
17
IMAGE TWELVE: Silk Leaf Stadium
A.3 Parametric Modelling
15
16
IMAGE THIRTEEN
20 IMAGE FOURTEEN: The Interior
The as-yet-completed Abu Dhabi Perform-
ing Arts Centre by Zaha Hadid Architects
(on the previous spread and the next) is a
world-leader in its use of parametric design.
The Performing Arts Centre was to be cre-
ated in this fl uid-like form as it was hoped
the structure would fl ow like ‘fruits on the
vine.’ This idea was conceptualised at the
very beginning of the design process and so
it was put to the parametric design team to
create a form like the one we see above. As
recent as two decades ago, a form like this
wouldn’t have been able to be created as the
programs and design techniques at the time
wouldn’t have allowed it. These days how-
ever; because parametric design is the norm,
designs like the one above for the Abu Dhabi
Performing Arts Centre are easily created
and can be fairly easily constructed.
Zaha Hadid is a world famous architect,
especially when it comes to parametric de-
sign. Hadid is known as a ‘deconstructivist’
because she strips back architecture to its
structure and it’s skin and manipulates these
with the use of parametric design. It has a
focus on non-rectilinear shapes that seem
to distort these main elements of architec-
ture. As a fi nished product, deconstructiv-
ism is said to highlight unpredictability and
controlled chaos. Parametric modeling helps
Hadid envisage her fi nal designs as it en-
ables her to quickly asses what parts of her
buildings can actually be constructed. It helps
her chose materials and calculates how they
are all joined together.
Once again, buildings in this style wouldn’t
have been able to be created without the
use of digital design and parametric model-
ling. These two things allow any shape to be
developed and as long as it is structurally
sound then it can easily be erected. As men-
tioned, Hadid is a massive believer in design-
ing in this way and her buildings are revered
all around the world. Because they are re-
vered, Hadid is more likely to stick to a win-
ning formula, that being parametric design.
Abu Dhabi Performing Arts Centre, 2007-
Architects: Zaha Hadid
Some traditionalists may not like Hadid’s
buildings or other buildings of the same style,
but the truth of the matter is there is no es-
caping the way of future.
I must admit that I can sometimes sym-
pathise with the ‘traditionalists’ when I see
a building that is just so ‘out-there’ that it
seems extremely misplaced in relatively ‘nor-
mal’ surroundings.
For me Hadid’s buildings don’t do this. To
me they fl ow well with their environment as
they are so curvilinear and abstract that the
surrounding landscape seems to be included
in the shape of the building. Perhaps this is
because so many of her buildings are only
realised on computer and are yet to be con-
structed. Perhaps once they are built they will
look so out of place they will be categorised
with Gehry’s Dancing House.
But I certainly hope they don’t. I hope her
buildings are a stepping stone for parametric
modelling. I hope her processes are copied
and replicated in new ways by architectural
practices the world over.6
21
‘Post Modernism and deconstructivism were mere transistional episodes
and parametricism will be the great new style after Modernism.’
Schumacher, P, 2010, pp. 43.
Parametric Modeling and the use of paramet-
ric modeling techniques are widely regarded
as the way of the future for architecture.
More and more these days, global architec-
ture fi rms are using parametric modeling to
enhance their designs and their construction
capabilities. In Robert Woodbury’s reading
‘Elements of Parametric Design,’ the author
discusses how architecture is changing and
that it is now becoming a multi-disciplinary
profession. He says that these days archi-
tects have to be ‘computer scientists, ama-
teur programmers and mathematicians.’
Decades ago architecture was all about
communicating through drawing, mainly fl oor
plans, elevations and sections. And while
these are still very relevant today, the use of
parametric design means that greater em-
phasis is placed on the computer, and the
designs an architect can make it generate
that will; and already has, completely revolu-
tionize the building industry.
Like most things in life, learning to become a
parametric designer can be quite challeng-
ing. From my experience it is a learning pro-
cess that involves a lot of trial and error and
cannot be done by reading a textbook. Expe-
rience in the fi eld comes from learning from
your mistakes and developing your designs
as you learn more about parametric design.
I believe that it is a very precedent-driven
profession as once I see something made by
a professional practice I try to emulate that in
my projects. However it must be understood
that these professionals have a lot more skill
than me and so fi nd it much easier to create
what I wish to make.
22
Through research however, it is obvious that
many parametric designers are careful not
to replicate what has already been achieved.
As mentioned a few times in this journal,
architectural fi rms like FREE and Herzog
and de Meuron develop their own parametric
modeling programs so that they can create
new and exciting projects. However, even if
they didn’t create new programs, because
such a vast array of things can be created
using parametric modeling, the likelihood of
two projects being exactly the same are very
slim. It is so easy to manipulate a design by
changing just one parameter that really the
possibilities for a design are endless.
As Daniel Davis mentioned in the lecture,
the use of parametric modeling does have a
slight downside. It can be very hard to keep
tabs on your whole project and any slight
change may be unrecognicable is the big
scheme of things.
Also it can be hard to relate your paramet-
ric ideas to another person. It takes a very
trained eye to see a parametric design and
relating that to someone who isn’t as familiar
with your design can mean a breakdown in
communication. This isn’t ideal as a designer
has to be in constant contact with their client
and if the client can’t follow your parametric
model then your design is inappropriate.
IMAGE FIFTEEN: Abu Dhabi Performing Arts
My Gateway Design Project for the Wynd-
ham City Council will be designed parametri-
cally and will incorporate all aspects of the
computational design process. Since investi-
gating architecture as a discourse, computa-
tional architecture and parametric modeling,
I have come to realise that designing via the
use of computers and parameters is much
more benefi cial for creating state-of-the-art
and innovative designs.
The Wyndham City Council should want to
be state-of-the-art and innovative and so
choosing my design would have them ‘on the
map’ in terms of publicity for this new and
exciting project. People will talk about this
new design and through further research will
come to understand the way it was designed
and the story it is trying to tell.
23
A.5 Conclusion
A.6 Learning OutcomesAs mentioned in the Introduction, I’m not
very profi cient at using any CAD programs.
My previous attempt at using Rhino wasn’t
very successful at all and it scared me some-
what from delving deeper into the world of
parametric design. However, since taking
this subject I am glad that I have opened my
eyes to the wide world that is computational
architecture. Literally so much more can be
done via the use of computers and the re-
sults (as seen in the precedents investigated
above) are gob smacking. Buildings look so
much better when they seem to fl oat on the
land, and when they curve to the landscape
around them. They evoke so much more en-
thusiasm in the public when they don’t even
look like actual buildings that are structurally
sound. But they are and computational archi-
tecture allows for it all to happen. It really has
re defi ned the world!
24
A.1 Architecture as a Discourse
Vidler, Anthony (2000). ‘Review of Rethinking Architecture and The Anaesthetics of Architecture by Neal Leach’,
Harvard Design Magazine, 11, pp. 1-4, p. 3
Image One - http://simbiosisgroup.net/wp-content/uploads/2009/02/116.jpg
Image Two - http://www.d-log.info/situ-map-brum.jpg
Image Three - http://www.waterandclimatelab.net/images/background/MIST1.jpg
Image Four - http://www.constructionweekonline.com/pictures/Masdar-Institute_3.jpg
Image Five - AD Magazine, Vol 83, Issue 2, Wiley and Sons Ltd.
1 Masdar Institute of Design and Technology - Architectural Design (AD) Magazine, March/April Edition, Volume
83, Issue 2 and http://www.fosterandpartners.com/projects/masdar-institute/.
Image Six - http://oberli-management.com/images/S%C3%BCdpark%20Fassade.jpg
Image Seven - http://farm6.staticfl ickr.com/5305/5609307334_ed04c1248d_o.jpg
Image Eight - Source: AD Magazine, Vol 83, Issue 2, Wiley and Sons Ltd.
2 Sidpark Basle - Architectural Design (AD) Magazine, March/April Edition, Volume 83, Issue 2.
A. 2 Computational Architecture
Image Nine - http://blobwallpavillion.fi les.wordpress.com/2008/06/img_1575.jpg
3 Greg Lynn’s Blobwall Pavilion - http://glform.com/environments/blobwall
Terzidis, Kostas (2006). Algorithmic Architecture (Boston, MA: Elsevier), p.xi.
Image Ten - Source: AD Magazine, Vol 83, Issue 2, Wiley and Sons Ltd.
4 Museo Soumaya - Architectural Design (AD) Magazine, March/April Edition, Volume 83, Issue 2 and http://fr-
ee.org/projects/soumaya-museum-mexico-city-mexico/
Image Eleven - http://homesthetics.net/wp-content/uploads/2012/12/Museo_Soumaya_-_LAR_Fernando_
Romero.jpg
Image Twelve - http://www.e-architect.co.uk/images/jpgs/japan/silk_leaf_stadium_c091112.jpg
5 Silk Leaf Stadium - www.coop-himmelblau.at
25
References
A.3. Parametric Modelling
Image Thirteen - http://www.zaha-hadid.com/architecture/abu-dhabi-performing-arts-centre/
Image Fourteen - http://www.zaha-hadid.com/architecture/abu-dhabi-performing-arts-centre/
6 Abu Dhabi Performing Arts Centre - http://www.zaha-hadid.com/architecture/abu-dhabi-performing-arts-centre/
Schumacher, P, 2010, pp. 43.
Image Fifteen - http://www.zaha-hadid.com/architecture/abu-dhabi-performing-arts-centre/
26
27
PART B. EOII: DESIGN APPROACH
Developing and Prototyping
B.1 Design Focus
Image Sixteen shows the existing freeway
installation at Wyndham called ‘Seeds of
Change.’ The new freeway installation that
we design should keep this installation in
mind and aim to work with it to make Wynd-
ham on of the most iconic places in Victoria.
The Wyndham City Council requires the
design and construction of a new installa-
tion along the Princes Freeway, that is excit-
ing and eye-catching and that inspires and
enriches the municipality. The installation
should become a new identifi er for the mu-
nicipality and create a sense of pride within
the community.
In addition to these requirements, the instal-
lation should be modern in its approach to
design, and should be compelling as it is
viewed by motorists travelling at 100km/h
along the Freeway. It should ‘work’ within the
surrounding landscape and be dynamic in
its application of computational design pro-
cesses.
IMAGE SIXTEEN: Seeds of Change - Wyndham
28
‘The installation will enhance the physical environment through the intro-
duction of a visual arts component. It will have longevity in its appeal, en-
couraging ongoing interest in the Western Interchange by encouraging
further reflection about the installation beyond the first glance.’
Western Gateway Design Project document, 2011.
To create an installation that covers all
these areas, I believe that creating a struc-
ture which incorporates ‘Tessellation’ will
be appropriate. Tessellated structure; as
seen in the precedents below, is generally
self-supporting meaning that the structure is
incorporated into the design and not sepa-
rate to it. The whole thing can fl ow as one
thing as not look like a mish-mash of different
components. They are usually lightweight
structures, which can be made from a range
of different materials, all of which are easily
maintained. Most importantly though, tessel-
lated structures can span quite large distanc-
es which is appropriate and almost required
for this site. Large spans like this would
be suitable for the Gateway Design Project
as it could possibly create a Gateway; an
interchange between the ‘country’ and the
Wyndham City Council, with Melbourne CBD
as a backdrop. This Gateway would create
a transition for motorists as they experience
the journey the installation would create.
Through the possible manipulation of light
and views motorists would notice the change
between the boring life behind them and the
excitement that comes with the Wyndham
City Council, Melbourne and this new instal-
lation.
29
30
Voussior Cloud, Los Angeles, 2008.
Architects: Iwamoto Scott
Voussior Cloud by Iwamoto Scott is an ex-
ample of a tessellated surface. The light-
weight wood panels differ is size throughout
the whole project, showcasing how the re-
quired strength for the installation to stand
up, can be achieved by the size and span of
the panels. Smaller, more close-knit panels
are installed around the base of the col-
umns where more strength is needed. Big-
ger panels spaced further apart are installed
throughout the canopy of the structure, as
less structural strength is required there.
This wider spacing also allows for sunlight to
penetrate the structure, something that has
to be taken into consideration in our Gateway
Design Project.
The Voussoir Cloud is an example of how
structure can be incorporated into a design
and that the two can work harmoniously to-
gether. This will be a big focus of ours when
it comes to designing our installation.7
IMAGE SEVENTEEN: Voussior Cloud - Iwamoto Scott
Carpenter Centre Puppet Theatre, Harvard University, Cambridge, 2009.
Architects: Pierre Huyghe and Michael Meredith.
IMAGE EIGHTEEN: The Interior IMAGE NINETEEN: The Exterior
31
Like the Voussior Cloud, the Carpenter
Centre Puppet Theatre at Harvard University
uses a tessellated pattern that allows the
structure to span long distances. The com-
plex geometric pattern allows for the distribu-
tion of forces across the surface of the Pup-
pet Theatre meaning spans of up to fi fteen
feet can be achieved. It is made up of fi ve
hundred unique panels; assembled via bolts,
and created through the use of computational
design.
The fl uid nature of the tessellated surface is
able to frame views of the stage giving differ-
ent perspectives from different areas within
the theatre.
The simplistic nature of construction means
the Puppet Theatre can be easily assembled
and disassembled so maintenance and the
longevity of materials is important and easily
achieved.
All of these factors are important to consider
for our design of the Gateway Project. Our
structure should be self-supporting and span
long distances. It should give glimpses of
the CBD and Wyndham itself through the
use of geometric patterning. And the longev-
ity and maintenance of the materials should
be paramount; however it is ill-advised that
our structure be disassembled in order to be
maintained.8
Aegis Hyposurface, Birmingham Hippodome Theatre, 2003
Architects: dECOi Architects
IMAGE TWENTY: Hyposurface - dECOi Architects
32
Hyposurface by dECOi architects is another
precedent that uses tessellation to create
an interesting and innovative installation.
Constructed in the Birmingham Hippodrome
Theatre, the Hyposurface wall moves via
computer controlled pistons which react to
the movement of sound in the theatre or to
movement from human passers-by.
It works in a similar way to the Cirriform Re-
sponsive Facade in Seattle, Washington by
Future Cities Lab.
This facade reacts to the closeness of and
the movement of people both inside and out-
side the building. It was created using Firefl y;
a plug-in for Grasshopper, so therefore is
relevant to this studio.
These precedents could be useful for our
Gateway Project as we could incorporate the
use of a fl uid, tessellated surface that moves
in conjunction with cars and the speed they
are travelling along the Princes Freeway.
33
B.2 Case Study 1.0
Voussior Cloud Grasshopper File Experimentation
34
1 2 3
Voussior Cloud Grasshopper File Experimentation
35
4
Voronoi-Graft-Loft-Mesh-Tessalate-Smooth
In the matrix on the left we
experimented using the
prescribed Voussior Cloud
Grasshopper fi le to see if we
could create some interesting
forms that could possibly be
implemented for the gateway
Design Project.
Column 1 is the simplest of
the four columns as it only
looks at the overall form of
the Voussior Cloud and how
that can be manipulated to
create trunks of differing
heights.
Column 2 uses the Tessel-
lation parameter to create a
form which we then changed
by making the base of the
columns bigger or smaller.
Obviously the bigger the base
the sturdier the overall struc-
ture is and so the last image
in Column 2 is probably most
appropriate for the Wyndham
site. It could be used to cope
with the wind loads that are
forced onto the structure. It
could also be broken up into
individual columns that could
line the Princes Freeway as
a series of monuments high-
lighting the signifi cance of the
space.
Column 3 again uses the tes-
sellated surface but this time
the lengths of the columns
are repeatedly changed. A
fi nal design that looks some-
thing like this would fi t into
the criteria of the Gateway
Design Project as it would
be an eye-catching feature
that could rise high above the
horizon. This would give a
sense of verticality to the site,
something which the Mel-
bourne CBD does to an ap-
proaching visitor. Therefore a
structure like this would bring
the city to the suburban town
of Wyndham and literally put
it on the map.
Column 4 experiments with
the Delaunay Mesh and
Smooth Mesh parameters to
create a form with a number
of spikes protruding from
it. These spikes could be
extruded more to become
the predominant part of the
structure. They could then be
placed in the landscape so as
to create a sharp cut between
the country life behind Wyn-
dham and the metropolitan
life in front of it. These forms
would need a lot of adjusting
to create the fi nal structure
yet, as a starting point, a
number of possibilities have
arisen.
36
B.3 Case Study 2.0
Voussior Cloud Grasshopper File Re-engineering
1 2 3
Voussior Cloud Grasshopper File Re-engineering
4As previously mentioned
we want to create a tessel-
lated structure that can hold
its own weight and that can
stand the longevity required
to sit on the Princes Freeway
in Wyndham.
All of these experiments op-
posite fi t this brief. Personally
I feel column 1 is the most
successful. Aesthetically it
is the best and structurally it
is sound. The smaller base
that leads to the wide open
top means that any structural
forces run down the ‘trunks’
of the structure.
Column 2 was constructed
so that the overall shape of
the object could follow the
curve of the Princes Free-
way. Whilst good in theory
the straightness of the curves
combined with the large
areas they cover mean that
the fi nal result isn’t overly
pleasing. A fi nal project that
uses this curved base would
need to be severely refi ned
so that the whole design is
one smooth fl owing, coherent
piece.
The structure is Columns 3
and 4 is very different to the
rest in that the whole defi ni-
tion was repeated twice so
that the structure could fl ow
back over itself, like the
waves of the ocean. The fi nal
two experiments in Column 4
are quite a long way removed
from the original Voussior
Cloud. They would create
quite a contrast from the fl at
landscape that surrounds the
Princes Freeway if they were
to be installed.
I think we require something
more simplistic and curvilin-
ear for the site as it would re-
late to the road and the way it
fl ows across the land. Also it
would relate to Wyndham on
a wider scale as it is a place
that tourists can meander
through and investigate as
they make their way to Mel-
bourne.
To develop these experi-
ments further I would like
to create columns that can
cantilever and stand up by
themselves so that they could
frame the road as people
travel to Wyndham. These
markers could instigate fur-
ther discussion into what the
project is and what it is trying
to achieve which is a prin-
ciple goal of the whole design
idea.
Voronoi-Graft-Loft-Mesh-Tessalate-Smooth
37
Development:After experimenting in both the case stud-
ies above, it became evident that we should
focus on the idea of bringing the landscape
of the city to Wyndham. When looking at a
bird’s eye view of the area it becomes appar-
ent that Wyndham is the start of dense sub-
urbia. It leaves behind the vast countryside
and farmland and is instead full of housing
estates and populated life. We felt it nec-
essary to exploit this and make Wyndham
known as the start of metropolitan Mel-
bourne. If implemented correctly Wyndham
could be known as the fi rst town of metro-
politan Melbourne, a landmark in the wider
Victorian context.
38
Renderings, 1912-1920
Artist: Hugh Ferriss
IMAGE TWENTY-ONE
39
The Hugh Ferriss renderings are just one
example of how we could implement the
city landscape on Wyndham. Using a very
lightweight tessellated structure, we could
project lights up the form creating interesting
shadows that would bounce off at different
intensities. These lights would hit the struc-
ture at different intensities creating sharp
points of light that contrast directly to the
areas of shadows, seen vividly in Ferriss’
work. Essentially we could create a series of
landmarks that can only be seen when these
lights are acting on it. So possibly this city
may only be seen at night or when the sun is
hitting the structures directly.
IMAGE TWENTY-TWO IMAGE TWENTY-THREE
A JOURNEY THROUGH A DENSE CITY THAT ISN’T THERE
Essentially we wish to create:
or a
A JOURNEY THROUGH A NON-EXISTENT CITY
40
Danish Pavilion at the Shanghai Exhibition, 2010.
Architects: Bjarke Ingels Group (BIG)
The Danish Pavilion at the Shanghai Exhibi-
tion 2010 is an important precedent for our
project as it uses a perforated steel facade to
highlight the Copenhagen skyline. We could
use this idea in a similar way, by transpos-
ing the Melbourne skyline onto a tessellated
structure that we create in Rhino and Grass-
hopper. We could then backlight it so that
while it will be visible during the day, it would
become a lot clearer as light penetrated
through at night, highlighting the details of
the structure.10
IMAGE TWENTY-FOUR: Danish Pavilion - BIG
41
UK Pavilion at the Shanghai Exhibition, 2010.
Architects: Heatherwick Studio.
The UK Pavilion at the same Shanghai
Exhibition in 2010 is an incredible structure
that uses clear acrylic tubes to create both
the interior and exterior fi nish of the building.
These tubes give the impression of grass as
the fi nished facade and create an extremely
eye-catching building. Upon further inspec-
tion of the tubes one would fi nd that in fact
little seeds from different kinds of native UK
plants and grasses are embedded into the
tubes (Image Twenty-Six). This creates a
sense of dynamism with the building as not
only is it state of the art in terms of design
and construction, but it also relates back to
nature and the ground that it ‘grows’ from.
Another interesting part of this building that
is relevant to my Gateway Design Project is
the fact that the structure is lit naturally dur-
ing the day, and artifi cially at night. So from
inside the building you would be able to see
the sun move across the sky, creating shad-
ows in different parts of the building. Then at
night it is internally lit to create areas of sharp
light and others of complete darkness.
42
IMAGE TWENTY-FIVE: UK Pavilion, Heatherwick Studio
It is perhaps an even more relevant prec-
edent as instead of literally lighting images
of the Melbourne skyline like I mentioned
above, I could use fi bre optic cables and
lights to create points of interest on a large
structural surface. Using the UK Pavilion as
an example, my fi nal design could be noth-
ing more than a series of lights that give the
impression that a structure is there. Only
when the lights are lit would the evidence of
a structure be obvious. Therefore people who
travel through the site at high speed during
the day won’t be able to tell what the design
is until they research it further, or until they
visit the site again at night.
Designing in this way would create an archi-
tectural discourse about Wyndham and have
people interested in what else the municipal-
ity has to offer. What else would people be
missing out on by bypassing the town? My
design would have people thinking this and
so would create a much greater interest in
Wyndham. These are important factors in the
Gateway Design Project and ones that I am
keen to exploit in my design.11
43
IMAGE TWENTY-SIX: Seeds implanted in the acrylic tubes
IMAGE TWENTY-SEVEN
B.4 Technique: Development
46
Image Sampling
a b
c
Image Sampling was one
technique we looked at to
create a cityscape on a tes-
sellated structure. Images
‘a’ and ‘b’ use Melbourne’s
Flinders Street Station which
is an extremely iconic Mel-
bourne landmark. Image
‘b’ uses fewer points in the
x direction to create a less
dense image. I feel that Im-
age ‘a’ is better as you can
clearly see what the points
are trying to highlight.
Images ‘c’ and ‘d’ use anoth-
er iconic Melbourne land-
mark this time using the Arts
Centre. Image ‘d’ has fewer
points in the y direction but
once again the more dense
image (Image ‘c’) is aestheti-
cally better.
To take these further we
would investigate what
structure these images
would be placed on. And
also we would make the
points points of light so that
they would become invisible
during the day and promi-
nent at night as previously
discussed.
d
Surface-Divide-Image-Polygon-Graft
1
47
Circles around Points
2
Brep-Mesh-Decompose-Circle
e
f
g
h
i
j
The images on this page experiment with
creating circles around points. These circles
could be manipulated further to incorporate
lights, creating areas of sharp light on the ob-
jects above. Images ‘g’ and ‘h’ are probably
the most successful as their points diminish
is size as the intensity of the light acting on it
decreases. Unfortunately all the other objects
created points in a regular grid pattern mean-
ing that all the circles are the same size and
at the same distance apart. These would
need to be manipulated further in order to
create a desirable outcome.
I do like how these fi nal images look and I
think they refl ect Hugh Ferriss’ renderings
accurately as large amounts of light could be
emitted at some spots on the buildings and
no lights at other parts.
Surface over Object
3
Brep-Triangulate-Mesh-Decompose-Circle48
Image ‘k’ continues on from the form created
in the fi nal two columns of Case Study 2.0.
To create this surface we applied the ‘Sur-
face over Object’ parameter in Rhino. This
created an interesting shape that appears to
rise up from the fl at surface that surrounds
it. This is a perfect analogy for the dense city
landscape that we are trying to create as it
forces the viewer’s eyes up above the fl at
horizontal plane that surrounds the Princes
Freeway in Wyndham.
Image ‘l’ works in a similar way.
After creating these objects we then manipu-
lated them further to include a tessellated
surface that could have points applied to it
(Images ‘m’ and ‘n’). Whilst the points ap-
pear too regularly on the fl at surface, the
irregular nature of them at different stages
on the vertical elements adds an interesting
visual component to the object. This could be
exploited further to create areas of sharp light
and dull light to signify the city landscape and
the points of contrast within that.
Once again these lights would only appear
at night so that the structure seems to disap-
pear during the day, creating a ‘dense city
that isn’t there.’
k l
49
m
n
50
OctTree
4
Geometry-PopulateGeometry-OctTree
Following on from the form created on page
49, we used the OctTree parameter on
Grasshopper to create a city like landscape.
I feel that this structure could become very
striking on the Wyndham site as it creates a
different horizon for someone driving along in
their car. The sharp verticality of the structure
moves one’s eyes from the fl at landscape
around them up into the structure above.
This OctTree object could be taken much
further so as to incorporate lights, something
which; as I have stressed before, is extreme-
ly important for our fi nal Gateway Design
Project.
o p
q
51
Curves
5
Curves-Loft
Image ‘r’ shows three undulating curves that
we have created to represent the curved na-
ture of the Wyndham site. Using Grasshop-
per we lofted them to create Image ‘s’ which
manipulates the verticality of the site and
draws the viewer’s eyes up. Whilst the con-
nection in the middle of Image ‘s’ becomes a
little complicated, something like this wouldn’t
be too hard to fabricate manually. However
it does need further manipulation in order to
be a successful installation for the Gateway
Design Project.
r
s
Curve Manipulation
6
52
t
u
Curves-Loft-Arc-Mesh-Triangulate
By creating a mesh over the loft (Image ‘t’)
we were able to create a smooth surface
that could be further manipulated either
parametrically or manually after fabrication.
The mesh created would be much easier to
model if it were to be our fi nal prototype or
even our fi nal design for the Gateway Design
Project.
Image ‘u’ shows a tessellated triangular pat-
tern placed onto the surface of the mesh.
This creates quiet a detailed structure that
could be used to create a wireframe that is
then manipulated with lights to create ‘the
dense city that isn’t there.’
Curves-Loft-Arc-Geodesic
As a continuation from page 51 we used
the arc parameter between the three curves
shown in Image ‘r’. We found that the result-
ing arcs we too simplistic and rigid for the
form we were trying to create. So by apply-
ing the Geodesic Curve parameter (Image
‘w’) we were able to create a much smoother
curve that fl owed nicely across the outer face
of the loft. This is a good starting point for
us to manipulate the curves further to create
some interesting shapes or possibly some
point sources for lights.
v
w
53
Curve Manipulation
6
54
Curves-Loft-Arc-Geodesic-Graft-Divide-Circle
From the Geodesic Curve manipulation in
Image ‘w’ we then grafted and divided the
curve into a series of points that could then
create circles. These circles could be the
basis upon which we design the layout of our
lights. Image ‘x’ uses a larger radius for the
circles. This manipulation created a much
more regular grid pattern for the circles,
something which isn’t really desirable.
So we decided to lower the radius of the
circles, and the resulting layout of circles is
much better. As previously mentioned, we
wish to create points of harsh light and points
of dull light and the layout of circles in Image
‘y’ does this effectively.
This is the digital model which we will fabri-
cate for a prototype.
x
y
B.5 Technique: Prototype
55
To fabricate our prototype we thought it
would be best if we used the three initial
curves in Image ‘r’ to make a wireframe
structure that could stand by itself. The use
of wire would replicate using lightweight, mal-
leable steel or metal cables that were rooted
into the Wyndham site using some sort of
footing system.
We used fi bre optic lights to create the tes-
sellated light pattern that we modelled using
Grasshopper. The same could be used for
the fi nal structure in the Gateway Design
Project they would obviously just have to be
bigger so as to stand out in that vast land-
scape.
IMAGE i: The wire for base curves IMAGE ii: The fi bre optic lights
We felt it important to cover up the structure
for the lights both in the prototype and for the
proposed fi nal design as it creates a much
cleaner and sleeker monument. Also it would
relate back to our invisible by day, visible by
night scheme because the material placed
over the structure would block out the details
of the lights during the day, and then at night
the lights would shine through the material in
different areas creating a vertical cityscape.
Similar to the Geodesic curves in Image ‘w’
we used wire to create a spine for the struc-
ture to be built around. These could be made
using wire or thin steel when constructed
on site, as it is lightweight and barely visible
when travelling at high speeds.
IMAGE iii: The lightweight wire structure being covered by the fabric.
The white material that would go over the
entire structure to hide it could be made
from the same sort of material that is used
for shade sails. It is fl exible and can be seen
through so is perfect for this installation. Most
importantly however the material moves in
accordance with the wind meaning it won’t
try and resist the wind force on the structure
which could potentially create a break in the
structure. We should aim to create a movable
design that is rooted in the ground.
IMAGE iv: Material covers the structure behind.
As mentioned on page 42 we could create a
tessellated surface that then had points for
lights associated with it, in order to fabricate
this model in a different way. However I think
that the more structural wire or steel you add
the more rigid the structure becomes. These
structural elements are supposed to be the
secondary element to this design so we don’t
want to overcomplicate it too much by adding
too many elements. We also found that the
tessellated structure would have been much
harder to fabricate for a prototype, so instead
we went for the Geodesic experimentation.
56
IMAGE v: Lightweigt steel structure is a secondary element to the ma-
terial overlay and more importantly; the lights.
B.6 Technique Proposal
57
As previously mentioned this possible design
could be implemented on the site quite easily
using lightweight steel and a covering mate-
rial to highlight the use of fi bre optic lights
within the structure. From the photos on Pag-
es 57-61 we can see that the use of lights
adds quite a striking element to an amazing
structure. Something that is so lightweight yet
so strong and which can incorporate areas
of light like it does has to be utilised by the
Wyndham City Council.
I will admit that at this stage the areas of light
and darkness haven’t be completely adhered
to or fi gured out, however when they are
implemented the structure will seem to glow
in all the right places.
I could imagine so much more intrigue in the
city of Wyndham as a result of the implemen-
tation of this freeway sculpture. As mentioned
time and time again the fact that this design
will be ‘invisible’ during the day and fantasti-
cally vibrant and alive at night-time means
that it gives two perspectives to the people of
Wyndham and their visitors. Someone driving
through during the day would see the sculp-
ture jutting out vertically from the horizontal
landscape that surrounds it. They would see
some hint of structure behind a moveable
material which would get them thinking ‘what
more could this possibly be?’ It wouldn’t be
until they travelled through at night or if they
did some online research that they would
become aware that in fact the sculpture re-
sembles a whole new world at night. People
would come fl ocking to Wyndham to see this
structure with previously unnoticed, incorpo-
rated lights that seem to move in the wind as
if they are alive. People would realise that in
fact Wyndham is too alive, and they would
fl ock to the township in droves to celebrate
all that is has to offer.
While there is still a long way to go to fi nalise
this design and add different pieces to the
overall fi nished product, it can be safely as-
sured that this design meets all the require-
ments for the Gateway Design Project. It
creates a discourse into the city of Wyndham
and it puts it on the map by transforming it
from a quiet interchange town between the
city and the country, to a dense, vibrant city
that isn’t actually there.
62
B.8 Learning Objectives & Outcomes
63
It is evident from the feedback we received
after the Mid-Semester Presentation that we
have to work on a way to bring tessellation
into the design more. Whether it be through
the actual structure that makes up the Design
Project or the use of tessellated columns in
another part of the design, we have to create
a structure that can be easily fabricated using
tessellation.
Throughout the last part of this journal and
this course I have become much more pro-
fi cient at using Rhino and Grasshopper. My
group and I have been able to successfully
work off each other to create some extremely
interesting designs.
My previous attempt at using Rhino wasn’t
very successful at all and it scared me some-
what from delving deeper into the world of
parametric design. However I have since
realised that the only way to get better at
something is to continually use it and practice
it in the hope that you will create a memory
bank big enough to remember how you can
design what it is you want to design!
This subject has opened my eyes to the
wide world that is computational architecture.
Even a topic as narrow as ‘Tessellation’ can
create a wide range of intriguing forms that
can withstand even the largest of forces.
From the Voussior Cloud to the Hyposurface,
architecture is continually being redefi ned
because of computational architecture and
parametric design. Whilst my attempt at
recreating the Voussior Cloud wasn’t perfect,
it’s amazing to think that I could use Grass-
hopper and Kangaroo to create exactly the
same thing as what a professional practice
(in this case IwamotoScott) created. Coming
from a person who hasn’t successfully made
anything using computational techniques be-
fore, it is quite an astonishing realisation and
happy achievement. Literally so much more
can be done via the use of computers and
the results (as seen in the precedents investi-
gated above) are gob smacking.
64
B.1 Design Focus
Image Sixteen - http://farm4.static.fl ickr.com/3265/3193135219_c9fb70b278.jpg
Western Gateway Design Project document, 2011
7 Voussior Cloud - http://www.iwamotoscott.com/
Image Seventeen - http://www.iwamotoscott.com/
Image Eighteen - http://cubeme.com/blog/2009/07/07/puppet-theater-at-harvards-carpender-center/
Image Nineteen - http://cubeme.com/blog/2009/07/07/puppet-theater-at-harvards-carpender-center/
8 Carpenter Centre Puppet Theatre, Harvard University - http://cubeme.com/blog/2009/07/07/puppet-theater-at-
harvards-carpender-center/
Image Twenty - http://slmilne.fi les.wordpress.com/2010/05/hyposurface-moving-wall.jpg
9 Aegis Hyposurface - http://slmilne.fi les.wordpress.com/2010/05/hyposurface-moving-wall.jpg
Development
Image Twenty-One - http://25.media.tumblr.com/tumblr_loyty4eb4d1qlrkw8o1_500.jpg
Image Twenty-Two - http://newsfeed.kosmograd.com/images/ferriss_292.jpg
Image Twenty-Three - http://media-cache-is0.pinimg.com/192x/39/2e/90/392e90e21f7eeb.jpg
Image Twenty-Four - http://www.dac.dk/media/8867/Expo_high.jpg
10 Danish Pavilion, Shanghai Exhibition - http://www.dezeen.com/2010/05/01/danish-pavilion-at-shanghai-expo-
2010-by-big/
Image Twenty-Five - http://fc-asset1.freekeylabs.com/fi le/0/328/thumb/1920_1200_min.jpg
Image Twenty-Six - http://thebreaksover.com/wp-content/uploads/2010/03/e31_22636437.jpg
11 UK Pavilion, Shanghai Exhibition - http://www.heatherwick.com/uk-pavilion/
Image Twenty-Seven - http://upload.wikimedia.org/wikipedia/commons/c/c2/UK_Pavilion_of_Expo_2010_2.jpg
References
PART C. PROJECT PROPOSAL
Developing and Presenting
65
C.1 Gateway Project: Design Concept
We received some very helpful constructive
criticism from the guest crits in regards to
our design and fi rst prototype. As previously
mentioned we need to work on a way to bring
our main theme of Tessellation into the de-
sign more. In addition to this, it was decided
that we should make a more conscious effort
to create sharp points of light and dark, rath-
er than areas of light that fl ow over a large
area of the structure. To do this we need to
create sharper angles in our Gateway struc-
ture rather than curved surface that allows
light to dissipate over it.
Keeping these comments and design ideas
in mind it was decided that we could work at
creating shapes that look more like buildings,
with straight edges, sharp angles and some
hidden reveals that would allow us to cre-
ate these points of light contrasted with the
points of shade.
As a continuation from these investigations
we looked at the Princes Freeway site (Im-
age Twenty-Eight) in Wyndham and exam-
ined how we could use it to create an effec-
tive Gateway Design for the city council. We
thought it would be best if we used the 4m
hill in the middle of Site A so that forms we
created could stand out in the fl at landscape
that surrounds it.
66
IMAGE TWENTY-EIGHT: Site A hill
67
Basing our design around Hugh Ferriss’ ren-
derings, we felt it necessary to create large
structures that gave a sense of verticality to
the site. We felt it important to change the
horizon line for the drivers from the fl at angle
they see when driving their cars to a high
perspective that draws their eyes up and to
our design. This would create added interest
in Wyndham as the drivers would feel that
because their eye line has shifted up to this
new installation then obviously they are view-
ing something important. Only upon refl ection
or further research into the installation and
the Wyndham site would these drivers come
to realise Wyndham is a place of adventure
and should be explored further.
With this in mind we began experimenting
with some forms and explored how they
could be vertically manipulated to add a
sense of dynamism to Wyndham. The ex-
periments below highlight this exploration
process. In Image Twenty-Nine we see how
some building-like forms can be placed on
poles to push them even further into the sky.
This plays with the ‘non-existent city’ theme
as even though these forms are supposed
to be buildings, because they are abstracted
so brilliantly it adds a sense of intrigue into
the design as the driver’s would be thinking
what are these things; a city or an abstract
artwork?
IMAGE TWENTY-NINE: Design Idea
North Sydney Bus Shelter Competition Design, 2006
Architects: Tribe Studio Architects and Super Colossal (Mark Trimble)
One precedent for our new design idea was
Tribe Studio Architects and Super Colossal’s
competition design for the North Sydney Bus
Shelter. Set in an urban context this design
really creates a discourse for the area and it
leaves people pondering the question what is
the design supposed to be? Are they build-
ings abstracted to blend into the city scape or
are the elongated umbrellas that cleverly play
on the idea of shelter? Whatever the case
Tribe Group and Super Colossal really did
create an interesting design that beautifi ed
was is normally a pretty mundane structure.12
We hope to do something similar with our
Gateway Design. While sculptures and instal-
lations aren’t usually mundane and boring,
our Gateway Design will hopefully set the
benchmark for all freeway designs to better.
It would be fantastic if the town of Wyndham
could become famous for having the most
interesting and spectacular freeway scullp-
ture in the world. It would really put the city
of Wyndham on the map and create a much
larger discourse into the town.
IMAGE THIRTY: The Exterior IMAGE THIRTY-ONE: The Interior
68
69
The next phase of our design process was
to create areas of light and dark that would
replicate Hugh Ferriss’ renderings and add a
greater sense of verticality to our structure.
Image Thirty-Two shows a very simple exper-
imentation into this design idea. By placing
points of light of the lower sloping faces, the
light would then feed up the structure creat-
ing sharp points of light at the source that
then slowly dissipate across the rest of the
face. This would allow areas of the structure
to seem completely invisible as they would
be bathed in darkness (where applicable).
This effect would work best at night therefore
creating two designs in one. The fi rst would
be the structures that are seen during the
day, as abstracted buildings with holes cut
in them. And the second design would be at
night when the buildings come alive. All that
the driver would be able to see would be tall
sources of light that seem to fl oat in the air.
IMAGE THIRTY-TWO
70
Digital Design Process
To begin with we created a Tessellated grid
in Autodesk’s Maya that became the basis of
our built forms. The highlighted shapes were
chosen as we felt that the sharp angles and
lines draw the drivers into our city, similar to
how Melbourne and its grid system of streets
engulfs people as they travel in. The fi nal
form that we wished to build upon works as
a kind of cannon, pushing the viewers out
and into Wyndham - the city that they should
explore.
Grid
1
71
These forms were then extruded using Maya
to create city-like buildings. We then manipu-
lated them further from the perspective of
a driver viewing the forms from the Princes
Freeway. We felt it was very important that
each form was slightly different and very
abstract so as to create a discourse about
Wyndham. We didn’t want it to be obvious
what this installation was. It needed a bit
of deeper thought similar to how Wyndham
needs deeper exploration to truly fi nd all its
hidden qualities.
Extrude
2
72
73
74
As mentioned (and as seen on the last
spread) each form was individually manipu-
lated to give the driver a different experience
for each of the different forms they drove
past. Some receded back, others had little
‘wings’ connected to them. Not one point was
created as a 90 degree angle. This is obvi-
ously not like regular city buildings where
most points are at 90 degrees for ease of
constructability: however our design has
more chaos to it than a simple city building.
Because we wanted to create a false yet
dense city we felt it necessary to design a
small number of interesting forms rather than
a large number of simple ones. This adds to
the intrigue of the Gateway Design as it once
again plays on the viewer’s mind. What is a
city? What is a building and how do these
forms differ from the ones in Melbourne?
What is Wyndham and what does it have to
offer? All these questioned can be answered
if the viewers of this design investigate a little
further and delve into the depths of the vi-
brant Wyndham City.
The next step in the digital design process
was to tessellate the forms. This tessella-
tion could then be transported to Rhino and
Grasshopper and used to create the holes
in the structure from which light could pen-
etrate.
Once again each form was manipulated to
give the best effect from the viewer’s per-
spective. The tessellation (which was created
using the commands below) was created
on points of interest like those ‘wings’ men-
tioned before, as well as on hidden reveals
that could shine onto blank faces, creating
a dispersive effect as seen in Hugh Ferriss’
renderings.
Divide-Tessellate-Grow Selection-Smooth
Tessellate
3
75
76
Mesh-Decompose-Circle CNR
Dots
4
These tessellated forms were then exported into Rhino and Grasshopper where the algo-
rithm for the dots could be applied.
77
The fi nal dots took a lot of manipulating to
get right. We decided to make them 1mm in
diameter as anything bigger was overlapping
because of their density. This overlap was
undesirable as it would have created large
holes when fabricated and this would go
against the whole design intent, which was to
create little points of light that can join togeth-
er to create one large beam of light.
78
Unfold
5
Once the forms from Maya had been turned
into a Mesh and had had the dots applied to
them, they were now ready to be fabricated.
We chose to Laser cut our design as not only
did it make for simpler construction, but also
it most replicated the fi nal construction tech-
niques used for the Gateway on site. For the
fi nal model we felt it most appropriate to use
3mm Laserply as it once again most replicat-
ed the actual Gateway. We constructed a few
prototypes as well to make sure that the ma-
teriality was correct and that the entire thing
was actually buildable. (These are explained
further on Pages 83-84).
11
1
2
A
A
B
B
C
C
79
5
4
6
3
5
A
A
7
A
8
B
8
A
B 8
80
Throughout this whole experimentation
process it was important that we continually
considered the materiality of these design
ideas and how they would be constructed.
Obviously with the structures we were wish-
ing to create it was important that they could
be cantilevered so as to give off the idea that
they are fl oating. With this in mind; and as
shown in Image Thirty-Three, it was decided
that the poles would be made out of large,
hollow steel columns that would be strong
enough to hold the structures in place. These
columns would need to be cemented into the
ground using large concrete pads.
In terms of the actual buildings themselves
it was felt that they could be made out of
structural steel elements with a timber, rusted
steel or aluminium facade. That way the
buildings would be extremely resistant to the
live loads like wind that would be placed on
it. The fi nishing clad would look much more
aesthetically pleasing than large pre-cast
concrete elements or some other monolithic
material like that.
1
IMAGE THIRTY-THREE: Structual Elements
6
5
4
3
2
81
Construction Process
1 Site is excavated to allow for individual square footings underneath each of the structures.
Excavation would have to be dug to adequate bearing capacity (as specifi ed by the Geo-
technical Engineer.)
Footings for each of the structural poles are constructed and a base slab is laid for the
structural columns to fi x onto.
2 Main structural hollow, steel columns are lifted into place via a crane and installed to their
upright position as determined by the fi nal design. It is fi xed to the base slab using a base
plate and steel ties. This would root the structure fi rmly into the ground and stop it from tip-
ping over when it is subject to high winds and other live loads whilst it sits on the Princes
Freeway in Wyndham.
3 Concrete is poured on mass around the steel columns so that the top of the concrete sits
fl ush with ground level. This would reinforce what is already a strong connection between
the structural steel and thee ground and stop the structures overturning. Movement joints
would have to be designed so as to allow the concrete to move without creating fractures
in the overall integrity of the structure.
4 Lightweight steel framing is connected to structural steel using connection plates and bolts
and/or welding. This process could either be done offsite and the whole structure erected
on site via a crane, or it could be done on site as outlined here. This would be determined
once the fi nal design is complete, as only then would the layout of the structure be known
and can then be connected accordingly.
5 Facade with digitally designed and fabricated holes is fi xed to the lightweight steel fram-
ing. The layout for this will be designed parametrically and compliment the main design
theme of Tessellation.
6 Lighting system is attached so that the best effects for day and night time viewing are
achieved. This too will be designed parametrically.
Final face of facade is attached to fi nish entire structure off.
C.2 Gateway Project: Tectonic Elements
83
The image on the previous spread shows the
most important prototype model we con-
structed. Using a simplifi ed version of one of
our forms, the model highlighted what could
have been some massive defi ciencies in our
fi nal model. First of all, the joints between
the faces are not fl ush with each other and
some of the light is seeping through these
gaps. This is far from ideal because with the
light like this the form becomes easily visible
and that is something which we don’t want to
show in our design. If the fi nal model were to
look like this then the design would become
the ‘existent city’ rather than the ‘non-existent
city’.
In order to fi x this problem we are going to
need to chamfer each edge at a 45 degree
angle so that the 2 panels can sit fl ush with
one another. Experimentation in this way can
be seen in the image below which is another
prototype we constructed. While not per-
fect, it could easily be manipulated further to
achieve a perfect fi nish. Any gaps could be
fi lled with wood fi ller if necessary.
Another problem is the fact that because the
wood is so thin and light in colour, it is quite
obvious to see where the light source is. This
once again is undesirable as we want to give
the impression that each light which shins
through the dots has its own light source, like
a city building’s windows at night. If a viewer
could see the light source then ultimately the
project has failed.
In order to fi x this we may need to either
use a thicker wood, or a different material all
together (like the card used in Image Thirty-
Five), or we could simply paint the forms a
dark colour so that no light shines through.
This latter solution is probably most practical
as not only would it make the model easier to
construct, but secondly it could replicate the
use of an aluminium cladding in the on-site
Gateway.
IMAGE THIRTY-FOUR: Second wood prototype IMAGE THIRTY-FIVE: Card Prototype
84
While not overly helpful towards defi ning our
fi nal model, this prototype; which was con-
structed in the earliest stages of the design
concept, was very helpful in outlining a vision
for us to follow. However it does show that
large cantilevers can be achieved and this is
something we are aiming to do with our fi nal
design. Lots of planning must go into how big
cantilevers are and where the form should
be suspended off the structural pole. We will
need to experiment where the poles should
go as we work to fi nalise our presentation
model.
IMAGE THIRTY-SIX: Form and cantilever prototype
85
C.3 Gateway Project: Final ModelIt was decided during the design process that
our model would be quite large but compact
at the same time. Instead of building across
the entire (approximately) 1km site it was felt
that we would create a much sharper disloca-
tion between city and country if we used only
50m of the site. This also worked because it
allowed us to create a sense of density with-
out covering the entire site in buildings.
Proportionally, the 50m in length meant that
our tallest building would be 10m high. This
is once again ideal as it would effectively
shift the driver’s horizon line from the hori-
zontal, up and to these structures towering
over them. Especially at night when the lights
are ablaze, these structures would seem to
be city buildings that rise high above the fl at
country landscape around it. These buildings
mark Wyndham as a place and create a dis-
course about the town and its new fame.
IMAGE THIRTY-SEVEN: Final Digital Model
86
Our model making process was quite in-
volved. To begin with we sent off our un-
folded fi les to be laser cut. To save time we
decided to only get the panels with holes in
them laser cut, and we cut the rest by hand.
This was quite time consuming but in the end
it worked to great effect. The panels we cut
would have been a replicar of the facade that
was attached to the lightweight steel struc-
ture on the Wyndham site. Making such large
panels is not only aesthetically pleasing but
also it works at reducing the number of joins,
therefore maximising surface area and mate-
rial costs.
Once all the panels were cut we strategi-
cally numbered them and collated the faces
together so that we knew exactly how the
shapes went together. We then had to cham-
fer every edge before fi nally starting the fabri-
cation process. We referenced everything we
were doing off the digital model to make sure
that both were exact replicas of each other.
IMAGE vi: 3mm plywood panels were cut to replicate the unfolded shapes. Their edges were champhered and
then joined using high quality wood glue. Any holes in the joins were fi lled with a putty as seen above.
87
How our model sat in relation to the site was
an important part of our design. As previously
mentioned we wished to use the 4m high hill
in the middle of site A, further increasing the
verticality of our structure and the horizon
line. In order to show this effectively we had
to make a contour model to house our model.
It was made from 10mm plywood (0.5m at
1:50 scale). Fortunately the contour model
was also going to work as a place for us to
connect our lights that run under each of the
individual forms and up the hollow tubing.
The contour model had to be big enough to
fi t all of our forms, plus the battery, the switch
and the wiring.
In terms of real life application I envisage
each structure having its own power source
and lighting circuit. The wires would run up
the structural poles and sit inside the struc-
ture, where the lights are housed. They
would be automatically timed to turn on, the
same way that street lights work. And there
may be days where the lights are left on all
day. These events could perhaps signify
important days for Wyndham or even the
Melbourne CBD. Why not mark an even in
Melbourne at its new little sister - the dense
yet non-existent city.
IMAGE vii: 10mm contour model with 12mm copper tubing used as the hollow structural steel columns. Col-
umns are painted brown to match the forms to ensure that no light penetrates through except at the holes.
88
Next job was to sort out all the electrics by
connecting the wires from the light inside the
forms, down the columns and into the con-
tour model underneath. After the light was
placed inside, every form was sealed with
connecting wire hanging underneath.
Wire was then cut to the appropriate lengths,
as determined by the columns, and the re-
maining wire was put in place under the con-
tour model ready to be attached to the forms.
IMAGE viii: Forms sealed, columns connected, wires
attached. Ready to be painted and joined with the
contour model.
We then painted all the forms because, as
previously discussed, it was required so that
no light can been seen through the structure,
only through the dots where it’s needed. The
brown colour also gives a sense that the
fi nal fi nished model will be made from either
an aluminum clad or possibly a rusted steel
material. Both these would look great as it
would give the sense of high-tech coming to
Wyndham.
Once the forms were painted we connected
them to the contour model. The wires were
then fi xed together, before we set everything
in place and turned the lights on!!!
IMAGE ix: Forms were painted and then attached to
the contour model in their right positions as outlined
by the digital model.
Most of the crit panel was extremely happy
with our design idea, our engagement with
the project and Wyndham and the way we
presented it together as one cohesive whole.
However they were critical of our model, say-
ing it looked unfi nished and a little rushed.
So, on their advice, we decided to spend
more time fi nishing the model by making sure
that all the forms were smooth and solid. We
then repainted the whole thing. The forms
were made black - more aesthetically pleas-
ing than brown and produces the same effect
where no light can penetrate through. The
poles were made white so that they sat in the
landscape better and made the forms seem
to fl oat above. And the contour model was
stained a ‘Japanese Black’ to fi nish it off and
join forms with the landscape.
Critique and Commitment
93
94
While it was extra time and effort to rework
the model, I can safely say that it was a very
smart decision to do so. The new paint job
gives the whole project a sense of sophistica-
tion and now gives our presentation a very
big full stop. We now have a good design
idea, a solid argument for its implementa-
tion in Wyndham and a beautiful digital and
physical presentation to go with it.
103
C.5 Learning Objectives & Outcomes
Throughout the entire design process and
the subject as a whole we have been working
towards completing the desired learning ob-
jectives for the course. This next part of the
journal will look at these objectives individu-
ally and thoroughly access their completion
throughout the journal.
Learning Objective One:
‘Interrogating a brief’ by consider the process
of brief formation in the age of optioneering
enabled by digital technologies.
Using programs like Rhino and Grasshopper
allows one to design parametrically so that
a number of possible options can be quickly
achieved and manipulated further if neces-
sary. Both Case Study matrices 1.0 and 2.0
and the Technique development section
(Pages 34-37 and 46-54 respectively) looked
at possible ways of answering the brief
through the use of computational design.
Learning Objective Two:
Developing an ‘ability to generate a variety
of design possibilities for a given situation’ by
introducing visual programming, algorithmic
design and parametric modeling with their in-
trinsic capacities for extensive design-space
exploration.
Essentially one must be able to adapt their
design to not only meet the needs of the
brief but also so that it addresses any criti-
cisms or downfalls the design may have. A
design must meet the needs of the site, the
construction requirements as well as the
loads that are placed on it. Parametric design
enables any chances to be made quickly and
effi ciently so that more time can be given to
the design concept. The technique develop-
ment phase (Page 46-54) and the digital
design process (Page 70-81) address Objec-
tive Two.
Learning Objective Three:
Developing ‘skills in various three-dimension-
al media’, and specifi cally in computational
geometry, parametric modeling, analytical
diagramming and digital fabrication.
Once again one must be profi cient at using
many different types of media to convey their
design idea. Each method should comple-
ment one another rather than confl ict it in any
way. Throughout this entire design journal I
have effectively combined parametric design
with digital modeling and fabrication and
fi nally physical modeling to achieve a realistic
and appropriate design for Wyndham.
Learning Objective Four:
Developing ‘a relationship between archi-
tecture and air,’ through interrogation of the
design proposal as physical models in the
atmosphere.
As mentioned on Page 28 the Wyndham
City Council required a freeway sculpture
that enhanced the physical environment, had
longevity and encouraged further refl ection in
Wyndham beyond the fi rst glance. All these
major points in the brief relate back to incor-
porating ‘air’ into the design. The best way
to address the relationship is to effectively
design the sculpture in relation to the site
and its context. As mentioned on Page 66 I
intended to use the hill on the site to increase
the verticality of the structure. This sculpture
would change the landscape of the site, inter-
rupting the atmosphere and adding a sense
of dynamism to the project.
As mentioned our project comes to life at
night therefore manipulating the environment
that surrounds it. It acts in accordance to the
atmospheric conditions around it.
104
Learning Objective Five:
Developing ‘the ability to make a case for
proposals’ by developing critical thinking and
encouraging construction of rigorous and
persuasive arguments informed by the con-
temporary architectural discourse.
Throughout the journal I have continually
highlighted my design idea and thoroughly
supported it with evidence both from the built
world and the wider community. Our design
concept had a very sound back story high-
lighted the reasons we chose it as the fi nal
design. We wanted to create a non-existent
city through the use of a structure that can
disappear and night but remain visible during
the day. In our research we recognised that
Wyndham was the start of dense suburbia so
we looked at manipulating this idea of a false
city.
We introduced verticality to make the struc-
tures stand out and also to interrupt the fl at
horizons that the driver’s so often experi-
ence. Making such a striking design and
argument creates a discourse around Wyn-
dham as its visitors will become aware that
this town is somehow important. Only upon
further refl ection and investigation will the
these visitors be able to discover Wyndham
and all that it has to offer.
Learning Objective Six:
Develop capabilities for conceptual, technical
and design analyses of contemporary archi-
tectural projects.
At almost every stage of this journal I thor-
oughly investigated precedent project that
related to my design and the wider architec-
tural discourse. Most of them used paramet-
ric modeling to design and especially early
on this was important, as my inexperienced
mind needed to be able to see how paramet-
ric modeling can enhance the design process
and the fi nal outcomes.
It is important to choose precedent projects
wisely as while some may look nice, they
may not address the design intent or idea
that I am trying to achieve.
Learning Objective Seven;
Develop foundational understandings of
computational geometry, data structures and
types of programming.
As previously mentioned my knowledge of
computational and parametric design at the
start of this course was very limited. I feel
that this knowledge has increased tenfold
as not only have I become more confi dent in
using all the programs, but the theory behind
why you use them has become clearer. It can
be seen in my journal that I have explored
Maya, Rhino and Grasshopper and been
able to combine their functions to create
an exciting Gateway for the Wyndham City
Council.
Learning Objective Eight:
Begin developing a personalised repertoire
of computational techniques substantiated by
the understanding of their advantages, disad-
vantages and areas of application.
As outlined on Pages 29-33 we became
interested in the process of Tessellation from
very early on. We liked how the structure
and the supports were intergrated as one
and designed together as part of the overall
shape and make-up of the design. We felt we
could use this effectively as we didn’t want
any substructure to deteriorate from the main
design on site.
Tessellation could be easily used in the com-
putational programs as it created some inter-
esting geometries that supported our design
intent. We became hell bent on using dots
and their density and placement as the main
feature, and were able to effectively control
their design using parametric tools.
References
C.1 Gateway Project: Design Concept
Image Twenty-Eight - Site Photographs Folder, University of Melbourne LMS, Semester One, 2013.
Image Thirty - http://3.bp.blogspot.com/_oUFzkPiVDOo//3+1+-+north_sydney_bus_shelter_350.jpg
Image Thirty-One - http://www.tribestudio.com.au/#North-Sydney-Bus-Shelter
12 North Sydney Bus Shelter Competition Design - http://www.tribestudio.com.au/#North-Sydney-Bus-Shelter
105
Thankyou to my group members Brendan Josey, Chris Marinopolous and Chen Liu for the
continual support and help in creating what I believe is a very successful design outcome.
106