chardee mac dennis
DESCRIPTION
CDMD Rules by Lindsey.TRANSCRIPT
CharDee MacDennis Rules & Regulations “It’s not just a game. It’s a war.”
On Clock Rules
• Game play lasts for one hour (6o minutes). Decide which team goes first by rolling a die.
• Each team must provide their own bottle(s) of wine (Level 1) and hard liquor (Level 3). Beer (Level 2) to be provided by hosts.
• Each team must provide their own game pieces. • Cheating is allowed, but if one team catches an opposing team cheating, the
original team gets to move up a level (does not move team out of level three). • No questions may be asked while on the clock. Rule breakers must drink for
five seconds, as dictated by the microwave. • In order to move up as level, three cards must be won. Cards may only be
stolen in Round One. • If a player spills his drink, his team must chug the drinks of an opposing
team. • Winning team gets to mash up the losing teams’ game pieces in any manner
they choose. Pregame Wine & Cheese Reception Drink wine and pay respects to opposing teams before the clock is started. Teams must provide a framed team picture for décor purposes. Wine and cheese provided by hosts. Level One -‐ Mind Trivia, Puzzles & Artistry (Wine) Answer a trivia question or puzzle correctly or be the first team to complete an artistry challenge successfully to win a card. Incorrect answers to Trivia or Puzzle cards result in the next team’s ability to steal the card. Artistry challenges last 30 seconds, as dictated by the microwave. If none of the teams complete an Artistry challenge successfully within the allotted time, the card is discarded and no team may claim it. Pre-‐Level Two Break Clock is paused, all rules are off. Break lasts 10 minutes. Level Two – Body Physical Challenge, Pain & Endurance (Beer)
• Cursing in Level 2 and beyond results in a 5-‐second long drink, counted off by any opposing team member, chosen by the dirty talker.
Complete a challenge to win a card. All teams must compete in all-‐play challenges regardless of level. If the winning team is in level three, they may not use a Level 2 Body card to contribute to their Level 3 card winnings, however, they receive the next turn and gameplay continues in a clockwise motion.
CharDee MacDennis Rules & Regulations “It’s not just a game. It’s a war.”
Pre-‐Level Two Break Clock is paused, all rules are off. Break lasts 10 minutes. Level Three – Spirit Emotional Battery & Public Humiliation (Hard Liquor)
• In the event that the game clock runs out before a winner is declared, there will be a Ro-‐Sham-‐Bo tournament (best 2 of three, team with the least cards gets to pick his first challenger).
Teams designate a question asker and question answerer before each Spirit card is drawn. The question answerer must pick either the Emotional Battery question or Public Humiliation challenge before each card is read. If the answerer chooses Public Humiliation and does not wish to complete the challenge after it has been announced, he may revert to Emotional Battery. However, if the answerer chooses Emotional Battery, he may not revert to Public Humiliation after the question has been read. The game is won when a team has won three Level 3 cards. Postgame Pawn Pulverizing Winning team may mash up losing teams’ game pieces in any manner they choose. Small meal including a dish with red sauce to be provided by hosts.