cleric 2 character sheet
TRANSCRIPT
-
7/25/2019 Cleric 2 Character Sheet
1/3
RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTSALIGNMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMORCLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEEDPROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Cleric 2 Hermit Ben
Thalmor SilveonWood Elf Lawful Good
+3+2
18 +2 35 Loves animalsI feel tremendous empathyfor all who suffer
16
+3
+2Greater Good
14
Still seeking enlightenment Isought in seclusion
+22
14d8
Hates Gnomes
+1
+3
+2
+1
+6
+2
+2
+4
+3
0
+3
Mace (B) +5 1d6+3+6
0 L. Crossbow (P) +4
Unarmed (B) +5
13
1d8+2
+1
+4
+1
+617
0
+1
0
+6
+3
+2
0
17
4
+2
10+4
Light Crossbow (80/320)Loading, 2H
All simple weaponsLong/short swordLong/short bowLight/Medium/Heavy armorShieldsHerbalismCommonElvishDwarven
24
Mace
Shield (+2 AC)Chain mail (16 AC)Bolts (20)Priest Pack:- a backpack, a blanket, 10candles, a tinderbox, analms box, 2 blocks ofincense, a censer,vestments, 2 days ofrations, and a waterskinHoly SymbolHerbalismHermit Equipment
Race Features:Mask of the Wild - Attempt tohide when lightly covered bynatural terrainDark Vision - Able to see in dimlight within 60 feet of you as if itwere bright light, and indarkness as if it were dim lightFey Ancestry - Advantage onsaving throws against beingcharmed and can't be put tosleep by magicTrance - Don't need to sleep, 4hours meditation = 8 hours rest
(1)Divine Domain: Life
- Domain Spells: Spells arealways prepared and don't useup a preparation slot- (1)Bless, Cure Wounds
(2) Channel Divinity:- Turn Undead (2)- Preserve Life (2)
-
7/25/2019 Cleric 2 Character Sheet
2/3
CHARACTER NAME EYES
AGE WEIGHTHEIGHT
HAIRSKIN
NAME
TREASURECHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.
The Silver Flame
-
7/25/2019 Cleric 2 Character Sheet
3/3