claustro scenar us noel 2009 lr

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1 SCENARIO  The human warriors have just won a decisive battle, but the monstrous demon they’ve just defeated exploded, spreading through the corridors a foul stench which corrupts both mind and body. The Redeemer appears immune to this new curse due to his unwavering faith, but the same can’t be said for his ill-fated companions.  H uman Player’s Forces The Human player will be playing the following warriors: • Redeemer (with the Gifts Smite the Evil Onesand Aura of Healing); • One Condemned Blade for Hire with a Blunderbuss; • Two Condemned Brutes; • Three Advantage cards (picked randomly).  D emon Player’s Forces The Demon player begins the game with 4 TP. They cannot play any Demons during this game.  S cenario Set-up Set aside the Exit and Pentacle Room tiles. Make a rst draw pile with 10 randomly chosen tiles. Make a second draw pile with 3 randomly chosen tiles and the Exit tile (shufe these 4 tiles). Place the rst pile on top of the second.  You should end up with a pile of 14 tiles, with the Exit tile  being among the last 4. The Pentacle Room tile is placed in the center of the table and all Human warriors are placed on it.  C onditions of Victory The Human player wins the game if they can get 2 of their  warriors to the exit tile. The Demon player wins in any other case.  S pecial Rules THE CRAWLING DEATH The poisoned air of the labyrinth causes irreversible damage to the Condemned. At the beginning of the ini- tiative phase, before rolling the dice, each Condemned Human who does not have at least 2 canceled action lines suffers a hit. The Human player chooses which action line becomes canceled. RETURN FROM BEYOND In this scenario, any Human warrior killed is immedia- tely replaced by a Putreed Damned. If this transforma- tion causes the size rule to be broken, the Demon player must remove a miniature of their choice from the tile. All Putreed Damned have the same characteristics. They are considered to be Demons and are controlled by the Demon player. They can act on the turn where they enter play. A L  ARGE GULP OF FRESH AIR The Stash tiles represent wells reaching into the depths through which less stale air from the rest of the labyrinth ows. A human warrior on such a tile suffers no poison damage (see The Crawling Death special rule). S  AVING LIGHT Once a Human warrior reaches the exit tile, it is removed from the game. None of the Demon player’s warriors can  be placed on the Exit tile. Putreed Damned « …braiiiin… » Health 2 3 5 1 MVT CBT DEF

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8/6/2019 Claustro Scenar Us Noel 2009 Lr

http://slidepdf.com/reader/full/claustro-scenar-us-noel-2009-lr 1/11

SCENARIO

 The human warriors have just won a decisive battle, but themonstrous demon they’ve just defeated exploded, spreadingthrough the corridors a foul stench which corrupts both mindand body. The Redeemer appears immune to this new cursedue to his unwavering faith, but the same can’t be said for hisill-fated companions.

 H umanPlayer’s Forces

The Human player will be playing the following warriors:

• Redeemer (with the Gifts ″Smite the Evil Ones″ and

″Aura of Healing″);• One Condemned Blade for Hire with a Blunderbuss;

• Two Condemned Brutes;

• Three Advantage cards (picked randomly).

 DemonPlayer’s Forces

The Demon player begins the game with 4 TP. They cannot

play any Demons during this game.

 Scenario Set-upSet aside the Exit and Pentacle Room tiles.

Make a first draw pile with 10 randomly chosen tiles.

Make a second draw pile with 3 randomly chosen tiles and

the Exit tile (shuffle these 4 tiles).

Place the first pile on top of the second.

 You should end up with a pile of 14 tiles, with the Exit tile

 being among the last 4.

The Pentacle Room tile is placed in the center of the tableand all Human warriors are placed on it.

 Conditionsof Victory 

The Human player wins the game if they can get 2 of their

  warriors to the exit tile. The Demon player wins in any 

other case.

 Special Rules

THE CRAWLING DEATH

The poisoned air of the labyrinth causes irreversible

damage to the Condemned. At the beginning of the ini-

tiative phase, before rolling the dice, each Condemned

Human who does not have at least 2 canceled action

lines suffers a hit. The Human player chooses which

action line becomes canceled.

RETURN FROM BEYOND

In this scenario, any Human warrior killed is immedia-

tely replaced by a Putrefied Damned. If this transforma-

tion causes the size rule to be broken, the Demon player

must remove a miniature of their choice from the tile. All

Putrefied Damned have the same characteristics. They are

considered to be Demons and are controlled by the Demon

player. They can act on the turn where they enter play.

A L ARGE

GULP

 OF

FRESH

AIR

The Stash tiles represent wells reaching into the depths

through which less stale air from the rest of the labyrinth

flows. A human warrior on such a tile suffers no poison

damage (see The Crawling Death special rule).

S AVING LIGHT

Once a Human warrior reaches the exit tile, it is removed

from the game. None of the Demon player’s warriors can

 be placed on the Exit tile.

Putrefied Damned

« …braiiiin… »

Health

2

3

51

MVT

CBT

DEF