cleric 2 character sheet

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  • 7/25/2019 Cleric 2 Character Sheet

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    RACE

    CLASS & LEVEL PLAYER NAME

    CHARACTER NAME

    BACKGROUND

    EXPERIENCE POINTSALIGNMENT

    TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

    Hit Point Maximum Strength

    Dexterity

    Constitution

    Intelligence

    Wisdom

    Charisma

    CP

    EP

    PP

    GP

    SP

    PASSIVE WISDOM (PERCEPTION)

    EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

    ATTACKS & SPELLCASTING

    FEATURES & TRAITS

    Acrobatics (Dex)

    Animal Handling (Wis)

    Arcana (Int)

    Athletics (Str)

    Deception (Cha)

    History (Int)

    Insight (Wis)

    Intimidation (Cha)

    Investigation (Int)

    Medicine (Wis)

    Nature (Int)

    Perception (Wis)

    Performance (Cha)

    Persuasion (Cha)

    Religion (Int)

    Sleight of Hand (Dex)

    Stealth (Dex)

    Survival (Wis)

    DEATH SAVESHIT DICE

    NAME ATK BONUS DAMAGE/TYPE

    Total SUCCESSES

    FAILURES

    IDEALS

    BONDS

    FLAWS

    PERSONALITY TRAITS

    ARMORCLASS

    CURRENT HIT POINTS

    TEMPORARY HIT POINTS

    INITIATIVE SPEEDPROFICIENCY BONUS

    STRENGTH

    DEXTERITY

    CONSTITUTION

    INTELLIGENCE

    WISDOM

    CHARISMA

    SAVING THROWS

    INSPIRATION

    SKILLS

    Cleric 2 Hermit Ben

    Thalmor SilveonWood Elf Lawful Good

    +3+2

    18 +2 35 Loves animalsI feel tremendous empathyfor all who suffer

    16

    +3

    +2Greater Good

    14

    Still seeking enlightenment Isought in seclusion

    +22

    14d8

    Hates Gnomes

    +1

    +3

    +2

    +1

    +6

    +2

    +2

    +4

    +3

    0

    +3

    Mace (B) +5 1d6+3+6

    0 L. Crossbow (P) +4

    Unarmed (B) +5

    13

    1d8+2

    +1

    +4

    +1

    +617

    0

    +1

    0

    +6

    +3

    +2

    0

    17

    4

    +2

    10+4

    Light Crossbow (80/320)Loading, 2H

    All simple weaponsLong/short swordLong/short bowLight/Medium/Heavy armorShieldsHerbalismCommonElvishDwarven

    24

    Mace

    Shield (+2 AC)Chain mail (16 AC)Bolts (20)Priest Pack:- a backpack, a blanket, 10candles, a tinderbox, analms box, 2 blocks ofincense, a censer,vestments, 2 days ofrations, and a waterskinHoly SymbolHerbalismHermit Equipment

    Race Features:Mask of the Wild - Attempt tohide when lightly covered bynatural terrainDark Vision - Able to see in dimlight within 60 feet of you as if itwere bright light, and indarkness as if it were dim lightFey Ancestry - Advantage onsaving throws against beingcharmed and can't be put tosleep by magicTrance - Don't need to sleep, 4hours meditation = 8 hours rest

    (1)Divine Domain: Life

    - Domain Spells: Spells arealways prepared and don't useup a preparation slot- (1)Bless, Cure Wounds

    (2) Channel Divinity:- Turn Undead (2)- Preserve Life (2)

  • 7/25/2019 Cleric 2 Character Sheet

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    CHARACTER NAME EYES

    AGE WEIGHTHEIGHT

    HAIRSKIN

    NAME

    TREASURECHARACTER BACKSTORY

    CHARACTER APPEARANCE

    ADDITIONAL FEATURES & TRAITS

    ALLIES & ORGANIZATIONS

    SYMBOL

    TM & 20 14 W izards of the Coast LLC . Perm ission is granted to pho tocopy this docum ent for personal use.

    The Silver Flame

  • 7/25/2019 Cleric 2 Character Sheet

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