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Chapter 3 Kinematics in Two Dimensions; Vectors

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Page 1: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Chapter 3

Kinematics in Two Dimensions; Vectors

Page 2: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Units of Chapter 3

• Vectors and Scalars

• Addition of Vectors – Graphical Methods

• Subtraction of Vectors, and Multiplication of a Vector by a Scalar

• Adding Vectors by Components

• Projectile Motion

• Solving Problems Involving Projectile Motion

• Projectile Motion Is Parabolic

• Relative Velocity

Page 3: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ObjectivesThe students will be able to:1.Identify scalar and vector quantities.2.Perform vector addition geometrically.3.Determine the components of a vector.4. Use the methods of graphical analysis to determine the magnitude and direction of the vector resultant in problems involving vector addition or subtraction of two or more vector quantities. The graphical methods to be used are the parallelogram method and the tip to tail method.

Page 4: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

What do the arrows represent?

Page 5: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-1 Vectors and Scalars

A vector has magnitude as well as direction.

Some vector quantities: displacement, velocity, force, momentum

A scalar has only a magnitude.

Some scalar quantities: mass, time, temperature

Page 6: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

SCALAR

A SCALAR quantityis any quantity in physics that has MAGNITUDE ONLY

Number valuewith units

ScalarExample Magnitude

Speed 35 m/s

Distance 25 meters

Age 16 years

Page 7: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

VECTOR

A VECTOR quantityis any quantity in physics that hasBOTH MAGNITUDE and DIRECTION

Vector Example

Magnitude and

Direction

Velocity 35 m/s, North

Acceleration 10 m/s2, South

Force 20 N, East

An arrow above the symbolillustrates a vector quantity.It indicates MAGNITUDE andDIRECTION

Page 8: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors are represented by arrows.

• The length of the arrow reflects the magnitude of the measurement

Page 9: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

The head of the vector must point in the direction of the quantity

Page 10: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-2 Addition of Vectors – Graphical Methods

For vectors in one dimension, simple addition and subtraction are all that is needed.

You do need to be careful about the signs, as the figure indicates.

Page 11: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

VECTOR APPLICATIONADDITION: When two (2) vectors point in the SAME direction, simply add them together.

EXAMPLE: A man walks 46.5 m east, then another 20 m east. Calculate his displacement relative to where he started.

66.5 m, E

MAGNITUDE relates to thesize of the arrow and DIRECTION relates to the way the arrow is drawn

46.5 m, E + 20 m, E

Page 12: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Leading to 3-2 Addition of Vectors – Graphical Methods

Page 13: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 14: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Resultant Vector

• The resultant is the vector sum of two or more vectors.

• It is the result of adding two or more vectors together.

+ =

5 5 15

+

5

Page 15: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 16: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 17: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 18: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 19: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vectors can be combined (added)

Page 20: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Page 21: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Page 22: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

What is the resultant vector?

Page 23: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

What do the arrows represent?

When an object is tossed, it travels in a “parabolic” path.

Gravity always points downward

There is a velocity component horizontally (vx)

There is a velocity component vertically (vy)

The velocity of the toss is actually the sum of the two vectors

Page 24: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Steps for Graphical Addition

1. Choose an appropriate scale (e.g.. 1cm = _____ m/s)

2. Draw all vectors with tail starting at origin

3. Redraw vector from “head to tail” while maintaining original direction of vector.

4. From tail of first vector to head of last connect lines (this is resultant) direction is towards head of last original vector

5. Measure length and convert back using scale.

6. Measure resultant from 0 degrees.

Page 25: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

What happens now?

Page 26: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Graphical:Scale: 1 box = 50 km/h

Head to Tail Method Tail to Tail Method

Page 27: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Finding the Resultant Vector

• Pythagorean Theorem

c2 = a2 + b2

Head to Tail Method

Page 28: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Direction can be measured in degrees

Page 29: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

1. 3.0 m/s, 45 deg + 5.0 m/s, 135 deg

Page 30: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

5.83 m/s, 104 deg

Page 31: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

5.0 m/s, 45 deg + 2.0 m/s, 180 deg

Page 32: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3.85m/s, 66.5 deg

Page 33: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Elaboration Vector Activity1. You take a walk in the park for 15 steps using a compass that points 25º North of East. •How would you use the simulation to represent your path? •Explain why the same representation works for illustrating this different scenario: You drive at 15 miles/hour using a compass that points 25º North of East. •Write another scenario using different units that could also be represented the same.

 

2.In the simulation, a vector is described by four measurements: R, Ө, Rx, and Ry. Put a vector in the work area, and then investigate to make sense of what these four things represent. In your investigation, use a wide variety of vector measurements and all three styles of Component Displays. Then, describe in your own words what the measurements represent and what “component” means. 

3. Suppose you are driving 14 miles/hour with a compass reading of 35°north of east. •Represent the vector using the simulation. How fast is your car traveling in the north direction? How fast in the east direction? •Figure out how the components could be calculated using geometry if you couldn’t use the simulation. •Check your ideas by testing with other vectors and then write a plan for finding the components of any vector.

 

4. To get to the sandwich shop, you left home and drove 6 miles south and then 10 miles west. •If a bird flew from your house to the sandwich shop in a straight line, how far do you think the bird would fly? Use the simulation to check your reasoning.•What direction should it fly from your house to get to the shop? •Explain how you could use the simulation to answer these questions. •Explain how you could use geometry equations to answer these questions.

 

5.Suppose you and a friend are test driving a new car. You drive out of the car dealership and go 10 miles east, and then 8 miles south. Then, your friend drives 8 miles west, and 6 miles north. •If you had the dealer’s homing pigeon in the car, how far do you think it would have to fly to get back to the dealership? Use the simulation to test ideas.•The distance that the bird has to fly represents the sum of the 4 displacement vectors. Use the simulation to test ideas you have about vector addition. After your tests, describe how you can use the simulation to add vectors.

6. A paper airplane is given a push so that it could fly 7m/s 35° North of East, but there is wind that also pushes it 8 m/s 15° North of East. •Use the simulation to solve the problem. How fast could it go and in what direction would it travel? •Think about your math tools and design a way to add vectors without the simulation. •Check your design by adding several vectors mathematically and then checking your answers using the simulation.

Page 34: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-2 Addition of Vectors – Graphical MethodsIf the motion is in two dimensions, the situation is somewhat more complicated.

Here, the actual travel paths are at right angles to one another; we can find the displacement by

using the Pythagorean Theorem.

Page 35: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-2 Addition of Vectors – Graphical Methods

Adding the vectors in the opposite order gives the same result:

Page 36: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ExplorationCommutative Property

Page 37: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-2 Addition of Vectors – Graphical Methods

Even if the vectors are not at right angles, they can be added graphically by using the “tail-to-tip” method.

Page 38: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-2 Addition of Vectors – Graphical Methods

The parallelogram method may also be used; here again the vectors must be “tail-to-tip.”

Page 39: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

NON-COLLINEAR VECTORS

When two (2) vectors are PERPENDICULAR to each other, you mustuse the PYTHAGOREAN THEOREM

Example: A man travels 120 km eastthen 160 km north. Calculate his resultant displacement.

120 km, E

160 km, N

the hypotenuse iscalled the RESULTANT

HORIZONTAL COMPONENT

VERTICALCOMPONENT

FINISH

FINISH

Page 40: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar

In order to subtract vectors, we define the negative of a vector, which has the same magnitude but points in the opposite direction.

Then we add the negative vector:

Page 41: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Opposite of a Vector

v

- v

If v is 17 m/s up and to the right, then -v is 17 m/s down and to the left. The directions are opposite; the magnitudes are the same.

Page 42: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-3 Subtraction of Vectors, and Multiplication of a Vector by a Scalar

A vector V can be multiplied by a scalar c; the result is a vector cV that has the same direction but a magnitude cV. If c is negative, the resultant vector points in the opposite direction.

Page 43: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Scalar Multiplication

x

-2x

3x

Scalar multiplication means multiplying a vector by a real number, such as 8.6. The result is a parallel vector of a different length. If the scalar is positive, the direction doesn’t change. If it’s negative, the direction is exactly opposite.

Blue is 3 times longer than red in the same direction. Black is half as long as red. Green is twice as long as red in the opposite direction.½ x

Page 44: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

VECTOR APPLICATIONSUBTRACTION: When two (2) vectors point in the OPPOSITE direction, simply subtract them.

EXAMPLE: A man walks 46.5 m east, then another 20 m west. Calculate his displacement relative to where he started.

26.5 m, E

46.5 m, E

-

20 m, W

Page 45: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Homework

Chapter 3 Questions on page 651, 2, 3, 5, 6, 7, 9Problem 3 on page 65

Projectile Lab Report due Monday (full and Complete lab report).

Page 46: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ClosureVectors 1

Kahoot

Period 1 – Go over question 2.

Page 47: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ObjectivesThe students will be able to:1.Use the trigonometric component method to resolve a vector components in the x and y directions.2. Use the trigonometric component method to determine the vector resultant in problems involving vector addition or subtraction of two or more vector quantities.

Page 48: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Vector Components – leading to Section 3-4

150 N

Horizontal component

Ver

tical

co

mpo

nent

A 150 N force is exerted up and to the right. This force can be thought of as two separate forces working together, one to the right, and the other up. These components are perpendicular to each other. Note that the vector sum of the components is the original vector (green + red = black). The components can also be drawn like this:

Page 49: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-4 Adding Vectors by Components

Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other.

Page 50: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Finding Components with Trig

v

v cos

v si

n

Multiply the magnitude of the original vector by the sine & cosine of the angle made with the given. The units of the components are the same as the units for the original vector.

Here’s the correspondence:

cosine adjacent side

sine opposite side

Page 51: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Note that 30.814 + 14.369 > 34. Adding up vector components gives the original vector (green + red = black), but adding up the magnitudes of the components is meaningless.

Component Example

34 m/s

30.814 m/s 2514.369 m/s

A helicopter is flying at 34 m/s at 25 S of W (south of west). The magnitude of the horizontal component is 34 cos 25 30.814 m/s. This is how fast the copter is traveling to the west. The magnitude of the vertical component is 34 sin 25 14.369 m/s. This is how fast it’s moving to the south.

Page 52: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Pythagorean Theorem

34 m/s

30.814 m/s 2514.369 m/s

Since components always form a right triangle, the Pythagorean theorem holds: (14.369)2 + (30.814)2 = (34)2.

Note that a component can be as long, but no longer than, the vector itself. This is because the sides of a right triangle can’t be longer than the hypotenuse.

Page 53: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-4 Adding Vectors by Components

If the components are perpendicular, they can be found using trigonometric functions.

Page 54: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Other component pairs

There are an infinite number of component pairs into which a vector can be split. Note that green + red = black in all 3 diagrams, and that green and red are always perpendicular. The angle is different in each diagram, as well as the lengths of the components, but the Pythagorean theorem holds for each. The pair of components used depends on the geometry of the problem.

v

v cos

v si

n

vv

v cos v

sin

v cos

v sin

Page 55: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

WHAT ABOUT DIRECTION?In the example, DISPLACEMENT asked for and since it is a VECTOR quantity,we need to report its direction.

N

S

EW

N of E

E of N

S of W

W of S

N of W

W of N

S of E

E of S

NOTE: When drawing a right triangle that conveys some type of motion, you MUST draw your components HEAD TO TOE.

N of E

Page 56: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

NEED A VALUE – ANGLE!

Just putting N of E is not good enough (how far north of east ?). We need to find a numeric value for the direction.

N of E

160 km, N

120 km, E

To find the value of the angle we use a Trig function called TANGENT.

200 km

So the COMPLETE final answer is : 200 km, 53.1 degrees North of East

Page 57: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

What are your missing components?

Suppose a person walked 65 m, 25 degrees East of North. What were his horizontal and vertical components?

65 m25

H.C. = ?

V.C = ?

The goal: ALWAYS MAKE A RIGHT TRIANGLE!

To solve for components, we often use the trig functions since and cosine.

EmCHopp

NmCVadj

hypopphypadj

hypotenuse

sideopposite

hypotenuse

sideadjacent

,47.2725sin65..

,91.5825cos65..

sincos

sinecosine

Page 58: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ExampleA bear, searching for food wanders 35 meters east then 20 meters

north. Frustrated, he wanders another 12 meters west then 6 meters south. Calculate the bear's displacement.

35 m, E

20 m, N

12 m, W

6 m, S

- =23 m, E

- =14 m, N

23 m, E

14 m, N

3.31)6087.0(

6087.23

14

93.262314

1

22

Tan

Tan

mR

The Final Answer: 26.93 m, 31.3 degrees NORTH of EAST

R

Page 59: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ExampleA boat moves with a velocity of 15 m/s, N in a river which

flows with a velocity of 8.0 m/s, west. Calculate the boat's resultant velocity with respect to due north.

15 m/s, N

8.0 m/s, W

Rv

1.28)5333.0(

5333.015

8

/17158

1

22

Tan

Tan

smRv

The Final Answer : 17 m/s, @ 28.1 degrees West of North

Page 60: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ExampleA plane moves with a velocity of 63.5 m/s at 32 degrees South of

East. Calculate the plane's horizontal and vertical velocity components.

63.5 m/s

32

H.C. =?

V.C. = ?

SsmCVopp

EsmCHadj

hypopphypadj

hypotenuse

sideopposite

hypotenuse

sideadjacent

,/64.3332sin5.63..

,/85.5332cos5.63..

sincos

sinecosine

Page 61: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ExampleA storm system moves 5000 km due east, then shifts

course at 40 degrees North of East for 1500 km. Calculate the storm's resultant displacement.

NkmCVopp

EkmCHadj

hypopphypadj

hypotenuse

sideopposite

hypotenuse

sideadjacent

,2.96440sin1500..

,1.114940cos1500..

sincos

sinecosine

5000 km, E

40

1500 km

H.C.

V.C.

5000 km + 1149.1 km = 6149.1 km

6149.1 km

964.2 kmR

The Final Answer: 6224.2 km @ 8.92 degrees, North of East

Page 62: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

3-4 Adding Vectors by Components

Adding vectors:

1. Draw a diagram; add the vectors graphically.

2. Choose x and y axes.

3. Resolve each vector into x and y components.

4. Calculate each component using sines and cosines.

5. Add the components in each direction.

6. To find the length and direction of the vector, use:

Page 63: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Homework for Chapter 3

• Problems on pages 65 - 66 #s 7, 10, 13, 14, 15, 16

Page 64: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Force Table Lab

• Analytical Method– Break each vector to be added into its

components.– Add the components.– Find the resultant from the sum of the

components.

Page 65: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

Force Table Lab

• If the resultant has zero length, then the net force acting on an object is zero and the object is said to be in equilibrium.

• A vector that is equal in magnitude but opposite in direction to another vector is called an equilibrant, since the sum of the two vectors is zero and an object acted upon by these two forces would be in equilibrium.

Page 66: Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,

ClosureVectors 2

Kahoot