channels, customer relationships and revenue models presentation - gist bootcamp

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Channel Discussion

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Channel Discussion

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Customer Discovery: Step 1

Focus so far… Value Propositions

Now start asking Customers about Channels

Where do you buy products

today?

What is a Channel??

A Channel defines how your customers want to

be reached !!!

What are the Channel Types??

Sales

Distribution

Support

Types of Product or Service

Virtual or Physical

Types of Channels:

Virtual or Physical

Direct or Indirect

Product - Channel Fit

Physical Channels

14

Virtual Channels

15

Distribution Complexity

16

Evangelists

Service Technicians

Direct Sales

VARs

Retail

Web, Telesales

Systems Integrators

Mainframes

Minis LANs

PC Servers Desktop PCs

Printers Keyboards

Toner

WANs

Global Systems

Solution Complexity

Mar

ketin

g C

ompl

exity

Channel Economics

How are channels compensated?

18

How are channels compensated?

19

Commission

Percentage of sales price

Discounted pre-purchase

Channel Economics Direct Sales

20

SG&A + R&D

End

Con

sum

er

EU

Dis

coun

ts

Your Revenue List

Price

Source: Mark Leslie, Stanford GSB

Cost of Goods (Supply Chain) PROFIT

21

Cost of Goods (Supply Chain)

SG&A + R&D EU

D

isco

unts

Reseller

Source: Mark Leslie, Stanford GSB

Cost of Goods (Supply Chain)

End

Con

sum

er

Your Revenue List

Price

Channel Economics Resellers

PROFIT

SG&A + R&D

22

EU

Dis

coun

ts

Reseller

Dis

trib

utor

Source: Mark Leslie, Stanford GSB

Cost of Goods (Supply Chain)

Channel Economics Distributor & Reseller

Cost of Goods (Supply Chain)

End

Con

sum

er

Your Revenue List

Price

PROFIT

We covered Direct Sales, and using Reseller / Distributors…

When does the Channel look

like a Customer??

We covered Direct Sales, and using Reseller / Distributors…

When does the Channel look

like a Customer??

Products embedded in others (OEM)

Products resold by others (VARs, System Integrators)

Who’s the customer?

Channel Economics: OEM or IP Licensing

25 Your Product Becomes Your Customer’s Cost of Goods

Reseller SG&A + R&D

Cost of Goods

(Supply Chain)

EU

Dis

coun

ts

Reseller

Dis

trib

utor

Mas

ter

Dis

trib

utor

SG&A + R&D

Cost of Goods (Supply Chain)

List Price

Channel Economics OEM or IP Licensing

End

Con

sum

er

Your Revenue List

Price

PROFIT

PROFIT

How are channels motivated or incented?

26

How are channels motivated or incented?

27

Money! (what makes them the most)

Training

Marketing to the channel

An Example

Source: On Live, Los Angeles Times

Publishers control market

Any Questions?

Customer Relationships

Step 1: Get

Customer Relationships Physical & Web Mobile Are Different

©  2012  Steve  Blank  

Customer Relationships Physical Products – Get Customers

© 2012 Steve Blank

Get Examples:

Awareness… Interest…

Consideration… Purchase…

What can we learn about how customers make

decisions?

Customer Archetypes Drive Get / Keep / Grow

•  What’s their role? –  How this person is evaluated / promoted / compensated?

•  Who are they? –  Buyer’s name –  Position / title / age / sex

•  How do they buy? –  Discretionary budget (name of budget and amount)

•  What matters to them? –  What motivates them?

•  Who influences them? –  What do they read/who do they listen to?

Customer Relationships Physical Products – Get Customers

© 2012 Steve Blank

CAC = Customer Acquisition Cost

Customer Acquisition Cost versus Sales Complexity

Freemium No Touch

Self-Service

Light Touch Inside Sales

High Touch Inside Sales

Field Sales Field Sales with SE’s

$0- $10

$50 – $200

$1,000 - $2,000

$3,000 - $8,000

$25,000 – $75,000

$75,000 – $200,000

Rough Estimates of Cost of Customer Acquisition (CAC)

Source: David Skok Matrix Partners

Step 2: Keep

Customer Relationships Physical Products – Keep Customers

© 2012 Steve Blank

Customer Relationships Physical Products – Keep Customers

Customer Relationships Physical Products – Keep Customers

© 2012 Steve Blank

Attrition/Churn

Step 3: Grow

Customer Relationships Physical Products – Grow Customers

© 2012 Steve Blank

Customer Relationships Physical Products – Get/Keep/Grow

© 2012 Steve Blank

LTV = Customer Lifetime Value

How will you Get, Keep, and Grow your customers?

Revenue Streams

How do you Make Money?

The Two Key Questions

•  What’s my revenue model? •  Within the revenue model – how do I price

the product?

Revenue Model =

the strategy the company uses to generate cash from each

customer segment

Revenue Streams

1. How many will we sell? 2. Where/who is the money coming from? 3. How do we price the product? 4. Does this add up to a

business worth doing?

Key Revenue Model Questions

•  What are my customers paying for? •  What capacity do my customers have

to pay? •  How will you package your product ? •  How will you price the offerings?

Pricing Model =

the tactics you use to set the price in each customer segment

Common approaches to pricing

Cost based

Value based

Common approaches to pricing

§ Cost + markup § Typically not a strategic way to

price § Driven by internal economics and

not customer insight

Cost based

Value based § Based on buyer’s perception of

value (e.g. time saved, new efficiency created, etc.)

§ Customers don’t necessarily feel that they want to pay this way

How to price the product?

•  Cost plus •  Competitive

pricing •  Volume pricing •  Value pricing •  Portfolio pricing

•  “Razor/razor blade” model

•  Subscription •  Time/Hourly Billing •  Leasing

(Pricing Models for physical products)

Payment Flow

Leasing company

Tenant

Property Owners install meter

send monthly water bill

$9/month (2yrs)

$200 one time

water bill plus $2/month

$2/month

activities

payments

1. Draw the diagram 2. Put in numbers

Market Type and Revenue

New Market Revenue Forecast

Existing Market Revenue Forecast

Resegmented Market Revenue Forecast

Other considerations

•  Distribution channel affects revenue streams

•  Market type affects revenue streams •  Demand curve affects revenue streams •  Consider lifetime value

“Direct” revenue models

•  Sales: Product, app, or service sales •  Subscriptions: SAAS, games, monthly subscription •  Freemium: use the product for free: upsell/conversion •  Pay-per-use: revenue on a “per use” basis •  Virtual goods: selling virtual goods •  Advertising sales: unique and/or large audience

“Ancillary” revenue models

•  Referral revenue: pay for referring traffic/customers to other web or mobile sites or products.

•  Affiliate revenue: finder’s fees/commissions from other sites for directing customers to make purchases at the affiliated site

•  E-mail list rentals: rent your customer email lists to advertiser partners

•  Back-end offers: add-on sales items from other companies as part of their registration or purchase confirmation processes, or “sell” their existing traffic to a company that strives to monetize it and share the resulting revenu3

Asset Sale

•  Sale of ownership right to a physical product

Usage Fee

•  Usage of service. Fee is proportional to the usage of the service.

Subscription Fee

•  Fee for continuous access to a service

Renting

•  Fee for temporary access to a good or service

Licensing

•  Fee for use of some IP (including software)

Intermediation Fee

•  Often found in marketplaces of various types, a fee for bringing together two or more parties involved in a transaction

Advertising

•  Fee paid by brands and companies to get in front of potential customers