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Chapter 1: Setting Up OpenGL

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Chapter 1: Setting Up OpenGL

Chapter 2: Drawing Shapes and ApplyingTextures

Chapter 3: Transformations, Projections,and Camera

Chapter 4: Effects of lighting, Materials andLightmaps

Chapter 5: Types of light sources andcombining of lights

Chapter 6: Implementing a Skybox Using aCubemap

Chapter 7: Model Loading