class 2 innovation in the age of design

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innovation in the age of design Thursday, February 18, 2010

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Page 1: Class 2 Innovation In The Age Of Design

innovation in the age of design

Thursday, February 18, 2010

Page 2: Class 2 Innovation In The Age Of Design

what is the most famous innovation over

the last few years?

Thursday, February 18, 2010

Page 3: Class 2 Innovation In The Age Of Design

Thursday, February 18, 2010

Page 4: Class 2 Innovation In The Age Of Design

since 2007...

21,170,000 iPhones

2,000,000,000 apps

Thursday, February 18, 2010

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99.4% appsfor iPhones

Thursday, February 18, 2010

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game changer

Thursday, February 18, 2010

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zero

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30%

Thursday, February 18, 2010

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375% annual growthfrom 2008 to 2009

Thursday, February 18, 2010

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There are many better phones. But none of

them copied its success.

Why?

Thursday, February 18, 2010

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140,000

Thursday, February 18, 2010

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Thursday, February 18, 2010

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what is the secrete of its success?

Thursday, February 18, 2010

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it is NOT a phone

Thursday, February 18, 2010

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multiple meanings

Thursday, February 18, 2010

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from things to actions

Thursday, February 18, 2010

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what did Apple design?

Thursday, February 18, 2010

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perfect incompleteness

Thursday, February 18, 2010

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social heterogeneity

Thursday, February 18, 2010

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deep changes in the

economy

Thursday, February 18, 2010

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CFO of the year

Thursday, February 18, 2010

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CFO magazine

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1998 - Scott Sullivan

WorldCom

Thursday, February 18, 2010

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1999 - Andrew Fastow

Enron

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2000 - Mark Swartz

Tyco

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sponsor Arthur Andersen

Thursday, February 18, 2010

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ethical issue?

Thursday, February 18, 2010

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shifts in the economy

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from industrial economy

Thursday, February 18, 2010

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to knowledge economy

Thursday, February 18, 2010

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making the same stuff better and cheaper is not enough

Thursday, February 18, 2010

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access to capital market is not as important

Thursday, February 18, 2010

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Thursday, February 18, 2010

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what kind of ideas?

Thursday, February 18, 2010

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TV series

Movie

On-line game

Trading card

GameBoy pack

Toys

Yu-Gi-Oh Economy

Thursday, February 18, 2010

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more than just cards

Thursday, February 18, 2010

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connections create unique experiences

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knowledge economy

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things actionsThursday, February 18, 2010

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possession experienceThursday, February 18, 2010

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single meaning

multiple meanings

Thursday, February 18, 2010

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OR AND

Thursday, February 18, 2010

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foreground background

Thursday, February 18, 2010

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noun verb

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2 + 2 = 4

Thursday, February 18, 2010

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2 x 2 = 4

Thursday, February 18, 2010

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when rule changes

Thursday, February 18, 2010

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everything changes

Thursday, February 18, 2010

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even if they look familiar

Thursday, February 18, 2010

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Starbucks  vs.  

Dunkin’  Donuts

What are you selling?

Thursday, February 18, 2010

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All bags are not created equal!

Thursday, February 18, 2010

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Mon  Blancvs.BicThere is Mont

BlancThursday, February 18, 2010

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and the rest...

Thursday, February 18, 2010

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reduction of

variance

Thursday, February 18, 2010

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creation of variance

Thursday, February 18, 2010

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tyranny of

OR

Thursday, February 18, 2010

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Blue Ocean

Thursday, February 18, 2010

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Thursday, February 18, 2010

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Red Mango

Thursday, February 18, 2010

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Thursday, February 18, 2010

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design as noun vs. verb

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Thursday, February 18, 2010