cinema & the early days of virtual reality
TRANSCRIPT
EMBODIED VISION 2015WORKSHOP 1
Cinema & the Early Days of Virtual
Reality
HELLO WORLD
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Robin de Lange Part-time PhD student @ Media
Technology
Part-time entrepreneur in field of education
BackgroundPhysic
sPhilosophy Artificial
Intelligence
Media Technology
Hack the Brain: Project Brainstorm• Live EEG data visualization for Oculus Rift
• Together with Eva Delincakova & Bert Spaan @ Hack the Brain hackathon
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Virtual Reality for Science & Education
• How can we use VR to explain complex problems?
• Can we use e.g. immersive data visualizations and simulations in the field of education?
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Workshops - Approach
• We are in the ‘early days of VR’
• Collaborative research
• Explore VR as medium and research its relation to cinema
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Workshops - Program
Experiencing & identifying VRIntroduction (15 min)Have some VR experiences (20 min)Brainstorm assignment 1 (35 min)Break (10 min)Brainstorm assignment 2 (35 min)Discuss homework
WORKSHOP I
WORKSHOP II
WORKSHOP III
How to create VR experiences?Unity3D introduction360˚ / spherical photo and video
Work on your own projectHelp with concept and development
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
EMBODIED VISION: EARLY DAYS OF VR
Brainstorm I - Part I
Identify differences and similarities
between film and contemporary
Virtual Reality. Consider both
experiental, technological and
historical aspects.
Try to be specific and precise.
Format: groups of 4 - 7 persons
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Brainstorm I - Part 2
Place your idea on the whiteboard and explain it in some detail
Groups take turns and add new ideas to the whiteboard
Format: central
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Brainstorm 2 - Part I
During the lectures you have learned about different cinematic conventions, visual and special effects and the different goals that can be reached by applying these effects.
Consider some of the identified differences between film and VR and question to what extent cinematic techniques can be used in VR. How are they transformed?
Questions are valuable input as well!
Format: groups of 4 - 7 persons
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Brainstorm 2 - Part 2
Place your idea on the whiteboard and explain it in some detail
Groups take turns and add new ideas to the whiteboard
Format: central
EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015
Workshop 1 - Homework assignment• Install the latest free version of Unity3D
• Watch some introduction videos from the Unity website, at least about the interface: http://unity3d.com/learn/tutorials/modules/beginner/editor
• Think about possible projects and groups
• Bring a MOUSE!EMBODIED VISION: EARLY DAYS OF VR / ROBIN DE LANGE / 2015