character booklet longchops - privateer...

4
Description: A hulking bipedal gator covered in muscles and a thick, scaly hide. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong, dangerous creatures. Background: As a gatorman, you are driven by the hunt. Others may be content hunting weaker prey, but you have always sought out the deadliest game you could find, testing your talents against some of the mightiest predators the wilds have to offer. To augment your natural talents, you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it. Unfortunately, something’s happened to the river that feeds your swampy hunting ground. The river is drying up, and it’s driving away all your prey. You considered picking up and finding a new land, but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg. In return, you have free reign to hunt in her tribe’s territory, a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn. Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun, so you are pretty easygoing, at least for a gatorman. The others tend to confuse your grin for a hungry leer. Well, that’s probably in their best interest. Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar, massive creatures able to chew through skin and bone with ease. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land, but along the way you’re hoping to bag a few razor boars as trophies. Relations with others: Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s for sure. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before, and he’s good at coordinating the group in a fight. You can’t help but wonder what one of his whelps tastes like, but that can wait—for now. Zocha, “The Guide” – She’s a good tracker and scout, but her methods are strange to you. She spends too much jumping through the trees and leaping down to stab things. By the time she’s plunging her magic blade into something, you’ve already filled it with bullets. Lurk, “The Mystic” – You two have traveled together for years. You’ve saved his life a few times, and he’s helped you out of trouble, too. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat, but it usually works itself out in your favor. UNLIKELY HEROES Zocha convinced you to join her with a promise. She says that if you help her, you’ll be permitted to hunt within the territory of the White Maw tribe, Tharn land to the west of your own. It is filled with a diversity of deadly creatures unlike anything you’ve hunted before, which will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. You just need to help take out Morrg first. You’re an apex predator and bring your deadly skill with a rifle to the group; however, your jaws are as deadly as any weapon. You can bite a farrow in half up close or take him down from afar with one well-placed shot. LONGCHOPS "THE HUNTER" Male Gatorman Brigand/Monster Hunter CHARACTER BOOKLET ® ©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.

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Page 1: CHaraCTer bOOkleT lOnGCHOps - Privateer Pressfiles.privateerpress.com/ironkingdoms/unleashed/Long... · 2016-12-29 · In return, you have free reign to hunt in her tribe’s territory,

Description: A hulking bipedal gator covered in muscles and a thick, scaly hide. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong, dangerous creatures.

Background: As a gatorman, you are driven by the hunt. Others may be content hunting weaker prey, but you have always sought out the deadliest game you could find, testing your talents against some of the mightiest predators the wilds have to offer. To augment your natural talents, you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it.

Unfortunately, something’s happened to the river that feeds your swampy hunting ground. The river is drying up, and it’s driving away all your prey. You considered picking up and finding a new land, but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg.

In return, you have free reign to hunt in her tribe’s territory, a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn.

Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun, so you are pretty easygoing, at least for a gatorman. The others tend to confuse your grin for a hungry leer. Well, that’s probably in their best interest.

Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar, massive creatures able to chew through skin and bone with ease. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land, but along the way you’re hoping to bag a few razor boars as trophies.

Relations with others: Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s for sure. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before, and he’s good at coordinating the group in a fight. You can’t help but wonder what one of his whelps tastes like, but that can wait—for now.

Zocha, “The Guide” – She’s a good tracker and scout, but her methods are strange to you. She spends too much jumping through the trees and leaping down to stab things. By the time she’s plunging her magic blade into something, you’ve already filled it with bullets.

Lurk, “The Mystic” – You two have traveled together for years. You’ve saved his life a few times, and he’s helped you out of trouble, too. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat, but it usually works itself out in your favor.

UNLIKELY HEROESZocha convinced you to join her with a promise. She says that if you help her, you’ll be permitted to hunt within the territory of the White Maw tribe, Tharn land to the west of your own.

It is filled with a diversity of deadly creatures unlike anything you’ve hunted before, which

will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. You just need to help take out Morrg first.

You’re an apex predator and bring your deadly skill with

a rifle to the group; however, your jaws are as deadly as

any weapon. You can bite a farrow in half up close or take him down from afar with one well-placed shot.

lOnGCHOps"THE HUNTER"Male Gatorman Brigand/Monster hunterThis character relies on his wits, skill, and luck in equal measure.

A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.

Additionally, a Skilled character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Longchops has Virtuoso: Rifle.

Virtuoso: RifleWhen making a non-AOE attack with his rifle, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. (This benefit can be taken more than once, each time specifying a different military skill.)

amphibiousGatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming rolls and always advance their full SPD while swimming.

Flesh of SteelWhile this character is unarmored, double his PHY when determining his ARM.

Gnawing hungerA Gatorman must eat at least once every four waking hours. If a Gatorman character does not eat within this timeframe, he suffers –1 to Willpower rolls until he eats again. Luckily Gatormen are not particularly picky eaters and will happily devour any meat they can get their jaws around.

Imitative PowerAll gatormen are deep believers in sympathetic magic. They often deck themselves out in the trappings of their enemies, believing such charms and trinkets enable them to steal a portion of the other’s power.

While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the Gatorman character gains +1 on social rolls against characters of that race.

Big Game hunterA character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of western Immoren. When a character with Big Game Hunter makes an attack against a natural animal or beast native to the wilds of Immoren, he gains a bonus on attack rolls equal to his Survival skill.

Find CoverAt the start of combat before initiative is rolled, this character can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.

hunting Ground [Swamp]Choose an environment type (desert, forest, mountain, or swamp) when you select this ability. The character gains +2 to Sneak and Tracking rolls while in the selected environment. This ability can be taken more than once. Each time this ability is selected, choose a new environment type.

onslaughtAt the start of this character’s turn before moving or taking any action, he can make one ranged attack. After the attack has been resolved, the character must charge or run. The ranged attack is made before declaring a charge target.

Precision StrikeWhen the character hits with a melee attack, he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit, if applicable.

lOnGCHOpsarCHeType: skilleD

CHaraCTer bOOkleT

®™

©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.

Page 2: CHaraCTer bOOkleT lOnGCHOps - Privateer Pressfiles.privateerpress.com/ironkingdoms/unleashed/Long... · 2016-12-29 · In return, you have free reign to hunt in her tribe’s territory,

Description: A hulking bipedal gator covered in muscles and a thick, scaly hide. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong, dangerous creatures.

Background: As a gatorman, you are driven by the hunt. Others may be content hunting weaker prey, but you have always sought out the deadliest game you could find, testing your talents against some of the mightiest predators the wilds have to offer. To augment your natural talents, you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it.

Unfortunately, something’s happened to the river that feeds your swampy hunting ground. The river is drying up, and it’s driving away all your prey. You considered picking up and finding a new land, but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg.

In return, you have free reign to hunt in her tribe’s territory, a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn.

Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun, so you are pretty easygoing, at least for a gatorman. The others tend to confuse your grin for a hungry leer. Well, that’s probably in their best interest.

Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar, massive creatures able to chew through skin and bone with ease. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land, but along the way you’re hoping to bag a few razor boars as trophies.

Relations with others: Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s for sure. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before, and he’s good at coordinating the group in a fight. You can’t help but wonder what one of his whelps tastes like, but that can wait—for now.

Zocha, “The Guide” – She’s a good tracker and scout, but her methods are strange to you. She spends too much jumping through the trees and leaping down to stab things. By the time she’s plunging her magic blade into something, you’ve already filled it with bullets.

Lurk, “The Mystic” – You two have traveled together for years. You’ve saved his life a few times, and he’s helped you out of trouble, too. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat, but it usually works itself out in your favor.

UNLIKELY HEROESZocha convinced you to join her with a promise. She says that if you help her, you’ll be permitted to hunt within the territory of the White Maw tribe, Tharn land to the west of your own.

It is filled with a diversity of deadly creatures unlike anything you’ve hunted before, which

will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. You just need to help take out Morrg first.

You’re an apex predator and bring your deadly skill with

a rifle to the group; however, your jaws are as deadly as

any weapon. You can bite a farrow in half up close or take him down from afar with one well-placed shot.

lOnGCHOps"THE HUNTER"Male Gatorman Brigand/Monster hunterThis character relies on his wits, skill, and luck in equal measure.

A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.

Additionally, a Skilled character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Longchops has Virtuoso: Rifle.

Virtuoso: RifleWhen making a non-AOE attack with his rifle, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. (This benefit can be taken more than once, each time specifying a different military skill.)

amphibiousGatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming rolls and always advance their full SPD while swimming.

Flesh of SteelWhile this character is unarmored, double his PHY when determining his ARM.

Gnawing hungerA Gatorman must eat at least once every four waking hours. If a Gatorman character does not eat within this timeframe, he suffers –1 to Willpower rolls until he eats again. Luckily Gatormen are not particularly picky eaters and will happily devour any meat they can get their jaws around.

Imitative PowerAll gatormen are deep believers in sympathetic magic. They often deck themselves out in the trappings of their enemies, believing such charms and trinkets enable them to steal a portion of the other’s power.

While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the Gatorman character gains +1 on social rolls against characters of that race.

Big Game hunterA character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of western Immoren. When a character with Big Game Hunter makes an attack against a natural animal or beast native to the wilds of Immoren, he gains a bonus on attack rolls equal to his Survival skill.

Find CoverAt the start of combat before initiative is rolled, this character can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.

hunting Ground [Swamp]Choose an environment type (desert, forest, mountain, or swamp) when you select this ability. The character gains +2 to Sneak and Tracking rolls while in the selected environment. This ability can be taken more than once. Each time this ability is selected, choose a new environment type.

onslaughtAt the start of this character’s turn before moving or taking any action, he can make one ranged attack. After the attack has been resolved, the character must charge or run. The ranged attack is made before declaring a charge target.

Precision StrikeWhen the character hits with a melee attack, he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit, if applicable.

lOnGCHOpsarCHeType: skilleD

CHaraCTer bOOkleT

®™

©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.

Page 3: CHaraCTer bOOkleT lOnGCHOps - Privateer Pressfiles.privateerpress.com/ironkingdoms/unleashed/Long... · 2016-12-29 · In return, you have free reign to hunt in her tribe’s territory,

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©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.

Page 4: CHaraCTer bOOkleT lOnGCHOps - Privateer Pressfiles.privateerpress.com/ironkingdoms/unleashed/Long... · 2016-12-29 · In return, you have free reign to hunt in her tribe’s territory,

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it

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PHYSIQU

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___

____

____

____

____

____

____

____

____

____

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Go

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oli

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in

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t of

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sam

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A c

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trap

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a

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age

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m

ade

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r one

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rel

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pp

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–2 S

TR.

Cri

pp

led

ag

ilit

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–2 t

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lls.

Cri

pp

led

In

tellec

t:–2

DEF

an

d

can

no

t up

keep

sp

ells

.Fe

at p

oin

ts c

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by:

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riti

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ski

ll ro

ll •

Giv

en b

y th

e G

M•

Des

troy

an

en

emy

Feat

poin

ts c

an b

e sp

ent

to:

Cop

yrig

ht 2

002-

2014

Priv

atee

r Pre

ss, I

nc. A

ll rig

hts

rese

rved

. Iro

n Ki

ngdo

ms®

, Unl

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ed, a

nd it

s lo

go a

re tr

adem

arks

of P

rivat

eer P

ress

, Inc

. Per

mis

sion

is h

ereb

y gr

ante

d to

mak

e ph

otoc

opie

s fo

r per

sona

l, no

n-co

mm

erci

al u

se o

nly.

Long

chop

s M

ale

385

lbs.

Skill

ed

Gat

orm

an

Brig

and/

Mon

ster

Hun

ter

Koss

k (M

ild)

6‘

1“

Her

o

4

3

411

Hea

vy R

ifle

14

10

4375 6 3 4 2—

612

15

10 14 10

Bite

Once

per

roun

d

42

6

21

3

41

5

31

4

21

3

21

3

MO

LGU

R-T

RU

L

QU

OR

-GA

R

15 S

hots

7

KO

SSK

15 G

C

4

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