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TRANSCRIPT
Chapter 1: Evaluating PerformanceProblems
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Chapter 2: Scripting Strategies
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Chapter 3: The Benefits of Batching
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Chapter 4: Optimizing Your Art Assets
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Chapter 5: Faster Physics
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Chapter 6: Dynamic Graphics
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Chapter 7: Optimizations for Virtual andAugmented Reality
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Chapter 8: Masterful Memory Management
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Chapter 9: The Data-Oriented TechnologyStack
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Chapter 10: Tactical Tips and Tricks
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