character type - images-cdn.fantasyflightgames.com · arrogant noble equipment several changes of...

21
Force Dark Side Wound Skill Points Points Status Points Character Type Character Name Player Name Height Weight Sex Age Physical Description Character Template Equipment Background: Personality: A Quote: Connection With Other Characters: DEXTERITY Blaster Brawling Parry Dodge Grenade Heavy Weapons Melee Parry Melee KNOWLEDGE Alien Races Bureaucracy Cultures Languages Planetary Systems Streetwise Survival Technology MECHANICAL Astrogation Beast Riding Repulsorlift Op. Starship Gunnery Starship Piloting Starship Shields PERCEPTION Bargain Command Con Gambling Hide/Sneak Search STRENGTH Brawling Climbing/Jumping Lifting Stamina Swimming TECHNICAL Comp. Prog./Repair Demolition Droid Prog./Repair Medicine Repulsorlift Repair Security Starship Repair Control Sense Alter © & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

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Page 1: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Force Dark Side Wound SkillPoints Points Status Points

Character Type

Character Name

Player Name

Height Weight Sex Age

Physical Description

Character Template

Equipment

Background:

Personality:

A Quote:

Connection With Other Characters:

DEXTERITY

Blaster

Brawling Parry

Dodge

Grenade

Heavy Weapons

Melee Parry

Melee

KNOWLEDGE

Alien Races

Bureaucracy

Cultures

Languages

Planetary Systems

Streetwise

Survival

Technology

MECHANICAL

Astrogation

Beast Riding

Repulsorlift Op.

Starship Gunnery

Starship Piloting

Starship Shields

PERCEPTION

Bargain

Command

Con

Gambling

Hide/Sneak

Search

STRENGTH

Brawling

Climbing/Jumping

Lifting

Stamina

Swimming

TECHNICAL

Comp. Prog./Repair

Demolition

Droid Prog./Repair

Medicine

Repulsorlift Repair

Security

Starship Repair

Control

Sense

Alter

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 2: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

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© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 3: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Arro

ga

nt No

ble

Eq

uip

men

tseveral ch

anges of clothing in th

e latest stylesh

old-out b

lasterone m

elee weap

on of choice

personal land

speed

er2000 cred

its standard

Backgrou

nd

: Th

at scum P

alpatine. H

ow h

e becam

e Em

peror is b

eyond you. W

hy, th

e man’s an up

start! T

he id

ea that P

alpatine sh

ould b

e your sovereign is com

pletely intolerab

le. Everyone in your family

shares your d

etestation for the sw

ine.Y

ou joined th

e Reb

ellion as soon as you had

the

chance.T

here are som

e draw

backs to th

e Reb

ellion, of course. A

ll this d

emocracy b

it is quite tiresom

e. It’s really rath

er annoying to have all th

ese aliens and

mem

bers of th

e lower ord

ers as your equals in th

e R

ebellion’s m

ilitary hierarch

y. Still, you must steel

yourself to the task —

noblesse oblige and all th

at. It is unfortunate, th

ough, th

at you’ll miss out on th

is year’s social season at th

e galactic core.

Perso

nality: G

raciou

s with

tho

se wh

o ackn

ow

ledge

them

selves as you

r inferio

rs; slightly to

insu

fferably

arrogan

t with

anyo

ne else. Y

ou

feel ob

ligated to

fol-

low

a strict mo

ral cod

e — alw

ays to h

on

or d

ebts,

always to

fight fair, n

ever to let an

yon

e imp

ugn

you

r ho

no

r. Yo

u h

ave no

patien

ce with

com

mercial

mo

tives and

cann

ot, yo

urself, b

e bo

thered

to keep

track o

f mo

ney o

r expen

ditu

res.

A Q

uote: “M

y good m

an — I realize cloaks of th

at cut are fash

ionable th

is season, but th

ere is such a th

ing as too m

uch.”

Co

nn

ection

With

Oth

er Ch

aracters: An

oth

er Sena-

torial —

you

’re related, o

r a lon

g-time p

olitical ally,

or a lo

ng-tim

e po

litical enem

y no

w u

nited

in h

os-

tility to th

e Em

pire. Lo

yal Retain

er — h

e or sh

e is yo

ur liegem

an. R

etired C

aptain

— yo

u kn

ow

him

or

her b

y repu

tation

. Th

e Merc —

you

hired

his o

r her

Co

mp

any o

nce. A

ny o

ther ch

aracter — p

erhap

s on

e o

r several com

e from

you

r plan

et.

Arm

cha

ir Histo

rian

Eq

uip

men

tR

ebel uniform

blaster

comlink

1000 credits stand

ard

Backgrou

nd

: You w

ere a petty b

ureaucrat in a de-

partm

ent (e.g., the Floater V

ehicles D

epartm

ent) of th

e (Planet) governm

ent until (Planet) w

as occupied

b

y Imp

erial stormtroop

ers. Th

e Imp

erials purged

the

planetary governm

ent of anyone wh

ose loyalty was

tainted —

including you, alth

ough you can’t im

agine w

hy. Y

ou barely got w

arning in time to flee.

You’re a m

ilitary hob

byist. Y

ou’ve never seen ac-tion, b

ut you’ve read everyth

ing on military h

istory you could

get your hand

s on, you’ve viewed

all the

pop

ular vidsh

ows on m

ilitary affairs, and you’ve fol-

lowed

naval procurem

ent policies closely. In your

dayd

reams, you’ve alw

ays seen yourself as a leader

of soldiers —

a major contrast to th

e mund

ane drear-

iness of life in an overgrown b

ureaucracy. You’re not

particularly excited

about th

e Reb

ellion — it d

oesn’t look to you like th

ey’ve got much

of a chance —

but,

well, any p

ort in a storm.

Person

ality: Dry, a little d

ull. Alth

ough d

eficient in w

eapons skills, you’re likely to keep

your head

under

fire, and m

ay eventually becom

e a useful soldier.

A Q

uote: “If K

reuge had

only swep

t farther w

ith th

e righ

t w

ing at

Salvara instead

of

turning w

hen

he

did

, the w

hole h

istory of the C

lone Wars w

ould b

e d

ifferent!”

Co

nn

ection

With

Oth

er Ch

aracters: You m

ight h

ave b

een a citizen of any Nob

le’s or Senatorial’s plan-

et. You m

ight h

ave suspend

ed a B

rash P

ilot’s land-

speed

er license. You m

ight h

ave known th

e Outlaw

’s fam

ily. You h

ave a real love/hate relationsh

ip w

ith

any military ch

aracter (Merc, R

etired C

aptain, etc.):

you adm

ire the ch

aracter for his or h

er expertise,

but you are convinced

you know m

ore about m

ilitary strategy and

can do b

etter.

Alie

n Stude

nt of the

Forc

eE

qu

ipm

ent

on

e statuette, am

ulet, o

r oth

er trinket o

f ob

scure

mystical im

po

rt250 cred

its standard

Back

grou

nd

: In its lo

ng an

d p

eaceful h

istory, yo

ur

species h

as learned

mu

ch ab

ou

t the u

niverse an

d

the n

ature o

f existence. Y

ou

you

rself have co

ntrib

-u

ted b

ut little to

this kn

ow

ledge, b

ut yo

u h

ave med

-itated

lon

g and

hard

on

reality, and

especially o

n th

at qu

ality that h

um

ans call th

e Force. Y

ou

have

wh

at hu

man

s call Jedi p

ow

ers in so

me sm

all degree,

as do

oth

ers of yo

ur sp

ecies.Y

our race prefers its solitary existence, and

has

never seen reason to have com

merce w

ith th

e rest of th

e galaxy. But you h

ave decid

ed to leave your native

planet. P

erhap

s you seek the true Jed

i, hop

ing to learn m

ore about th

e Force from th

em. P

erhap

s you are sim-

ply curious. P

erhap

s the Em

pire h

as comm

itted atroc-

ities on your planet. C

hoose any of th

ese motivations,

or invent another (b

ut clear your motivation w

ith

your gamem

aster if you make up

your own).

A N

ote: You m

ay choose w

hatever ap

pearance you

wish

. Your sp

ecies is rarely encountered in th

e gal-axy, so your ap

pearance is not com

monly know

n or id

entified. H

owever, strange-looking aliens are com

-m

on enough th

at your app

earance is rarely remarked

up

on.

Person

ality: Th

ink of yourself as a mystic, one of a tra-

dition d

ifferent from th

at followed

by th

e Jedi, b

ut of sim

ilar nature. Like Yod

a, Kenob

i or the fully-trained

Luke Skyw

alker, you are calm, a little h

umb

le, and

treat every living being w

ith resp

ect.

A Q

uote: “I am

a servant of the Ligh

t and of th

e life w

hich

infuses it”

Con

nection

With

Oth

er Ch

aracters: You m

ight agree

to accept a B

rash P

ilot or another ch

aracter as a stu-d

ent. You m

ight b

e eager to learn from a Failed

or Mi-

nor Jedi. Y

ou migh

t have b

efriended

a Laconic Scout, Sm

uggler or Gam

bler in your travels.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 4: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Boun

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te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 5: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Bounty H

unter

Eq

uip

men

th

eavy blaster

protective vest

hold

-out blaster

jet pack

blaster p

istol tw

o med

pacs

therm

al detonator

1000 credits standardknifeanoth

er knife

Backgrou

nd

: Blaster for h

ire. Th

at’s you. You’re still

young at this gam

e, but alread

y you’ve killed tw

enty- th

ree p

eople

but

wh

o’s counting?

Th

e galaxy

stinks, but a (w

o)man’s gotta m

ake a living. Som

e say you’ve got no morals at all. T

hat’s not

true. You live b

y a strict code. A

contract is a con-tract, th

at’s all. You d

o your job. W

hen som

eone h

ires you, you keep up

your side of th

e bargain —

no m

atter wh

at it takes. Sometim

es wh

at it takes isn’t p

retty — b

ut if you were sq

ueamish

, you would

n’t be

in this line of b

usiness.T

he Em

pire h

ired you. Y

ou did

the job

. A good

man

died

. You fulfilled

your side of th

e deal.

Th

e Emp

ire did

n’t. You could

have taken th

em to

court — b

ut they ow

n the courts. T

hey laugh

ed at

you. But not for long.

Usually you w

ork for a thousand

a day. P

lus expens-

es. But th

is time, it’s p

ersonal.Y

ou’ve got a contract. With

the R

ebellion. For th

e d

uration. Your p

ay is a credit a d

ay. A

nd you fulfill your contracts.

Person

ality: You d

on’t talk much

. Wh

en you do you

mean w

hat you say. Y

ou’re dangerous. Y

ou’re de-

pend

able. Y

ou’re smart. Y

ou don’t like b

eing conned.

If peop

le play straigh

t with

you, you’ll play straigh

t w

ith th

em.

A Q

uote: “D

on’t try it, bud

dy. I’m

only going to tell you once.”

Con

nection

With

Oth

er Ch

aracters: Anyone could

h

ave hired

you once — or p

erhap

s you’re emp

loyed

by anoth

er character at th

e mom

ent. You could

eas-ily h

ave met any of th

e other “low

life” characters —

Sm

uggler, Gam

bler, P

irate, etc.

Brash Pilo

tE

qu

ipm

ent

blaster

Reb

el uniformm

edp

acvacuum

suit1000 cred

its standard

Backgrou

nd

: You th

ought you’d

never get off that h

ick p

lanet! Ever since you were a kid

, you’ve read ab

out starsh

ips and

generals and h

eroic battles. Ever since

you can remem

ber, you’ve w

anted to b

e a starship

p

ilot. Your p

arents wanted

you to be a farm

er (or a law

yer or a doctor or a m

iner — w

ho cares w

hich

?). B

ut the Im

perial N

aval Acad

emy h

as been your goal

since the first tim

e you heard

of it!W

ell, with

this w

ar on, it doesn’t look like you’ll

ever get to the A

cadem

y — nor d

o you want to. W

hen

the Em

pire occup

ied your p

lanet, everything fell to

pieces. Friend

s and neigh

bors are d

ead. B

ut you’ve got your ch

ance to be a p

ilot! Sometim

es things look

pretty grim

for the R

ebellion —

but you’ve got a

hunch

your story is just beginning!

Person

ality: Enthusiastic, loyal, energetic and

com-

mitted

. Uses lots of exclam

ation points.

A Q

uote: “H

eck, that flying w

asn’t so fancy! Back

hom

e, I used to outm

aneuver X-P

38’s with

my old

M

obq

uet landsp

eeder!”

Con

nection

With

Oth

er Ch

aracters: A Senatorial or

the R

etired Im

perial C

aptain m

ight h

ave sponsored

you for th

e Naval A

cadem

y. Alm

ost anyone migh

t be

a broth

er or sister.

Ewo

kE

qu

ipm

ent

spear

leather b

ackpack

a collection of shiny ob

jects

Backgrou

nd

: You used

to live on Endor, th

e Forest M

oon. Th

en, one day, a b

ig shiny sp

aceship

landed

. Y

ou investigated. It w

as filled w

ith fascinating, sh

iny th

ings and good

things to eat. A

ll of a sudd

en, every-th

ing shook. Y

ou did

n’t realize it then, b

ut the sh

ip

had

taken off, and you could

n’t go hom

e. A

t first, you were frigh

tened. W

hen you learned

you could

n’t go hom

e, you were sad

. But th

en you mad

e friend

s with

the h

umans on th

e ship

. Th

ey were from

som

ething called

the R

ebellion, and

fight b

ad p

eople

called th

e Emp

ire. Hum

ans seem to find

Ewoks cute.

Th

is is very useful; you’ve never had

any prob

lem

finding food

or shelter.

You’ve p

icked up

a little bit of th

e hum

an language. Y

ou don’t really und

erstand th

e strange mach

ines th

ey use, but you’ve b

ecome a little m

ore comfort-

able w

ith th

em. Life out h

ere in the galaxy is end

lessly fascinating and

fun. You’ve d

ecided

to stay with

your R

ebel friend

s and h

elp th

em out.

Person

ality: You like h

umans. Y

ou like good th

ings to eat. Y

ou like playing w

ith sh

iny things. Y

ou’re cheer-

ful, inquisitive and

have a h

abit of getting yourself —

and

sometim

es your comp

anions — into m

ore trou-b

le than you (or th

ey!) can hand

le.

A Q

uote: “K

aiya! Gyeesh

?”

Con

nection

With

Oth

er Ch

aracters: Ch

oose any oth-

er player ch

aracter you like; you’ve adop

ted h

im as

your mentor. Y

ou follow h

im around

and try to get

him

to play w

ith you. If h

e consistently ignores you, you can sw

itch to anoth

er character later on.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 6: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Faile

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ship

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ship

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ting

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ship

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ield

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and

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arch

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EN

GT

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bin

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ina

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olit

ion

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epai

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ty

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e

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tus

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ts

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ter

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ght

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pla

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r T

emp

late

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arac

ter

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pla

te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 7: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Faile

d Je

di

Eq

uip

men

tligh

tsaber

robes

bottle of rotgut

250 credits stand

ard

Backgrou

nd

: A long, long tim

e ago, back in th

e days

of the O

ld R

epub

lic, you were an asp

iring Jedi. Sure,

you remem

ber Skyw

alker and K

enobi and

all that

crew. B

ut you failed. Y

ou couldn’t h

ack it. Th

e Dark

Side kep

t calling, and th

ings never worked

quite th

e w

ay you wanted

them

to. You turned

to drink, and

th

ings went d

ownh

ill from th

ere. Th

en, the Em

pire

came, and

sudd

enly it wasn’t h

ealthy to b

e a Jedi, or

even to know anyth

ing about th

em.

You sp

ent a lot of years drinking h

eavily. It’s not very p

leasant to remem

ber.

Okay. Y

ou’ve got one more ch

ance. You’ve got a kid

w

ho w

ants to learn about th

e Force. You’re not sure

you can teach h

im m

uch, b

ut you can try. . . try to do

someth

ing worth

wh

ile before you d

ie.

Person

ality: Cynical, foul-m

outhed

, and p

essimistic

— b

ut with

a heart of gold

.

A Q

uote: “K

ids. G

ah. K

ids. Y

ou wanna learn h

ow to

use the Force? Listen w

hen I talk to you. (W

heeze).

Dam

n kids. W

here’s th

e wh

iskey?”

Special R

ule: C

hoose anoth

er player ch

aracter as your stud

ent (by m

utual agreement).

Ga

mb

ler

Eq

uip

men

td

eck of cards

hold

-out blaster

two sets of flash

y clothes

1000 credits stand

ard

Backgrou

nd

: Th

e galaxy is your oyster. You can go

anywh

ere, do anyth

ing. You’re never d

own and

out p

ermanently —

all you have to d

o is find an h

onest gam

e of chance, and

there’s gam

bling everyw

here.

Money com

es and m

oney goes, but th

e game goes on.

Love ‘em and

leave ‘em, th

at’s your ph

ilosoph

y. Y

ou’ve never seen any point in settling d

own, not

wh

en there’s a starsh

ip leaving in an h

our, a gamb

ling tab

le in the lounge and

new w

orlds to exp

lore at the

other end

of the journey.

It’s a good life. T

here’s alw

ays someth

ing new to

do, alw

ays another gam

e, always a fine m

eal or a top-

notch w

ine. You’ve seen th

e cream of society and

the

dregs of th

e galaxy, and you’re com

fortable w

ith b

oth.

How

’d you get m

ixed up

with

the R

ebellion? W

ell, it’s m

ore that you got m

ixed up

with

the Em

pire. A

little m

isunderstand

ing, and p

resto! You’re w

anted on

thirty p

lanets. Tough

to hand

le. W

ell, wh

y not? Th

e Reb

ellion looks pretty h

opeless

right now

, but it’s alw

ays got a chance…

Hey, you’re

a gamb

ler, right?

Person

ality: Ch

arming, unfailingly p

olite, insouciant, and

insincere. You d

o extremely w

ell with

mem

bers of

the op

posite sex.

A Q

uote: “A

nyone for an honest gam

e of chance?”

Con

nection

With

Oth

er Ch

aracters: You’ve kicked

around

the galaxy a lot, and

could h

ave becom

e friend

s with

— or sw

indled

— any one of th

em.

KidE

qu

ipm

ent

two b

ottles of fizzyglugone p

acket candy

a small stone

length of string

a small anim

al (dead

or alive — your ch

oice)250 cred

its standard

Backgrou

nd

: You’re som

ewh

ere betw

een 8 and 12.

You’ve got a b

ig broth

er or sister in the R

ebellion, or

mayb

e you’re an orph

an wh

o’s been sem

i-adop

ted b

y anoth

er character. Y

ou never let anyone leave you be-

hind

, and w

henever th

e danger is greatest, you ch

arge th

e enemy and

butt th

em w

ith your h

ead, or b

ite them

in th

e leg or beat th

em w

ith your arm

s. You’re a regu-

lar little hellion w

hom

no one can discip

line. Th

e bad

guys never take you seriously, w

hich

is wh

y you get aw

ay with

so much

.

Person

ality: Constantly ch

eerful, you always sid

e with

th

e underd

og. You’re com

pletely loyal to one oth

er ch

aracter (you choose w

hich

) and tag along w

ith h

im.

A Q

uote: “O

h, b

oy! Let’s get ’em. C

’mon guys!”

Special R

ule: C

hoose anoth

er player ch

aracter as your

older

sibling/ad

opted

p

arent/idol/w

hatever.

You d

on’t have to get th

e other p

layer’s perm

ission. In fact, if h

e or she is annoyed

, that’s entirely ap

pro-

priate for th

e character —

wh

o likes having a kid

b

rother or sister tag along?

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 8: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Lac

oni

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GE

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n R

aces

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eauc

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ry S

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ival

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bin

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ing

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ina

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min

g

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CH

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AL

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omp

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epai

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roid

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ship

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tsPo

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tus

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yer

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eigh

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Sex

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Ph

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© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 9: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Lac

onic

Sco

utE

qu

ipm

ent

2 med

pacs

knifeb

laster pistol

1000 credits standardb

ackpack

week’s concentrated

rations

Backgrou

nd

: Never talked

much

. Never seen m

uch

reason to. Fact is, most of th

e time you d

on’t have

anyone to talk to. You’re out und

er the h

igh, w

ide

skies of a virgin planet, p

itting yourself against the

wild

erness. After you com

e the settlers, th

e big cor-

porations, th

e traders —

civilization. But you’re th

e one to op

en planets. Y

ou find out w

hat th

e dangers

are, and h

ow to d

eal with

them

. You find

out how

to survive th

e strange weath

er, dangerous b

easts and

rugged terrain of a w

hole new

world

.Y

ou’d b

e doing th

at still. But th

ey won’t let you.

Th

e Emp

ire has cut b

ack on exploration; says it’s too

expensive. Y

ou know th

e truth, th

ough; freed

om is an

artifact of a frontier. You can’t control p

eople w

hen

they can alw

ays up and

move. If, say, one w

anted to

imp

ose tyranny on a galaxy, there’s only one w

ay to d

o it; stop th

em from

upp

ing and m

oving. Close th

e frontier.

Okay. So the Em

peror wants to destroy your liveli-

hood. He doesn’t leave you w

ith any alternative but joining the R

ebellion, does he? You’ll be an asset, you

know. Y

ou know a dozen planets like the back of your

hand, and you know how

to survive — in com

fort —

anywhere. N

eed to set up a base on, say, an ice planet? Y

ou know how

.

Person

ality: You’re laconic. C

lose-mouth

ed. Y

ou have

a strong sense of hum

or, wh

ich sh

ows th

rough fre-

quently. Y

ou’re tough. P

roud of your ab

ilities. You

take a perverse d

elight in torm

enting “greenies.”

A Q

uote: “Y

ou call these b

ugs? Back on D

anos V, th

ey got sting insects th

e size of a house.”

Con

nection

With

Oth

er Ch

aracters: Anyone from

a recently-settled

planet (like th

e Brash

Pilot) m

ight

know you as th

e Scout wh

o opened

his or h

er world

for settlem

ent. You m

ight h

ave met and

mad

e friends

with

any of the low

life characters (G

amb

ler, Merc,

Smuggler, P

irate, Bounty H

unter) betw

een jobs.

Loya

l Reta

iner

Eq

uip

men

tseveral changes of clothing for just about any occasionh

old-out b

lastercom

link1000 cred

its standard

Backgrou

nd

: For centuries, your family h

as served

the H

ouse of (Dem

esne). Th

e (Lords) of (D

emesne)

have ruled

your planet for as long or longer, and

th

ey have b

een good to th

eir peop

le. Th

e planet h

as ach

ieved p

rosperity, p

eace and p

lenty under th

eir w

ise and b

eneficent rule. Yet evil h

as fallen upon th

e galaxy; an evil m

an has usurp

ed th

e Imp

erial throne,

and b

oth p

eace and th

e nobility are end

angered. Y

our liege h

as chosen to join th

e Reb

ellion. Your w

hole

planet m

ay suffer for that ch

oice, yet you know it is

the correct one —

and you know

your planet w

ill loy-ally stand

with

their (Lord

) wh

en the sh

ooting begins.

Person

ality: H

ard-h

eaded

, sensib

le ab

out m

oney m

atters, loyal unto death

, and som

etimes a b

it over-p

rotective. Your loyalty is to your lord

, not to the R

e-b

ellion.

A Q

uote: “C

ertainly, m’lord

. Yes, m

’lord. A

s you say, m

’lord.”

Special R

ule: A

sk the gam

emaster for th

e name of

the fam

ily to wh

ich you are loyal and

their title (“D

e-m

esne” and “Lord

” are just examp

les). If another

player ch

aracter is a noble, you m

ay be h

is or her p

er-sonal servant. O

therw

ise you are on detach

ed d

uty, und

er orders from

your lord to serve th

e Reb

ellion.

The M

erc

Eq

uip

men

tuniform

of your unit com

linkb

laster rifle b

ackpack

melee w

eapon of

protective h

elmet

your choice

2000 credits standard

Backgroun

d: T

he Com

pany meant everything to you.

You joined up as a kid, raw

off the farm, eager to find the

camaraderie you’d only know

n from vidshow

s. It was

everything you thought it would be. Y

ou fought with the

Com

pany through two grueling battles, surviving m

ore by luck and w

ith the help of friends than by skill. Blood-

ed in combat, you becam

e a full-fledged mem

ber of the finest body of m

en and wom

en in the galaxy — loyal,

dependable, and true. Someday, you hoped to be every-

thing that they were.

Th

en came th

e battle. T

he Em

pire h

ired you to d

e-fend

a base and

told you th

ere’d b

e reinforcements if

there w

as trouble.

Th

en the R

ebels cam

e. You fough

t desp

erately. M

en and w

omen d

ied. A

gain and again th

e call went

out for reinforcements. T

hey never cam

e.Later, you learned

you’d b

een betrayed

. Th

ey nev-er p

lanned to rescue you. M

ercenaries, they figured

, w

ere expend

able.

So many friend

s gone. So much

lost forever. Your

wh

ole future — d

estroyed. T

his tim

e, you won’t figh

t for p

ay. Th

is time, you’ll figh

t for revenge.

Person

ality: Inclined to d

epression and

nostalgia for lost com

rades. Y

ou’re an individ

ualist (the C

omp

any taugh

t you that), b

ut you work sm

oothly as p

art of an organization (th

e Com

pany taugh

t you that, too). Y

ou get along w

ell with

just about everyone.

A Q

uote: “Sergeant H

arbon told

me som

ething ab

out a tim

e like this on Ferton.”

Con

nection

With

Oth

er Ch

aracters: You m

ight have been hired by the fam

ily of any Senatorial or Noble at

some tim

e. You m

ight have helped occupy the planet of the A

rmchair H

istorian, Brash Pilot, O

utlaw, or M

on C

alamari. Y

our Com

pany may have hired the Sm

uggler or B

ounty Hunter at one tim

e, or have been swindled by

the Gam

bler.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 10: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Min

or J

ed

i

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ival

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logy

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nato

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DE

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last

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ME

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RC

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Bar

gain

Com

man

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on

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amb

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e/Sn

eak

Sear

ch

STR

EN

GT

H

2D

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wlin

g

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limb

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pin

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ftin

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amin

a

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imm

ing

TE

CH

NIC

AL

2

DC

omp

. Pro

g./R

epai

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emol

itio

n

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roid

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g./R

epai

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edic

ine

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ulso

rlift

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air

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rity

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ship

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air

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e

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rk S

ide

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und

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tus

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e

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yer

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e

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eigh

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ter

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pla

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arac

ter

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pla

te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 11: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Mino

r Jed

iE

qu

ipm

ent

lightsab

er1000 cred

its standard

Backgrou

nd

: You’d

like to call yourself a Jedi K

night,

but you are not, really. T

he flam

e of that great ord

er h

as gone out of the galaxy. Y

ou received a little train-

ing at the h

ands of one of th

e last of the Jed

i, one of th

e less pow

erful of that ord

er, before h

e was b

etrayed

and executed

by th

e Emp

ire. Since then, you’ve lived

th

e life of a fugitive. At tim

es, you are convinced th

at th

e Emp

ire, Darth

Vad

er in particular, is h

unting you fiercely. A

t others, you’re convinced

they’ve d

ecided

you aren’t w

orth th

e trouble. In a w

ay, not being h

unt-ed

would

be as b

ad as b

eing hunted

— b

ecause that

would

mean th

at the Em

pire h

as such contem

pt for

your abilities th

at they d

on’t think find

ing you is im-

portant. Still, you h

ave the fond

est mem

ories of your m

aster.A

nd th

ere’s still a chance, no m

atter how

slim, th

at th

e Reb

ellion can overthrow

the Em

peror and

his m

in-ion V

ader. Y

ou’ll work to h

elp th

at hap

pen, and

you h

ope th

at, one day, you can h

elp reestab

lish th

e Jedi

Knigh

ts and p

ass on the little know

ledge you p

ossess.

Person

ality: Tired

, a little cynical, but still com

pletely

faithful to th

e Jedi C

ode (see p

age 69). You’re a little

paranoid

about b

eing pursued

by th

e Emp

ire.

A Q

uote: “Scoff if you like, b

ut it’s true. Th

e Force sur-round

s us, hold

s us, bind

s everything togeth

er.”

Con

nection

With

Oth

er Ch

aracters: You’re h

app

y to serve th

e Reb

ellion in wh

atever capacity. Y

ou’d glad

-ly accep

t a Brash

Pilot or anoth

er character as a stu-

dent. Y

ou’d b

e fascinated b

y the A

lien Student of th

e Force’s alien view

of the Force, and

be eager to learn

from th

e Failed Jed

i. You could

easily have b

ecome

friends w

ith any of th

e other ch

aracters.

Mo

n Ca

lam

ari

Eq

uip

men

tb

laster pistol

uniformcom

link 1000 credits standard

Backgrou

nd

: It

was

the

Emp

ire th

at taugh

t your

peop

le the m

eaning of war. T

he M

on Calam

ari are a p

eaceful and gentle race. Y

our civilization stretches

back th

ousands of years, b

ack to the first b

eginnings of agriculture in your native sw

amp

lands. O

ver the

centuries, you gradually b

uilt a technical civilization

and a h

igh culture. Exp

loration of nearby stars w

as w

ell underw

ay — and

then th

e Emp

ire came.

Th

ey saw only an und

efended

prize —

an advanced

tech

nology that could

be forced

to feed th

e Imp

eri-al w

ar mach

ine. Th

ey invaded

— and

enslaved your

peop

le. At first, you d

id not und

erstand w

hat h

ad

been d

one. Th

e idea of slavery w

as incomp

rehensi-

ble —

and th

e brutal efficiency w

ith w

hich

the Em

pire

went ab

out its task left no time to learn. Y

ou tried to

app

ease the invad

ers, but noth

ing worked

. Eventual-ly, C

alamari b

egan to fight b

ack — and

wh

en they d

id,

the Em

pire reacted

with

incredib

le ferocity. Wh

ole cit-ies w

ere obliterated

.T

hen, virtually the whole M

on Calam

ari rose as one, and destroyed the occupiers. T

he war industries the

Empire had forced its slave laborers to build are now

used for another purpose —

to fuel the Rebellion.

You w

ere on Calam

ari when the Em

pire came, and

w

hen the uprising succeeded. Now

, you are part of the C

alamarian arm

ed forces, a part of the Rebel A

lliance against the Em

pire. You w

ork well w

ith aliens (includ-ing hum

ans), and are frequently assigned to fight with

sm

all, irregular groups.

Person

ality: In general, Calam

ari are gentle, reason-ab

le, and soft-sp

oken, but th

ere is as much

variety am

ong them

as among h

umans.

A Q

uote: “O

ur peop

le have a saying: d

o not dive b

e-fore testing th

e dep

ths.”

Con

nection

With

Oth

er Ch

aracters: You could

have

seen action with

any of the oth

er characters b

efore th

e game b

egins. A G

amb

ler, Smuggler or oth

er low-

lifes migh

t have visited

your planet b

efore or during

the Im

perial occup

ation.

Old

Sena

toria

lE

qu

ipm

ent

hold

-out blaster

spartan cloth

ingcom

link2000 cred

its standard

Backgrou

nd

: You’re getting too old

, too old for th

is nonsense. Y

ou’ve been a Senator for m

ore years than

you care to count; you’ve gotten wh

ite-haired

and

dried

up in th

at time. It seem

s like your struggle with

P

alpatine and

his h

enchm

en has gone on forever. A

never-end

ing struggle for the very soul of th

e Senate and

the galaxy, a struggle w

hich

consumed

the years

of youth like b

utterflies in a flame.

You’ll not give up

yet! Th

e fight h

as passed

beyond

th

e Senate cham

ber into th

e hard

vacuum of sp

ace. Y

ou can’t fly a starship

or fire a laser cannon, but d

e-term

ination, an understand

ing of your adversaries,

and an ab

ility to comm

and still count for som

ething.

Still, still… you yearn for th

e old d

ays, for men like

Talon, K

enobi, and

(heaven h

elp us) Skyw

alker. Th

ere w

ere giants in those d

ays. . .

Person

ality: You’re no-nonsense, b

risk, brusq

ue and

capab

le. You can talk your w

ay past a b

arricade and

h

ave stormtroop

ers saluting the A

ugust Senator in no tim

e. Your stam

ina isn’t wh

at it used to b

e, and you

have no stom

ach for violence —

but you never d

is-p

lay weakness.

A Q

uote: “A

nd snap

to it, young man!”

Con

nection

With

Oth

er Ch

aracters: You m

ay know

the Retired C

aptain or other Senatorials or Nobles so-

cially and politically. You m

ay know the B

ounty Hunter

or Merc as a form

er employee. Practically any charac-

ter might com

e from the planet you represented as

Senator.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 12: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

The

Out

law

DE

XT

ER

ITY

4

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last

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ling

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ry

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odge

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nad

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elee

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ultu

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uage

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tary

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tem

s

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reet

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e

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rviv

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ech

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ICA

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ing

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ulso

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nery

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ting

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ship

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ield

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gain

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pin

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imm

ing

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CH

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omp

. Pro

g./R

epai

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emol

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roid

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edic

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e

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ght

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eigh

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al D

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ster

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lien

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res

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s

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di

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3

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n R

aces

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ture

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p. P

rog.

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air

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olit

ion

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id P

rog.

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icin

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epul

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ift R

epai

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curi

ty

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arsh

ip R

epai

r

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se (

1D)

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e

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rk S

ide

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und

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tsPo

ints

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tus

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ts

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arac

ter

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e:

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e:

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eigh

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ge:

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ysic

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late

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pla

te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 13: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

The O

utlaw

Eq

uip

men

th

eavy blaster p

istol1000 cred

its standard

Backgrou

nd

: Th

ey killed your fam

ily — clean w

iped

‘em

out. Th

ey torched

your house. T

hey d

estroyed

your life. You’ll m

ake them

pay for w

hat th

ey done.

You killed

those w

ho d

id you d

irt. But th

ey’re only a p

art. Th

e wh

ole rotten structure has got to fall. U

l-tim

ately, the Em

peror is resp

onsible. A

nd you w

on’t rest until h

e’s dead

— d

ead for w

hat h

e done.

Person

ality: You’re d

eadly, d

angerous, and d

eranged.

You’re d

riven by revenge. Y

ou have no fear and

no p

ity; you have noth

ing to live for and no reason not

to risk your life.

A Q

uote: “T

he Em

pire m

ade only one m

istake. Th

ey d

idn’t finish

the job

.”

Con

nection

With

Oth

er Ch

aracters: If there’s any

emotion you can still feel, it’s p

arental love. Younger

characters (K

ids, B

rash P

ilots, etc.) may b

e adop

ted

as surrogate child

ren. You m

ay feel a bleak kinsh

ip

with

similarly d

riven characters, like th

e Merc and

the

Bounty H

unter, wh

ich m

ight rip

en into true trust and

affection.

Pirate

Eq

uip

men

tflash

y clothes

comlink

lots of rings & th

ings vacuum

suitb

laster 2000 credits standard

saber (just for sh

ow —

dam

age code is strength

+1D+1)

Backgrou

nd

: Y

ou were just a kid

, and w

hen you

were offered

a position in th

e crew of th

e (Ship

), you jum

ped

at the ch

ance. Finally, a way off th

e hick p

lanet w

here you grew

up! Y

ou realized th

e ship

was a little

disrep

utable b

ut you had

n’t realized you w

ere hook-

ing up w

ith th

e genuine article — d

esperate, grizzled

p

irates thirsting for gold

and th

e blood

of innocents. A

rrrr, matey.

Well, it isn’t quite like that, actually; pirates are not

much like the vidshow

stereotype. No one actually says

“Arrr, m

atey.” Certainly no one w

ears an eyepatch or a w

ooden leg — give m

odern medicine som

e credit. And

you’ve never know

n a pirate who m

ade anyone “walk the

airlock.” After all, the point of piracy is to m

ake a profit, not cause bloodshed. A

trocities might m

ake a captured

ship’s crew resist.

Mayb

e piracy isn’t th

e most h

onorable p

rofession in th

e world

, but Im

perial op

pression h

as driven m

ost of th

e small trad

ers out of business. Sp

acers wh

o d

on’t work for th

e big corp

orations don’t h

ave many

options: b

ankruptcy, retirem

ent, or… p

iracy.T

he Empire creates pirates —

and then destroys them.

Most of your shipm

ates are in the spice mines of K

essel now

. You barely escaped by the skin of your teeth. Y

ou plan to revenge them

. You hope that one day, you’ll be

captain of your own ship —

a privateer in the service of the R

ebellion.

Person

ality: Wears colorful cloth

es, laughs a lot, likes

to carouse, cheerfully am

oral.

A Q

uote: “A

rrr, matey. M

ake ‘em w

alk the airlock, h

ar h

ar har. (C

huckle.)”

Con

nection

With

Oth

er Ch

aracters: You m

ight once

have raid

ed th

e ship

of any of the oth

er characters. A

R

etired Im

perial C

aptain or B

ounty Hunter m

ight once

have p

ursued you. A

Smuggler m

ight h

ave out-run you. Y

ou migh

t be related

to a Brash

Pilot or K

id —

or you m

ight b

e the b

lack sheep

of a Senatorial’s family.

Quixo

tic Je

di

Eq

uip

men

td

ueling sword

(it’ll have to d

o until you find a real

lightsab

er — d

amage cod

e is strength+1D

+1)1000 cred

its standard

Backgrou

nd

: You claim

to be a Jed

i. Actually, you’re

not. You’ve read

all about th

e exploits of th

e great Jed

i Knigh

ts — so m

uch so th

at you don’t q

uite real-ize th

ey no longer exist. If truth b

e told, you’re a little

crazy. You’ve learned

of the atrocities of th

e Emp

ire and

of Darth

Vad

er, and h

ave decid

ed to leave your

comfortab

le existence and venture forth

into the gal-

axy on a great quest to restore th

e Jedi. Y

ou’ve read

as much

as you can about th

e Jedi training m

ethod

s and

their p

owers, and

you’ve tried to train yourself as

best you can.Everyone th

inks you’re crazy. Th

ey think th

e Jedi

were legend

ary, that it’s all a b

unch of h

okey pseu-

do-religious nonsense.B

ut sometim

es — just som

etimes —

you can feel th

e Force. Sometim

es — w

hen you’re in great d

anger, or w

hen th

ings are breaking your w

ay — you can use

Jedi p

owers.

In any event, you fight for th

e Reb

ellion and try to

right ind

ividual injustices w

henever you com

e across th

em. Y

ou’re basically a good

fellow, so w

ho cares if

you ‘re a little touched

?

Person

ality: Elaborately courteous, unfailingly ch

eer-ful, and

basically nuts. Y

ou come up

with

comp

licat-ed

, hare-b

rained sch

emes w

hich

invariably fail. Y

ou ad

here to th

e Jedi C

ode (see p

age 69).

A Q

uote: “I feel…

a disturb

ance in the Force.” (Y

eah,

sure, pal.)

Con

nection

With

Oth

er Ch

aracters: A B

rash P

ilot or T

ongue-Tied

Engineer migh

t actually believe in you.

He’d

app

rentice him

self to you, and fiercely d

efend

you against the sarcasm

and skep

ticism of oth

ers. An

Alien Stud

ent migh

t scoff, but offer to teach

you. A

Failed Jed

i migh

t becom

e close friends, and

may give

you a few p

ointers. A Sm

uggler or Pirate m

ight keep

you around

for amusem

ent value.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 14: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Retir

ed

Imp

eria

l C

ap

tain

DE

XT

ER

ITY

2

D+2

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ster

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wlin

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ee

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GE

3

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lien

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es

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urea

ucra

cy

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ultu

res

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uage

s

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lane

tary

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tem

s

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reet

wis

e

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rviv

al

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ech

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gy

ME

CH

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ICA

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3D

+2A

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gati

on

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east

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ing

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ulso

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.

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ship

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nery

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ship

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ting

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ship

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ield

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arga

in

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omm

and

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ide/

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arch

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wlin

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pin

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amin

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omp

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roid

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ship

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e

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ts

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yer

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e

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ght

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ue-T

ied

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gin

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r

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ITY

2

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ster

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wlin

g P

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uage

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tary

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reet

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gy

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ield

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wlin

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pin

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amin

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CH

NIC

AL

4

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omp

. Pro

g./R

epai

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emol

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roid

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g./R

epai

r

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edic

ine

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ulso

rlift

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air

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rity

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ship

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air

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e

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rk S

ide

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und

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tsPo

ints

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tus

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ts

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arac

ter

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e

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yer

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e

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ght

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eigh

t

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A

ge

Ph

ysic

al D

escr

ipti

on

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gle

r

DE

XT

ER

ITY

3

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ster

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wlin

g P

arry

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rena

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vy W

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ons

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ee P

arry

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ee

KN

OW

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GE

2

D+1

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n R

aces

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eauc

racy

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ture

s

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ngua

ges

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neta

ry S

yste

ms

Stre

etw

ise

Surv

ival

Tec

hno

logy

ME

CH

AN

ICA

L

3D

+2A

stro

gati

on

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east

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ing

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ulso

rlift

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.

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ship

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nery

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ship

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ting

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ship

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ield

s

PE

RC

EP

TIO

N

3D

Bar

gain

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man

d

C

on

G

amb

ling

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e/Sn

eak

Sear

ch

STR

ENG

TH

3

DB

raw

ling

Clim

bin

g/Ju

mp

ing

Lift

ing

Stam

ina

Swim

min

g

TE

CH

NIC

AL

2

D+2

Com

p. P

rog.

/Rep

air

Dem

olit

ion

Dro

id P

rog.

/Rep

air

Med

icin

e

R

epul

sorl

ift R

epai

r

Se

curi

ty

St

arsh

ip R

epai

r

Forc

e

Da

rk S

ide

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und

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tsPo

ints

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tus

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ts

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arac

ter

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e

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e

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ght

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eigh

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escr

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arac

ter

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pla

teC

har

acte

r T

emp

late

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arac

ter

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pla

te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 15: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Retire

d Im

pe

rial C

ap

tain

Eq

uip

men

tIm

perial N

avy uniform (sligh

tly out of date)

blaster

2000 credits stand

ard

Backgrou

nd

: You gave your life to th

e service, and

gave it gladly. T

he Im

perial N

avy was your job

, your life, and

your passion. Y

ou rose through

its ranks, from

enlisted sw

ab to p

etty officer to comm

and of a

starship

. You saw

action several times and

were h

igh-

ly decorated

, but you rem

emb

er the tim

es of peace

better th

an the tim

es of war —

the calm

routine of sh

ipb

oard life, th

e riotous shore leaves, th

e hard

study, the unexpected dangers of galactic exploration.

It was a sad

day w

hen you retired

, but you w

ere glad

, in a way. Y

our spouse h

ad suffered

for your fre-q

uent absences, and

your child

ren grew up

strangers. It w

as a shock to d

iscover upon your retirem

ent how

p

eople th

ought of th

e Emp

ire; someth

ing that h

ad

been clean and

virtuous in your youth h

ad gone very

wrong, and

you had

n’t noticed. T

hings h

ave gone from

bad

to worse and

now, you h

ear, that m

adm

an V

ader is running th

ings. You w

ouldn’t like to b

e under

his com

mand

.Y

our spouse is d

ead now

, and you’re getting b

ored.

You can only sit and

read in your gard

en for so long. Y

ou’ve got a few years left, and

you’d like to d

o some-

thing w

orthw

hile —

mayb

e someth

ing to fight th

e m

onster the Em

pire h

as becom

e. Mayb

e the R

ebellion

can find a use for th

is old sold

ier.

Person

ality: Soft-sp

oken, intelligent

in com

mand

. Y

ou’re extrem

ely know

ledgeab

le ab

out antiq

uated

military eq

uipm

ent, somew

hat less so ab

out mod

ern w

eapon system

s.

A Q

uote: “O

rders of th

e day, gentlem

en?”

Con

nection

With

Oth

er Ch

aracters: You m

ay have

seen action with

the M

erc, or have sp

onsored th

e B

rash P

ilot for the N

aval Acad

emy. Y

ou may know

any N

oble or Senatorial b

y reputation, or socially. Y

ou m

ay be irritated

by th

e Arm

chair H

istorian. You m

ay h

ave been outrun b

y the Sm

uggler or Pirate.

Smug

gle

rE

qu

ipm

ent

stock light freigh

terh

eavy blaster p

istolcom

link2000 cred

its standard

25,000 credits in d

ebt to a crim

e boss

Backgrou

nd

: Y

our p

arents called

it

“gallivanting around

the galaxy,” b

ut as far as you’re concerned

there’s no b

etter life than a free trad

er’s. Travelling

as your fancy takes you, trading a little h

ere and a

little there, looking for a sh

arp d

eal, bargaining and

selling…

New

world

s to see, always a new

planet at

the end

of the journey.

Th

at’s how

it’s supp

osed to b

e, anyway. B

ut…

the Em

pire is m

ore and m

ore restrictive by th

e day.

Good

s that used

to be legal are now

contraband

. Even contrab

and is h

arder and

hard

er to come b

y. Custom

s insp

ectors are like blood

hound

s. Brib

es have b

ecome

your major exp

ense. You keep

on dream

ing of making

one big killing and

getting out… b

ut you don’t w

ant to get out. T

o you, your ship

is hom

e, transportation,

and freed

om, all in one p

ackage. Th

e idea of losing it

kills you.B

ut you may very w

ell lose it. To keep

on operat-

ing, you had

to borrow

money from

a mob

ster, a real slim

eball crim

e king. You’re p

retty deep

in deb

t now,

and th

ey keep on m

aking nasty jokes about b

reaking your kneecap

s. Dam

n the Em

pire, anyw

ay! It’s their

laws and

their corrup

tion that b

rought th

is all about.

Person

ality: You’re tough

, smart, good

-looking and

cynical. You’re a fine p

ilot and a good

businessm

an. M

ostly you want to h

it it big and

be left alone b

y scum

, both

criminal and

official.

A Q

uote: “l d

on’t have th

e money w

ith me.”

Con

nection

W

ith

Oth

er C

haracters:

You need

at least one oth

er person to run your sh

ip, a p

artner. T

his could

be th

e Alien Stud

ent, the B

rash P

ilot, the

Gam

bler, th

e Merc, th

e Minor Jed

i, the M

on Cala-

mari, th

e Wookiee, or anyone w

ith d

ecent mech

anical skills. Y

ou could h

ave encountered virtually any of

the oth

er characters in th

e course of your (frequently

shad

y) business d

ealings.

Tong

ue-Tie

d Eng

inee

rE

qu

ipm

ent

pocket com

puter

1000 credits stand

ardR

2 unit

Backgrou

nd

: You carry a p

ocket comp

uter at all time.

Your cloth

es always look b

ulky and aw

kward

. You’re

clumsy and

drop

things a lot. T

he id

ea of shooting a

blaster at som

eone makes you d

istinctly nervous. You

have d

ifficulty hold

ing a conversation — any conver-

sation — unless it’s ab

out math

, mach

ines or comp

ut-ers. Y

ou find it easier to d

eal with

Droid

s than w

ith

hum

ans — D

roids are p

redictab

le and stab

le. Peop

le d

on’t pay m

uch attention to you —

until someth

ing need

s to be fixed

, or they need

to know som

ething, or

they need

someone to b

reak into a comp

uter. You can

do any of th

at in nothing flat.

Person

ality: Clum

sy, awkw

ard, p

ainfully shy, b

ut with

a flair for tech

nology.

A Q

uote: “T

he integral over th

e surface rho w

ith re-

spect to v is, um

m, let’s see, d

el cross negative B, plus

the p

artial derivative of…

.”

Con

nection

With

Oth

er Ch

aracters: You m

ight b

e related

to the B

rash P

ilot or Kid

. A Sm

uggler, Merc,

Laconic Scout, or Outlaw

migh

t have taken you in

tow. Y

ou can have fallen (secretly and

inarticulately) in love w

ith any of th

e younger and m

ore glamorous

characters (Y

oung Senatorial, Smuggler, B

rash P

ilot, G

amb

ler). One of th

e characters w

ith Force p

owers

migh

t have d

ecided

to train you.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 16: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Youn

gSe

nato

rial

DE

XT

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ITY

3

DB

last

er

B

raw

ling

Par

ry

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odge

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nad

e

H

eavy

Wea

pon

s

M

elee

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ry

M

elee

KN

OW

LED

GE

4

DA

lien

Rac

es

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urea

ucra

cy

C

ultu

res

Lang

uage

s

P

lane

tary

Sys

tem

s

St

reet

wis

e

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rviv

al

T

ech

nolo

gy

ME

CH

AN

ICA

L

2D

+2A

stro

gati

on

B

east

Rid

ing

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ulso

rlift

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arsh

ip G

unne

ry

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arsh

ip P

iloti

ng

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arsh

ip S

hie

lds

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RC

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TIO

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arga

in

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and

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e/Sn

eak

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ch

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ENG

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ina

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min

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CH

NIC

AL

2

DC

omp

. Pro

g./R

epai

r

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emol

itio

n

D

roid

Pro

g./R

epai

r

M

edic

ine

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ulso

rlift

Rep

air

Secu

rity

Star

ship

Rep

air

Forc

e

Da

rk S

ide

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und

Skill

Poin

tsPo

ints

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tus

Poin

ts

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arac

ter

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e

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yer

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e

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ght

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eigh

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Ph

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h N

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e

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ster

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wlin

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GT

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limb

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ts

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ter

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ons

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ee P

arry

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cy

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res

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uage

s

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lane

tary

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tem

s

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reet

wis

e

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rviv

al

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ech

nolo

gy

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CH

AN

ICA

L

3D

Ast

roga

tion

Bea

st R

idin

g

R

epul

sorl

ift O

p.

Star

ship

Gun

nery

Star

ship

Pilo

ting

Star

ship

Sh

ield

s

PE

RC

EP

TIO

N

2D

Bar

gain

Com

man

d

C

on

G

amb

ling

Hid

e/Sn

eak

Sear

ch

STR

ENG

TH

5

DB

raw

ling

Clim

bin

g/Ju

mp

ing

Lift

ing

Stam

ina

Swim

min

g

TE

CH

NIC

AL

3

D+1

Com

p. P

rog.

/Rep

air

Dem

olit

ion

Dro

id P

rog.

/Rep

air

Med

icin

e

R

epul

sorl

ift R

epai

r

Se

curi

ty

St

arsh

ip R

epai

r

Forc

e

Da

rk S

ide

Wo

und

Skill

Poin

tsPo

ints

Sta

tus

Poin

ts

Ch

arac

ter

Nam

e

Pla

yer

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e

Hei

ght

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eigh

t

Sex

A

ge

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ysic

al D

escr

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on

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arac

ter

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pla

teC

har

acte

r T

emp

late

Ch

arac

ter

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pla

te

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 17: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

Toug

h Na

tiveE

qu

ipm

ent

sword

(dam

age code is strength

+1D+1)

black-p

owd

er pistol (see p

age 52)p

owd

er horn

large, flopp

y hat

extravagant clothing

500 credits stand

ard

Backgrou

nd

: Your native p

lanet was settled

a thou-

sand years ago b

y ship

wrecked

spacers. It lost con-

tact with

the galaxy, and

its technology regressed

. O

nly a few years ago, your p

lanet was red

iscovered

by free trad

ers — sm

ugglers, actually. You’re a little

dazzled

by all th

ese starship

s and rayguns and

such

— you’re m

uch m

ore at hom

e with

honest tech

nolo-gies th

at normal h

uman b

eings can understand

, like sailing sh

ips, rifles, zep

pelins and

gas lamp

s.Y

ou grew up

as an honest farm

er’s child

, taught

to fear the d

eity, love your parents, and

serve your m

onarch. Y

ou joined th

e Queen’s O

wn G

renadiers

as a youth, and

saw a little action on one cam

paign.

Your Q

ueen sent you (and oth

ers of her servants) to

find out m

ore about th

e galaxy and w

hat contact w

ith

it migh

t mean. Y

ou send h

er reports w

eekly — b

ut you’re increasingly w

orried. T

he Em

pire w

ould crush

your p

lanet like an insect. Joining the R

ebellion m

ay b

e your planet’s only h

ope.

Person

ality: Loyal to your Queen; p

ious; and m

ore th

an a little flamb

oyant. You get into figh

ts frequent-

ly, wh

ich you enjoy, and

also enjoy drinking oth

ers und

er the tab

le.

A Q

uote: “En gard

e!”

Con

nection

With

Oth

er Ch

aracters: A Sm

uggler or P

irate migh

t have visited

your planet, or transp

orted

you from it. A

ny noble or senatorial m

ight h

ave vis-ited

it on a dip

lomatic m

ission. You m

ight h

ave met

any of the low

life characters (G

amb

ler, Bounty H

unt-er, Sm

uggler, Pirate, etc.) in a b

ar. Th

e Laconic Scout m

ight h

ave discovered

your planet. Y

ou migh

t be no-

bility on your p

lanet, and th

e Loyal Retainer yours.

Young

Sena

toria

lE

qu

ipm

ent

stylish cloth

ingh

old-out b

lastercom

link1000 cred

its standard

Backgrou

nd

: For three centuries your fam

ily served

the R

epub

lic. Innumerab

le senators have b

orne your nam

e. For centuries, your family h

as selflessly sacri-ficed

for the good

of the state and

society. You h

ave served

loyally and w

ell, and b

ecause of it, the citizens

of your hom

e planet are loyal to your h

ouse. Since the

Emp

ire was estab

lished

, your family h

as tried to fend

off its evil w

ays, to hold

the Em

peror to h

is prom

ise to p

romote th

e pub

lic good. Even now

, you are reluc-tant to turn against th

e galactic government w

hich

your fam

ily help

ed estab

lish so m

any years ago.Y

et you have no ch

oice. Th

e Emp

ire has truly b

e-com

e a tyranny. Your h

ome p

lanet is occupied

by

stormtroop

ers. If civilization is to be saved

, you must

act now. Y

our family w

ill provid

e leadersh

ip to th

e R

ebellion, as once it d

id to th

e Rep

ublic.

Person

ality: Intelligent, confident, and

energetic. You

are more interested

in getting things d

one than in th

e-ory. Som

etimes oth

ers are awed

by your lineage, and

you are p

roud of it; yet you d

o not consider yourself

class conscious. Great m

en and w

omen com

e from

all walks of life, and

everyone can contribute to th

e R

ebel A

lliance.

A Q

uote: “H

ere’s the p

lan.”

Con

nection

With

Oth

er Ch

aracters: You could

know

any Senatorial or Nob

le socially or by rep

utation (the

Retired

Imp

erial Cap

tain as well). Since you’re w

ell know

n in the A

lliance, a Mon C

alamari or M

erc migh

t h

ave served w

ith you b

efore. Since you’re attractive, intelligent and

rich, p

eople h

ave an annoying hab

it of falling in love w

ith you, b

ut you haven’t found

anyone w

ith w

hom

the feelings are recip

rocal.

Wo

okie

eE

qu

ipm

ent

bow

caster (see page 52)

250 credits stand

ard

Backgrou

nd

: You’re b

ig. You’re furry. Y

ou talk in grunts and

stuff. Your race lives a long tim

e — centu-

ries, even. You h

ate to lose. You like to rip

the h

eads

off stormtroop

ers (heh

, heh

).

Person

ality: You’re extrem

ely loyal to your comrad

es. Y

ou get frustrated som

etimes and

bang th

ings. Since you d

on’t realize the full extent of your strength

, th

is can be a p

roblem

. Somed

ay you’d like to return

to your hom

e planet and

mate, b

ut in the m

eantime

you’ll stick with

your friends.

A Q

uote: “R

oooarrgh ur roo.” (T

ranslation: “I have a

bad

feeling about th

is.”)

Special R

ule: C

hoose one oth

er player ch

aracter as your friend

and p

artner. He or sh

e speaks your lan-

guage. Wh

en he’s around

, you can talk with

the oth

er p

layers freely (assume th

at your friend is translating).

Protocol D

roids (like C

-3P0) can also translate. W

hen

no translator is hand

y, follow th

is proced

ure:1. M

ake a noise like Ch

ewb

acca. (“GR

RR

RR

wun.

Hun-uck-ch

uh!”)

2. Th

at’s a sign to the oth

er players th

at you’re try-ing to say som

ething. A

nyone wh

o wants to can m

ake a Languages skill roll. T

he gam

emaster assigns a d

if-ficulty num

ber —

normally th

is is 15, but th

e game-

master can increase or d

ecrease the d

ifficulty numb

er if you’re trying to say som

ething sim

ple (like “W

atch

out!” or “Ouch

!”) or comp

lex (like “the lateral th

rust-ers need

servicing”).3. If anyone m

akes a successful language roll, you can tell h

im (in English

) wh

at you’re trying to say. If everyone fails, too b

ad.

Incidentally, b

efore you choose to p

lay a Wookiee,

please try saying “O

oorarrgh” or som

ething a coup

le of tim

es. If you sound really lam

e as a Wookiee, w

e suggest you p

lay a different ch

aracter. A p

layer wh

o sound

s like Ch

ewb

acca contributes to th

e game’s at-

mosp

here —

but one w

ho sound

s like a malfunction-

ing carburetor just m

akes everyone wince.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 18: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

WEAPON CHARTDamage Code

Range in MetersShort Medium Long

hold-out blaster 3D+1 3-4 5-8 9-12sporting blaster 3D+1 3-10 11-30 31-120blaster pistol 4D 3-10 11-30 31-120heavy blaster pistol 5D 3-7 8-25 26-50hunting blaster 4D 3-30 31-100 101-300blaster rifle 5D 3-30 31-100 101-300blaster carbine 5D 3-25 26-60 61-250repeating blaster 6D 3-50 51-120 121-300medium repeat blaster 7D 3-60 61-150 151-400heavy repeat blaster 8D 3-75 76-200 201-500

Archaic Weaponscrossbow 2D+2 3-10 11-30 31-50longbow 2D+2 3-10 11-30 31-100black-powder pistol 2D+2 3-4 5-8 9-12musket 3D 3-10 11-30 31-100rifle 3D+1 3-30 31-100 101-300submachinegun 4D 3-10 11-50 51-100Wookiee bowcaster 4D 3-10 11-30 31-50

Grenadesgrenade 3-7 8-20 21-40

(hitting) 3-4 5-6 7-10(damage) 5D* 4D 3D 2D

thermal detonator 3-4 5-7 8-12(hitting) 3-8 9-12 13-20(damage) 10D* 8D 5D 2D

Melee Weapons Damage Difficultyhands str 5club str+1D 5gaderffii str+1D 5spear str+1D+1 10vibroaxe str+2D 15vibroblade str+1D+2 15lightsaber 5D** 20* Damage at point-blank range (see page 47). ** Characters with the control skill add skill code damage. Anything less than 3 meters away is point-blank range for ranged weapons.

DAMAGE SUMMARYPersonal Combat Ship Combat

DR SR stun lightly damaged (–1D shields or ionized)

DR = SR wound heavily damaged

DR = 2xSR incapacitate severely damagedDR = 3xSR mortal wound destroyed

DR = damage roll SR = target’s strength roll

GRENADE SCATTER DIAGRAM

Roll 3D to determine distance scattered (in meters)

SKILL AND ATTRIBUTE CODE MODIFIERS

Running Characters -1D

Crawling Characters -1D

Wounded Characters -1D

Multiple Declared Actions -1D*

Using a Reaction Skill -1D**

Setting a Blaster on Stun -1D

Drawing a Weapon -1D

* Per number of actions after the first.** Additional each time used.

None of these modifications affect strengthrolls made for damage purposes.

ARMOR CHARTArmor type Armor code

Stormtrooper armor 1D

Protective helmet +1

Protective vest +1

Bounty Hunter armor 1D

The armor code is added to the wearer’s strength code for damage purposes (only), and subtracted from wearer’s dexterity attribute and skill codes for all purposes.

CHARTS AND TABLES

Die-roll1

2

3

4

5

6

DIRECTIONOF THROW

TARGET

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 19: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

HEALING TABLEMedpac Difficulty Numbers

Wounded 10

Incapacitated 15

Mortally Wounded 20

Rejuve Tank Healing Times

Wounded 2D hours

Incapacitated 2D days

Mortally Wounded 2D weeks

Natural Healing

Strength Roll Result

Wounded

2-6 incapacitated

7-11 no change

12+ healed

Incapacitated

2-8 dead

9-13 no change

14+ wounded

FORCE DIFFICULTY CHARTPROXIMITYUser and target are:in physical contact —

in line of sight but not touching +2

not in line of sight, 1-100 meters +5

101m-10km away +7

11-1000km away +10

same planet but more than 1000km away +15

same star system but not on the same planet

+20*

not in the same star system +30*

RELATIONSHIPUser and Target are:close relatives (married, siblings,

parent and child, etc.) —

close friends +2

friends +5

acquaintances +7

slight acquaintances +10

met once +12

never met, but know each other by reputation

+15

complete strangers +20

complete strangers and not of the same species

+30

*Applies only to Farseeing; other powers may not be usedat these distances.

ASTROGATION GAZETTEER

YA

VIN

TA

TO

OIN

E

EN

DO

R

DA

NT

OO

INE

DA

GO

BA

H

CO

RE

LLIA

N*

BE

SPIN

Alderaan 12 7 18 13 30 6 8

Bespin 22 16 32 22 27 6

Corellian* 14 4 17 12 31

Dagobah 30 28 25 32

Dantooine 10 20 21

Endor 31 24

Tatooine 22

Number is length of a standard duration journey in days.*Corellian system.

ASTROGATION CHARTDuration Daysmajor trade route 3

commonly traveled route 7

lightly traveled route 14

infrequently traveled route 21

route last traveled more than 3 years ago 30

never traveled route 30+

Modifiersthrough gas cloud +1-14 days

through star cluster or asteroid field +1-14 days

ship’s hyperdrive multiplier × multiplier

Difficulty Difficulty No.standard journey 15

no nav computer 30

hasty entry × 2

light damage +5

heavy damage +10

each extra day taken -1

each day saved +1

ASTROGATION MISHAP TABLE

roll 2D2-3 hyperdrive cut-out — damage sustained

4 radiation fluctuations

5-6 hyperdrive cut-out — no damage

7 off-course

8 Mynocks

9-10 close call

11-12 collision — heavy damage sustained

See page 59 for further explanation.

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.

Page 20: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

COST CHARTItem CostWeapons and Armor

Hold-out Blaster 300

Sporting Blaster 300

Blaster Pistol 500

Heavy Blaster Pistol 750

Hunting Blaster 500

Blaster Rifle 1000

Blaster Carbine 900

Repeating Blaster 2000

Medium Repeat Blaster 3000

Heavy Repeat Blaster 5000

Vibroblade 250

Vibroaxe 500

Flak Vest 300

Protective Helmet 300

“Bounty Hunter” Armor 2500

Thermal Detonator 2000

Grenade 200

Droids

R2 unit 1000

3PO unit 2000

Miscellaneous

Comlink 100

Macrobinoculars 100

Pocket Computer 100

Rations, 1 week, concentrate 200

Portable Fusion Generator 500

Autochef 500

Medpac 100

Vehicles

Stock Light Freighter 100,000

used: 25,000

Landspeeder 10,000

used: 2,000

Speeder Bike 5,000

used: 1000

Passage

Luxury Liner 1000

“No Frills” Liner 500

Steerage 100

Chartered Ship 10,000

Multiply Cost By:

Heavily-travelled Route x 1Common Route x 2Rarely-travelled Route x 3Uncommon Route x 5“You want to go where?” Chartered

Ships Only

DIFFICULTY NUMBER CHARTVery Easy 5

Easy 10

Moderate 15

Difficult 20

Very Difficult 30

Combat

Point-Blank Range 5

Short Range 10

Medium Range 15

Long Range 20

Knowledge

Everyone Knows 5

Common Knowledge 10

No Secret, But Not Widely Known 15

Specialized Knowledge 20

Expert Knowledge 30

General Knowledge

Pretty Ignorant 5

Knows a Little 10

Broad General Knowledge 15

Specific, Detailed Knowledge 20

Truly Comprehensive Knowledge 30

Medpac Use

Wounded 10

Incapacitated 15

Mortally Wounded 20

FALLING AND COLLISIONS TABLE

Distance Fallen (in Meters)

3-6 7-12 13-18 19-30 31-50 51+

Velocity of Collision (in km/hour)

5-10 11-20 21-50 51-100

101-200 201+

Damage Code 3D 4D 5D 6D 8D 10D

Procedure: Find the distance fallen or the velocity of collision at the top of the table. Read down to the bottom of the table to determine the damage code. Roll as many dice as indicated. Also roll the character’s strength dice. Refer to the Damage Summary to determine the amount of damage suffered.

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Page 21: Character Type - images-cdn.fantasyflightgames.com · Arrogant Noble Equipment several changes of clothing in the latest styles hold-out blaster one melee weapon of choice personal

OPTIONAL GRENADE MODIFIERS CHART

Difficulty Number

Apertures

Throwing Through Door Not Adjacent to Thrower +2

Throwing Through Window or Slit Not Adjacent to Thrower +5

Terrain

Target Adjacent to Wall -2

Target in Heavy Cover +2

No Line of Sight to Target +5

Gravity

Thrower Not Familiar With Local Gravity +2

Throwing in Variable Gravity Field +5

Throwing from Rotating Object +10

OPTIONAL GRENADE DAMAGE MODIFIERS

Character on other side of:

Door or Window -1D

Slit -2D

Area Enclosed +1D

Area in Vacuum -1D

OPTIONAL MOVEMENT CHARTturning 45 degrees 1

falling down 0

standing up 4

Terrain

Light Cover ×1½

Medium Cover ×2

Heavy Cover ×3

Door +1

Window +4

Slit impassable

Gravity

Heavy Gravity ×2

Very Light Gravity ×½

Variable Gravity Field ×1½

STARSHIP SYSTEM DAMAGE TABLE

die-roll System

1 Ion Drives

2 Nav Computer

3 Hyperdrives

4 Weapon System

5 Shields

6 Lateral Thrusters

Results:

Ion Drives: Ship cannot move in normal space; no speed or maneuver rolls may be made.

Nav Computer: When a ship enters hyperspace, the astrogation difficulty number for a standard duration journey is 30, not 15.

Hyperdrives: The ship may not enter hyperspace until the drives are repaired.

Weapon System: One weapon system (of gamemaster’s choice) is no longer working and cannot be fired.

Shields: The shields are no longer working; no shield rolls may be made.

Lateral Thrusters: The ship loses a great deal of maneuverabili-ty; evasion rolls may still be made, but the maneuverability code drops to zero (the pilot rolls just his skill dice when he evades).

OPTIONAL FIRE MODIFIERS CHART

Difficulty Number

Target Prone +5

Target Protected +5

Terrain

Light Cover +1

Medium Cover +2

Heavy Cover +5

Aperture adjacent to firer +1

Door (otherwise) +2

Window (otherwise) +4

Slit (otherwise) +6

Target Size

Less than 1cm tall +20

1 - 10cm +10

11 - 100cm +5

101cm - 1m +2

1 - 3m —

3 - 10m -5

10 - 100m -10

100m or larger -20

© & TM Lucasfilm Ltd. Permission to print or photocopy for personal use.