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Page 1: Codex Daemons of Chaos - 1d4chan · PDF fileIntrodoction Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices

Codex

Daemons of Chaos

Warhammer 40,000

Fanmade codex

Page 2: Codex Daemons of Chaos - 1d4chan · PDF fileIntrodoction Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices

Introdoction

Angry codices are an attempt to improve internal and external balance. Check

out the Angry Codex hub for the other angry codices.

Random is fine, that is what chaos is all about. However. When you put in 5+

different tables with more than 30 different results, it will require a lot of looking

up charts and rules. This codex will attempt to get rid of the time gobbling

monster, which is the endless number of charts and tables. While this reduces the

random, I believe it will create a more smooth game experience.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry

Codices. No infringement is intended with this work, nor any other of the Angry

Codices. The intent of the angry codices is NOT to make GW go out of business,

but rather to improve the quality of the hobby, which leads to a happier and larger

player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of

the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these

documents you should instead first argue in the discussion page before adding or

changing anything. If someone objects to something you have written or changed,

you should civilly discuss and prove why your idea is good and how it fits with

fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate

has the final say, if he does not say anything remove any changes from the official

codex. If you don´t agree with an edit the Angry Pirate has made you can write in

the talk page of the relevant talk page or in my page by clicking the first blue

link. Angry Pirate (talk)

List of Changes and reasoning:

Removed random rewards. - Too time consuming, they brought very little

tactics and fun for the time they took to generate and keep track of.

Added the three bloodthirster types from the Khorne Daemonkin book and

made 2 new greater daemons for each of the other gods. - While they are not

individually customizable the fact that there is 3 for each god should provide

a fair bit of customizability. This is to make up for the loss of rewards.

Heralds can be bought as unit upgrades, allows you to take heralds without

using up the slots for greater daemons.

Skarbrand +100 points + stat increase. - Skarbrand should be the king of

bloodthirsters, now he is.

Removed the 2+ re-roll-able Tzeentch exploit. - Broken, fixed it.

Page 3: Codex Daemons of Chaos - 1d4chan · PDF fileIntrodoction Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices

Daemons of opposite alignment don´t like each other. - Fluff, immersion,

fun.

Heavily buffed all the daemonic disciplines. - Don´t even remember what

they did, nobody took them, they were not fun, fixed it.

Horrors are a ranged unit. - too many psychic dice to handle. You can get

almost as many dice, you just have to work for each dice. Horrors were

basically power dice generators which is fairly boring. Their role was

inactive, Tzeentch should be active, always seeking to change the

battlefield.

Blood Letters are anti light-medium infantry. - It fits that blood letters shed

a lot of blood.

This also further fleshes out the Daemonettes as an anti-armour unit.

Screamers of Tzeentch are not as good against infantry, Initiative 1. - They

were a bit too good, was not sure if the removal of 2+ re-roll-able was

enough.

Nerfed Soul Grinder.

Skull cannon of khorne has shorter range. - It should not be hiding in the

back, blood for the blood god!

Allie Matrixes:

Note this has a major game impact. Daemons of Slaanesh count as having the mark of Slaanesh, this works the

same way for the three other Daemon archetypes.

For the purpose of allies treat heretic armies such as the one presented in

Forge World as chaos space marines without marks.

Unaligned Daemons:

Battle Brothers:

Chaos Daemons of any kind

Chaos Space Marines

Allies of Convenience:

None.

Desperate Allies:

Orks

Come the Apocalypse

Everyone else

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Daemons of Khorne:

Battle Brothers:

Models with the mark of Khorne and unaligned daemons

Chaos Space Marines without marks

Allies of Convenience:

Models with mark of Nurgle and mark of Tzeentch

Orks

Desperate Allies:

Models with the mark of Slaanesh

Come the Apocalypse

Everyone else

Daemons of Slaanesh:

Battle Brothers:

Chaos Daemons with mark of Slaanesh and unaligned daemons

Chaos Space Marines without Marks or with mark of Slaanesh

Allies of Convenience:

Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of

Tzeentch

Desperate Allies:

Models with the mark of Khorne

Orks

Come the Apocalypse:

Everyone else

Daemons of Nurgle:

Battle Brothers:

Models with the mark of Nurgle and unaligned daemons

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Chaos Space Marines without marks or with mark of Nurgle

Allies of Convenience:

Chaos Daemons and Chaos Space Marines with mark of Khorne and mark

of Slaanesh

Desperate Allies:

Models with the mark of Tzeentch

Orks

Come the Apocalypse:

Everyone else

Daemons of Tzeentch:

Battle Brothers:

Models with the mark of Tzeentch and unaligned daemons

Chaos Space Marines without marks or with mark of Tzeentch

Allies of Convenience:

Chaos Daemons and Chaos Space Marines with mark of Khorne and mark

of Slaanesh

Desperate Allies:

Models with the mark of Nurgle

Orks

Come the Apocalypse:

Everyone else

Daemonic Psychic Powers

Dicipline of Change

0. Flickering Fire of Tzeeentch…. Warp Charge 1-3

Flickering Fire of Tzeentch is a Witchfire power with the profile given below.

Choose the Warp Charge level before rolling.

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Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit gains

one point of toughness for the rest of the battle. This cannot take a unit´s

Toughness below 1 or above 10.

1-2. Arcane Transmutation…. Warp Charge 1

Arcane Transmutation is a Blessing that targets a single friendly unit within 12”

roll a D6 and apply the result below.

1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11

or 12 is rolled the unit becomes Strength 1. A model equipped with Blue

Fire counts it´s strength as 2d6 (1 if an 11 or 12 is rolled) while affected by

this result.

3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.

5-6 Daemonic Speed: The unit gains Fleet and can run twice in your

movement phase or run once and then shoot.

3-4. Bolt of Change…. Warp Charge 2

Bolt of Change is a Focussed Witchfire power with the profile given below

Warp Touch: If a model is hit by this power and survives roll a D6; If the

model is a vehicle it´s new armour value is equal to 9+ the D6 roll,

otherwise the models toughness becomes equal to the D6 roll.

5-6. Infernal Gateway…. Warp Charge 3

Infernal Gateway is a Witchfire power with the profile given below

Range S AP Type

Warp Charge 1 18 D6 D6 Assault 2D6, Soul Blaze, Warpflame

Warp Charge 2 18 D6 D6 Assault 5D6, Soul Blaze, Warpflame

Warp Charge 3 18 D6 D6 Assault 9D6, Soul Blaze, Warpflame

Range S AP Type

Bolt of Change 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch, Armour Bane

Range S AP Type

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Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of

this weapon, if 11 or 12 is rolled then the strength is D.

Raging Warpflame: After removing casualties, roll a number of D6 equal

to the result of the 2D6 rolled for the strength of this weapon. For each a 5+

the target unit loses one point of toughness for the rest of the battle, for each

1 and 2 rolled the unit gains one point of toughness for the rest of the battle.

This cannot take a unit´s Toughness below 1 or above 10.

Dicipline of Plague

0. Stream of Corruption…. Warp Charge 1

Stream of Corruption is a Witchfire power with the profile given below

1-2. Plague Wind…. Warp Charge 1

Plague Wind is a Witchfire power with the profile given below

3-4. Gift of Contagion…. Warp Charge 1

Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy

non-vehicle unit within 12”. Roll on the table below to see what effect it has on

every model in the unit whilst the power is in effect.

1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per

model, the unit can only fire Snap Shots and gains the Shrouded special rule.

3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No

Pain (5+).

5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+)

and the unit has -D3 Toughness, roll when the power takes effect. Any

24 2D6 1 Assault 1, Soul Blaze, Raging Warpflame, Pinning, No Cover Saves

Allowed, Large Blast, Infernal Drag

Range S AP Type

Stream of Corruption Template - 3 Assault 1, Fleshbane

Range S AP Type

Plague Wind 36" 1 - Assault 20, Poisoned (4+)

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model whose Toughness would be reduced to 0 or less by this power is

removed from play.

5-6. Nurgle´s Rot…. Warp Charge 3

Nurgle´s Rot is a Nova with the profile below.

Dicipline of Decadence

0. Lash of Slaanesh…. Warp Charge 1

Lash of Slaanesh is a Focussed Witchfire with the profile below.

Unrefusable Offer: If a unit is hit by this weapon it is immediately moved

2D6 toward the psyker, moving as if it were running toward the psyker. This

cannot take the models closer than 1” away from enemy models (your

models).

1-2. Hysterical Frenzy…. Warp Charge 1

Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the

mark of Slaanesh within 12”. Roll once on the table below for each unit to see

what effect it has on every model in the unit whilst the power is in effect.

1-2 Swollen Sensorium: Iniative 10.

3-4 Lunatic Strength: +1 Strength

5-6 Hysterical Fit: +1 Attack

3-4. Pandemonium…. Warp Charge 2

Pandemonium is a Malediction that targets a single enemy unit within 18”. The

target unit´s leadership becomes seven, unless it would normally be lower, this

cannot increased in any way. The unit loses the following rules (if it has them):

Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.

5-6. Cacaphonic Choir…. Warp Charge 3

Range S AP Type

Nurgle´s Rot 18” 2 2 Assault 2D6, Ignores Cover

Range S AP Type

Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer

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While the psyker insists that it is music, it is nought but pain for anyone with but a

shred of sanity. Cacaphonic Choir is a Nova with the profile below.

Warp Storm Table

If your primary detachment is chosen from this codex, roll 1D6 at the start of each

of your Psychic phases. Compare the result to the Warp Storm Table Below, and

resolve the effect immediately.

1 Warp Ebb

Your opponent must choose one of your Daemon units reduce the unit´s

invulnerable saves by 1 point until the start of your next Psychic phase.

2 Khorne´s Wrath

Both players must choose one unit on the battlefield, each unit chosen is targeted

with a S 8 AP 2 Blast, Barrage, which may be placed anywhere directly on top of a

model from the chosen unit. Your opponent must choose one of your units with the

mark of Slaanesh if possible.

3 Storm of Fire

Both players must choose one unit on the battlefield, each unit chosen suffers 2D6

S D6 AP D6 hits with the Ignores Cover rule. Your opponent must choose one of

your units with the mark of Nurgle if possible.

4 Rot, Glorious Rot

Both players must choose one non-vehicle unit on the battlefield, each unit loses

one point of toughness until the start of your next psychic phase. Your opponent

must choose one of your units with the mark of Tzeentch if possible.

5 The Dark Prince Thirsts

Both players must choose one unit on the battlefield, each unit chosen suffers D6 S

6 AP 6 hits with the Ignores Cover and Rending rules. If a vehicle is hit, it is hit on

its side armour. Your opponent must choose one of your units with the mark of

Khorne if possible.

Range S AP Type

Cacaphonic Choir 12 1 5 Assault 6D6, Shred, Ignores Cover

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6 Warp Surge

You must choose one friendly Daemon unit increase the unit´s invulnerable saves

by 1 point until the start of your next Psychic phase.

Daemonic Special Rules

Daemonic Alignment

Note models with different allignments are allies of convenience and models with

opposite allignment are desperate allies, refer to the ally matrix section.

Daemon of Khorne

Daemons of Khorne have the Fearless, Daemon, Daemonic Instability, Counter-

attack, Rage, Preferred Enemy (Daemons of Slaanesh) and Blood Tithe special

rules. Chariots with this rule inflict S 7 Hammer of Wrath hits.

Blood Tithe

Each time a unit with the Daemon of Khorne special rule is destroyed or destroys

an enemy unit you gain one Blood Tithe. You may expend Blood Tithes once per

turn during your psychic phase on one of the following rewards.

Blood

Tithe

Cost

Reward

1

Infernal Contempt: All friendly units with the Daemon of Khorne special rule

have the Adamantium Will and Stubborn special rules until the start of your

next turn. Note that Stubborn Daemon units do not subtract from their

leadership when taking instability tests.

2

Insatiable Bloodlust: All friendly units with the Daemon of Khorne special

rule have the Crusader and Furious Charge special rules until the start of your

next turn.

3

Unstoppable Ferocity: All friendly units with the Daemon of Khorne special

rule have the Feel No Pain special rule, but can only use this special rule against

ranged attacks.

4 Apocalyptic Fury: All friendly units with the Daemon of Khorne special rule

add 1 to their Attacks characteristic until the start of your next turn.

5

Daemontide: A unit consisting of either 7 Bloodletters, with a Blood Fiend, or 5

Flesh Hounds (controlling player’s choice) is summoned (see below) within 12”

of any friendly unit with the Daemon of Khorne special rule.

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Note Models are summoned following the rules for the summoning powers

in the Daemonology (Malefic) discipline.

Daemon of Tzeentch

Daemons of Tzeentch have the Fearless, Daemon, Daemonic Instability and

Preferred Enemy (Daemons of Nurgle) rules and may never summon units with the

Daemon of Nurgle special rule. Models with the mark of Tzeentch may re-roll

failed saving throws of 2.

Daemon of Nurgle

Daemons of Nurgle have the Fearless, Daemon, Daemonic Instability, Shrouded,

Slow and Purposeful and Preferred Enemy (Daemons of Tzeentch) rules and may

never summon units with the Daemon of Tzeentch special rule. Models with the

mark of Nurgle are armed with defensive grenades.

Daemon of Slaanesh

Daemons of Slaanesh have the Fearless, Daemon, Daemonic Instability, Jink,

Rending, Fleet, Swiftstride and Preferred Enemy (Daemons of Khorne) rules and

may never summon units with the Daemon of Khorne special rule.

6

Daemontide: A unit consisting of either 8 Bloodletters or 5 Flesh Hounds

(controlling player’s choice) is summoned (see below) within 12” of any friendly

unit with the Daemon of Khorne special rule.

7

Dark Apotheosis: Choose a friendly Chaos Space Marine character with the

Mark of Khorne, the chosen character must take a leadership test, if failed,

replace the model with a spawn, if passed, replace the model with a Daemon

Prince of Khorne with a 3+ Sv. Either way the model must be placed at least 1"

away from enemy models and within 6" of the where the chosen Chaos Space

Marine character was standing. The model counts as having been summoned

using theDaemonology (Malefic) discipline. The chosen character counts as

having been destroyed for all intents and purposes, if an independent character

was chosen, you gain 1 Blood Tithe. If the chosen character was your warlord,

the Daemon Prince now counts as having been your Warlord all along and has

the same warlord trait.

8

Unbound Fury: Choose a single Exalted Herald of Khorne remove the model

from play and replace it with a Blood Thirster. The Blood Thirster must be

placed anywhere within 6" of the Exalted Herald which is being removed and at

least 1" away from enemy models. If the chosen character was your warlord, the

Blood Thirster now counts as having been your Warlord all along and has the

same warlord trait.

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Swiftstride:

Units with one or more models with this rule may run twice during the shooting

phase. Vehicles, which are not walkers, gain the Fast vehicle type.

Daemonic Instability

Roll 2D6 when this unit loses combat. Subtract the units Leadership value and add

the number by which the unit lost combat, the unit loses this many wounds with no

saves of any kind allowed. If you roll a double 1 the unit is immediately returned to

its starting number of models, place all returned models into unit coherency with a

model which was there at the before you rolled the double 1. The returned models

must be 1” away from enemy models which their unit is not in close combat with.

If you roll a double 6, all models in the unit are removed from the game.

Warlord Traits, Detachments and Formations

Daemons only have access to the Strategic-, Command-, Personal- and Tactical

Warlord Traits from the main rulebook, not the warlord traits table from the

official codex. Daemons do not have access to any formations and deatchments

beside Combined Arms Detachment and Allied Detachment in non-apocalypse

games.

Wargear of the Daemonic Legions

Icons and Instruments

Icon of Chaos

Models in a unit including a model armed with an icon of chaos gain +1

Leadership.

Friendly daemons of the same archetype as the model with the icon

attempting to Deep Strike within 12" do not scatter. This has no effect on the

turn the model armed with the Icon arrived from reserves.

Daemons of any archetype scatter 1d6 less while attempting to Deep Strike

within 12" of a model armed with an icon of chaos. This has no effect on the

turn the model armed with the Icon arrived from reserves.

Instrument of Chaos

When a unit with an Instrument of Chaos in Deep Strike reserve

successfully passes its Reserve Roll, you can also choose another unit that is

still in Deep Strike reserve and has yet to make its reserve roll this turn. The

chosen unit may immediately arrive from Deep Strike reserve.

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If you control one or more daemons of Khorne armed with an Instrument of

chaos you may choose both targets for the Khorne´s Wrath result on the

Warpstorm table, meaning one of your units, Slaanesh if possible, and one

of your enemy´s units.

If you control one or more daemons of Tzeentch armed with an Instrument

of chaos you may choose both targets for the Storm of Fire result on the

Warpstorm table, meaning one of your units, Nurgle if possible, and one of

your enemy´s units.

If you control one or more daemons of Nurgle armed with an Instrument of

chaos you may choose both targets for the Rot Glorious Rot result on the

Warpstorm table, meaning one of your units, Tzeentch if possible, and one

of your enemy´s units.

If you control one or more daemons of Slaanesh armed with an Instrument

of chaos you may choose both targets for the The Dark Prince

Thirsts result on the Warpstorm table, meaning one of your units, Khorne if

possible, and one of your enemy´s units.

Minions of Chaos

Notes

Daemonology Discipline

Unless otherwise noted psykers may not generate their powers from the

Daemonology discipline.

Summoning Greater Daemons

When you succesfully manifest the Possesion psychic power you may choose

between any of the 4 Greater Daemons worth 250 pts:

Bloodthirster

Supreme Mutator

Maggot Lord

Keeper of Secrets

Summoning Heralds

Change the effect of Sacrifice to the following: Sacrifice is a blessing which

targets a single lesser daemon of the same mark as the psyker within 12". Replace

the chosen lesser daemon with the respective Herald, not Exalted Herald, of the

same mark.

Random Strength, AP etc. etc.

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Whenever a weapon details a random element this is rolled after the target has

been chosen but before rolling any dice. For example if a unit of Pink Horrors wish

to shoot. First you choose your target, this could be a unit of Terminators, then you

roll for the Strength and AP-value of the attack. Then finally you roll to hit and to

wound, finally rolling saves if applicable. Or another example a unit Plaguebearers

is engaged against two units, first you direct how many attacks go against each

enemy unit, next you randomise the Poison value, then you roll to hit, to wound

and saves if applicable.

Cannot Trust Anyone in the Warp

When a Daemon of Slaanesh says "all friendly models gain x" it only affects

Daemons of Slaanesh, Chaos Space Marines without marks or with the mark of

Slaanesh. This works the same for all four archetypes of daemon.

HQ

Greater Daemons of Khorne

Skarbrand 325 pts.

Wargear:

Carnage

Slaughter

Bellow of Endless Fury (Heavy Flamer)

Special Rules:

WS BS S T W I A Ld Sv Unit Type Composition

Skarbrand 10 10 8 6 8 10 8 9 3+/5+ Monstrous Creature

(C) 1 (Unique)

Range S AP Type

- User 2 Melee, Armourbane, Master-crafted

Range S AP Type

- User 2 Melee, Fleshbane, Master-crafted, Specialist Weapon

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Adamantium Will

Daemon of Khorne

Deep Strike Hatred Embodied: Skarbrand, and all units (friend or foe) within 12" of

Skarbrand have the Hatred and Preferred Enemy special rules.

Wrathspawn 300 pts.

Wargear:

Bloodflail

Axe of Khorne

Special Rules:

Adamantium Will

Daemon of Khorne

Deep Strike

Lord of Insensate Rage 275 pts.

Wargear:

WS BS S T W I A Ld Sv Unit Type Composition

Wrathspawn 10 10 6 6 5 9 6 9 2+/5+ Monstrous

Creature (C)

1

Wrathspawn

Range S AP Type

12 7 2 Assault D3

- +1 2 Melee, Concussive, Specialist Weapon

Range S AP Type

- User 2 Melee, Fleshbane, Specialist Weapon

WS BS S T W I A Ld Sv Unit Type Composition

Lord of

Insensate

Rage

10 10 6 8 4 1 6 9 3+/5+

Flying

Monstrous

Creature (C)

1 Lord of

Insensate Rage

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Great axe of Khorne

Warpforged Armour

All Strength D hits that hit a model wearing a warpforged armour counts as

Strength 10 hits.

Special Rules:

Adamantium Will

Daemon of Khorne

Deep Strike

Bloodthirster 250 pts.

Wargear:

Lash of Khorne

Axe of Khorne

Special Rules:

Adamantium Will

Daemon of Khorne

Deep Strike

Range S AP Type

- D 2 Melee, Two-handed

WS BS S T W I A Ld Sv Unit Type Composition

Bloodthirster 10 10 6 6 5 9 6 9 3+/5+ Flying Monstrous

Creature (C)

1

Bloodthirster

Range S AP Type

12 6 - Assault 6

Range S AP Type

- User 2 Melee, Fleshbane, Specialist Weapon

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Greater Daemons of Tzeentch

Kairos Fateweaver 325 pts.

Wargear:

Staff of Tomorrow

Once per game you may re-roll a single D6 of your choice - declare you wish to re-

roll before doing so. You can re-roll a single dice from among a batch of 2D6, 3D6

etc, however the other dice are not re-rolled. Remember that a re-rolled dice cannot

be re-rolled.

Special Rules:

Daemon of Tzeentch

Deep Strike Oracle of Fate: Models with this special rule may re-roll failed

Invulnerable saves.

The Two Heads of Fate: Kairos is a mastery level 5 psyker. At the start of

each of your psychic phases roll a D6. On a 4+ Kairos knows all the psychic

powers from the disciplines of Change, Pyromancy and Divination. On a

roll of 3 or less Kairos knows all psychic powers from the disciplines

of Change, Telepathy and Biomancy. He knows all the powers listed untill

the start of your next magic phase.

Psyker: Kairos generates his power as per The Two Heads of Fate special rule.

Master Summoner 300 pts.

Special Rules:

Daemon of Tzeentch

Deep Strike

Psyker (Mastery Level 4)

WS BS S T W I A Ld Sv Unit Type Composition

Kairos 1 6 5 5 5 2 1 9 -

/4+

Flying Monstrous

Creature (C)

1 Kairos

(Unique)

WS BS S T W I A Ld Sv Unit Type Composition

Master

Summoner 6 6 6 6 5 6 5 9

-

/5+

Flying Monstrous

Creature (C)

1 Master

Summoner

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Conduit of Chaos: When a unit with the Daemon of Tzeentch special rule

attemtps to Deep Strike within 12" of a model with this rule they do not

scatter. Friendly infantry models, with the Daemon of Tzeentch special

rule, within 12" gain +1 Invulnerable save.

Open Warp Gate: Smash attacks performed by a model with this special

rule are resolved at strength D. Note that this models normal attacks are still

carried out at strength 6.

Psyker: A Master Summoner knows all powers from the Daemonology

Malefic discipline.

Lord of Change 275 pts.

Wargear:

Grimoire of True Names

At the start of each of your turns nominate one unit within 12" of the Lord of

Change. Roll a D6 on a 3+ the unit´s Invulnerable save is improved by two points,

if a 1 or a 2 is rolled their Invulnerable save is decreased by one point instead.

Special Rules:

Daemon of Tzeentch

Deep Strike

Psyker (Mastery Level 3) Cloak of Change: Whenever an enemy units targets this model for a

shooting attack or melee attack roll 2d6, for the purposes of to wound rolls

treat this model´s Toughness as the result.

Psyker: A Lord of Change generates his power from the Change discipline. Note

that Lords of Change do not have access to the Daemonology discipline.

Supreme Mutator 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition

Lord of

Change 4 6 6 6 5 4 4 9

-

/5+

Flying Monstrous

Creature (C)

1 Lord of

Change

WS BS S T W I A Ld Sv Unit Type Composition

Supreme

Mutator 6 6 6 6 5 6 5 9 3+/5+

Flying Monstrous

Creature (C)

1 Supreme

Mutator

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Wargear:

Staff of Change

Essence of Mutation: If a unit suffers one or more unsaved wounds from a

weapon with this rule roll 2d6, the unit´s Toughness is the lowest of the two rolls

while it´s armour save is the higher of the two rolls this effect lasts until the end of

the shooting phase. Warpdoom: If you roll 11 or 12 for the Strength of this

weapon the Strength for this attack is D.

Special Rules:

Daemon of Tzeentch

Deep Strike

Psyker (Mastery Level 2) Uncontrollable Mutations: Once per turn during your shooting phase you

may choose a single friendly unit, roll a d6 the unit´s Toughness is changed

to the result of the roll.

Psyker: A Supreme Mutator generates his power from the Divination discipline.

Note that Supreme Mutators do not have access to the Daemonology discipline.

Greater Daemons of Nurgle

Ku´Gath Plaguefather 325 pts.

Equipment:

Necrotic Cannon

Range S AP Type

8 D6 - Assault 2d6, Essence of Mutation

- 2D6 1 Melee, Lance, Warpdoom

WS BS S T W I A Ld Sv Unit Type Composition

Ku'Gath

Plaguefather 6 3 6 7 7 4 5 9 3+/5+

Monstrous

Creature (C)

1 Ku'Gath

Plaguefather

Range S AP Type

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Special Rules:

Daemon of Nurgle Deep Strike Fleshbane Nurgling Infestation: Whenever a model with this rule suffers an unsaved

wound, even if it is negated by Feel No Pain, you may summon a new unit of D3 Plaguelings, the new unit must remain entirely within 6" of this model and may not be within 1" of enemy models.

Psyker (Mastery Level 4)

Psyker: Ku´gath Plaguefather generates his power from

the Plague Plague discipline. Note that Ku'Gath Plaguefather does not have access

to the Daemonology discipline.

Grand Maledictor 300 pts.

Acidic Missile

Special Rules:

Armourbane Daemon of Nurgle Deep Strike Poisoned (2+) Feel No Pain

24" - 3 Assault 1, Large Blast, Poisoned

WS BS S T W I A Ld Sv Unit Type Composition

Grand

Maledictor 7 7 7 7 7 7 7 9 3+/5+

Monstrous Creature

(C)

1 Grand

Maledictor

Range S AP Type

24" 6 1 Assault 1, Poisoned (2+), Armourbane

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Let the Infliction Spread: Models with the Daemon of Nurgle special rule within 12" of this model add 1 to the Poison value of all their weapons with Poison and to their own special rule if they have it. Poison D6 becomes Poison D6+1. Poisoned becomes Poison (3+).

Psyker (Mastery Level 3)

Psyker: A Grand Maledictor generates his power from the Plague discipline. Note

that Grand Maledictors do not have access to the Daemonology discipline.

Great Unclean One 275 pts.

Toxic Puke

Special Rules:

Daemon of Nurgle Deep Strike Poisoned (4+) Psyker (Mastery Level 2) Toxic Ooze: At the start of each round of close combat all models in base

contact with a model with this rule must take a toughness test or suffer a wound with AP 2. When an enemy unit charges a model with this special rule each model in the unit must take a dangerous terrain test.

Psyker: A Great Unclean One knows all powers from the Daemonology

Malefic discipline.

Maggot Lord 250 pts.

WS BS S T W I A Ld Sv Unit Type Composition

Great Unclean

One 6 3 6 8 5 4 5 9 2+/5+

Monstrous

Creature (C)

1 Great Unclean

One

Range S AP Type

- - 4 Assault 1, Template, Poisoned

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Special Rules:

Daemon of Nurgle Deep Strike Poisoned (4+) Psyker (Mastery Level 1) Lord of Maggots: During each of your movement phases you may

nominate a unit of Plaguelings within 3" of this model, then this model suffers a wound with no saves of any kind allowed. Roll a D3 and add that many Plaguelings to the chosen unit, all plaguelings must be within unit coherency of the chosen unit and entirely within 3" of this model.

Nurgling Catapult: During the shooting phase you may nominate a friendly unit of nurglings in base contact with this model, immediately remove the plagueling unit and Deepstrike anywhere within 24" of this model.

Psyker (Mastery Level 1)

Psyker: A Maggot Lord generates his power from the Biomancy discipline. Note

that Maggot Lords do not have access to the Daemonology discipline.

Greater Daemons of Slaanesh

Bringer of Temptation 300 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Malevolent Charge: All friendly units with the Daemon of Slaanesh special

rule within 6" may run and charge in the same turn, although they may not run more than once and charge in the same turn.

Skilled Rider Psyker (Mastery Level 3)

WS BS S T W I A Ld Sv Unit Type Composition

Maggot Lord 6 3 6 6 10 4 5 9 3+/5+ Monstrous Creature (C) 1 Wrathspawn

WS BS S T W I A Ld Sv Unit Type Composition

Bringer of

Temptation 9 6 6 6 6 10 6 9

-

/5+

Monstrous

Creature (C)

1 Bringer of

Temptation

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Psyker: Bringers of Temptation generate their powers from

the Decadence discipline. Note that Bringers of Temptation do not have access to

the Daemonology discipline.

Queen of Excess 275 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Assault Summon: Units, with Daemon of Slaanesh special rule, summoned

by this model may charge the turn they are summoned. If the Queen of Excess arrived from deep strike herself this turn, this rule does not apply.

Unnatural Speed: All friendly models within 12" may run once more than normal each shooting phase.

Initiative 11: Initiative 11 happens just before Initiative 10. Initiative 11 is what Initiative 10 is to Initiative 9.

Psyker (Mastery Level 2)

Psyker: A Lord of Excess knows all powers from the Daemonology

Malefic discipline.

Keeper of Secrets 250 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Daemonic Surge: During the first game turn all friendly Daemons of

Slaanesh automatically run 6" each time they run.

WS BS S T W I A Ld Sv Unit Type Composition

Queen of

Excess 9 6 6 6 6 11 6 9

-

/5+

Monstrous Creature

(C)

1 Queen of

Excess

WS BS S T W I A Ld Sv Unit Type Composition

Keeper of

Secrets 9 6 6 6 6 10 10 9

-

/5+

Monstrous Creature

(C)

1 Keeper of

Secrets

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Forbidden Secrets: Once per turn during your shooting phase you may nominate an enemy unit within 12" the chosen unit must take a Morale test.

Telepathic Overlord: Fear tests taken against a model with this rule must be taken at 3D6.

Psyker (Mastery Level 1)

Psyker: A Keeper of Secrets generates his power from the Telepathy discipline.

Note that Keepers of Secrets do not have access to the Daemonology discipline.

Exalted Herald of Khorne

80 pts.

Wargear:

Bloodfire Blade (Power Sword)

Special Rules:

Daemon of Khorne Deep Strike Rampage Bloodshield of Khorne: This unit has a 4+ Invulnerable against all ranged

attacks.

Options: May take one of the following:

- Black Cleaver - 25 pts.

- Darkfire Reaper - 35 pts

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Herald of Khorne 8 8 4 4 3 6 4 8 -/5+ Infantry (C)

Range S AP Type

- User 5 Melee, Shred, Fleshbane, Specialist Weapon

Range S AP Type

- User 2 Melee, Haywire, Specialist Weapon

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You must choose one of the following upgrades:

- Locus of Total Rejection - 15 pts.

Psychic powers cannot be targeted at a model with this upgrade, his unit and any

unit which is in combat with this model or his unit.

- Locus of Boundless Fury - 30 pts.

All Daemons of Khorne in the same unit as the model with this upgrade gain

the Rampage special rule.

- Locus of Undying Wrath - 30 pts.

The model with this upgrade as well as any models in the same unit as the model

gain the Feel No Pain special rule.

Skulltaker the Champion of Khorne

160 pts.

Wargear:

Flaming Fury

Special Rules:

WS BS S T W I A Ld Sv Unit

Type Composition

Skulltaker 9 9 5 4 3 9 4 8 2+/5+ Infantry

(C) 1 Skulltaker (Unique)

Skulltaker on

Juggernaut 9 9 5 5 4 9 5 8 2+/5+

Cavalry

(C)

1 Skulltaker on

Juggernaut (Unique)

Range S AP Type

- User 2 Melee, Concussive, Soul Blaze

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Adamantium Will Daemon of Khorne Deep Strike Independent Character Eternal Warrior Cruel Duelist: At the end of each round of close combat in which Skulltaker

has been in a challenge he generates a single Blood Tithe Counter. Blooddrinker: During your movement phase you may spend one Blood

Tithe Counter to restore a wound Skulltaker lost earlier in the battle.

Options:

May be upgraded to Skulltaker on Juggernaut - 80 pts

Exalted Herald of Tzeentch

100 pts.

Wargear:

Pink Fire

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Blue Fire

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Herald of

Tzeentch 3 3 3 3 3 3 2 8

-

/5+

Infantry

(C)

1 Exalted Herald of

Tzeentch

Range S AP Type

18 D6 D6 Assault 2, Warpflame

Range S AP Type

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Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Special Rules:

Daemon of Tzeentch Deep Strike Independent Character Psyker (Mastery Level 2)

Psyker: Exalted Heralds of Tzeentch generate powers

from Divination, Daemonology Malefic and Change disciplines.

Options:

Mastery Level 3 - 25 pts. You must choose one of the following upgrades:

- Locus of Transmogrification - 30 pts.

All Daemons of Tzeentch in a unit with a model with this upgrade can re-roll failed

Invulnerable saves.

- Locus of Change - 40 pts.

Change the AP, of all the Blue Fire and Pink Fire of all Daemons of Tzeentch in

the same unit as the model with this upgrade by, to 4 and it´s strength to d6+1.

- Locus of Conjuration - 60 pts.

The SUMMONING psychic power can summon 8 Horrors and 1 Herald of

Tzeentch instead of 10 Horrors as long as the model with this upgrade is alive.

Note that this means they gain the Favour of Tzeentch.

Exalted Herald of Nurgle

100 pts.

- D6 D6 Melee, Warpflame

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Wargear:

Plaguesword

Special Rules:

Daemon of Nurgle Deep Strike Independent Character Psyker (Mastery Level 1)

Psyker: Exalted Heralds of Nurgle generate their power from

the Plague, Biomancy and Daemonology (Malefic) disciplines.

Options:

Mastery Level 2 - 25 pts. You must choose one of the following upgrades:

- Locus of Virulence - 30 pts.

All Daemons of Nurgle in a unit with a model with this upgrade gain

the Fleshbane type on their close combat attacks.

- Locus of Contagion - 30 pts.

All Daemons of Nurgle in a unit with a model with this upgrade and the model

with this upgrade may make three additional attacks each time they cause an

unsaved wound in close combat, these attacks do not generate further attacks.

- Locus of Sloth - 50 pts.

All Daemons of Nurgle in a unit with a model with this upgrade gain Sv 2+ if they

do not move in both the movement- and the shooting phase of your turn, this effect

lasts until the start of your next turn.

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Herald of Nurgle 4 4 4 4 3 3 3 8 2+/5+ Infantry (C)

Range S AP Type

- User - Melee, Poison (D6)

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Epidemius the Tallyman of Nurgle

150 pts.

Wargear:

Plaguesword

Special Rules:

Daemon of Nurgle Deep Strike Locus of Infection: Friendly models with the Daemon of Nurgle special rule

attempting to Deep Strike within 12" of this model do not scatter. Psyker (Mastery Level 1) Tally of Pestilence: Each time you inflict an unsaved wound with a model

with the Daemon of Nurgle special rule you get a plague counter. You may expend a plague counter to re-roll any single to wound roll with a model with the Daemon of Nurgle special rule.

Psyker: Epidemius generate his power from

the Biomancy, Plague and Daemonology Malefic disciplines.

Exalted Herald of Slaanesh

90 pts.

Special Rules:

Daemon of Slaanesh

WS BS S T W I A Ld Sv Unit Type Composition

Epidemius 5 5 5 4 4 4 4 8 3+/5+ Infantry (C) 1 Epidemius

Range S AP Type

- User - Melee, Poison (D6)

WS BS S T W I A Ld Sv Unit Type Composition

Herald of Slaanesh 7 5 5 3 3 9 4 7 -/5+ Infantry (C)

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Deep Strike Psyker (Mastery Level 1) Smash

Psyker: Exalted Heralds of Slaanesh generate their power from

the Decadence, Telepathy and Daemonology (Malefic) disciplines.

Options:

Mastery Level 2 - 25 pts. You must choose one of the following upgrades:

- Locus of Beguilement - 20 pts.

Enemy units must re-roll succesful fear tests taken against models with this

upgrade. Models with this upgrade can re-roll failed Sweeping Advance rolls.

- Locus of Swiftness - 30 pts.

All Daemons of Slaanesh in a unit with a model with this upgrade gain the Hit and

Run and Crusader special rules.

- Locus of Lethality - 50 pts.

All Daemons of Slaanesh in a unit with a model with this upgrade, as well as the

model itself, gain the Shred special rule.

The Masque of Slaanesh

100 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Smash Skilled Rider Hit and Run Forbidden Dances: Once per turn during your shooting phase choose one

enemy unit within 12" and line of sight of The Masque then choose one of the following dances:

WS BS S T W I A Ld Sv Unit Type Composition

The Masque 7 5 4 3 3 9 6 7 -/5+ Infantry (C) 1 (Unique)

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- Dance of Petrification: Target unit suffers a -5

penalty to WS (to a minimum of 1) and can only

move,run, charge and fall back D3, the effects last

until the start of your next shooting phase.

- Dance of Death: Target unit suffers 1 strength 3 AP2

hit per model in the unit, no roll to hit is made, hits

are distributed as for a shooting attack.

- Dance of Dreaming: Target unit suffers a -5 penalty

to BS and cannot fire Overwatch, the effects last until

the start of your next shooting phase.

Troops

Bloodletters

40 pts.

Wargear:

Infernal blade (Bloodletters and Bloodreaper only)

Bloodfire Blade (Power Sword) (Herald of Khorne only)

Special Rules:

Daemon of Khorne Deep Strike

WS BS S T W I A Ld Sv Unit Type Composition

Bloodletter 5 4 4 3 1 4 1 7 -

/5+ Infantry

4 Bloodletters, 1

Bloodreaper

Bloodreaper 5 4 4 3 1 4 2 7 -

/5+

Infantry

(C)

Herald of

Khorne 7 5 4 4 2 6 3 8

-

/5+

Infantry

(C)

Range S AP Type

- User 4 Melee

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Rampage (Herald of Khorne only) Bloodshield of Khorne: Whenever a model with this special rule saves a

wound caused by a ranged attack, the unit which fired the weapon immediately suffers a singe wound with AP - distributed as a shooting attack coming from this unit.

Favour of Khorne: If the number of Bloodletters (excluding characters) in this squad is 7 then you may re-roll the scatter dice when this unit Deep Strikes.

Options:

The Bloodreaper may be upgraded to a Herald of Khorne - 50 pts. May add up to 10 additional Bloodletters - 8 pts/model One Bloodletter may take an Instrument of Chaos - 15 pts A different Bloodletter may take an Icon of Chaos - 15 pts

Pink Horrors

40 pts.

Wargear:

Close combat weapon (The Changeling only) Pink Fire

WS BS S T W I A Ld Sv Unit Type Composition

Pink Horror 1 2 3 3 1 3 1 7 -

/5+ Infantry

4 Pink Horrors, 1 Purple

Horror

Purple Horror 1 2 3 3 1 3 1 7 -

/5+

Infantry

(C)

Herald of

Tzeentch 3 3 3 3 2 3 1 8

-

/5+

Infantry

(C)

The Changeling 3 4 3 3 2 3 1 8 -

/5+

Infantry

(C)

Range S AP Type

18 D6 D6 Assault 2, Warpflame

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Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Blue Fire

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Special Rules:

Daemon of Tzeentch Deep Strike Formless Horror: (The Changeling only) At the start of any round of close

combat The Changeling may increase his S, T and A to be equal to that of an enemy model in base contact with The Changeling.

Psyker (Mastery Level 1) (The Changeling only) Psyker (Mastery Level 2) (Herald only) Favour of Tzeentch: If the number of Pink Horrors (excluding characters) in

this squad is 8 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Tzeentch and The Changeling generate their power from

the Change discipline.

Options:

The Purple Horror may be upgraded to a Herald of Tzeentch - 50 pts. One Purpole Horror in your army may be upgraded to The Changeling - 50

pts May add up to 10 additional Horrors - 8 pts/model

Range S AP Type

- D6 D6 Melee, Warpflame, Specialist Weapon

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One Pink Horror may take an Instrument of Chaos - 15 pts A different Pink Horror may take an Icon of Chaos - 15 pts

Plaguebearers

40 pts.

Wargear:

Plaguesword

Special Rules:

Daemon of Nurgle Deep Strike Psyker (Mastery Level 1) (Herald only) Favour of Nurgle: If the number of Plaguebearers (excluding characters) in

this squad is 6 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Nurgle generate their power from the Plague discipline.

Options:

The Plagueridden may be upgraded to a Herald of Nurgle - 60 pts. May add up to 10 additional Plaguebearers - 8 pts/model

WS BS S T W I A Ld Sv Unit Type Composition

Plaguebearer 2 0 3 3 1 2 1 7 3+/5+ Infantry 4 Plaguebearers, 1

Plagueridden

Plagueridden 2 0 3 3 1 2 2 7 3+/5+ Infantry

(C)

Herald of

Nurgle 3 3 5 4 2 3 3 8 2+/5+

Infantry

(C)

Range S AP Type

- User - Melee, Poison (D6)

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One Plaguebearer may take an Instrument of Chaos - 15 pts A different Plaguebearer may take an Icon of Chaos - 15 pts

Daemonettes

40 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Psyker (Mastery Level 1) (Herald only) Smash (Herald only) Favour of Slaanesh: If the number of Daemonettes (excluding characters)

in this squad is 5 then you may re-roll the scatter dice when this unit Deep Strikes.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

Options:

The Alluress may be upgraded to a Herald of Slaanesh - 60 pts. May add up to ten additional Daemonettes - 8 pts/model One Daemonette may take an Instrument of Chaos - 15 pts A different Daemonette may take an Icon of Chaos - 15 pts

Plaguelings

30 pts.

Wargear:

WS BS S T W I A Ld Sv Unit Type Composition

Daemonette 5 4 3 3 1 6 2 7 -/5+ Infantry 4 Daemonettes, 1 Alluress

Alluress 5 4 3 3 1 6 3 7 -/5+ Infantry (C)

Herald of Slaanesh 7 5 4 3 2 9 4 7 -/5+ Infantry (C)

WS BS S T W I A Ld Sv Unit Type Composition

Nurgling swarm 2 1 2 3 4 3 4 7 -/5+ Infantry 3 Plaguelings

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Pestilent Claws (Plaguesword)

Special Rules:

Daemon of Nurgle Deep Strike Infiltrate Scout Swarms Eternal Warrior

Options:

May add up to 7 additional Plaguelings - 10 pts/model

Elites

Blood Throne of Khorne

120

Wargear:

Power weapon (Herald only)

Special Rules:

Daemon of Khorne Deep Strike Horsepowered: When a vehicle with this special rule suffers

an Explodes result on the vehicle damage table, remove the model without resolving the explosion.

WS BS S T W I A Ld Sv Unit Type Composition

Herald of Khorne 9 7 5 - - 4 3 8 - Infantry (C)

BS FA SA RA HP Unit Type Composition

Skull Throne 0 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne

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Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.

Blood Armour When this models Hammer of Wrath causes an unsaved wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.

Aura of Hate All friendly units within 6” gain Hatred.

Skullcrushers of Khorne

135 pts.

Wargear:

Bloodfire Blade (Power Sword)

Special Rules:

Daemon of Khorne Deep Strike Rampage (Herald of Khorne only)

Options:

You may include up to two additional Skull Crushers - 45 pts/model The Bloodreaper may be upgraded to a Herald of Khorne - 35 pts. One Skull Crusher may take an Instrument of Chaos - 15 pts A different Skull Crusher may take an Icon of Chaos - 15 pts

Flamers of Tzeentch

72 pts.

WS BS S T W I A Ld Sv Unit Type Composition

Skullcrusher 7 5 5 4 3 4 3 7 4+/5+ Cavalry 2 Skullcrusherss, 1

Skullhunter

Skullhunter 7 5 5 4 3 4 4 7 4+/5+ Cavalry

(C)

Herald of

Khorne 9 7 5 5 4 4 5 8 4+/5+

Cavalry

(C)

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Wargear:

Blue Warpfire

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Blue Fire

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Special Rules:

Daemon of Tzeentch Deep Strike

Options:

May add up to six additional Flamers of Tzeentch - 24 pts/model.

WS BS S T W I A Ld Sv Unit Type Composition

Flamers of Tzeentch 2 4 4 4 2 4 2 7 -/5+ Jump Infantry 3 Flamers of Tzeentch

Range S AP Type

Template D6 5 Heavy 1, Torrent, Warpflame

Template D6 5 Assault 1, Warpflame

Range S AP Type

- D6 D6 Melee, Warpflame

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Beasts of Nurgle

52 pts.

Special Rules:

Daemon of Nurgle Deep Strike Fleshbane Feel No Pain

Options:

May add up to six additional Beasts of Nurgle - 52 pts/model.

Fiends of Slaanesh

105 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Soporific Musk: Enemy units assaulted by Fiends of Slaanesh are not

allowed to make an Overwatch reaction during the turn in which they are assaulted by Fiends of Slaanesh.

Daemonic Hooves: Fiends of Slaanesh may assault during a turn in which they made a run move, however they cannot assault during a turn in which they made two run moves.

Options:

May add up to five additional Fiends of Slaanesh - 35 pts/model.

Fast Attack

WS BS S T W I A Ld Sv Unit Type Composition

Beast of Nurgle 3 0 4 6 2 2 D6+1 7 3+/5+ Beast 1 Beast of Nurgle

WS BS S T W I A Ld Sv Unit Type Composition

Fiend of Slaanesh 4 0 4 4 3 6 3 7 -/5+ Beast 3 Fiends of Slaanesh

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Chaos Furies

25 pts.

Special Rules:

Daemon Daemonic Instability Deep Strike

Options:

May add up to five additional Chaos Furies - 5 pts/model.

Flesh Hounds of Khorne

80 pts.

Special Rules:

Adamantium Will Daemon of Khorne Deep Strike Scout Precision Strikes Brass Collar of Bloody Vengeance: (Karanak only) Psychic tests taken

within 12" of Karanak suffers a Perils of the Warp on any roll that includes a double.

Prey of the Blood God: (Karanak only) Before the roll to seize the initiative is made, nominate one enemy character, Karanak´s unit has Preffered Enemy (chosen character and any unit the character is inside).

Unrelenting Jaws: (Karanak only) Karanak´s challenges must be accepted if possible and Karanak´s player decides which applicable character accepts

WS BS S T W I A Ld Sv Unit Type Composition

Chaos Fury 3 0 4 3 1 4 1 2 -/5+ Jump Infantry 5 Chaos Furies

WS BS S T W I A Ld Sv Unit Type Composition

Flesh Hound 5 0 4 4 2 4 2 7 -/5+ Beast 5 Flesh Hounds

Karanak 5 0 5 5 3 8 4 8 -/5+ Beast (C)

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the challenge. While Karanak is in a challenge with the character chosen for his Prey of the Blood God special rule his WS and S are increased to 8.

Options:

May add up to three additional Flesh Hounds - 16 pts/model. One unit may upgrade one Flesh Hound to Karanak, Hound of Vengeance,

Talon of the Skull Throne - 100 pts.

Screamers of Tzeentch

75 pts.

Wargear:

Scrolls of Sorcery (The Blue Scribes only)

At the start of each of your psychic phases choose one of the following Psychic

Disciplines

- Biomancy

- Divination

- Pyromancy

- Telekinesis

- Telepathy

and roll a d6 - this turn The Blue Scribes may cast the either the Psychic power

corresponding to the d6 roll, the primaris power of the chosen discipline or any of

the powers your opponent succesfully manifested during the course of the game,

the power is automatically manifested with the minimum required number of warp

charges, no roll required, the power can be denied as per the normal rules for Deny

the Witch.

Lampreys bite

WS BS S T W I A Ld Sv Unit Type Composition

Screamer 3 0 4 4 2 4 2 7 -/5+ Jetbike 3 Screamers

Herald of Tzeentch 3 3 4 4 2 4 2 8 -/5+ Jetbike (C)

The Blue Scribes 3 3 4 4 2 4 2 7 -/5+ Jetbike (C)

Range S AP Type

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Special Rules:

Daemon of Tzeentch Deep Strike Psyker (Mastery Level 2) (Herald only) Spell Syphon: (The Blue Scribes only) Whenever your opponent succesfully

manifests a psychic power gain 1 spell token. During your turn you may expend any number of spell tokens in order to roll a d6 per token expended and gain a single warp charge for each 6 rolled.

Psyker: Heralds of Tzeentch generate their power from the Change discipline.

Options:

May add up to six additional Screamers - 25 pts/model. One Screamer may be upgraded to a Herald of Tzeentch on a disc of

Tzeentch - 50 pts. One Screamer per army may be upgraded to The Blue Scribes - 81 pts

Plague Drones of Nurgle

126 pts.

Wargear:

Death´s heads (frag grenades) Venom sting

- User 1 Melee, Armourbane, Lance, Unwieldy

WS BS S T W I A Ld Sv Unit Type Composition

Plague Drone 3 3 4 5 2 2 3 7 3+/5+ Jet Pack

Cavalry (C)

2 Plague Drones, 1

Plaguebringer

Plaguebringer 3 3 4 5 2 2 3 7 3+/5+ Jet Pack

Cavalry (C)

Range S AP Type

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Special Rules:

Daemon of Nurgle Deep Strike Attention Seekers: When an enemy unit attempts to assault a friendly unit

of Daemons of Nurgle or a friendly with the mark of Nurgle, a unit with this rule may attempt to assault the unit if the enemy´s unit succeeds its assault. This is done exactly as if it were your assault phase.

Rot Proboscis: If a unit is assaulted by a unit of Plague Drones, it loses any charge

bonusses it might have had.

Options:

May add up to six Plague Drones - 42 pts/model. One Plague Drone may take an Instrument of Chaos - 15 pts A different Plague Drone may take an Icon of Chaos - 15 pts

Seekers of Slaanesh

70 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Skilled Rider

- User - Melee, Poison (2+)

WS BS S T W I A Ld Sv Unit

Type Composition

Seeker 5 4 3 3 1 6 3 7 -

/5+ Cavalry

4 Seekers of Slaanesh, 1

Heartseeker

Heartseeker 5 4 3 3 1 6 4 7 -

/5+

Cavalry

(C)

Herald of

Slaanesh 7 5 4 3 2 9 5 7

-

/5+

Cavalry

(C)

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Psyker (Mastery Level 1) (Herald only) Smash (Herald only) Taste of Fear: Models with this rule have the Outflank rule, when a unit

with this rule arrives from reserves, you may choose whether they come in from the left hand side or the right hand side, no dice roll is necessary.

Psyker: Heralds of Slaanesh generate their power from the Decadence discipline.

Options:

You may include up to 5 additional Seekers - 14 pts/model The Alluress may be upgraded to a Herald of Slaanesh on a Steed of

Slaanesh - 60 pts. One Seeker may take an Instrument of Chaos - 15 pts A different Seeker may take an Icon of Chaos - 15 pts

Hellflayer Chariot of Slaanesh

80 pts.

Special Rules:

Daemon of Slaanesh Deep Strike Horsepowered: When a vehicle with this special rule suffers

an Explodes result on the vehicle damage table, remove the model without resolving the explosion.

Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)

BS FA SA RA HP Unit Type Composition

Hellflayer

Chariot 4 11 11 10 2

Vehicle (Chariot, Fast, Open-

topped)

1 Hellflayer

Chariot

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Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.

Soul Scent: (Alluress only) The rider of this chariot gains 1 additional attack for each unsaved wound inflicted by the Hammer of Wrath hits made by this model.

Heavy Support

Daemon Prince

65 pts.

Special Rules:

Deep Strike

Options:

Must take one of the following special rules:

- Daemon of Khorne - 15 pts.

- Daemon of Tzeentch - 5 pts.

- Daemon of Nurgle - 0 pts.

- Daemon of Slaanesh - 5 pts.

Unless Daemon of Khorne is picked may take one of the following

- Mastery Level 1 Psyker - 25 pts.

- Mastery Level 2 Psyker - 50 pts.

- Mastery Level 3 Psyker - 75 pts.

- Mastery Level 4 Psyker (Daemon of Tzeentch only) -

100 pts.

May be upgraded to a Flying Monstrous Creature (C) - 40 pts - 60 pts (if Daemon of Nurgle).

May take a 3+ Armour Save - 35 pts - 60 pts (if Daemon of Tzeentch).

Psyker:

WS BS S T W I A Ld Sv Unit Type Composition

Daemon Prince 9 5 6 5 4 8 5 9 -/5+ Monstrous Creature (C) 1 Daemon Prince

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- A Daemon Prince of Tzeentch generate powers from

Divination, Daemonology Malefic and Change disciplines.

- A Daemon Prince of Nurgle generate powers from

Biomancy, Daemonology Malefic and Plague disciplines.

- A Daemon Prince of Slaanesh generate powers from

Telepathy, Daemonology Malefic and Decadence

disciplines.

Soul Grinder

190

Equipment:

Close combat weapon Harvester Cannon

Special Rules:

Deep Strike Smash

Rampant Destruction: This model may target a different unit with each of it´s

ranged weapons. This model may not assault a unit which it has not fired upon

during a turn in which it has fired a weapon.

Options:

Must take one of the following special rules:

- Daemon of Khorne - 0 pts.

- Daemon of Tzeentch - 5 pts.

- Daemon of Slaanesh - 10 pts.

WS BS S FA SA RA I A HP Unit Type Composition

Soul Grinder 3 3 10 13 13 11 3 4 4 Vehicle (Walker) 1 Soul Grinder

Range S AP Type

48 7 4 Assault 3

48 7 4 Assault 3, Skyfire

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- Daemon of Nurgle - 0 pts.

May take one of the following:

- Baleful torrent - 25 pts

- Warp gaze - 30 pts

- Phlegm bombardment - 30 pts

May take a warpsword - 25 pts

Plague Hulk of Nurgle

Wargear:

Rancid vomit

Range S AP Type

Template 6 4 Assault 1, Torrent

Range S AP Type

12 D 1 Assault 1, Destroyer

Range S AP Type

36 8 3 Assault 3, Blast, Barrage

Range S AP Type

- User 1 Melee, Armourbane

WS BS S FA SA RA I A HP Unit Type Composition

Plague Hulk 170 pts 3 2 6 13 13 11 2 4 4 Vehicle (Walker) 1 Plague Hulk

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Rot cannon

Power fist

Special Rules:

Daemon Daemon of Nurgle: Models with this special rule have the Shrouded, Slow

and Purposeful and Preferred Enemy (Daemons of Tzeentch) Rampant Destruction: This model may target a different unit with each of

it´s ranged weapons. This model may not assault a unit which it has not fired upon during a turn in which it has fired a weapon.

Skull Cannon of Khorne

115 pts

Wargear:

Skull cannon

Range S AP Type

Template 5 3 Assault 1, Poisoned (3+)

Range S AP Type

36" 6 3 Ordnance 1, Rending, Large Blast

BS FA SA RA HP Unit Type Composition

Skull Throne 5 12 12 10 3 Vehicle (Chariot, Open-topped) 1 Blood Throne of Khorne

Range S AP Type

18 8 5 Assault 1, Large Blast, Ignores Cover, Dreadskulls

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Dreadskulls If a unit with the Daemon rule assaults a unit that has been hit

by a weapon with this type this round, it does not suffer penalties for

assaulting through terrain, although it must still deduct 2 from its charging

distance as normal.

Special Rules:

Daemon of Khorne Deep Strike Horsepowered: When a vehicle with this special rule suffers

an Explodes result on the vehicle damage table, remove the model without resolving the explosion.

Riderless: This chariot has no rider. Blood Armour When this models Hammer of Wrath causes an unsaved

wound(s) , this model regains a number of HP lost earlier in the battle equal to the number of unsaved wounds caused.

Burning Chariot of Tzeentch

100 pts.

Wargear:

Purple Fire

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Flamer 4 4 4 - - 4 3 7 -/5+ Infantry (C)

BS FA SA RA HP Unit Type Composition

Burning

Chariot 3 10 10 10 3

Vehicle (Chariot, Fast, Open-topped,

Skimmer)

1 Burning

Chariot

Range S AP Type

12 D6 D6 Assault 1, Large Blast, Warpflame

18 9 D3 Assault 1, Blast, Warpflame

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Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Blue Fire

Warpflame: After removing casualties, roll a D6 on a 5+ the target unit

loses one point of toughness for the rest of the battle, on a 1-2 the unit

gains one point of toughness for the rest of the battle. This cannot take a

unit´s Toughness below 1 or above 10.

Special Rules:

Daemon of Tzeentch Deep Strike Horsepowered: When a vehicle with this special rule suffers

an Explodes result on the vehicle damage table, remove the model without resolving the explosion.

Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.

Aura of Change: When a unit with a Toughness value is assaulted by a Burning Chariot of Tzeentch roll a D6, the enemy unit charged by the chariot has its Toughness changed to the result.

Exalted Seeker Chariot of Slaanesh

75 pts.

Range S AP Type

- D6 D6 Melee, Warpflame

WS BS S T W I A Ld Sv Unit Type Composition

Exalted Alluress 5 4 3 - - 6 4 7 -/5+ Infantry (C)

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Special Rules:

Daemon of Slaanesh Deep Strike Horsepowered: When a vehicle with this special rule suffers

an Explodes result on the vehicle damage table, remove the model without resolving the explosion.

Soul Tether: The rider of this chariot cannot be attacked and you cannot make the rider take any shooting hits.

Fleshshredder: (Chariot only) This model causes D6 S 4 AP - Rending Hammer of Wrath hits for each remaining HP it has, rather than the normal Hammer of Wrath attack.

Lords of War

Khorne Lord of Skulls

Daemon Lord of Khorne

Daemon Lord of Tzeentch

Daemon Lord of Nurgle

Daemon Lord of Slaanesh

BS FA SA RA HP Unit Type Composition

Hellflayer

Chariot 4 11 11 10 4

Vehicle (Chariot, Fast, Open-

topped)

1 Hellflayer

Chariot