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JAVA: A BEGINNER’S GUIDE Chapter 3: Program Control Statements

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Page 1: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

JAVA: A BEGINNER’S GUIDEChapter 3: Program Control Statements

Page 2: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

2

KEY SKILLS AND CONCEPTS

Input characters from the keyboard Know the complete form of the if

statement Use the switch statement Know the complete form of the for loop Use the while loop Use the do-while loop Use break to exit a loop

Page 3: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

3

KEY SKILLS AND CONCEPTS

Use break as a form of goto Apply continue Nest loops

Page 4: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

4

INPUT CHARACTERS FROM THE KEYBOARD Interactive programs require a way for

the user to communicate with the program.

Most user interactive applications are graphical based (GUI – Graphical User Interface).

You can also create console-based (non-GUI) applications.

Java provides several classes to read console-based data.

Page 5: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

5

INPUT CHARACTERS FROM THE KEYBOARD The System class:

System class provides facilities for standard input (System.in), standard output (System.out), and error output streams; access to externally defined properties and environment variables; a means of loading files and libraries; and a utility method for quickly copying a portion of an array.

It is always available (imported) to programs.

Page 6: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

6

INPUT CHARACTERS FROM THE KEYBOARD System.in provides an input stream of

bytes. The read() method reads a byte or

bytes of data into a byte variable or byte array.

Not very practicable for user interaction.

Page 7: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

7

INPUT CHARACTERS FROM THE KEYBOARD Java has classes that provides for more

flexible means of entering data: Scanner BufferedReader Console

Requires an import statement (gives access to the classes) Scanner: import java.util.Scanner; BufferedReader/Console: import java.io.*;

Page 8: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

8

INPUT CHARACTERS FROM THE KEYBOARD Scanner Class Must create an instance of the class:

Scanner keyboard = new Scanner(System.in);

Scanner is the class keyboard is the name you give to the instance

of the class. = new Scanner(System.in) assigns the new

instance to the keyboard object.

Page 9: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

9

INPUT CHARACTERS FROM THE KEYBOARD Scanner methods read specific data types;

nextByte() – reads byte data type. nextShort() – reads short data type nextInt() – reads int data type nextLong() reads long data type nextFloat() read float data type nextDouble() reads double data type nextBoolean() reads boolean data type next() reads a string up to a separator (may be a

space) nextLine() reads a string through end of line

Page 10: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

10

INPUT CHARACTERS FROM THE KEYBOARD Scanner class limitations:

User must enter the correct type of data Strings can cause some problems when using

nextLine() versus next() methods No method to read char data type

next().charAt(0) reads a single character type

Scanner class benefits: Easy to implement Provides specific methods for specific data

types

Page 11: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

11

INPUT CHARACTERS FROM THE KEYBOARD

// Declare varaibles. String aString; char aChar; byte aByte; short aShort; int anInt; long aLong; float aFloat; double aDouble; boolean aBoolean; // Create an instance of the scanner class.Scanner console = new Scanner(System.in); // Read string data.System.out.println("Enter a string: ");aString = console.next(); // Read a char data type.System.out.println("Enter a character: ");aChar = console.next().charAt(0);

// Read a 16 bit integer (short) System.out.println("Enter a 16 bit integer (short): "); aShort = console.nextShort(); // Read a 32 bit integer (int). System.out.println("Enter a 32 bit integer (int): "); anInt = console.nextInt(); // Read 64 bit integer (long) System.out.print("Enter a 64 bit integer(long): "); aLong = console.nextLong(); // Read a 32 bit floating point value (float) System.out.println("Enter a 32 bit floating point value (float): "); aFloat = console.nextFloat(); // Read a 64 bit floating point value (double) System.out.println("Enter a 64 bit floating point value (double): "); aDouble = console.nextDouble(); // Read a boolean value System.out.println("Enter a boolean value (true/false): "); aBoolean = console.nextBoolean();

// Read an 8 bit integer (byte)System.out.println("Enter an 8 bit integer (byte): ");aByte = console.nextByte();

Scanner Class Example:

Page 12: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

12

INPUT CHARACTERS FROM THE KEYBOARD BufferedReader class Must create an instance of the class:

BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in));

BufferedReader is the class keyboard is the name you give to the instance of

the class. = new BufferedtReader(new

InputStreamReader(System.in)) assigns the new instance to the keyboard object.

Page 13: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

13

INPUT CHARACTERS FROM THE KEYBOARD BufferedReader methods

read() – reads a single character readLine() – reads the entire line (string)

All data from the readLine() method is string

Data must be converted to its data type before it can be used.

Page 14: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

14

INPUT CHARACTERS FROM THE KEYBOARD

// Create an instance of a buffered reader.BufferedReader keyboard = new BufferedReader(new InputStreamReader(System.in));

// Read string data.System.out.println("Enter a string: ");aString = keyboard.readLine();

// Read a char data type.System.out.println("Enter a character: ");aChar = keyboard.readLine().charAt(0);

// Read an 8 bit integer (byte)System.out.println("Enter an 8 bit integer (byte): ");aByte = Byte.parseByte(keyboard.readLine());

// Read a 16 bit integer (short)System.out.println("Enter a 16 bit integer (short): ");aShort = Short.parseShort(keyboard.readLine());

// Read a 32 bit integer (int).System.out.println("Enter a 32 bit integer (int): ");anInt = Integer.parseInt(keyboard.readLine());

// Read 64 bit integer (long)System.out.print("Enter a 64 bit integer(long): ");aLong = Long.parseLong(keyboard.readLine());

// Read a 32 bit floating point value (float)System.out.println("Enter a 32 bit floating point value (float): ");aFloat = Float.parseFloat(keyboard.readLine());

// Read a 64 bit floating point value (double)System.out.println("Enter a 64 bit floating point value (double): ");aDouble = Double.parseDouble(keyboard.readLine());

// Read a boolean valueSystem.out.println("Enter a boolean value (true/false): ");aBoolean = Boolean.parseBoolean(keyboard.readLine());

BufferedReader Example:

Page 15: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

15

INPUT CHARACTERS FROM THE KEYBOARD Console class Must create an instance of the Console class

Console keyboard = System.console(); Console is the class keyboard is the name you give to the instance of the

class. = System.console() is assigned to the keyboard object.

Note: the keyword new is not used.

May not work under all conditions. Whether a virtual machine has a console is dependent upon the underlying

platform and also upon the manner in which the virtual machine is invoked.

Page 16: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

16

INPUT CHARACTERS FROM THE KEYBOARD Console class methods

readLine() – reads a line of text (string). readPassword() – reads a line of text but

does not echo it back to the monitor. All data from the readLine() and

readPassword() methods are string Data must be converted to its data

type before it can be used.

Page 17: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

17

INPUT CHARACTERS FROM THE KEYBOARD

// Read a 32 bit integer (int).System.out.println("Enter a 32 bit integer (int): ");anInt = Integer.parseInt(con.readLine());

// Read 64 bit integer (long)System.out.println("Enter a 64 bit integer(long): ");aLong = Long.parseLong(keyboard.readLine());

// Read a 32 bit floating point value (float)System.out.println("Enter a 32 bit floating point value (float): ");aFloat = Float.parseFloat(con.readLine());

// Read a 64 bit floating point value (double)System.out.println("Enter a 64 bit floating point value (double): ");aDouble = Double.parseDouble(con.readLine());

// Read a boolean valueSystem.out.println("Enter a boolean value (true/false): ");aBoolean = Boolean.parseBoolean(con.readLine());

// Create a console objectConsole con = System.console(); // Read string data.System.out.println("Enter a string: ");aString = con.readLine();

// Read a char data type.System.out.println("Enter a character: ");aChar = con.readLine().charAt(0);

// Read an 8 bit integer (byte)System.out.println("Enter an 8 bit integer (byte): ");aByte = Byte.parseByte(con.readLine());

// Read a 16 bit integer (short)System.out.println("Enter a 16 bit integer (short): ");aShort = Short.parseShort(con.readLine());

Console Class example:

Page 18: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

18

INPUT CHARACTERS FROM THE KEYBOARD Regardless of which class you use,

errors may occur. You should always precede any input

statement with a prompt. Tell the user what to enter May tell the user what is valid

System.out.println("Enter a grade (A, B, C, D, or F): ");

Page 19: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

19

THE IF STATEMENT

Used to take alternate courses of action base on data (condition).

The condition is a relational statement that evaluates to true or false.

if (condition){ Statement(s); // if condition is true}else // if condition is false{ Statement(s); // if condition is false}

Remember: Curly braces indicate a block of code. No semicolon follows the if (condition) or else

statements.

Page 20: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

20

IF STATEMENT: JAVA VS PSEUDOCODEJAVAif (condition){ statement(s);}else { statement(s);}

Pseudocodeif ( condition)

statement(s)else

statements(s)endif

Note: For java, there is no semicolon following: if (condition) or else.

Page 21: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

21

THE IF STATEMENT

Single alternative if statement Only true component

if (condition){ Statement(s) // if condition is true}

Page 22: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

22

THE IF STATEMENT

Dual alternative if statement Has both true and false components

if (condition){ Statement(s); // if the condition is true}else // Begins the false part{ Statement(s); // if the condition is false}

Note: If only a single statement follows the if or else statement, it is not necessary to use a set of curly braces. However, it is highly recommended.

Page 23: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

23

CONDITIONAL OPERATORS

Condition: (value1 operator value2) Must evaluate to true or false May be a single boolean value

Operator

Meaning

== Equal to

!= Not equal to

> Greater than

< Less than

>= Greater than or equal to

<= Less than or equal to

Page 24: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

24

CONDITIONAL EXPRESSIONS

Conditional Expression

Meaning Result

(i == 10) is i (10) equal to 10 true

(i > y) is i (10) greater than 7 false

(y >= x) is y (7) greater than or equal to x (14)

false

(x < 8) is x (14) less than 8 false

(i <= x) is i (10) less than or equal to x (14) true

(x != y) is x (14) not equal to y (7) true

Given the following variables:int i = 10;int x = 14;int y = 7;

Note: Any value, variable or literal, can be on either side of the conditional operator.

Page 25: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

25

IF STATEMENT EXAMPLE

Given the following data:int quantityOrdered = 10;int quantityOnHand = 9;int quantityShipped;

if (quantityOrdered <= quantityOnHand){

quantityShipped = quantityOrdered;quantityOnHand -= quantityShipped;

}else{

quantityShipped = quantityOnHand;quantityOnHand = 0;

}

Page 26: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

26

NESTED IFS

The body of an if statement can contain any executable statements, including other if statements.

Applies to both if and else sections. There is no limit to the number of nesting levels.if (condition){

statement(s)if (condition) // will only execute if the first if is true{

statement(s)}statement(s)

}

Page 27: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

27

THE IF-ELSE-IF LADDER

Based on a nested if.if (condition) statement;else if (condition) statement;else if (condition) statement;…else statement; Each if condition can only be executed if the

preceding conditions were all false. Note: you can omit curly braces if your code

block consists of only a single statement.

Page 28: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

28

NESTED IF STATEMENT

if (condition1)if (condition2)

if (condition3)if (condition4)

statement; statement will only execute if all conditions above

are true.

Page 29: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

29

NESTED IF STATEMENT – MULTIPLE STATEMENTS

if (condition1) {

statement(s);if (condition2) {

statement(s);if (condition3) {

statement(s);}else {

statements(s);}

}statement(s);

}

Curly braces must be used in pairs.

Indenting increases readability.

Page 30: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

30

COMPOUND CONDITIONS

Can simplify your code by testing multiple values.

The resultant condition must still evaluate to true/false.

Each condition must be in the form of: value1 operator value2

Can use AND, OR, XOR logic

Page 31: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

31

COMPOUND CONDTIONSLogic Conditio

n1Condition2

Result

AND (&& or &)

true true true

AND (&& or &)

true false false

AND (&& or &)

false true false

AND (&& or &)

false false false

OR (|| or |) true true true

OR (|| or |) true false true

OR (|| or |) false true true

OR (|| or |) false false false

When using compound ANDs, all conditions must be true for the resultant condition to be true. If any are false, then the resultant condition is false.

When using compound ORs, any condition can be true for the resultant condition to be true. In order for the resultant condition to be false, all conditions must be false.

Page 32: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

32

CONDITIONAL VERSUS LOGICAL OPERATIONS

Conditional Operations (Short circuit) && = Conditional and || = Conditional or

Saves computing time by not continuing to execute conditions once a resultant determination can be made.

Best for most compound operations Logical Operations

& = Logical and | = Logical or

Each condition is executed regardless of the eventual outcome.

Best if a condition(s) contains an assignment statement.

Page 33: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

33

COMPOUND CONDITIONS

Logic Condition 1 Condition 2 Condition 3 Result

XOR (^) true true true true

XOR (^) true true false false

XOR (^) true false true false

XOR (^) true false false true

XOR (^) false true true false

XOR (^) false true false true

XOR (^) false false true true

XOR (^) false false false false

Exclusive OR:

Page 34: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

34

COMPOUND CONDITION EXAMPLE

int age;char gender;

if (gender == 'M' && age >= 25)System.out.println("You are eligible for a discount.");

else if (gender == 'F' && age >= 21)System.out.println("You are eligible for a discount.");

This can be rewritten as:

if ((gender == 'M' && age >= 25) || (gender == 'F' && age >= 21))

System.out.println("You are eligible for a discount.");

Page 35: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

35

THE SWITCH STATEMENT

Can be substituted for a nested if statement providing you are testing the same variable/expression to a constant value.

Format: switch (expression){

case constant1:statement(s)break;case constant2:statement(s)break;…default:statement(s)

}

Page 36: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

36

THE SWITCH STATEMENT

expression – variable or expression that will be compared to a constant literal value.

Can only evaluate integer types (byte, short, int, char) and strings (JDK 7 and later).

No duplicate case values can be specified. break statement is optional.

break – exits the switch statement no break – each case is evaluated until a break

statement is found or the end of the switch statement is reached.

Page 37: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

37

THE SWITCH STATEMENT

Empty case statements are an implied Or.switch (i){

case 1:case 2:case 3: System.out.println("Value is 1, 2, or 3");

break;case 4: System.out.println("Value is 4");

break;}

Switch statements can be nested.

Page 38: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

38

SWITCH EXAMPLE

char finalGrade = ‘C’;switch (finalGrade){

case ‘A’: System.out.println("You made an A for the course!");break;

case ‘B’: System.out.println("You made a B for the course!");break;

case ‘C’: System.out.println("You made a C for the course!");break;

case ‘D’: System.out.println("You made a D for the course!");break;

case ‘F’: System.out.println("You made an F for the course!");break;

default: "System.out.println("Your grade has not been determined.");}

Page 39: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

39

SWITCH EXAMPLE

String state = "AZ";switch (state){

case "AZ": case "NM": case "UT": case "CO": System.out.println("One of the 4 corners states.");break;

case "DE": case "PA": case "NJ": case "GA" case "CT": case "MA":case "MD": case "SC": case "NH": case "VA": case "NY":case "NC": case "RI":

System.out.println("One of the original 13 colonies."):break;

}

Page 40: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

40

LOOPS

Repeats instructions for multiple sets of data.

Several loop structures while for do…while

Two general categories Pre-test loops Post-test loops

Page 41: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

41

THE FOR LOOP

Shorthand version of a while loop. Format:

Pre-test loop: Condition is tested at the beginning of the loop. Executes as long as the condition is true Loop may not execute at all.

for(initialization; condition; iteration){

Statement(s)}

Page 42: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

42

THE FOR LOOP

for(initialization; condition; iteration) Initialization – Usually an assignment statement

Variable is called the loop control variable Condition – Conditional test to determine if the

loops continues to execute Usually involves the loop control variable Like all conditions, must evaluate to true or false Loop continues to execute as long as the condition is

true Iteration – statement that modifies the loop

control variable

Page 43: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

43

THE FOR LOOP

x = 0

x < 10

System.out.println(“This is iteration

# “ + x);x++

true

false

Pre-test loop structure.

Page 44: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

44

THE FOR LOOP

Example:

x is the loop control variable. x is only available within the loop. x++ is incremented on each iteration.

for(int x = 0; x < 10; x++){

System.out.println(“This is iteration # “ + x);}

Page 45: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

45

VARIATIONS OF THE FOR LOOP

Each component (initialization, condition, iteration) are optional If you leave a component out, you are responsible for

managing the loop yourself If a component is missing, you must still provide the

separating semicolon. You can have multiple initialization statements You can have compound conditions You can have multiple iteration statements A for loop with no components is an infinite

loop.

Page 46: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

46

LOOPS WITH NO BODY

May be useful on certain occasions.

Adding a semicolon after the for statement is often a mistake. A diagnostic message may not be issued.

int i;int sum = 0;for(i = 1; i <= 5; sum += i++);

Page 47: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

47

THE WHILE LOOP

Format:

Pre-test loop. Executes as long as the condition is true. Initialization is typically before the while

statement. Iteration occurs typically inside the loop body.

while (condition){

Statement(s)}

Page 48: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

48

THE WHILE LOOP

Example:

Loop will make 5 iterations

int count = 0while(count < 10){

System.out.println("Count is: " + count);count += 2;

}

Program output:Count is: 0Count is: 2Count is: 4Count is: 6Count is: 8

Page 49: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

49

THE DO-WHILE LOOP

Post-test loop structure Condition is tested at the end of the loop. Will always have 1 iteration regardless of

the loop control value. Good for menus and data entry routines.

Format:do{

Statements(s)} while (condition);

Page 50: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

50

THE DO-WHILE LOOP

x = 0

x < 10

System.out.println(“This is iteration

# “ + x);x++

true

false

Post-test loop structure.

Page 51: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

51

THE DO-WHILE LOOPchar grade;do{

System.out.println("Enter a letter grade (A, B, C, D, F): ");grade = (char) System.in.read(); // System.in.read() returns

an int type.} while (! (grade =='A' || grade == 'B' || grade == 'C' || grade == 'D' || grade = 'F'));

Note the negation operator !. Remember items inside parenthesis are evaluated first. If grade is one of the valid values, then the condition inside the parenthesis it true. The ! reverses the test.

Page 52: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

52

BREAK AND CONTINUE

break; Forces an immediate exit from the loop.

continue; Forces the next iteration of the loop to execute. Any statements after the continue; statement

will not be executed.

Pay close attention to loop control variables when using continue;.

Page 53: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

53

USING CONTINUE WITH A FOR LOOP

When a continue statement is encountered within a for loop, the iteration part of the statement is still executed.

This is not true when a continue statement is encountered for a while or do-while loop.

Page 54: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

54

COMMON LOOPING PROBLEMS

Loop executes one to many or one to few times. Be sure you know your starting and ending points.

Programmer forgets to initialize the loop control variable.

Programmer forgets to update the loop control variable.

Programmer using an incorrect conditional test. <= instead of < or < instead of <= >= instead of > or > instead of >=

Be careful when just testing for equality (==).

Page 55: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

55

NESTED LOOPS

As with if statements, loops can be nested.

No limit to the number of nesting levels. I would never go more the 3 or 4 deep

unless you have a really good reason. You can mix loop structures

For example; a while loop inside of a for loop inside of a do-while loop.

Page 56: Chapter 3: Program Control Statements.  Input characters from the keyboard  Know the complete form of the if statement  Use the switch statement

56

TESTING YOUR LOOPS

When testing loops with large numbers of iterations, use a small number representative of the data; Example: use 10 iterations instead of 100

or 1000 Be sure you get the correct number of

iterations. Avoid the 1 off error.

Test all possibilities!