childhood obesity game proposal
DESCRIPTION
This is the presentation used for a small group (”mini-squad”) project for COM 547: Communication in Video Games and Virtual Worlds (Spring ‘09) in the University of Washington’s MCDM program. Group members were Jeremy Snook and Mary Janisch.TRANSCRIPT
The Anti-Junk Food Superhero Game
By Mary Janisch Jeremy Snook
COM 547 Spring 2009
Childhood obesityis an epidemicepidemic
More than 23 million 23 million American kids are overweight or obese
That’s 1/31/3 of the youth population!
Obesity rate has doubled for kids and tripled for teenagers since 1980.
Fat Kids = Sick Kids
Overweight kids are getting “adult” diseases like
hypertensionhypertension and Type 2 diabetesType 2 diabetes.
Why Are Kids Getting So Fat?
• Busy families turning to calorie-laden convenience foods
• Portion sizes increased
• Recess times reduced
• More “screen time” and less physical activity
Companies spend $10 billion $10 billion a year on food marketing
to children
To teach good eating habits, get ‘em while they’re young…
…and where they’re at: playing videogames
97%97% of kids play videogames
It’s like…
• LEGO Star Wars / LEGO Batman
• The Incredibles
• Spy Kids
Meet the Johnsons
• Drew, 9 years old, 4th grade, AKA ZipZip
• Maura, 10 years old, 5th grade, AKA ZapZap
• Students at Springfield Elementary School
And is this corner…
1. Fight monsters, use energyenergy
2. Eat food to replenish energyenergy
3. Save your school!
All Food Gives Energy, But Not Equally
Food Group Benefit Negative Effect
GrainsProvides up to 75% energy, normal refill
(none)
Vegetables Provides up to 100% energy; fastest refill
(none)
FruitsProvides up to 100% energy; fastest refill
(none)
Milk Provides up to 90% energy; faster refill (none)
Meat & Beans Provides up to 110% energy; slow refill (none)
Junk FoodProvides up to 125% energy; faster refill
Slow-down after short period; end-game appearance
Sugary Drinks Provides up to 150% energy; fastest refill
Slow-down after short period; end-game appearance