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Co-Development: Open & Agile Game Development Starr Long Executive Producer

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Page 1: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Co-Development: Open & Agile Game Development Starr Long Executive Producer

Page 2: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Starr Long● 25 Year Game Industry Vet ● Ultima Online ● Tabula Rasa ● Disney Connected Learning ● Shroud of the Avatar

Page 3: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Co-Development: Core Concepts● Transparency ● Cadence ● Feedback Loop

Page 4: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Transparency● Daily, Weekly, Monthly,

& Quarterly Updates ● Forums & IRC ● Scheduling, Funding,

Staffing Details ● Unfiltered Responses ● No NDAs

Page 5: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Cadence● Daily, Weekly, Monthly, &

Quarterly Updates ● Monthly updates to the game ● Same day and time, no

matter what ● New Content, bug fixes,

polish, etc. ● When > What

Page 6: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Feedback Loop● Iteration ● Subjective + Objective Data = Iteration ● ~30% of schedule for response ● Recognize contributors

Page 7: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Challenges● Iteration w/Feedback takes longer ● Vision vs. Feedback: Staying on Target ● Educating Users on Early Development ● Getting Discouraged by Negativity

Page 8: Co-Development: Open & Agile Game Developmenttwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Long_Starr_C… · GOC GAME DEVELOPERS CONFERENCE March 14-18, Expo: March 16-18,

Take the Survey!

Contact: Starr Long

Portalarium & Stellar Effect

[email protected]

stellareffect.com

shroudoftheavatar.com