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CHANCE p o r t f o l i o CHANCE HEATH

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Portfolio and Selected Works

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Page 1: Chance Heath Portfolio

CHANCE

p o r t f o l i oCHANCE HEATH

Page 2: Chance Heath Portfolio

INDEXHEATH

Chance Daniel HeathSelected Works/ Portfolio© 2013

Bachelor of Science In ArchitectureThe University of Texas at ArlingtonSchool of Architecture

Address800 Douglas Ct.Wylie, Texas 75098

[email protected]

972.358.1005

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INDEXINDEX

Broken Reed Lyrical Line Sculpture

Artist Live Work Residence

Pavilion For Thought: Aggravation

City Paint

Wearable Architecture

Villa Aurelia Garden Addition and Pavilion

Anonymous Shout: Theatre of The Displaced

Optical Corridor

Precedent, Piece, Park, Place

Vocational School

1 - 2

3 - 8

9 - 10

11 - 20

24 - 25

25 - 26

27 - 28

29 - 30

31 - 34

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Supplemental Art Work And Studies 37 - 38

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Pietilä’s alter piece (Broken Reed) for the Kaleva Church in Tampere, Finland, inspired the above sculpture. This lyrical line project is based on the negative space created by Broken Reed. A single piece of Finnish birch plywood was cut into several components. These component’s sectional qualities were determined by the portioning system, scale, and rhythm established by Pietalä for Broken Reed. Once the project’s components were adhered together they were mounted using a custom bracketing system.

[01] Broken Reed

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The cedars art live work residence was lo-cated on a local TIF site downtown Dallas. Itincluded a real client and provided an opportunity to donate a space dedicated to artist, art, and community while nego-tiating the dilemmas of real project design. The spark which ignited inspiration for this project can be traced to two playful and synonymous nouns: cave and playground. The concept was to develop the sites design through the two major themes. A cave, which would house the gallery, cafe, and general public and communal areas and a playground which would serve to inspire the artist’s, and the sites visitors, through fun, light, and explorative spac-es. The primary design goal evolved into simply evoking the mood and curiosity inspired by a cave and playground: a sense of wonder and joy. This adjustment came with simple moves and a process to develop spaces through compression and expansion. Moves and angles used within the scheme are derived from the site’s peculiar orientation. Therefore a homogeny yet complex uniqueness is attributed to the site, and allows the excitement of art and learning to flour-ish without being foreign and ab-stract. Spaces are also unified and encourage experimentation and flexibility. Residence may alter and develop the spaces within the site to their choosing and interest.

[02] Artist ResidenceDallas, Texas

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Art Residence

Existing Building/Main Gallery

Art Residence

Front Facade

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Cross-SectionArt Residence

SectionExisting Building/Main Gallery

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Parti Sketches Level 01 Plan

Level 02 Plan

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[03] Pavilion of Thought:This early design studio project re-quested the students create a pavilion based on a single word and using a limited number of kinematic parts. These ba-sic shapes could only be manipulated a designated number of times. For this design the wordAGGRAVATION was used. A deconstructionist approach helped to define the placement of program, and Peter Eisenman’s House VI acted as a precedent. Visitors enter the pavilion andare immediately met with a short staircase, followed by a ramp.The path continues in this manner until the patron reaches the journey’s end and is rewarded with a largesculptural art piece: a collage based on the studio’s study of Cubism.

AGGRAVATION9

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Plnas/ Elevations

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This senior project took place overthe course of one semester and wasdivided into four parts. First aninvestigation of an unassigned precedent and a particular detail which “transcended scale”. Second a “Piece” was created and built at 1:1scale. The assignment required the pieceto function as a measurement of time. The “Park” was assigned after the studio made a trip to our siteslocation: Seattle. After touring the cityand exploring our site physically a design regarding excavating and occupying the site from within was developed. Finally the “Place”, the physicalbuilding and program requirements, wasgiven.

[04] Precedent Piece Park PlaceSeattle, Washington

Diagrams were a tool emphasizedthroughout the semester. These 5show the investigation of five verb/nouns found in the chosen precedent,Steven Holl’s Daeyang House and Gal-lery. A detail which “transcended scale” was also investigated and discussed in tandem with Stan Allen’s Field Conditions.

Diagrams: Soar, Slit, Sound, Stamp, and Score

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deFINITY clock is a 7’ tall “clock” which “counts” from 1/21st of a second to over 10000 years. The clock operates by a series of LED diodes which move in a pattern and cascading affect. The LED’s operate in pairs. The pair in row 1 column 1 turn on as soon as the clock gains power, the pair powers off and light appears to move as the LED pair in row 1 column 2 turn on. Row 2 is not activated until light has “travelled” (approximately .5 seconds) the length of column 1. This method of measurement allows the viewer to both experience and tell “time” by inter-rupting the lights current configuration.

Display Board_01

Display Board_02

Time Piece 12

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Diagrams were used to evaluate the design and inject understanding in the design; allowing the informa-tion to be decompressed and revis-ited after the Piece was working and completed. deFINITY clock can be occupied and is fully functional, the juxtaposition of hard and soft mate-rials (plywood exterior and cloth in-terior) attenuate sound and provided creative fodder for the “Place”.

Diagrams: Concept, Countdown, Hard/Soft,Repetition, Score, Countdown, Countext

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The studio spent seven days in Seattle. We covered the city, its history, and its major icons. Steven Holl’s St. Ignatius provided more insight and revealed more about Holl’s work including that in the prior Dae-yang precedent. This is located amongst the municipal center’s in Seattle. Adjacent are the offices of the DEA, Homeland Se-curity, city hall, the King County jail and courthouse, and backing the site a park-ing garage. These neighbors, Seattle’s history with “underground” habitation, and the concept of ‘hard verse soft’ served as the catalysts the development of the “Park”. The Park was primarily conceptu-al, program had yet to be introduced, but diagrams served to measure the design process and indicate what “worked” and what “doesn’t”.

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Parti Sketches

Analytical Diagrams

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Rendering

L_02

L_01

L_00

Building Sections

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Lower LevelTunnels Model

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The design draws attention through a program and form based around ideas of exploration and discovery. Models of prehistoric creatures, staged fossil digs, and hands on exhibits revolv-ing around the field of geoscience are alsoprovoking programmatic elements. The hills natural shape has be craftily sculpted to include a running trail which ascends the hill, weaves through natural terrain, and provides stunning views to the ocean and harbor below. Diverg-ing from the main path are smaller more discreet paths which lead to a tunnel system. This system moves about the site below grade and provides the only access to “viewing towers”, time pieces, and geological exhibits while also providing access to the building above grade.

Site amenities and added program include: viewing towers (which bring natural light into the lower tunnels), geoscience related work-shops and replicated dig sites, and finally a large art installation- a giant analog megaphone. This promotes freedom of speech allowing visitors to loudly vocalize their opinions of the surround-ing government institutions.

Full Model

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The Vocational school in Rome took placein a site adjacent to the Spanish Steps.In a cramp cranny the design incorporated principals of contextualism and urbanism. A 60 foot change in grade required a sectional approach, one whichwould also fulfill the programmaticrequirement of a public path. Thiscirculation became the building blockfor the rest of the design. Ametaphorical bookcase served as agenesis to the parti process. Thecirculation sits on the side of large vertical spaces. These spaces house the necessary program, while a large elongated skylightpours in sun from the upper to lower levels.

[05] Vocational SchoolRome, Italy

Parti Sketches

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Above: Longitudinal Section

Right: Cross Section Building Parti Sketch

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Diagrams: Structure, Massing,Circulation, Alignment

Figure Grounds:Existing, Intervention

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Sectional Parti Sketches

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[06] City Paint

06_a

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These designs act as lanterns or urban night lights addressing the issues comfort and security in tight urban fabrics. 06_a tackled the design challenge by proposing adevice which could be worn on the hand and then be used to create virtual graffiti visible only to those wearing a counter part device. 06_b proposed a screen wall comprisedof fiber optic cables which act as a canyon of light and would respond to the touch of pedestrians

06_b

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[07] Wearable LightThe line between architecture and other forms of design is at times invisible. This project is an example where that line is blurred. Wearable Light poses the query: what if lightwere a: fabric, a mannequin, a sculpture; what iflight could be: sown, sculpted, formed, placed? The question is unanswered but the possibilities are exciting.

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[08] Villa Aurelia GardenRome, Italy

The Villa Aurelia Garden interventionintegrates nature and multiple programmaticelements while remaining within the rules ofa classical Italian Renaissance garden.This design promotes the ideology that human creation is subservient to natural forces, specifically time, fire, water, and earth. A secret garden, folly, fountain, ruins, grotto, bosque, room of muses, and spacesfor living and entertaining, can all be discovered within the site. One movesthrough the garden in a series descending planes each digging further and further into the earth. The “roomof Muses” acts as a nucleus to the site,visitors discover this climatic space through the linear journey (travelling north to south), or by accessing it transversely via theadjacent circulation. The Muses are represented in this space by a modern interjection; a single piece of metal tubingabstractly delineates each of the nine muses.Fabricated ruins are scattered amongst the site reinforcing the projects thesis.

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[09]

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[10] Optical Corridor35

Optical corridor displays light in an experiential manner. The project is about changing daylight cased in different points of view, different points in time, and different perspectives. The goal is to give light the freedom and ability to interact with people without corrupting the essence, source or character of the light. The creation of walls and lines that are not static but physically comprised of light is what transforms optical cor-ridor into an experiential moment and not a simple skylight.

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THANK

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THANK YOUTHANK YOU