chapter 2 particle
TRANSCRIPT
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2.0 Force on a particle
All the forces acting on a particle will be assumed to beapplied at the same point, that is the forces are assumedconcurrent.
There can be many forces acting on a particle.
The resultant of a system of forces on a particle is the
single force which has the same effectas the system offorces. The resultant of two forces can be found usingtheparallelogram law.
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2.1 Scalars and vectors
ScalarA mathematical quantity possessing magnitude only. Eg: area, volume, mass, length
VectorsA mathematical quantity possessing magnitude anddirection. Eg: forces, velocity, displacement, moment
Magnitude is designated as or simply A
Representation of vector Bold Word Processors Book uses this.
Arrow Long Hand, Word Processors
Underline R Long Hand, Typewriter, Word Processors
Represented graphically as an arrow- Length of arrow = Magnitude of Vector
-Angle between the reference axis and arrows line of action =
Direction of Vector
-Arrowhead = Sense of Vector
or F or F or FF
A
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Example:
Magnitude of Vector = 4 units
Direction of Vector = 20
measured counterclockwise from thehorizontal axis
Sense of Vector = Upward and to the right
The point O is called tail of the vector and the point P is called
the tip orhead
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For 2 vectors to be equal they must have the same:
1). Magnitude A A
2). Direction
They do not need to have the same point of application.
A negative vector of a given vector has same
magnitude but opposite direction.
A -A
A andA are equal and opposite A + (-A) = 0
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2.1.1 Vector operations
Product of a scalar and a vector A + A + A = 4A (the number 4 is a scalar)
This is a vector in the same direction as A but 4 times as long.
(+n)A = vector same direction as A, n times as long
(-n)A = vector opposite direction as A, n times as long
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Vector addition
Addition of two vectorsA and B gives aresultant vectorR bytheparallelogram law.
Result R can be foundby triangle
construction (i.e. head-to-tail fashion: byconnecting the head Ato the tail ofB. Theresultant R extendsfrom the tail ofA to the
head ofB. Addition of vectors is
communicative:
R = A + B = B + A
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Special case: Vectors A and
B are collinear(both havethe same line of action)
Vector subtraction
Vector subtraction isdefined as the addition of
the corresponding vevector.
R = A B = A + ( - B )
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2.1.2 Resolution of vector
A single vectorR can be represented by 2 or more vectors.These vectors are components of the original vector.
Finding these is called resolving the vector into its
components by theparallelogram law
The two components A and B are drawn such that they
extend from the tail orR to points of intersection
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When two or more forces are added, successive applications of theparallelogram lawis carried out to find the resultant
Eg: Forces F1, F2 and F3 acts at a point O- First, find resultant of
F1 + F2- Resultant,
FR = ( F1 + F2 ) + F3
2.1.3 Procedure for AnalysisMake a sketch using theparallelogram law
Label all the known and unknown force magnitudes and angles
Redraw half portion of the parallelogram- Magnitude of the resultant force can be determined by the law ofcosines
- Direction if the resultant force can be determined by the law ofsines
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- Magnitude of the two components can be determined by
the law of sines
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2.2 Rectangular components of a force
In many problems, it is desirable toresolve force F into two perpendicularcomponents in the x and y directions.
Fx and Fy are called rectangular vectorcomponents.
Sense of direction along positive x and yaxes
Sense of direction along positive x and
negative y axes
In two-dimensions, the cartesian unitvectors i andj are used to designate thedirections of x and y axes.
Fx = Fx i and Fy = Fy j
i.e. F = Fx i + Fyj
Fx
and Fy
are scalar components ofF
yx FFF
yx FFF '''
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Unit vectors i and j have
dimensionless magnitude of unity( = 1 ) F = Fxi + Fy(-j) orF = Fxi Fyj
Consider three coplanar forces Cartesian vector notation
F1 = F1xi + F1yjF2 = - F2xi + F2yj
F3 = F3xi F3yj
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Vector resultant is thereforeFR = F1 + F2 + F3
= F1xi + F1yj - F2xi + F2yj + F3xi F3yj
= (F1x- F2x+ F3x)i + (F1y+ F2y F3y)j
= (FRx)i + (FRy)j
If scalar notation are usedFRx= (F1x- F2x+ F3x)
FRy= (F1y+ F2y F3y)
In all cases,FRx= FxFRy= Fy
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Magnitude of FR can befound by Pythagoras`Theorem
Direction angle (orientation of the force)
can be found bytrigonometry
RyRxRFFF 22
Rx
Ry
F
F1
tan
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2.3 Equilibrium of particle
When the resultant of all forces acting on a particle is zero, the particle isin equilibrium.
Newtons First Law: If the resultant force on a particle is zero, the particlewill remain at rest or will continue at constant speed in a straight line.
Particle acted upon by
two forces:
- equal magnitude
- same line of action
- opposite sense
Particle acted upon by three or more forces:- graphical solution yields a closed polygon
- algebraic solution
00
0
yx FF
FR
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We must account for all the forces acting on a particle. The best way to do
this is to draw an FBD. An FBD is a sketch of the particle isolated (or free) from its surroundings
shown with all the forces that act on the particle.
Steps for Drawing a FBD 1).Decide which body to analyze
2).Separate this body from everything else and sketch the contour
3).Draw all applied forces 4).Include any necessary dimensions and coordinate axis
Steps 3 and 4- These are external forces
Applied forces - think of these as forces that try to get the particle to move.
Reaction forces - forces that try to prevent motion.
Note: When drawing the forces, if you don't know the direction, assume a direction and let
the sign of the answer tell you if the direction is correct or not.
Rules of FBD 1). Magnitude and direction of all forces should be clearly indicated.
2). Indicate the direction of the force on the body.
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Space Diagram: A sketch showing
the physical conditions of the
problem.
Free-Body Diagram: A sketch showing
only the forces on the selected particle.