chesbrough samuel 641048 algorithim sketchbook
DESCRIPTION
ÂTRANSCRIPT
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ARCHI-TECTURE
STUDIO:
AIRSAMUEL ALEXAN-DER WOLF CHES-BROUGH 2015
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CON-TENTSW.1 EXPLORATION 4W.2 PAVILION 8W.3 PATTERNING 14W.4 MATHEMATICAL PATTERNING 25W.5 SPIDER WEB/FABRICATION 31W.6 MESH RELAXATION 33
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SERIES OF CURVES WERE CON-STRUCTED AND LOFTED TOGETH-ER UYSING GRASSHOPPPER, BE-ING REBUILT SEVERAL TIMES TO CREATE VASE SHAPE
FROM THE LOFTED VASE SHAPE, VARIOUS PROCESSES WERE APPLIED TO ABSTRACT THE VASE FORM IN A NON-CONVENTIONAL SENSE.
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OCTREE
W.1 EXPLORATION
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DELAUNEY MESH WITH SURFACE
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W.1 EXPLORATION
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DELAUNEY EDGES
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METABALL
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DELAUNEY MESH
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W.1 EXPLORATION
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1 2
W.2 DATA FIELDS
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3 4
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W.2 DATA FIELDS
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W.2 DATA FIELDS
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CULL LIST / ITEMS FROM GRID / CON-NECTEDTO LINES USING A SHORT LIST.
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W.3 PATTERNING
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CULL LIST / ITEMS FROM GRID / CON-NECTING POINTS WITH LINES
ATTEMPTED TO TRANSLATE TO LOFTED SURFACE
W.3 PATTERNING
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IMAGE SAMPLING TO MODULATE CIRCLES
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W.3 PATTERNING
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VORONOI / CULL / LIST ITEM
DIFFERENT ITERATIONS OF VARYING BOOLEAN PATTERNS + VARYING UNION OF SPACES
W.3 PATTERNING
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NATURAL PATTERNING
NAUTILUS SPIRAL:Offset points according to golden ratio, fac-tor of pi used for xy angle of points. curve interpolated through these points produced natiulus shell spiral accoridng to golden ra-tio.
CYCLONE:x:x*cos(x)y:y*sin(y)z:constant
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W.4 PATTERNING
IF CONDITION:
To exaggurate cyclone, if condition thatif (x>0,phi*x,pi*x)if (y>0, pi*y,phi*y)If condtion chosen as both trig. functions sin and cos oscillate around x=0, yielding an equal number of true/false results.
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W.4 PATTERNING
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W.4 PATTERNING
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W.5 SPIDER WEB
001
002
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SPIDER WEB 001 / 002
Original spider web form pictured above, constructed using a modifed range of numbers assigned circles and connected using a voronoi component.
Kangaroo plug-in was then used to form find the stuc-ture according to gravity loads (a z vector with 9.8 multiplier).
Experimentation with the spring comp[onents which made the ‘string’ of the spider web yielded different results.Initial web had too many points towards the center, resulting in an excess ‘dropp’. The point distribution was changed to rectify this.
Pictured are tow examples where the spring stiffness and rest length have been varied.
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003
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W.5 SPIDER WEB
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SPIDER WEB 003 / 004
Using the same construction method as used previously, the web form was flipped onto the YZ plane. Using a multi vector om-ponent for the force acting on the spider web, gravity loads as well as wind loads in the X direction were recretated.
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W.5 SPIDER WEB
SPIDER WEB 005
Web 005 was generated using point charges. For this paticulat web only the pCharge component was used to give each of the points along a curve a varying charge, to generate the form.
Applications of the point charge could be further explored, relating perhaps to modelling the structures form according to people flow (e.g. where there is heavier people flow, a greater charge could be applied)
005
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SPIDER WEB 006
Web 006 was also generated using point charges, but with a spin force component as well. Applications for this remain unexplored.
SPIDER WEB 007
Not depicted, are attempts to subject the point charge fields to live loads. As the line structures created by the point charges did not connect how-ever, it was difficult to subject the structure to these loads, without fundamentally altering the ge-ometry. Hence only the algorithim below is shown.
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W.5 FABRICATION
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TAB CONSTRUCTION
Using a simple cluster component, the brep geometry was unrolled and the settings were adjusted , so that non e of the tabs create self-intersecting geometry.
UNROLL
Another cluster compoinent allowed the brep geometry to be unrolled. From there the pan-els were rotated to distringuish each of them.
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003
005H_CLIP
This component dealt with the actual joints of a structure. The cluster component was rep-licated for each of the curves comprising the structure, the image showing a small detail.
WAFFLE GRID
Using a script found on line, the various components al-lowed for easy fabrication of the structurem complete with labels if necessary.
INFLATION AND DELFATION OF INDIVIDUAL FACE SURFACES OF BENCH USING PHYSICS SIMULATION
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W.6 MESH RELAXATION
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