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Chapter 5 Geometric Transformations

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Page 1: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Chapter 5

Geometric Transformations

Page 2: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates 5.3 Inverse Transformations 5.4 Two-Dimensional Composite Transformations 5.5 Other Two-Dimensional Transformations 5.6 Raster Methods for Geometric Transformations 5.7 OpenGL Raster Transformations 5.8 Transformations between Two-Dimensional Coordinate Systems 5.9 Geometric Transformations in Three-Dimensional Space 5.10 Three-Dimensional Translation 5.11 Three-Dimensional Rotation 5.12 Three-Dimensional Scaling 5.13 Composite Three-Dimensional Transformations 5.14 Other Three-Dimensional Transformations 5.15 Transformations between Three-Dimensional Coordinate Systems 5.16 Affine Transformations 5.17 OpenGL Geometric-Transformation Functions 5.18 Summary

Page 3: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.1 Basic Two-Dimensional Geometric Transformations

Operations that are applied to the geometric description of an object to change its position, orientation, or size are called geometric transformations.

Geometric transformations can be used to describe how objects might move around in a scene during an animation sequence or simply to view them from another angle.

Page 4: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

geometric transformations Translation Rotation Scaling Reflection shearing

Page 5: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 6: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Two-Dimensional Translation

We perform a translation on a single coordinate point by adding offsets to its coordinates so as to generate a new coordinate position.

To translate a two-dimensional position, we add translation distances, tx and ty to the original coordinates (x,y) to obtain the new coordinate position (x’,y’),

y

x

tyy

txx

'

'

Page 7: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

x

y

),( ''' yxP

),( yxP

y

xP

T

'

''

y

xP

y

x

t

tT

TPP

t

t

y

x

y

x

y

x

'

'

'

The two-dimensional translation equations in the matrix form

yt

xt

y

x

tyy

txx

'

'จากรู�ป

ให้

และ

จะได้

Page 8: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Two-Dimensional Rotation

We generate a rotation transformation of an object by specifying a rotation axis and a rotation angle.

A two-dimensional rotation of an object is obtained by repositioning the object along a circular path in the xy plane.

Parameters for the two-dimensional rotation are The rotation angle θ A position (x,y) – rotation point (pivot

point)

Page 9: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

cossinsincos)sin(

sinsincoscos)cos('

'

rrry

rrrx

sin

cos

ry

rx

The two-dimensional rotation

x

y

),( ''' yxO

)0,0(P

),( yxO

Polar coordinate system

cossin

sincos'

'

yxy

yxx

Page 10: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

'

''

y

xO

ORO

y

x

y

x

'

'

'

cos sin

sin- cos

The two-dimensional rotation

y

xO

โดยที่��

matrixRotation cos sin

sin- cos

R

x

y

),( ''' yxO

)0,0(P

),( yxO

และ

Page 11: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Ex. 1

0.5

1.0

Page 12: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

rrr

rrr

yyyxxy

xyyxxx

cos)(sin)(

sin)(cos)('

'

Rotation of a point about an arbitrary pivot position

x

y),( ''' yxO

),( rr yxP

),( yxO

PORO

y

x

yy

xx

y

x

r

r

r

r

*'

'

'

cos sin

sin - cos

โดยที่��

'

'*

yy

xxO

Page 13: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Two-Dimensional Scaling

To alter the size of an object, we apply a scaling transformation.

A simple two-dimensional scaling operation is performed by multiplying object positions (x,y) by scaling factors sx and sy to produce the transformed coordinates (x’,y’).

y

x

syy

sxx

'

'

PSP

y

x

s

s

y

x

y

x

'

'

'

0

0

Page 14: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Any positive values can be assigned to the scaling factors. Values less than 1 reduce the size of

object; Values greater than 1 produce

enlargements. Uniform scaling – scaling values have the

same value Differential scaling – unequal of the

scaling factor

Page 15: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

3P f

f

f

y

x

y

x

PSPSP

y

x

-s

s

y

x

s

s

y

x

*'

'

'

1 0

0 1

0

0

Scaling relative to a chosen fixed point

x

y1P

2P),( fff yxP

)1(

)1('

'

yfy

xfx

sysyy

sxsxx

Page 16: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.2 Matrix Representations and Homogeneous Coordinates

Many graphics applications involve sequences of geometric transformations.

Hence we consider how the matrix representations can be reformulated so that such transformation sequence can be efficiently processed.

Each of three basic two-dimensional transformations (translation, rotation and scaling) can be expressed in the general matrix form

Page 17: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

P and P ’ = column vectors, coordinate position

M1 = 2 by 2 array containing multiplicative factors, for translation M1 is the identity matrix

M2 = two-element column matrix containing translational terms, for rotation or scaling M2 contains the translational terms associated with the pivot point or scaling fixed point

21' MPMP

Page 18: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

y

x

t

t

y

x

y

x

10

01'

'

r

r

r

r

r

r

r

r

y

x

y

x

y

x

y

x

y

x

yy

xx

y

x

cos sin

sin- cos

cos sin

sin- cos

cos sin

sin- cos

'

'

'

'

f

f

y

x

y

x

y

x

-s

s

y

x

s

s

y

x

1 0

0 1

0

0 '

'

21' MPMP

Translation

Rotation

Scaling

Page 19: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

To produce a sequence of transformations such as scaling followed by rotation then translation, we could calculate the transformed coordinates one step at a time.

A more efficient approach is to combine the transformations so that the final coordinate positions are obtained directly from the initial coordinates, without calculating intermediate coordinate values.

Page 20: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Homogeneous Coordinates

Multiplicative and translational terms for a two-dimensional geometric transformations can be combined into a single matrix if we expand the representations to 3 by 3 matrices.

Then we can use the third column of a transformation matrix for the translation terms, and all transformation equations can be expressed as matrix multiplications.

Page 21: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

But to do so, we also need to expand the matrix representation for a two-dimensional coordinate position to a three-element column matrix.

A standard technique for accomplishing this is to expand each two-dimensional coordinate-position representation (x,y) to a three-element representation (xh,yh,h), called homogeneous coordinates, where the homogeneous parameter h is a nonzero value such that

,h

yy

h

xx hh

Page 22: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

A convenient choice is simply to set h=1. Each two-dimensional position is then

represented with homogeneous coordinate (x,y,1).

The term “homogeneous coordinates” is used in mathematics to refer to the effect of this representation on Cartesian equations.

Page 23: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 24: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

PttTP

y

x

t

t

y

x

yx

y

x

),(

11 0 0

10

01

1

'

'

'

PRP

y

x

y

x

)(

11 0 0

0 cos sin

0 sin- cos

1

'

'

'

PssSP

y

x

s

s

y

x

yx

y

x

),(

11 0 0

0 0

0 0

1

'

'

'

Translation

Rotation

Scaling

Page 25: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.3 Inverse Transformations

1 0 0

- 10

- 011

y

x

t

t

T

1 0 0

0 cos sin

0 sin cos 1

R

1 0 0

0 1

0

0 0 1

1

y

x

s

s

S

Inverse translation matrix

Inverse rotation matrix

Inverse scaling matrix

Page 26: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.4 Two-Dimensional Composite Transformations

Using matrix representations, we can set up a sequence of transformations as a composite transformation matrix by calculating the product of the individual transformations.

Thus, if we ant to apply two transformations to point position P, the transformed location would be calculated as

PMP

PMMP

'

12'

Page 27: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(a) (b)

(c)(d)

(1,1) (2,1)

(1,3) (2,3)

(3,2)

(-2,-1) (-1,-1)

(-1,1)(-2,1)

(-1.23,-1.87)

(-0.37,-1.37)

(-1.37,0.37)(-2.23,-0.13)

(1.77,0.13)

(2.63,0.63)

(1.63,2.37)

(0.77,1.87)

Page 28: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Composite Two-dimensional Translations

),(),(),(

1 0 0

1 0

0 1

1 0 0

1 0

0 1

1 0 0

1 0

0 1

matrixation transformcomposite

)},(),({

}),({),(

21211122

21

21

1

1

2

2

1122'

1122'

yyxxyxyx

yy

xx

y

x

y

x

yxyx

yxyx

ttttTttTttT

tt

tt

t

t

t

t

PttTttTP

PttTttTP

Page 29: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Composite Two-dimensional Rotations

)()()(

matrixation transformcomposite

)}()({

})({)(

2112

12'

12'

RRR

PRRP

PRRP

Page 30: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 31: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Composite Two-dimensional Scaling

),(),(),(

1 0 0

0 0

0 0

1 0 0

0 0

0 0

1 0 0

0 0

0 0

matrixation transformcomposite

21211122

21

21

1

1

2

2

yyxxyxyx

yy

xx

y

x

y

x

ssssSssSssS

SS

SS

S

S

S

S

Page 32: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

General Two-dimensional Pivot-Point Rotation

A transformation sequence for rotating an object about a sepcified pivot point using the rotation matrix R(θ). Translate the object so that the pivot-point

position is moved to the coordinate origin. Rotate the object about the coordinate

origin. Translate the object so that the pivot point

is returned to its original position.

Page 33: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(xr,yr) (xr,yr)

(xr,yr) (xr,yr)

(a) (b)

(c) (d)

Page 34: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

),,(),()(),(

1 0 0

sincos1 cos sin

sincos1 sin- cos

1 0 0

- 1 0

- 0 1

1 0 0

0 cos sin

0 sin- cos

1 0 0

1 0

0 1

rrrrrr

rr

rr

r

r

r

r

yxRyxTRyxT

θxθ)-(y

θyθ)-(x

y

x

y

x

Page 35: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

General Two-dimensional Fixed-Point Scaling

A transformation sequence to produce a two-dimensional scaling with respect to a selected fixed position (xf,yf). Translate the object so that the fixed point

coincides with the coordinate origin. Scale the object with respect to the coordinate

origin. Use the inverse of the translation in step (1) to

return the object to its original position.

Page 36: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(xf,yf) (xf,yf)

(xf,yf) (xf,yf)

(a) (b)

(c) (d)

Page 37: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

)),(,,(),(),(),(

1 0 0

1 1

1 0

1 0 0

- 1 0

- 0 1

1 0 0

0 0

0 0

1 0 0

1 0

0 1

yxffffyxff

yfy

xfx

f

f

y

x

f

f

ssyxSyxTssSyxT

)-s(ys

)-s(xs

y

x

s

s

y

x

Page 38: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

General Two-dimensional Scaling Directions

We can scale an object in other directions by rotating the object to align the desired scaling directions with the coordinate axes before applying the scaling transformation.

Suppose we want to apply scaling factors with values specified by parameters s1 and s2 in the directions shown in fig.

x

y

s1

s2

Page 39: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

1 0 0

0 )(

0 )(

)(),()(R 22

2112

122

22

1

211-

CossSinsSinCosss

SinCosssSinsCoss

RssS

The composite matrix resulting from the product of

- rotation so that the directions for s1 and s2 coincide with the x and y axes- scaling transformation S(s1,s2)- opposite rotation to return points to their original orientations

Page 40: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

y

x x

y

(1,1)(0,1)

(1,0)(0,0) (0,0)

(3/2,1/2)

(1/2,3/2)

(2,2)

s1= 1 s2=2

Page 41: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Matrix Concatenation Properties

Transformation products may not be commutative.

The matrix product M2M1 is not equal to M1M2. This means that if we want to translate and

rotate an object, we must be careful about the order in which the composite matrix is evaluated.

Reversing the order in which a sequence of transformations is performed may affect the transformed position of an object.

Page 42: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

1 Translation

2 Rotation

2 Translation1 Rotation

Page 43: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

General Two-dimensional Composite Transformations and Computational Efficiency

11 0 0

1

'

'

y

x

trsrsrs

trsrsrs

y

x

yyyyx

xxyxx

rs** are the multiplicative rotation-scaling terms (rotation angles, scaling factors)

trsx and trsy are the translation terms (translation distances, pivot-point and fixed-point coordinates, rotation angles, scaling parameters)

Page 44: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Scale and rotate about its centroid coordinates (xc,yc)

and translate

Example

1 0 0

sin)cos1( cos sin

sin)cos1( sin- cos

),,,(),,(),(

yxcycyx

xycxcyx

yxccccyx

tsxsyss

tsysxss

ssyxSyxRttT

Page 45: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Two-dimensional Rigid-body Transformation

1 0 0

yyyyx

xxyxx

trrr

trrr

If a transformation matrix includes only translation and rotation parameters, it is a rigid-body transformation matrix.

r** are the multiplicative rotation terms (rotation angles) trx and try are the translation terms (translation

distances, pivot-point and fixed-point coordinates, rotation angles)

Page 46: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.5 Other Two-Dimensional Transformations

Reflection For a two-dimensional reflection, the

image is generated relative to an axis of reflection by rotating the object 180º about the reflection axis.

Page 47: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Reflection about the line y=0 (the x axis)

1 0 0

0 1- 0

0 0 1

Page 48: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Reflection about the line x=0 (the y axis)

1 0 0

0 1 0

0 0 1

Page 49: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Reflection about any reflection point in the xy plane

Reflection point

1 0 0

0 1- 0

0 0 1

Page 50: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Reflection about the reflection axis y=x

1 0 0

0 0 1

0 1 0

1. Rotate the line y=x with respect to the original through a 45 angle

2. Reflection with respect to the x axis

3. Rotate the line y=x black to its original position with a counterclockwise rotation through 45

Page 51: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Reflection about the reflection axis y=-x

1 0 0

0 0 1-

0 1- 0

1. Clockwise rotate the line y=-x with respect to the original through a 45 angle

2. Reflection with respect to the y axis

3. Rotate the line y=-x black to its original position with a counterclockwise rotation through 45

y = -x

Page 52: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Shear A transformation that distorts the

shape of an object such that the transformed shape appears as if the object were composed of internal layers that had been caused to slide over each other is called a shear.

Page 53: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

An x-direction shear

matrixtiontransforma

shx

1 0 0

0 1 0

0 1

y

(1,1)(0,1)

(1,0)(0,0)

y

(0,0)

(3,1)(2,1)

shx = 2

(1,0)

Page 54: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

We can generate x-direction shears relative to other reference lines

matrixtiontransforma

y-shsh refxx

1 0 0

0 1 0

1

y

(1,1)(0,1)

(1,0)(0,0)

y

(0,0)

(2,1)(1,1)

shx = ½

yref = -1(1/2,0)

yref = -1 yref = -1

(3/2,0)

Page 55: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 56: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

A y-direction shears relative to the line x=xref is generated with

matrixtiontransformax-shsh refyy

1 0 0

1

0 0 1

y

(1,1)(0,1)

(1,0)(0,0)

y

(0,0)

(1,2)

(0,3/2)

shy = ½

xref = -1

(1,1)

xref = -1 xref = -1

(0,1/2)

Page 57: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 58: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

Shear operations can be expressed as sequences of basic transformations.

The x-direction shear matrix

can be represented as a composite transformation involving a series of rotation and scaling metrices.

1 0 0

0 1 0

0 1 xsh

Page 59: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 60: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.6 Raster Methods for Geometric Transformations

Functions that manipulate rectangular pixel arrays are called raster operations and moving a block of pixel values from one position to another is termed a block transfer, a bitblt or a pixblt.

All bit settings in the rectangular area are copied as a block into another part of the frame buffer.

We can erase the pattern at the original location by assigning the background color to all pixels within that block.

Page 61: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates
Page 62: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(c) (b) (a)

1 2 3

4 5 6

7 8 9

10 11 12

10 7 4 1

11 8 5 2

12 9 6 3

12 11 10

9 8 7

6 5 4

3 2 1

Array rotations that are not multiples of 90º

The original array is shown in (a),

the positions of the array elements after a 90º counterclockwise rotation are shown in (b), and

the position of the array elements after a 180º rotation are shown in (c).

Page 63: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.7 OpenGL Raster Transformations

A translation of a rectangular array of pixel-color values from one buffer area to another can be accomplished in OpenGL as a copy operation:

glCopyPixels(xmin, ymin, width, height, GL_COLOR);

This array of pixels is to be copied to a rectangular area of a refresh buffer whose lower-left corner is at the location specified by the current raster position.

Page 64: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

We can rotate a block of pixel-color values in 90-degree increments by first saving the block in an array,

glReadPixels(xmin, ymin, width, height, GL_RGB, GL_UNSIGNED_BYTE, colorArray);

then rearranging the elements of the array and placing it back in the refresh buffer.

glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, colorArray);

We set the scaling facters with

glPixelZoom(sx,sy);

Page 65: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

5.8 Transformations between Two-Dimensional Coordinate Systems

y

x

x ’

xn

yn

y ’

θ

A Cartesian x’y’ system specified with coordinate origin (xn,yn) and orientation angle θ in a Cartesian xy reference frame.

Page 66: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

To transform object descriptions from xy coordinates to x’y’ coordinates, we set up a transformation that superimposes the axes onto the x’y’ axes.

This is done in two steps: Translate so that the origin (xn,yn) of the x’y’

system is moved to the origin (0,0) of the xy system.

Rotation the x’ axis onto the x axis.

Page 67: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

y

x

x ’

xn

yn

y ’

θ

y

x

x ’

y ’

θ

P

P

x

y

y ’

x ’

1 0 0

1 0

0 1

),( )1 n

n

nn y

x

yxTnTranslatio

Page 68: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

y

x

x ’

y ’

θ

P

x

y

y ’

x ’

1 0 0

0 cos sin-

0 sin cos

)( 2.1)

)2

R

rotationclockwise

y

x

y ’

P

x

y

),()( '', nnyxxyyxTRMmatrixcomposite

Page 69: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

OR 2.2) An alternate method for

describing the orientation of the x’y’ coordinate system is to specify a vector V that indicates the direction for the positive y’ axis.

We can specify vector V as a point in the xy reference frame relative to the origin of the xy system, which we can convert to the unit vector,

y

x

x ’

xn

yn

y ’

θ

PV),(

V

Vyx vvv

Page 70: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

We obtain the unit vector u along the x’ axis by applying a 90º clockwise rotation to vector v

The matrix to rotate the x’y’ system into coincidence with the xy system can be written as

),(),( yxxy uuvvu

100

0

0

vv

uu

R yx

yx

Page 71: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

OR In the case that we

coordinates of P0 and P1 are known,

y

x

x ’

xn

yn

y ’

θ

PV

),(P-P

P-P

01

01yx vvv

P1

P0

Page 72: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(xf,yf) (xf,yf)

(xf,yf)

(a) (b)

(e)

(xf,yf)

(c)

(xf,yf)

(d)

Page 73: Chapter 5 Geometric Transformations. Topics 5.1 Basic Two-Dimensional Geometric Transformations 5.2 Matrix Representations and Homogeneous Coordinates

(xf,yf)

(f)

(xf,yf)