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Time management games ‘Youda Sushi Chef’

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Page 1: CMC - DT584 - Time Management Games

Timemanagement

games

‘Youda Sushi Chef’

Page 2: CMC - DT584 - Time Management Games

Chosen game: Youda Sushi Chef

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Youda Sushi Chef

Customers

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Youda Sushi ChefOrders

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Youda Sushi Chef

Produce /Ingredients

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Youda Sushi Chef

Preparation Area

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Youda Sushi Chef

Recipe Book

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Youda Sushi Chef

Phone (for order produce)

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Youda Sushi Chef

Object: Meet Daily Target

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Conflicts / Interactions• It reflects reality, in that the player must juggle many

factors/decisions affecting the daily operation of the restaurant.

• Simply:

Time ≡ € Cashmoney €

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Conflicts / Interactions• It reflects reality, in that the player must juggle many

factors/decisions affecting the daily operation of the restaurant.

Time ≡ Cashmoney €€€

• Number of things to consider:1. Player must ensure that the customers remain satisfied

and aren’t kept waiting for their meals.

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Conflicts / InteractionsNumerous issues to consider

Satisfaction

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Conflicts / Interactions• Number of things to consider:

1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.

2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.

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Stocklevels

Conflicts / InteractionsNumerous issues to consider

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Conflicts / Interactions• Number of things to consider

1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.

2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.

3. It’s best to commit as many recipes to memory as possible don’t have to consult the recipe book every time a customer orders a (different) meal.

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Memorise recipes

Conflicts / InteractionsNumerous issues to consider

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Memorise recipes

Conflicts / InteractionsNumerous issues to consider

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Failed combination

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Conflicts / Interactions• Number of things to consider

1. Player must ensure that the customers remain satisfied and aren’t kept waiting for their meals.

2. Keep the ingredients topped up / in stock, so that the customers are served on time. Otherwise they’ll get upset and leave.

3. It’s best to commit as many recipes to memory as possible don’t have to consult the recipe book every time a customer orders a (different) meal.

4. The Clock - must earn as much money before the end of business.

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Numerous issues to consider

CLOCK

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Matrix

SituationCosts

AlertTime Money

Stock ordered on time - -

No stock Y Y

Recipes forgotten Y N Wrong comination of

ingredients Y Y

Clock - Y

Queue 'skipping' N Y

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Progression

1. The owner has the option to upgrade & expand their produce and other aspects of the restaurants (decor etc.).Thus, increasing their customer range / base etc.– However player must to be sure that they are

capable of producing good, sophisticated food, fast.

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Progression

1. The owner has the option to upgrade their ‘produce’ and other aspects of the restaurants (decor etc.)

– Thus, increasing their customer range / base etc.– However they must to be sure that they are capable of producing

good, sophisticated food, fast.

2. This reflects that a restaurant wants to earn a good name, as a place where both the food and service are good. It wants to become more established, maybe renovate and expand. The increasing targets reflect this ambition.

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