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Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 4,Use Case and Statechart Diagrams

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Chapter 4 , Use Case and Statechart Diagrams. Outline of this Class. Use case diagrams Describe the functional behavior of the system as seen by the user Class diagrams Describe the static structure of the system: Objects, attributes, associations Sequence diagrams - PowerPoint PPT Presentation

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Page 1: Chapter  4 , Use Case and Statechart Diagrams

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Page 2: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2

Outline of this Class• Use case diagrams

• Describe the functional behavior of the system as seen by the user

• Class diagrams• Describe the static structure of the system: Objects,

attributes, associations• Sequence diagrams

• Describe the dynamic behavior between objects of the system

• Statechart diagrams• Describe the dynamic behavior of an individual

object• Activity diagrams

• Describe the dynamic behavior of a system, in particular the workflow.

Page 3: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3

Another view on UML Diagrams

Page 4: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4

UML Use Case Diagrams

An actor represents a role, that is, a type of user of the system.

Passenger

PurchaseTicket

Used during requirements elicitation and analysis to represent external behavior (“visible from the outside of the system”)

Use case model: The set of all use cases that completely describe the functionality of the system.

A use case represents a class of functionality provided by the system.

Page 5: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5

Use Case ExampleHandle Returns

Main Success Scenario: A customer arrives at a checkout with items to return. The cashier uses the POS system to record each returned item.Alternate Scenarios:- If they paid by credit, and the reimbursement

transaction to their credit account is rejected, inform the customer and play them with cash.

- If the item identifier is not found in the system, notify the Cashier and suggest manual entry of the identifier code.

- If the system detects failure to communicate with the external accounting system, .....

Page 6: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6

Actors• An actor is a model for an external

entity which interacts (communicates) with the system:

• User• External system (Another system)• Physical environment (e.g. Weather)

• An actor has a unique name and an optional description

• Examples:• Passenger: A person in the train• GPS satellite: An external system that

provides the system with GPS coordinates.

Passenger

Name

Optional Description

Page 7: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7

Use Case• A use case represents a class of functionality provided by the system.• Use cases can be described textually, with a focus on the event flow between actor and system.• The textual use case description consists of 6 parts:

1. Unique name2. Participating actors3. Entry conditions4. Exit conditions5. Flow of events6. Special requirements.

PurchaseTicket

Page 8: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8

Textual Use Case Description Example1. Name: Purchase ticket

2. Participating actor: Passenger

3. Entry condition: • Passenger stands in front

of ticket distributor• Passenger has sufficient

money to purchase ticket

4. Exit condition:• Passenger has ticket

5. Flow of events:1. Passenger selects the

number of zones to be traveled

2. Ticket Distributor displays the amount due

3. Passenger inserts money, at least the amount due

4. Ticket Distributor returns change

5. Ticket Distributor issues ticket

6. Special requirements: None.

Passenger PurchaseTicket

Page 9: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9

Uses Cases can be related

• Extends Relationship• To represent seldom invoked use cases or exceptional

functionality• Includes Relationship

• To represent functional behavior common to more than one use case.

Page 10: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10

The <<extends>> Relationship• <<extends>> relationships

model exceptional or seldom invoked cases

• The exceptional event flows are factored out of the main event flow for clarity

• The direction of an <<extends>> relationship is to the extended use case

• Use cases representing exceptional flows can extend more than one use case.

Passenger

PurchaseTicket

TimeOut

<<extends>>

NoChange

<<extends>>OutOfOrder

<<extends>>

Cancel

<<extends>>

Page 11: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11

The <<includes>> Relationship• <<includes>> relationship

represents common functionality needed in more than one use case.

• <<includes>> behavior is factored out for reuse, not because it is an exception.

• The direction of a <<includes>> relationship is to the using use case (unlike the direction of the <<extends>> relationship).

• Two use cases are related by an include relationship, if one of them includes the second one in its own flow of events.

Passenger

PurchaseSingleTicket

PurchaseMultiCard

<<includes>>

CollectMoney

<<includes>>

NoChange

<<extends>>

Cancel

<<extends>>

Cancel

<<extends>>

Page 12: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12

Example of <<includes>> relationship - 1

Page 13: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13

Example of <<includes>> relationship - 2

Page 14: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14

Example of <<includes>> relationship - 3

Page 15: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15

Example of <<extends>> relationship

Page 16: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16

Textual Use Case Description Example1. Name: DoHomework

2. Participating actor: Student

3. Entry condition: • Student received exercise

sheet• Student is in good health

4. Exit condition:• Student delivered solution

5. Flow of events:1. Student fetches the

exercise sheet2. Student reads through

the assignments3. Student processes the

assignments and types the solution in his Computer.

4. Student prints out the solution

5. Student delivers the solution in the following exercise

6. Special requirements:None.

Student

DoHomework

Page 17: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17

Sınıf Çalışması (10 dakika)- Müşteri, garsona sipariş verir. - Restoranda çalışmak isteyen adayların başvurularını restoran yöneticisi değerlendirir. İşe alımları da o yapar.- Restoranda kullanılan malzemeler için düzenli sipariş verilmesi gerekmektedir. Malzemeler belirli bir tedarikçiden sağlanır. - Malzemelerin siparişini restoran yöneticisi verir. Bunu yaparken, sürekli olarak satışları ve stokları takip etmesi gerekir.- Stokları takip etmek için, restoran yöneticisinin tuttuğu düzenli raporlar bulunur.

Page 18: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18

Sınıf Çalışması

Order Food

Hire Employee

Reordersupplies

Producemgt. reports

Track salesand inv. data

<<uses>>

<<uses>>

Customer

Applicant

Supplier

Service Person

Manager

Page 19: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19

Another view on UML Diagrams

Page 20: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20

Sequence Diagrams

• Used during analysis• To refine use case descriptions• to find additional objects

(“participating objects”)• Used during system design

• to refine subsystem interfaces• Instances are represented by

rectangles. Actors by sticky figures

• Lifelines are represented by dashed lines

• Messages are represented by arrows

• Activations are represented by narrow rectangles.

selectZone()

pickupChange()

pickUpTicket()

insertCoins()

TicketMachinePassenger

Focus on Controlflow

Messages ->Operations on

participating Object

zone2priceselectZone()insertCoins()pickupChange()pickUpTicket()

TicketMachine

Page 21: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21

Sequence Diagrams can also model the Flow of Data

• The source of an arrow indicates the activation which sent the message

• Horizontal dashed arrows indicate data flow, for example return results from a message

Passenger

selectZone()

ZoneButton TarifSchedule Display

lookupPrice(selection)

displayPrice(price)

price

Dataflow

…continued on next slide...

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22

Messages

• Define a particular communication between lifelines of an interaction

• Examples of communication • raising a signal• invoking an operation• creating or destroying an instance

• Specify (implicitly) sender and receiver• are shown as a line from the sender to the

receiver• Form of line and arrowhead reflect message

properties

Page 23: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23

Message Types

• Asynchronous• Synchronous • Call and Object creation• Reply• Lost• Found

Page 24: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24

Lifeline and Execution Specification

• A lifeline represents an individual participant (or object) in the interaction

• A lifeline is shown using a symbol that consists of a rectangle forming its “head” followed by a vertical line (which may be dashed) that represents the lifetime of the participant

• An execution specification specifies a behavior or interaction within the lifeline

• An execution specification is represented as a thin rectangle on the lifeline.

Page 25: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25

Sequence Diagrams: Iteration & Condition

• Iteration is denoted by a * preceding the message name• Condition is denoted by boolean expression in [ ] before

the message name

Passenger ChangeProcessor

insertChange(coin)

CoinIdentifier Display CoinDrop

displayPrice(owedAmount)

lookupCoin(coin)

price

[owedAmount<0] returnChange(-owedAmount)

Iteration

Condition

…continued on next slide...

…continued from previous slide...

*

Page 26: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26

Creation and destruction

• Creation is denoted by a message arrow pointing to the object• Destruction is denoted by an X mark at the end of the

destruction activation• In garbage collection environments, destruction can be used to

denote the end of the useful life of an object.

Passenger ChangeProcessor

…continued from previous slide...

Ticket

createTicket(selection)

free()

Creation of Ticket

Destruction of Ticket

print()

Page 27: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27

ExecutionSpecification

Sequence diagram: An Example

Sequence diagrams represent the behavior of a system

as messages (“interactions”) between different objects.

Lifeline

Message

Page 28: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28

Sequence Diagram - Ex

Page 29: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29

Sequence Diagram - Ex

Page 30: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30

Sequence diagram: An Example

Page 31: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31

Sequence diagram: An Example

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32

Sequence Diagram Properties

• UML sequence diagram represent behavior in terms of interactions

• Useful to identify or find missing objects• Time consuming to build, but worth the

investment• Complement the class diagrams (which

represent structure).

Page 33: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33

Sınıf Çalışması (15 dakika)Müşterinin ATM’den para çekmek istemesine ait sıralama (sequence) diyagramını çiziniz.

- Sokulan kart kontrol edilmeli.- Eğer onaylanırsa, müşterinin istediği miktar kontrol edilmeli.- Eğer onaylanırsa, işlem başlatılmalı.- Para verildikten sonra, müşteriye dekont verilmesi.- Müşteri hesabında yapılan işlemlerin kaydedilmesi.

Page 34: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34

Örnek Çözüm

Page 35: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35

Another view on UML Diagrams

Page 36: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36

UML first pass: Statechart diagrams

State

Initial state

Final state

Transition

Event

Represent behavior of a single object with interesting dynamic behavior.

button1&2Pressed

button1Pressed

button2Pressed

button2Pressed

button2Pressed

button1Pressed

button1&2Pressed IncrementMinutes

IncrementHours

BlinkHours

BlinkSeconds

BlinkMinutes

IncrementSeconds

StopBlinking

Page 37: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37

How to draw statechart diagrams?

• Identify important objects to be analyzed.• Identify the states.• Identify the events.

Page 38: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38

Statechart Diagram Example

Page 39: Chapter  4 , Use Case and Statechart Diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39

Statechart Diagram Example

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40

UML Summary

• UML provides a wide variety of notations for representing many aspects of software development

• Powerful, but complex• UML is a programming language

• Can be misused to generate unreadable models• Can be misunderstood when using too many exotic

features• We concentrated on a few notations:

• Functional model: Use case diagram• Object model: class diagram• Dynamic model: sequence diagrams, statechart and

activity diagrams