choosing their own lecture: power relations in the lecture room participation

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Choosing their own lecture: power relations in the lecture room Participation

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Page 1: Choosing their own lecture: power relations in the lecture room Participation

Choosing their own lecture: power relations in the lecture room

Participation

Page 2: Choosing their own lecture: power relations in the lecture room Participation

Disciplinary Concepts

Page 3: Choosing their own lecture: power relations in the lecture room Participation

Iteration in Programming

• May simply show / step through the code.• May show the effect.• May show pseudo-code.• Lots of different types of iteration.• Iteration in the real world.• Etc…

Page 4: Choosing their own lecture: power relations in the lecture room Participation

Choose Your Own Adventure

• Childhood• Bantam Books (1979-1998)• Fighting Fantasy– Steve Jackson and Ian Livingstone - Games Workshop

• Reader choice– Placing you in the footsteps– Power and control – cheating

• Barrowcliff Stories (Nye, 2008)

Page 5: Choosing their own lecture: power relations in the lecture room Participation

Motivation

• Student motivation & participation• Control– Web 2.0 and the changing media ecosystem– Impact on traditional media channels

• Effective engagement– Student experience

• Questions over what a lecture is or should be– Expositor & Discursive [1]

Page 6: Choosing their own lecture: power relations in the lecture room Participation

Related Research

• Lectures, Stories & Narrative structures– Limited research focused on physical non-linearity

• Narrative (linear/non-linear & branching)• Multimedia resources for l&t– Programmatic branching structures for storytelling

– Erasmatron [2] & Dramatica [3]– Branching hypermedia content [4]– Film & Video Games [5][6]

Page 7: Choosing their own lecture: power relations in the lecture room Participation

Process & Demonstration

Page 8: Choosing their own lecture: power relations in the lecture room Participation

Choice

• Student Findings• Practitioner Reflections• Jump to Discussion

Page 9: Choosing their own lecture: power relations in the lecture room Participation

Conclusions

• Time required• Control

• Choice +• Ownership+• Engagement+• Web 2.0 world

• Explore Further Work (Y/N)

Page 10: Choosing their own lecture: power relations in the lecture room Participation

References[1] Exley, K. and Dennick, R. (2004). Giving a Lecture: From Presenting to

Teaching. Routledge, ISBN: 978-0415307192[2] Crawford, C. (1999). Assumptions Underlying the Erasmatron Interactive

Storytelling Engine. Proceedings of the AAAI Fall Symposium on Narrative Intelligence. Menlo Park, CA, USA, pp 112-114.

[3] Phillips, M.A. and Huntley, C. (2002). Dramatica: A New Theory of Story. Write Brothers, Inc, ISBN: 978-0918973047.

[4] Horney, M.A. (1991). Uses of Hypertext. Journal of Computing in Higher Education, Vol 2(2), pp.44-65

[5] Vardi, G. (1999). Navigation Scheme for Interactive Movies with Linear Narrative. Hypertext 99, Darmstadt, Germany, pp.131-132

[6] Gaylean, T.A. (1995). Guided Navigation of Virtual Environments. Symposium on Interactive 3D Graphics. Monterey, CA, USA, pp. 103-104

Page 11: Choosing their own lecture: power relations in the lecture room Participation

Further Work

• Re-use

• The Wild Thing– http://wildthing.sanm.hull.ac.uk/

• YouTube Videos– hullunilecturer