chardee mac dennis

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CharDee MacDennis Rules & Regulations “It’s not just a game. It’s a war.” On Clock Rules Game play lasts for one hour (6o minutes). Decide which team goes first by rolling a die. Each team must provide their own bottle(s) of wine (Level 1) and hard liquor (Level 3). Beer (Level 2) to be provided by hosts. Each team must provide their own game pieces. Cheating is allowed, but if one team catches an opposing team cheating, the original team gets to move up a level (does not move team out of level three). No questions may be asked while on the clock. Rule breakers must drink for five seconds, as dictated by the microwave. In order to move up as level, three cards must be won. Cards may only be stolen in Round One. If a player spills his drink, his team must chug the drinks of an opposing team. Winning team gets to mash up the losing teams’ game pieces in any manner they choose. Pregame Wine & Cheese Reception Drink wine and pay respects to opposing teams before the clock is started. Teams must provide a framed team picture for décor purposes. Wine and cheese provided by hosts. Level One Mind Trivia, Puzzles & Artistry (Wine) Answer a trivia question or puzzle correctly or be the first team to complete an artistry challenge successfully to win a card. Incorrect answers to Trivia or Puzzle cards result in the next team’s ability to steal the card. Artistry challenges last 30 seconds, as dictated by the microwave. If none of the teams complete an Artistry challenge successfully within the allotted time, the card is discarded and no team may claim it. PreLevel Two Break Clock is paused, all rules are off. Break lasts 10 minutes. Level Two – Body Physical Challenge, Pain & Endurance (Beer) Cursing in Level 2 and beyond results in a 5second long drink, counted off by any opposing team member, chosen by the dirty talker. Complete a challenge to win a card. All teams must compete in allplay challenges regardless of level. If the winning team is in level three, they may not use a Level 2 Body card to contribute to their Level 3 card winnings, however, they receive the next turn and gameplay continues in a clockwise motion.

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Page 1: CharDee Mac Dennis

CharDee  MacDennis  Rules  &  Regulations  “It’s  not  just  a  game.  It’s  a  war.”  

 On  Clock  Rules  

• Game  play  lasts  for  one  hour  (6o  minutes).  Decide  which  team  goes  first  by  rolling  a  die.  

• Each  team  must  provide  their  own  bottle(s)  of  wine  (Level  1)  and  hard  liquor  (Level  3).  Beer  (Level  2)  to  be  provided  by  hosts.    

• Each  team  must  provide  their  own  game  pieces.  • Cheating  is  allowed,  but  if  one  team  catches  an  opposing  team  cheating,  the  

original  team  gets  to  move  up  a  level  (does  not  move  team  out  of  level  three).  • No  questions  may  be  asked  while  on  the  clock.  Rule  breakers  must  drink  for  

five  seconds,  as  dictated  by  the  microwave.  • In  order  to  move  up  as  level,  three  cards  must  be  won.    Cards  may  only  be  

stolen  in  Round  One.    • If  a  player  spills  his  drink,  his  team  must  chug  the  drinks  of  an  opposing  

team.  • Winning  team  gets  to  mash  up  the  losing  teams’  game  pieces  in  any  manner  

they  choose.    Pregame  Wine  &  Cheese  Reception  Drink  wine  and  pay  respects  to  opposing  teams  before  the  clock  is  started.  Teams  must  provide  a  framed  team  picture  for  décor  purposes.    Wine  and  cheese  provided  by  hosts.      Level  One  -­‐  Mind  Trivia,  Puzzles  &  Artistry  (Wine)  Answer  a  trivia  question  or  puzzle  correctly  or  be  the  first  team  to  complete  an  artistry  challenge  successfully  to  win  a  card.  Incorrect  answers  to  Trivia  or  Puzzle  cards  result  in  the  next  team’s  ability  to  steal  the  card.    Artistry  challenges  last  30  seconds,  as  dictated  by  the  microwave.  If  none  of  the  teams  complete  an  Artistry  challenge  successfully  within  the  allotted  time,  the  card  is  discarded  and  no  team  may  claim  it.    Pre-­‐Level  Two  Break  Clock  is  paused,  all  rules  are  off.    Break  lasts  10  minutes.    Level  Two  –  Body  Physical  Challenge,  Pain  &  Endurance  (Beer)  

• Cursing  in  Level  2  and  beyond  results  in  a  5-­‐second  long  drink,  counted  off  by  any  opposing  team  member,  chosen  by  the  dirty  talker.    

Complete  a  challenge  to  win  a  card.  All  teams  must  compete  in  all-­‐play  challenges  regardless  of  level.  If  the  winning  team  is  in  level  three,  they  may  not  use  a  Level  2  Body  card  to  contribute  to  their  Level  3  card  winnings,  however,  they  receive  the  next  turn  and  gameplay  continues  in  a  clockwise  motion.  

Page 2: CharDee Mac Dennis

CharDee  MacDennis  Rules  &  Regulations  “It’s  not  just  a  game.  It’s  a  war.”  

       Pre-­‐Level  Two  Break  Clock  is  paused,  all  rules  are  off.    Break  lasts  10  minutes.    Level  Three  –  Spirit  Emotional  Battery  &  Public  Humiliation  (Hard  Liquor)  

• In  the  event  that  the  game  clock  runs  out  before  a  winner  is  declared,  there  will  be  a  Ro-­‐Sham-­‐Bo  tournament  (best  2  of  three,  team  with  the  least  cards  gets  to  pick  his  first  challenger).    

Teams  designate  a  question  asker  and  question  answerer  before  each  Spirit  card  is  drawn.  The  question  answerer  must  pick  either  the  Emotional  Battery  question  or  Public  Humiliation  challenge  before  each  card  is  read.  If  the  answerer  chooses  Public  Humiliation  and  does  not  wish  to  complete  the  challenge  after  it  has  been  announced,  he  may  revert  to  Emotional  Battery.  However,  if  the  answerer  chooses  Emotional  Battery,  he  may  not  revert  to  Public  Humiliation  after  the  question  has  been  read.  The  game  is  won  when  a  team  has  won  three  Level  3  cards.    Postgame  Pawn  Pulverizing  Winning  team  may  mash  up  losing  teams’  game  pieces  in  any  manner  they  choose.  Small  meal  including  a  dish  with  red  sauce  to  be  provided  by  hosts.