cms competent management series. the colour code gg innovative use of brain communication gg...
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CMSCOMPETENT MANAGEMENT SERIES
THE COLOUR CODE
GGINNOVATIVE USE OF BRAINGGINNOVATIVE USE OF BRAIN
COMMUNICATIONCOMMUNICATION
GGINFLUENCINGGGINFLUENCING
GGLEADERSHIP AND TEAMSGGLEADERSHIP AND TEAMS
THE END GAME
• ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN LINE WITH BEST PRACTICE
• ENHANCE INTRAPRENEURSHIP• SPEED UP INTEGRATION TO BAT WAY OF
WORKING• PREPARE FOR MANAGE OTHERS STAGE• BE A COMPETENT AND CONFIDENT MANAGER
BUILDING SELF AWARENESS
CMS IN BAT
THE LEADERSHIP PIPELINE
CMS AND YOUR VOICE
• TBC
RESULTS
CMS IN BAT
LEADERSHIP CAPABILITIES
CMS AND ADULT LEARNING
TAXONOMY
CMS AND ADULT LEARNING
LEARNING AND OUR BRAIN
CMS: PAST, PRESENT & FUTURE
CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE
• ARE MAINLY DEDUCTIVE: – ARE SKILLS ORIENTED– YOU GET A THEORETICAL MODEL– YOU HAVE TO FIT IT INTO YOUR DAILY JOB– THE TRAINER IS IN THE DRIVER SEAT– PARTICIPANTS NEED TO PUT THE PEGS IN THE
HOLES
TRADITIONAL TRAININGS
CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE
• IS MAINLY INDUCTIVE– IS DEVELOPMENT ORIENTED– YOU START WITH YOUR DAILY JOB– WE LOOK FOR A HELPING MODEL AND THEORY– THE NEEDS OF PARTICIPANTS ARE IN THE DRIVER SEAT– YOU BRING THE PEGS AND WE TAKE CARE OF THE
HELPING HOLES
CMS
TOP LINE EXPECTATIONS
• PLAN
• DO• CHECK• PREPARE
• ACT
PARTICIPANTS
TOP LINE EXPECTATIONS
• BEFORE–BRIEFING BASED ON PERFORM, DEVELOP AND PERSONAL
• AFTER–DEBRIEFING AND “MINI” PROJECTS
LINE MANAGER
LEARNING CHUNKS GROUPED
• USE YOUR BRAIN FOR A CHANGE• MINDMAPPING• CREATIVE TECHNIQUES• PROBLEM SOLVING• PROJECT MANAGEMENT• SPEED READING
CREATIVE PROBLEM SOLVING
LEARNING CHUNKS GROUPED
• WRITING SKILLS• EFFECTIVE MEETINGS• EFFECTIVE PRESENTATIONS• TIME MANAGEMENT
COMMUNICATION
LEARNING CHUNKS GROUPED
• EMOTIONAL INTELLIGENCE• ASSERTIVENESS• NEGOTIATING SKILLS• WORKING IN DISPERSED TEAMS
INFLUENCING
LEARNING CHUNKS GROUPED
• LEADERSHIP PIPELINE• SITUATIONAL LEADERSHIP• MOTIVATION• TROUBLE SHOOTING• WORKING IN TEAMS
PEOPLE LEADERSHIP
GENERIC WORKSHOP STRUCTURE
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DAY 1DAY 1
DAY 2DAY 2
DAY 3DAY 3
DAY 4DAY 4
THE PROCESS
HOW TO USE IT
CASE IMPLEMENTATION
LET’S GET TO WORK
UNIT 1
A MANUAL FOR OUR BRAIN
OUR INNOVATIVE BRAIN (CPU)
• UNDERSTAND THE FUNCTIONING OF THE BRAIN– LEFT – RIGHT AND ITS IMPACT ON INNOVATION– REPTILE – EMOTION – THINKING AND ITS IMPACT ON
LEARNING AND OUR BELIEF SYSTEM• APPLY SCIENTIFIC KNOWLEDGE OF THE BRAIN TO
– BETTER ORGANISE WORK– BE MORE CREATIVE– CHALLENGE AND DEVELOP AN OPEN BELIEF SYSTEM– ENHANCE EMOTIONAL AND LEADERSHIP INTELLIGENCE
AIMS
OUR INNOVATIVE BRAIN
ICE BREAKING EXERCISE
3 minutes to prepare a 15 minute presentation to an international audience
OUR BRAIN AT WORK
OUR INNOVATIVE BRAIN
• What were your experiences?• Enough ideas?• Structure?• Panic?• Mental Blocks?
REFLECT ON THE EXERCISE
OUR INNOVATIVE BRAIN
HOW COME WE ARE NOT ALWAYS “LOGIC”?
• REPTILE BRAIN
• EMOTIONAL BRAIN
• THINKING BRAIN
ACCESS TO THE BRAIN
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USING OUR BRAIN
• UNDERSTAND THE LOGIC OF MINDMAPPING• ABLE TO USE MINDMAPPING FOR ORGANISING WORK
INCL. PROJECTS• ABLE TO USE MINDMAPPING FOR TAKING NOTES• ABLE TO USE MINDMAPPING TO PREPARE
PRESENTATIONS• ABLE TO USE MINDMAPPING TO ENHANCE CREATIVITY
IN MEETINGS AND TEAMS• ABLE TO DOUBLE READING SPEED
THE SKILLS PART: SPECIFIC AIMS
WHAT DO YOU PREFER?DEXIO 233
The Dexio 233 is thé creation of the third millennium! With his powerful and economical engine this super car easily doestwo hundred and ten miles an hour with an acceleration of seventy miles in eight seconds. Its design appeals to your imagination and caresses the eye without forgetting your safety. Airbags for all passengers are standard equipment and the beautiful metalwork hides a highly protective frame that guarantees your safety in almost any circumstance.The businessman will find his berline. Are you rather sportive, then we recommend the sports model. Whatever you chose, your comfort is guaranteed by a computerisedinterior en options. The scale comes in gas- and diesel version.For the price of four thousand American dollarsyou already have the standard version in your driveway.
?
WHAT DO YOU PREFER?
COMFORT
LOOK
DEXIO 233
290
8 sec☺
$< 2000000
LOOK AT THE WORDS AND SAY THE COLOUR OF:
YELLOW BLUE ORANGE
BLACK RED GREEN
PURPLE YELLOW RED
ORANGE GREEN BLACK
BLUE RED PURPLE
GREEN BLUE ORANGE
BRAINFRIENDLINESS
WHO’S SIDE ARE YOU ON?YELLOW BLUE ORANGE
Conflict
LEFT RIGHT
The right cortex wants to say the COLOR but the left cortex insists on saying the WORD…
BLUE RED PURPLE
GREEN BLUE ORANGE
LEFT? RIGHT?
BOTH!
ENHANCING YOUR CAPABILITIESRight cortexLeft cortex
SpatialSymbolsImagesParralelConnectionsIntuitionHumourFantasySynthesis
LinearNumbers
WordsSerial
DetailsReasonSerious
LogicAnalysisanaLysis
LinguisticdetaiL
Linear
Logic
foRest
dReam paRallel
SynthesiskeRnal
colouR
BRAINFRIENDLINESS
BRAINFRIENDLINESS
• ATTENTION• INTENTION• STRUCTURE
ENHANCERS
PUT IT ON THE MAP!
• CREATE YOUR FIRST MAP– RADIANT– LANDSCAPE– BRANCHES– ASSOCIATIONS– SYMBOLS– DIMENSIONS– FUN
MINDMAPS
PUT IT ON THE MAP!
• THE BRAINPANIC EXERCISE RERUN• PREPARING FOR A PRESENTATION• TAKING NOTES• MAKE SENSE IN CHAOS• THE MAP OF THE STORM
SOME EXPERIMENTS
PUT IT ON THE MAP!
• COME UP WITH A TANGIBLE PLAN TO IMPROVE YOUR WORKING LIFE
• PREPARE TO BRIEF YOUR LINE MANAGER ON YOUR PLAN
• SHARE BEST PRACTICES WITH EACH OTHER
REAL LIFE APPLICATIONS
SPEED READING 101
• CHALLENGE YOUR BELIEF SYSTEM– SPEED AND RETENTION GO HAND IN HAND
• PREPARE YOUR BRAIN FOR SPEEDREADING• PREPARE YOUR ENVIRONMENT FOR
SPEEDREADING• EYE TIPS• BRAIN TIPS
SAME BRAIN, SAME NEEDS, SAME RIGHT AND LEFT, SIMILAR TECHNOLOGY
END OF UNIT 1
• OUR BRAIN IS NOT A COMPUTER• OUR BRAIN NEEDS A QUICK REFERENCE GUIDE• THE LOGIC BEHIND MINDMAPPING• USING MINDMAPS IN DIFFERENT SETTINGS• BASICS OF SPEEDREADING• THE BRAIN WORKS BEST WHEN HAVING FUN!
WHAT YOU LEARNED
CHUNK 1
– TRAINING CONTRACTS– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
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CHUNK 2
– UNDERSTANDING THE BRAIN– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 3
– TECHNICAL USE OF THE BRAIN– GOALS– ACTIVITIES
• MM• SPEED READING
– FOLLOW UP ASSIGNMENT
40
CHUNK 4
• PERSONAL USE OF THE BRAIN
• GOALS
• ACTIVITIES– BELIEFS– MENTAL MODELS
• FOLLOW UP ASSIGNMENT DAY 2
CHUNK 5
• BUILDING BLOCKS OF PERSONALITY– GOALS– ACTIVITIES
• TA – FUNCTIONAL– STRUCTURAL
– FOLLOW UP ASSIGNMENT
CHUNK 6
• PERSONALITY CHALLENGES• PROBLEMS WITH E-S
– GOALS– ACTIVITIES
• CONTAMINATIONS• EXCLUSIONS
– FOLLOW UP ASSIGNMENT
CHUNK 7
– COMMUNICATION BASICS• TRANSACTIONS
– GOALS– ACTIVITIES
• PARALLEL• CROSSED• ULTERIOR• OPTIONS
– FOLLOW UP ASSIGNMENT
CHUNK 8
– PERSONALITY DRIVERS• STROKES
– GOALS– ACTIVITIES
• RECOGNITION• POSITIVE• NEGATIVE• TIME STRUCTURING• GAMES
• FOLLOW UP ASSIGNMENT
CHUNK 9
– SCRIPTS PEOPLE LIVE– GOALS– ACTIVITIES
• THE REPTILE BRAIN• MESSAGES
– LABLES– INJUNCTIONS
• EARLY DECISIONS• REDECISIONS• MY NARRATIVE
– FOLLOW UP ASSIGNMENT
CHUNK 10
– PERSONALITY PERCEPTIONS• EGO GRAMS
– GOALS– ACTIVITIES
• EGOGRAMS• PSYCHOGRAMS• PEER FEEDBACK
– FOLLOW UP ASSIGNMENT
CHUNK 11
– PERSONALITY PERCEPTIONS part 2• EGO GRAMS
– GOALS– ACTIVITIES
• FINISH IT UP • CONTRACTS
– FOLLOW UP ASSIGNMENT
CHUNK 12
– TIME MANAGEMENT– GOALS– ACTIVITIES
• TIME WASTERS• VALUE SYSTEM
– HEROS– WHAT MAKES ME TICK
– FOLLOW UP ASSIGNMENT
CHUNK 13
– CREATIVE TECHNIQUES– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 14
– EFFECTIVE PRESENTATIONS: BASICS– GOALS– ACTIVITIES• FOLLOW UP ASSIGNMENT
CHUNK 15
– EFFECTIVE PRESENTATIONS: PRACTICE– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 16
– WRAP UP AND PREPARE FOR INTERMEDIATE AND NEXT
– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 17
– CONNECTING THE DOTS– GOALS– ACTIVITIES
• LOOKING BACK• ADJUSTING LEARNING CONTRACTS
– FOLLOW UP ASSIGNMENT
CHUNK 18
– EFFECTIVE PRESENTATIONS PART 2– GOALS
• E I STRUCTURE FOR PRESENTATIONS• BUILDING METAPHORS• DEALING WITH RESISTANCE
– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 19
– EMOTIONAL INTELLIGENCE• THE BASICS• SYSTEMS THINKING• PERSONAL MASTERY• MENTAL MODELS• SHARED VISION
– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
CHUNK 20
– EMOTIONAL INTELLIGENCE• PRACTICE
– GOALS– ACTIVITIES
• DEALING WITH DIFFICULT PEOPLE• MANAGE MY MANAGER
– FOLLOW UP ASSIGNMENT
57
CHUNK 21
– EFFECTIVE NEGOTIATION• THE BASICS
– GOALS– ACTIVITIES– FOLLOW UP ASSIGNMENT
58
CHUNK 22
– EFFECTIVE NEGOTIATION– GOALS– ACTIVITIES
• X-Y• WIN AS MUCH AS YOU CAN
– FOLLOW UP ASSIGNMENT
CHUNK 23
– EFFECTIVE NEGOTIATION– GOALS– ACTIVITIES
• CASE WORK
• FOLLOW UP ASSIGNMENT
60
CHUNK 24
– SYNERGETIC TEAMS– GOALS– AIRPLANE EXERCISE– ACTIVITIES– FOLLOW UP ASSIGNMENT
61
CHUNK 25
– SITUATIONAL LEADERSHIP– GOALS– ACTIVITIES
• MINICASES
– FOLLOW UP ASSIGNMENT
62
CHUNK 26
– EMOTIONAL INTELLIGENCE AND LEADERSHIP
– GOALS– ACTIVITIES
• STYLE FLEXIBILITY IN PRACTICE
– FOLLOW UP ASSIGNMENT
CHUNK 27
– TEAM ROLES– GOALS– ACTIVITIES
• UNDERSTANDING APOLLO TEAMS
– FOLLOW UP ASSIGNMENT
64
CHUNK 28
– STREAMLINING TEAMS– GOALS– ACTIVITIES
• ADAPTING EXISTING TEAMS TO BELBIN
– FOLLOW UP ASSIGNMENT
65
CHUNK 29
– WORKING IN A MATRIX ORGANISATION– GOALS– ACTIVITIES
• INFLUENCING IN MATRIX ORGANISATIONS
– FOLLOW UP ASSIGNMENT
66
CHUNK 30
– WORKING IN GDT– GOALS– ACTIVITIES
• SUPPORTING GDT AS HIGH PERFORMANCE TEAMS
– FOLLOW UP ASSIGNMENT
CHUNK 31
– DEVELOPING POST CMS– GOALS– ACTIVITIES
• WHERE DO WE GO FROM HERE?
– FOLLOW UP ASSIGNMENT
68
CHUNK 32
– FINAL FEEDBACK ROUND– GOALS– ACTIVITIES
• VIRTUAL PRESENTS• CERTIFICATES
– FOLLOW UP ASSIGNMENT
69