chi 2011

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Date: May 7 – 12, 2011

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Page 1: CHI 2011

Date: May 7 – 12, 2011

Page 2: CHI 2011

CHI 2011Summary & Highlights

The ACM CHI Conference on Human

Factors in Computing Systems is the

premier international conference of

human-computer interaction.

1

Page 3: CHI 2011

Highlights

• The Role of the UX Professional on an Agile

Team

• Designing for “Cool”

• Designing for the UX of Sociability in MMO

games

• Touching the 3rd Dimension

• Bill Buxton Collection of Interactive Devices

2

Page 4: CHI 2011

The Role of a UX Professional on an Agile Team

3

• Overview of the primary points of conflict between Agile and UX approaches

• Using Agile concepts and values to justify UX participation on an agile team

• UX best practices and the UX role in Agile development

Page 5: CHI 2011

The Role of a UX Professional on an Agile Team

4

TAKE AWAYS:

• Phase 0 - work before development for user research and system design to set direction

• Have a parallel UX stream to maintain design coherence

• UI design one iteration ahead

• Validation done one iteration behind

Page 6: CHI 2011

Designing for “Cool” : Making Compelling Products & Applications

5

• Identify the basic attributes of Cool that contribute to joy, delight, and value

• Cool concepts in products and applications

• How a company’s underlying mission, core competencies, and market readiness affect their ability to produce a cool product or application

Page 7: CHI 2011

6

TAKE AWAYS:

• Joy of Life

Designing for “Cool” : Making Compelling Products & Applications

Page 8: CHI 2011

7

TAKE AWAYS:

• Joy of Use

Designing for “Cool” : Making Compelling Products & Applications

Page 9: CHI 2011

Designing for the UX of Sociability in MMO games

8

• Workshop on how sociability is defined in the context of UX

• Exercise of creating a MMO game & how it manifests, promotes, and how you can evaluate sociality

Page 10: CHI 2011

9

TAKE AWAYS:

• More representation from the gaming industry is wanted and needed @ CHI

Designing for the UX of Sociability in MMO games

Page 11: CHI 2011

Touching the 3rd Dimension10

•Addressing research and industrial challenges involved in exploring the space where the flat digital world of surface computing meets the physical, spatially complex, 3D space in which we live.

Page 12: CHI 2011

Bill Buxton Interactive Devices11

Page 13: CHI 2011