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Chapter 1: Force and Velocity

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Page 1: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

Chapter 1: Force and Velocity

Page 2: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.1 WARM-UPStudents consider how diagrams use arrows and lines to represent force and velocity. (5 min)

Signifying Changes in Motion

Answer Here

Page 3: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.1 WARM-UPStudents consider how diagrams use arrows and lines to represent force and velocity. (5 min)

Signifying Changes in Motion

Answer Here

Page 4: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.2 EXPLORING THE FORCE AND MOTION SIM

Students explore the Sim to become familiar with its features. (10 min)

What caused the pod to change direction?In the last lesson you used physical

materials to identify five ways that an

object’s velocity can change. Today we

will focus on what causes those changes

in velocity that you observed in the

previous lesson.

Force and Motion Simulation.

This digital simulation is a tool to help students

understand and gather evidence about how the

motion of objects can change.

Page 5: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity
Page 6: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity
Page 7: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

In Build:

• Drag objects with

different masses onto

the background.

• Select objects and

change their initial

velocity.

Page 8: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

•In Run:

•Objects can move in different directions.

•Exert small pushes in real time. Multiple

taps create a stronger force.

•PREPARE FORCE allows time to plan the

action.

•EXERT FORCE continues the action.

•Tails stretch out behind objects to show

direction. Longer tails indicate greater

velocity.

•Arrow length indicates how hard an object

is pushed in a particular direction.

Page 9: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity
Page 10: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity
Page 11: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

•In Analyze:

•Move the blue scrubber bar to the left to

review the action.

•Numbers on arrows indicate the strength of

the push.

•Use the data tables to determine the velocity

or kinetic energy of objects at a specific time.

•Kinetic energy information is related to the

velocity of an object, but is not a focus of this

unit.

Page 12: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.2 EXPLORING THE FORCE AND MOTION SIM

Students explore the Sim to become familiar with its features. (10 min)

What caused the pod to change direction?

Page 13: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

START THE FORCE AND MOTION

SIM HERE

Page 14: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

Project the Force and Motion Simulation and model filling in the first row of the

data table.

Explain that you will start with an object that is not moving and see how you can make it

start moving.• In Build, drag an object onto the screen. Ask students what the initial velocity

would be if the object is not moving. [Zero.] Point out the object’s velocity is zero and go to Run.

• Ask students to suggest a way to make the object start moving. [Push it.] Press PREPARE FORCE, set up a force to exert on the object, and then press EXERT FORCE.

• Ask students if there are other ways they can make the object start moving. Press reset and exert different forces on the object in order to make it start moving. You can demonstrate the different directions a force can be exerted using the Force panel. You can also use another object to hit the object that is not moving.

• To make an object start moving, I can push it. If I make another object run into it, it will also start moving. This can happen in any direction. In Row 1 (start moving) of the data table, I would write, “hit or push in any direction.”

Page 15: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

You will share with your group what you learned about the velocity change you focused on. As each person in the group presents, the other group members will listen and record in their data tables what that person did to make this velocity change happen. Make sure each person has an opportunity to share what they learned in the time allotted.

“hit or push in any

direction.”

Page 16: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

What term do you think physicists use to describe a push or a pull?

To cause each of the

velocity changes, you

had to exert a force.

Any time an object

changes its motion, a

force must have been

exerted on it.

Page 17: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

FIRST: Predict the direction a force must be exerted to cause each velocity change and share their predictions with your partners.

NEXT: Work with their partners to test your predictions.

Page 18: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

Objects can start moving, stop moving, speed up, slow down, or change direction. If I exert a force on an object, the way the object changes velocity depends on the direction the force was exerted.

Page 19: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.3 GATHERING EVIDENCE ABOUT VELOCITY CHANGES

Students use the Sim to determine how to cause an object’s velocity to change in a specific way, then share the

information with a small group. (25 min)

In each case a force was exerted on the object, which caused it to change velocity. The specific effect the force had on the object’s velocity was determined by the direction in which the force was exerted.

cause: an event or

process that leads to a

result or change.

effect: a result or

change that happens

because of an event or

process.

Page 20: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.4 HOW THE POD CHANGED ITS VELOCITY

Students determine the direction of force needed to cause a pod to stop. (5 min)

QUESTION?The pod is moving at medium speed as it approaches the space station, and then it stops. In what direction would the thrusters need to exert a force (fire), in order to change the velocity of the pod so it stops moving?

Page 21: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.4 HOW THE POD CHANGED ITS VELOCITY

Students determine the direction of force needed to cause a pod to stop. (5 min)

Page 22: Chapter 1: Force and Velocity - AKA Media Inc. Lesson PDF/Force and Motion/1.3_FM... · ABOUT VELOCITY CHANGES Students use the Sim to determine how to cause an object’s velocity

FM: 1.3.5 HOMEWORK

Students think about cause and effect as they categorize the forces that can cause changes in velocity.

Identifying Cause and Effect