city engine: getting started -...
TRANSCRIPT
How is 3D city content created ? (1)
• Together, geometries, attributes, and procedural rules are used to create 3D urban content
Attributes
Geometry
Rules
How is 3D city content created ? (2)
• Geometries, attributes, and rules result in a procedural city modeling
• Rule-based 3D cities
CityEngine and the ArcGIS system
Web
Mobile
Desktop
ArcGIS CityEngine
Analyze
Visualize
Create 2D/3D data
Design
Generate
Share
Building a city - Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Facades
Vegetation
Roofing
Streets
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Vegetation Streets
Building footprints
Aerial imagery
Basemap Elevation
Mass models
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
SHP
GDB
OSM
DXF
KML
Imagery DAE
OBJ
Geospatial/2D data
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Snapshots
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Landuse
Aerial image
Land/water
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes - Scripts
Venice.3ws
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes - Scripts
OBJ 3DS
VOB FBX
DAE
RIB MAS
MI
ABC
GDB Generated
3D data
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Streets.cga
Project structure • Workspace
- Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Venice.cej